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#4537304 - 09/16/20 07:24 PM Re: Star Wars Squadrons [Re: Arthonon]  
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According to one of the game designers on Twitter, Squadrons will not support Track IR, despite supporting 6 DOF in VR:

https://twitter.com/tibermoon/status/1304460778490277890?s=19

Please reply and protest to him directly if you wish to see it added to the game.

Inline advert (4th to 5th topic)

#4537521 - 09/18/20 06:14 AM Re: Star Wars Squadrons [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman
According to one of the game designers on Twitter, Squadrons will not support Track IR, despite supporting 6 DOF in VR:

https://twitter.com/tibermoon/status/1304460778490277890?s=19

Please reply and protest to him directly if you wish to see it added to the game.


Well, then, frankly, I will not be buying it (at least until when/if I get a VR headset). It boggles the mind that they would not implement this.

Oh well. Money saved for now, I guess.

Last edited by Nimits; 09/18/20 06:17 AM.
#4537529 - 09/18/20 11:13 AM Re: Star Wars Squadrons [Re: Arthonon]  
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TrackIR is an frankly obsolete technology - the last version came out how many years ago?. It also has a very niche marketplace, in hardcore flight-simmers primarily.
I can understand not dividing resources to cater to a 0.0001% market segment.

#4537532 - 09/18/20 11:24 AM Re: Star Wars Squadrons [Re: EAF331 MadDog]  
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Originally Posted by EAF331 MadDog
It also has a very niche marketplace, in hardcore flight-simmers primarily.
I can understand not dividing resources to cater to a 0.0001% market segment.



Are there more VR users than Track IR users? I highly, highly doubt that.

And until the cost comes down significantly for VR we will have more TrackIR users than VR users.

Last edited by PanzerMeyer; 09/18/20 11:25 AM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4537533 - 09/18/20 11:36 AM Re: Star Wars Squadrons [Re: Arthonon]  
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To anyone who want's to 'look around' inside a flight sim game of any type, or a driving game for that matter, the TrackIR and those similar to it are vital for the immersion factor.
Any developer in those genres would be stupid to ignore it... why do you think Microsoft Flight Simulator made it usable before VR?... it doesn't take someone with only two brain cells to work that one out!

#4537552 - 09/18/20 03:16 PM Re: Star Wars Squadrons [Re: EAF331 MadDog]  
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Originally Posted by EAF331 MadDog
TrackIR is an frankly obsolete technology



Get outta these forums, you don't belong here, heretic.

#4537608 - 09/18/20 10:07 PM Re: Star Wars Squadrons [Re: Trooper117]  
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Originally Posted by Trooper117
To anyone who want's to 'look around' inside a flight sim game of any type, or a driving game for that matter, the TrackIR and those similar to it are vital for the immersion factor.
Any developer in those genres would be stupid to ignore it... why do you think Microsoft Flight Simulator made it usable before VR?... it doesn't take someone with only two brain cells to work that one out!


And MS Flight is a, well, flight simulator. Which is the TrackIRs market.

But face it, TrackIR 5 was launched in 2009 - **11** years ago. It's very old technology. Has Natural Point said they are working on a new version?
The software was last updated in 2016.

Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.

#4537609 - 09/18/20 10:17 PM Re: Star Wars Squadrons [Re: EAF331 MadDog]  
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Originally Posted by EAF331 MadDog


Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.



I get where you're coming from and I am a huge VR advocate but just because it's old doesn't make Track IR useless. I don't know of anything Natural Point could add to a new version so that's why its not being worked on.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4537623 - 09/19/20 12:08 AM Re: Star Wars Squadrons [Re: EAF331 MadDog]  
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Originally Posted by EAF331 MadDog
Originally Posted by Trooper117
To anyone who want's to 'look around' inside a flight sim game of any type, or a driving game for that matter, the TrackIR and those similar to it are vital for the immersion factor.
Any developer in those genres would be stupid to ignore it... why do you think Microsoft Flight Simulator made it usable before VR?... it doesn't take someone with only two brain cells to work that one out!


