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#4538171 - 09/23/20 09:02 PM Upcoming Patch 007 - Changelog  
Joined: Jul 2019
Posts: 212
ATAG_Pattle Offline
Member
ATAG_Pattle  Offline
Member

Joined: Jul 2019
Posts: 212
Australia
Hi All,

Here is the latest Changelog list of game improvements, for this week's patch.

*** Sounds
Updates FMOD to latest stable release.
Fixes most occlusion issues.
Increases volume level of engine damage effects.
Adjusts DB601 engine load effects.
General optimizations and bugfixes.

*** Spitfire externals: Fixed damage textures.

*** Mission Scripting API: Logging convenience functions
Two and one parameter methods added to gpLogServer.

*** Mission Scripting API: AMission, new property 'string PathMyself'
Contains the (relative) path/filename to the mission script itself.
class Mission : AMission {...SomeFunc(){

GamePlay.gpLogServer(null, this.PathMyself, new object[] { }); ///
output: "missions\server\MyMission\MyMission.cs"}...}

*** Mission Scripting API: ABattle, new method "AMission GetBaseMission()"
Returns the base mission. That allows any sub-mission to get a 'pointer'
to the base mission. Limitation: As all missions are of type public
Mission : AMission, only the AMission methods and properties are
accessible (those the mission builder added are not).

See
"OnIntraMissionsMessage" below.

*** Mission Scripting API: AMission, new method "public virtual object[]
OnIntraMissionsMessage(string sMsg, object[] args = null)"
This allows the base mission and sub-missions to communicate with each
other by sending messages to each other via this method.
/// SUB-MISSION
public override void Inited(){
base.Inited(); AMission BaseMission = Battle.GetBaseMission();

BaseMission.OnIntraMissionsMessage("sub-mission xyz to base mission:
here I am", new object[] { this });}

/// BASE MISSION
public override object[] OnIntraMissionsMessage(string sMsg, object[]
args = null){ if(sMsg.Equals("sub-mission xyz to base mission: here I am")
{m_SubMissions.Add("xyz", (args[0] as AMission));}return null;}

Inline advert (2nd and 3rd post)

#4538201 - 09/24/20 03:17 AM Re: Upcoming Patch 007 - Changelog [Re: ATAG_Pattle]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
Member
Blade_Meister  Offline
Member

Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Any hopes of that being re-posted in layman's terms?
None of that sounds very sexy ATAG_Pattle. winkngrin

S!Blade<><

#4538208 - 09/24/20 08:14 AM Re: Upcoming Patch 007 - Changelog [Re: ATAG_Pattle]  
Joined: Jun 2004
Posts: 3,310
rollnloop. Offline
Senior Member
rollnloop.  Offline
Senior Member

Joined: Jun 2004
Posts: 3,310
France
Quote
*** Sounds
Updates FMOD to latest stable release.
Fixes most occlusion issues.
Increases volume level of engine damage effects.
Adjusts DB601 engine load effects.
General optimizations and bugfixes.



woohooo sounds good thumbsup

#4538335 - 09/25/20 10:25 AM Re: Upcoming Patch 007 - Changelog [Re: ATAG_Pattle]  
Joined: Jul 2019
Posts: 212
ATAG_Pattle Offline
Member
ATAG_Pattle  Offline
Member

Joined: Jul 2019
Posts: 212
Australia
Hi BM,

Will leave it to one of the coders to answer mate.

Cheers,

Pattle


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