Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
I'll be home in about an hour so I can confirm this very soon!
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
From what I've seen it looks really really washed out and very arcade looking...the "no trackIR" issue is a problem with alot of players on its forums and lots of controller issues as well. No sale here.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
I've put about 5 hours into the game so far and here are my initial assessments:
The good
1. The game looks absolutely gorgeous. The graphics are first rate.
2. As far as the physics and systems modelling go, this is on par with what we had in the XWing and Tie Fighter games from the 90's. There really was no dumbing-down here.
3. The main story in the campaign is pretty interesting and could have made a decent Star Wars movie.
The bad
1. The voice acting and dialogue is a bit too tongue in cheek for my tastes but I guess that's Star Wars for you.
2. There really was no valid reason for TrackIR to not have been supported. Maybe this will be added in a future update but I doubt it.
3. I would have preferred two separate campaigns for the Empire and the Rebellion instead of having one campaign where you keep alternating between the two sides.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
I agree with all your points, except perhaps The Bad #2. There was probably a cost decision involved as well.
Ehh, I have trouble buying that . . . I mean, I am sure there was some cost, of course, in getting TrackIR enabled, but many space and flight games with presumably much smaller budgets do it; it seems strange that EA did not bother (other than them either not wanting to give TrackIR users an advantage in MP, maybe?).
Originally Posted by EAF331 MadDog
I hope they bring out campaign expansions, I'd pay well for a good and long campaign.
But gameplay is much like the old X-Wing games I think. Enjoying it
Definitely; like with virtually every other space/flight sim I've owned, I have minimal desire for multiplayer.
Unfortunately the flight mechanics of X-Wing games makes them very poor choices for competitive multiplayer because there is little room to abuse them in a way to give you an advantage, unlike say Elite Dangerous or Star Citizen with more newtonian flight mechanics.
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
A couple more observations since I have now played through most of the single player campaign which is 10 missions in total.
1. The focus of the game is very clearly multiplayer. You can easily tell that from looking at the list of achievements and the in-game features and menus. If you are looking for a purely single player space sim experience go with Elite Dangerous since that will have a lot more replayability.
2. It took me a long time to find a joystick command mapping that I felt comfortable with. I blame this on my 1,400+ hours that I've put into Elite Dangerous so my brain pretty much became hardwired to how things work in that space sim. I had to unlearn much of what I had learned when I started playing SW Squadrons.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
Glad to hear some people are enjoying it. I can't even get it to run. Just says "Please unistall WinDbg". I've tried looking this up and can't even find it on my PC. (I realise it's the windows debugger but no joy in locating it!)
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Originally Posted by Ratcatcher
Glad to hear some people are enjoying it. I can't even get it to run. Just says "Please unistall WinDbg". I've tried looking this up and can't even find it on my PC. (I realise it's the windows debugger but no joy in locating it!)
Did you try running the "validation" feature when you right click on the game in Steam? I think it's called something like "validate install". It will run and look for any missing or corrupt files.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”