And MS Flight is a, well, flight simulator. Which is the TrackIRs market.

But face it, TrackIR 5 was launched in 2009 - **11** years ago. It's very old technology. Has Natural Point said they are working on a new version?
The software was last updated in 2016.

Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.



As far as I know, software-wise, there are no outstanding issues to fixed . . . For hardware, maybe they could improve tracking resolution slightly, or come up with a slightly less obtrusive tracking device for the user to wear, but it works nearly perfectly as is, and I am doubtful the sales from a new but minimally improved version would justify the cost.

While I realize the flightsim market is small, I think you underestimate its size . . . granted, Naturalpoint should be lobbying to get Track IR support added; this would probably boost its sales noticeably, once the Star Wars fans saw it in use (and the advantage it conveyed).

Last edited by Nimits; 09/19/20 12:09 AM.
#4537667 - 09/19/20 11:21 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I wonder why EA is selling this at £34.99... Yet, Jedi: Fallen Order from the same publisher is £54.99?
Star Wars games are usually right up there price wise because they have a huge following... not this time it seems.

#4537725 - 09/19/20 06:24 PM Re: Star Wars Squadrons [Re: EAF331 MadDog]  
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Originally Posted by EAF331 MadDog

Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.


My screwdriver works very well, but was invented over a hundred years ago and is not being worked on anymore.

I guess it is obsolete and worthless, right?

#4538413 - 09/25/20 07:50 PM Re: Star Wars Squadrons [Re: Arthonon]  
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No trackIR??!!!...This tells me 2 things:

1 they're stupid
2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users.

Last edited by Woofie_Dog; 09/25/20 08:24 PM.
#4538538 - 09/27/20 05:47 AM Re: Star Wars Squadrons [Re: Woofie_Dog]  
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Originally Posted by Woofie_Dog
No trackIR??!!!...This tells me 2 things:

1 they're stupid
2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users.


I really hope you are wrong, but . . . yeah, that seems as likely as not.

#4538815 - 09/30/20 06:19 AM Re: Star Wars Squadrons [Re: Woofie_Dog]  
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Originally Posted by Woofie_Dog
No trackIR??!!!...This tells me 2 things:

1 they're stupid
2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users.


2 is obvious, it's EA.

They sell the same game every year for 20 years with FIFA and the likes, what do you expect from them ?

And about 1, it's stupid only if people don't buy EA.

As long as they do, it's not, quick cash grab has worked for them every year since ages.

Last edited by rollnloop.; 09/30/20 06:36 AM.
#4538833 - 09/30/20 12:24 PM Re: Star Wars Squadrons [Re: rollnloop.]  
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Originally Posted by rollnloop.

As long as they do, it's not, quick cash grab has worked for them every year since ages.


Yup. This reminded me of the people who constantly complain about how crappy SW movies are but they keep paying for tickets to see them whenever Disney pumps out a new one.

Last edited by PanzerMeyer; 09/30/20 12:24 PM.

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#4538964 - 10/01/20 01:32 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I am looking forward to it. My son and I are very excited.

#4538991 - 10/01/20 09:41 AM Re: Star Wars Squadrons [Re: Arthonon]  
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I'll wait... if it's not even close to what the early X Wing v TIE fighter games used to be like I'll give it a miss until it's cheap as chips.
By that time it will have hopefully had any early problems ironed out, plus some decent and relevant reviews, not the usual hype because, 'Star Wars'.

#4539008 - 10/01/20 12:53 PM Re: Star Wars Squadrons [Re: Azshal]  
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Originally Posted by Azshal
I am looking forward to it. My son and I are very excited.

Me three.

#4539010 - 10/01/20 01:00 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I'll be playing it tomorrow when it unlocks and I'll post a mini-review here shortly afterwards.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4539019 - 10/01/20 03:27 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Even as much as I want to play this, it is virtually impossible for me to be able to fly and fight competently without Track IR, so, I am passing for now.

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