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#4534491 - 08/23/20 01:05 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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This might have been explained already, and I might have missed it. I'm curious about the mechanics of the game. How much control does the player have over his forces? Those dogfights are terrific to watch, but obviously we have no control. Do we simply tell the Wildcats where to go? What target we want them to attack? So we'd give them an order such as, "Ignore the Zero's and attack the torpedo bombers." Something like that? Or say we have six of them. We highlight three and order, "Attack Zero's," then highlight the other three. "Attack dive bombers."
Same with our fleet. We send our ships into a section of ocean and order, "Patrol here." I realize that, as in the real world, once the fight starts it's out of our hands. As the old saying goes, "The first casualty of any battle, is the plan."

Last edited by Pooch; 08/23/20 01:06 PM.

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#4538310 - 09/25/20 01:04 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Hello there Pooch!

Sorry, missed that one!
Well, some of the contents in our new update might answer your question. You will have the possibility to assign doctrine to the planes before they take off - this includes possibly ignoring a category of targets for instance - but some other parts of the doctrine are also pre-set in the scenario. Even when ordered not to, Japanese fighter planes were notoriously undisciplined when it comes to target selection, which had great consequences for the Hiryu dive bomber strike at Midway for instance. You would expect pilots to behave in a believable way. In a certain way, what you see in the Thach Weave video is the sort of result we are aiming for in other cases too.

Orders you can give are specific enough to be the sort of things you'd be doing as a flag officer, but it isn't micro management heavy either. These guys aren't robots, and never did act like it. You don't get to give orders on the fly though, and for any ship or plane out there, giving new orders (for instance assigning a new target or updating the position of the enemy) will incur radio traffic that will carry a risk of counter detection.

Anyway!

Our latest dev update containing the progress of the last few months is online. Feel free to come and have a look. There's a lot to digest in there, so take your time, there's no hurry 8)
This way for those who might feel bored on a late week shift :hug:
https://drydockdreams.games/2020/09/24/summer-bonanza/

Cheers everyone, and take care!

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Last edited by The_Admiral; 09/25/20 01:04 AM.
#4538313 - 09/25/20 02:01 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Great stuff.


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#4538442 - 09/26/20 12:15 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Nixer Offline
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Good show your Admiral_ness.


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Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet.
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#4538615 - 09/28/20 11:48 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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PanzerMeyer Online centaurian
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Looking great indeed. This is a 100% sure purchase for me.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4538712 - 09/29/20 05:43 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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I am also looking forwards to Naval Combat in the Missile Age and ICBM too.


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#4538722 - 09/29/20 01:49 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Thanks guys!
Considering it's always better to show as much as possible, I'll leave you with a couple more screens from the update for those who might still be hesitating to click wink

https://drydockdreams.games/2020/09/24/summer-bonanza/

And of course feel welcome to comment here.
Cheers!



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Last edited by The_Admiral; 09/29/20 01:51 PM.
#4538724 - 09/29/20 02:04 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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The Hornet full of B-25's! biggrin

Who want's to go first! nope

Last edited by Nixer; 09/29/20 02:05 PM. Reason: Occasionally Coherent

Censored

Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet.
I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.

"There's a sucker born every minute."
Phineas Taylor Barnum

#4539991 - 10/08/20 09:24 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Looking good! Patiently waiting for Vol. 1


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#4540013 - 10/09/20 01:25 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Chef Offline
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Originally Posted by The_Admiral

Considering it's always better to show as much as possible,


So where is the U.S.S. Sea Tiger and 2nd Lt. Nurse Crandall? Don't skim man. I want the witch doctor too.


The road less traveled is filled with fewer needy people.
#4540374 - 10/11/20 03:09 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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The_Admiral Offline
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Nurse Crandall says that you'd have to get hurt first, before she ever gets the chance to hurt your feelings, Chef!
But she also said that in the meantime that these few screenshots could still somewhat help with your libido, who knows ^^

[Linked Image]

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#4540379 - 10/11/20 04:11 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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I've never stated this in earnest about any PC product before, but here goes:

TAKE MY MONEY!


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#4540400 - 10/11/20 06:27 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Just imagine if this 'was' a flight sim...

#4542079 - 10/24/20 04:00 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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The_Admiral Offline
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Hi there boys smile
Thanks for your kindness, as always.

Here's the weekly entry!


Quote
This TBD is proceeding forward while the player surveys the scene from the island’s air station (still to be made properly, of course). In other news, carriers are now learning to operate together & transfer planes to each other. All of this is, as always, very much work in progress, so don’t fret! It can only get better from now.


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Besides, we had a small community-based AI commander traits discussion on our discord yesterday, and we’re still taking suggestions - so if you’re into this kind of stuff, don’t hesitate to join us over there for a chat!
https://discord.com/invite/xyWqGak

Cheers gentlemen smile

Last edited by The_Admiral; 10/24/20 04:00 PM.
#4542244 - 10/26/20 12:30 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
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Thanks for the update! This game is looking fantastic.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4542365 - 10/27/20 01:25 PM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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S! & Happy Navy Day 2020 to all the sailing servicemen & servicewomen of the SimHQ community!

Everyone, take care and stay safe! clapping

[Linked Image]

#4542377 - 10/27/20 02:43 PM Re: WW2 Carrier game - would anyone play that today? [Re: 125studio]  
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Originally Posted by 125studio


Ok, now he is spamming. Kick him in the dirt! winkngrin


Censored

Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet.
I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.

"There's a sucker born every minute."
Phineas Taylor Barnum

#4542391 - 10/27/20 04:54 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Originally Posted by The_Admiral
Nurse Crandall says that you'd have to get hurt first, before she ever gets the chance to hurt your feelings, Chef!
But she also said that in the meantime that these few screenshots could still somewhat help with your libido, who knows ^^

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

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[Linked Image]


I didn't think TBDs could fly that high biggrin


The artist formerly known as SimHq Tom Cofield
#4545655 - 11/21/20 05:44 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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The_Admiral Offline
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Especially with a torpedo wink

Hello everybody! One new dev update covering the work accomplished during the last two months. New AI progress, new plane progress, new world generation progress, new artwork, etc... You name it, you get it!
Cheers and everybody feel welcome to spread the love!

https://drydockdreams.games/2020/11/20/legends-fall/

Have a nice weekend smile

[Linked Image]



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#4545697 - 11/22/20 12:09 AM Re: Task Force Admiral - a WW2 Carrier Command Simulator [Re: The_Admiral]  
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Patrocles Offline
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wow, looks great. thanks for the updates.


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