#4527464 - 06/25/20 08:28 PM
Re: Star Wars Squadrons
[Re: Arthonon]
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Trooper117
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This was the telling thing for me...
''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''
''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc!
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#4527629 - 06/26/20 11:34 PM
Re: Star Wars Squadrons
[Re: Trooper117]
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Nimits
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This was the telling thing for me...
''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''
''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc! I remember when they used to use "game play" to "keep game play fresh and engaging" . . .
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#4527981 - 06/30/20 03:29 AM
Re: Star Wars Squadrons
[Re: Nimits]
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Mr_Blastman
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This was the telling thing for me...
''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''
''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc! I remember when they used to use "game play" to "keep game play fresh and engaging" . . . Yep. Engineers is the number one reason I stopped playing Elite Dangerous, second to the dwindling player population. I work to earn money in real life, but I do not waste time in a video game to earn imaginary stuff just to be able to compete with other players.
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#4528043 - 06/30/20 02:47 PM
Re: Star Wars Squadrons
[Re: Trooper117]
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Joined: Aug 2013
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wormfood
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Texas
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It's has a single player campaign, you don't have to compete with other players... Judging by past EA games the campaign will be a quick 5 or 6 missions that will serve as more of a tutorial for the multiplayer part of the game. That's why I'll remain skeptical and will wait until after the game comes out. If I'm right, I will have spared myself the time and money. If I'm wrong, then I'll be pleasantly surprised, buy it, and enjoy it. Either way, I win.
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#4528049 - 06/30/20 03:29 PM
Re: Star Wars Squadrons
[Re: Trooper117]
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Mr_Blastman
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It's has a single player campaign, you don't have to compete with other players... I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging." In the original X-Wing and Tie Fighter games, we had stock ships that we could change missile weapons on, and depending on the mission, were given a different ship to fly that was fully capable and upgraded. That is enough for me. Patronizing me by giving me a little upgrade here or there because I wouldn't want to play otherwise is insulting. I'm not a rat! I don't need to find the cheese at the end of the maze, I simply want to play a good game. A game that does not have artificial mechanisms to... "keep game play fresh and engaging." Wasn't there something that game designers used in the past to do this? Something cryptic and mystical that transcended the digital walls of the gaming halls, that we floated down on our quest to collect the trail of golden pellets? Oh, right. It was called a plot.
Last edited by Mr_Blastman; 06/30/20 03:31 PM.
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#4528969 - 07/06/20 10:59 PM
Re: Star Wars Squadrons
[Re: Mr_Blastman]
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Joined: Jan 2001
Posts: 3,633
James McKenzie-Smith
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Vancouver, BC, Canada
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I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging."
You will be pleased to hear that you do not have to participate in the game's skinning/ship painting activity. Even better, according to the devs, you will be able to turn off custom paint jobs for other players, for yourself, or both, so you will not have to fight against pink TIE fighters with Hello Kitty logos on them unless you want to.
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#4529047 - 07/07/20 03:46 PM
Re: Star Wars Squadrons
[Re: Arthonon]
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Joined: Apr 2006
Posts: 1,624
JohnnyChemo
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Buffalo, NY
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I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging."
You will be pleased to hear that you do not have to participate in the game's skinning/ship painting activity. Even better, according to the devs, you will be able to turn off custom paint jobs for other players, for yourself, or both, so you will not have to fight against pink TIE fighters with Hello Kitty logos on them unless you want to. Please tell me you are being ironic. In case not, Skinner Box.
Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty. This is known as "bad luck.” -Robert Heinlein
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#4535073 - 08/28/20 05:33 PM
Re: Star Wars Squadrons
[Re: Mr_Blastman]
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Joined: Aug 2013
Posts: 1,986
wormfood
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Texas
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The mission resembles traditional X-Wing style, but how long is the campaign?
7 missions? 15? 50?
The X-Wing games were often 35-50 missions each campaign.
And there were multiple campaigns from the get go with a few more expansions added later. I'd be surprised if this had more than 10.
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