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#4539021 - 10/01/20 03:38 PM Re: Star Wars Squadrons [Re: Arthonon]  
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If this supports gamepad cockpit look, there might be a workaround, but I don't know a lick of french and Google subtitle translate is only so good:



I have to see if I can get that to work competently well in No Man's Sky, first.



Edit:

This might be how.

https://steamcommunity.com/sharedfiles/filedetails/?id=593645539

Last edited by Mr_Blastman; 10/01/20 04:14 PM.
Inline advert (4th to 5th topic)

#4539036 - 10/01/20 05:10 PM Re: Star Wars Squadrons [Re: Arthonon]  
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FYI Squadrons is out now.

#4539038 - 10/01/20 05:13 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Then someone sneaked the date, isn't due until tomorrow smile

#4539041 - 10/01/20 05:22 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I'll be home in about an hour so I can confirm this very soon!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4539061 - 10/01/20 06:56 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Some are playing it on Early Access on Twitch, but it isn't supposed to go live until 9pm Pacific.

I already have it pre-loaded on my PS4.

#4539063 - 10/01/20 07:01 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Watching folks play in VR on twitch makes me really upset there isn't Track IR support.

#4539077 - 10/01/20 08:14 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Ditto!

#4539227 - 10/02/20 09:58 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Tritto!

I'm wondering if there is a way to hack it by making trackIR act as a mouse, and using mouselook (if the game has that)

#4539358 - 10/03/20 07:22 PM Re: Star Wars Squadrons [Re: Arthonon]  
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From what I've seen it looks really really washed out and very arcade looking...the "no trackIR" issue is a problem with alot of players on its forums and lots of controller issues as well. No sale here.

#4539390 - 10/03/20 11:26 PM Re: Star Wars Squadrons [Re: Arthonon]  
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The game is fun. I enjoyed my first hour, doing the first 2 missions.

It is no less arcadey than the old X-Wing/TIE FIghter.

Don't let that put you off an enjoyable experience for a reduced price ($40).

Some others that frequent the sci-fi forum may have their thoughts as well. I know they blew up the discord about it last night biggrin

#4539411 - 10/04/20 02:41 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I've not watched this but he always has a pretty good take on things:


https://youtu.be/aR2v_3qM39U


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4539416 - 10/04/20 03:43 AM Re: Star Wars Squadrons [Re: Arthonon]  
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PanzerMeyer Online centaurian
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I've put about 5 hours into the game so far and here are my initial assessments:


The good

1. The game looks absolutely gorgeous. The graphics are first rate.

2. As far as the physics and systems modelling go, this is on par with what we had in the XWing and Tie Fighter games from the 90's. There really was no dumbing-down here.

3. The main story in the campaign is pretty interesting and could have made a decent Star Wars movie.


The bad

1. The voice acting and dialogue is a bit too tongue in cheek for my tastes but I guess that's Star Wars for you.

2. There really was no valid reason for TrackIR to not have been supported. Maybe this will be added in a future update but I doubt it.

3. I would have preferred two separate campaigns for the Empire and the Rebellion instead of having one campaign where you keep alternating between the two sides.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4539418 - 10/04/20 03:59 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I agree with all your points, except perhaps The Bad #2. There was probably a cost decision involved as well.

As to The Bad #3, the SP campaign seems expressly designed to get you playing MP.

#4539470 - 10/04/20 08:12 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I hope they bring out campaign expansions, I'd pay well for a good and long campaign.

But gameplay is much like the old X-Wing games I think. Enjoying it smile

#4539508 - 10/05/20 04:39 AM Re: Star Wars Squadrons [Re: Azshal]  
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Originally Posted by Azshal
I agree with all your points, except perhaps The Bad #2. There was probably a cost decision involved as well.



Ehh, I have trouble buying that . . . I mean, I am sure there was some cost, of course, in getting TrackIR enabled, but many space and flight games with presumably much smaller budgets do it; it seems strange that EA did not bother (other than them either not wanting to give TrackIR users an advantage in MP, maybe?).

Originally Posted by EAF331 MadDog
I hope they bring out campaign expansions, I'd pay well for a good and long campaign.

But gameplay is much like the old X-Wing games I think. Enjoying it smile



Definitely; like with virtually every other space/flight sim I've owned, I have minimal desire for multiplayer.

Last edited by Nimits; 10/05/20 04:40 AM.
#4539510 - 10/05/20 06:41 AM Re: Star Wars Squadrons [Re: Arthonon]  
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Unfortunately the flight mechanics of X-Wing games makes them very poor choices for competitive multiplayer because there is little room to abuse them in a way to give you an advantage, unlike say Elite Dangerous or Star Citizen with more newtonian flight mechanics.

#4539519 - 10/05/20 09:53 AM Re: Star Wars Squadrons [Re: Arthonon]  
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it seems strange that EA did not bother (other than them either not wanting to give TrackIR users an advantage in MP, maybe?).


In that case why allow VR? does that give them an advantage as well?

#4539521 - 10/05/20 11:20 AM Re: Star Wars Squadrons [Re: Arthonon]  
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A couple more observations since I have now played through most of the single player campaign which is 10 missions in total.


1. The focus of the game is very clearly multiplayer. You can easily tell that from looking at the list of achievements and the in-game features and menus. If you are looking for a purely single player space sim experience go with Elite Dangerous since that will have a lot more replayability.


2. It took me a long time to find a joystick command mapping that I felt comfortable with. I blame this on my 1,400+ hours that I've put into Elite Dangerous so my brain pretty much became hardwired to how things work in that space sim. I had to unlearn much of what I had learned when I started playing SW Squadrons.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4539547 - 10/05/20 02:28 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Glad to hear some people are enjoying it. I can't even get it to run. Just says "Please unistall WinDbg". I've tried looking this up and can't even find it on my PC. (I realise it's the windows debugger but no joy in locating it!)

Last edited by Ratcatcher; 10/05/20 02:29 PM.
#4539548 - 10/05/20 02:30 PM Re: Star Wars Squadrons [Re: Ratcatcher]  
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Originally Posted by Ratcatcher
Glad to hear some people are enjoying it. I can't even get it to run. Just says "Please unistall WinDbg". I've tried looking this up and can't even find it on my PC. (I realise it's the windows debugger but no joy in locating it!)


Did you try running the "validation" feature when you right click on the game in Steam? I think it's called something like "validate install". It will run and look for any missing or corrupt files.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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