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#4527464 - 06/25/20 08:28 PM Re: Star Wars Squadrons [Re: Arthonon]  
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This was the telling thing for me...

''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''


''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc!

Inline advert (4th to 5th topic)

#4527629 - 06/26/20 11:34 PM Re: Star Wars Squadrons [Re: Trooper117]  
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Originally Posted by Trooper117
This was the telling thing for me...

''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''


''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc!


I remember when they used to use "game play" to "keep game play fresh and engaging" . . .

#4527981 - 06/30/20 03:29 AM Re: Star Wars Squadrons [Re: Nimits]  
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Originally Posted by Nimits
Originally Posted by Trooper117
This was the telling thing for me...

''The Mission is Clear – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps game play fresh and engaging.''


''Keeps game play fresh and engaging''... in real life that equates to 'grinding' the game to progress to fancy pilot uniforms, better engines, shields, etc, etc!


I remember when they used to use "game play" to "keep game play fresh and engaging" . . .


Yep.

Engineers is the number one reason I stopped playing Elite Dangerous, second to the dwindling player population.

I work to earn money in real life, but I do not waste time in a video game to earn imaginary stuff just to be able to compete with other players.

#4528001 - 06/30/20 10:52 AM Re: Star Wars Squadrons [Re: Arthonon]  
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It's has a single player campaign, you don't have to compete with other players...

#4528043 - 06/30/20 02:47 PM Re: Star Wars Squadrons [Re: Trooper117]  
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Originally Posted by Trooper117
It's has a single player campaign, you don't have to compete with other players...

Judging by past EA games the campaign will be a quick 5 or 6 missions that will serve as more of a tutorial for the multiplayer part of the game. That's why I'll remain skeptical and will wait until after the game comes out.
If I'm right, I will have spared myself the time and money. If I'm wrong, then I'll be pleasantly surprised, buy it, and enjoy it.
Either way, I win.

#4528049 - 06/30/20 03:29 PM Re: Star Wars Squadrons [Re: Trooper117]  
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Originally Posted by Trooper117
It's has a single player campaign, you don't have to compete with other players...


I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging."

In the original X-Wing and Tie Fighter games, we had stock ships that we could change missile weapons on, and depending on the mission, were given a different ship to fly that was fully capable and upgraded. That is enough for me. Patronizing me by giving me a little upgrade here or there because I wouldn't want to play otherwise is insulting.

I'm not a rat!

I don't need to find the cheese at the end of the maze, I simply want to play a good game. A game that does not have artificial mechanisms to... "keep game play fresh and engaging." Wasn't there something that game designers used in the past to do this? Something cryptic and mystical that transcended the digital walls of the gaming halls, that we floated down on our quest to collect the trail of golden pellets?

Oh, right. It was called a plot.





Last edited by Mr_Blastman; 06/30/20 03:31 PM.
#4528050 - 06/30/20 04:14 PM Re: Star Wars Squadrons [Re: Arthonon]  
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You make some valid points Blastman but the fact is that the tastes and preferences of the current day gaming crowd are significantly different from what it was in the 90’s when the original SW space sims had their hey day.

I can lament all day long about how modern day mainstream audiences don’t care for real Rock music anymore but nothing will change that. smile


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4528055 - 06/30/20 04:21 PM Re: Star Wars Squadrons [Re: Arthonon]  
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I can still shake my cane at them like a crotchety old man.

biggrin

#4528192 - 07/01/20 11:48 AM Re: Star Wars Squadrons [Re: Arthonon]  
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Well don't shake that cane at me... I'm only the bloody messenger. Oh, wait a minute while I get my tin hat on, then you can shake it a bit more!

#4528969 - 07/06/20 10:59 PM Re: Star Wars Squadrons [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman

I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging."


You will be pleased to hear that you do not have to participate in the game's skinning/ship painting activity. Even better, according to the devs, you will be able to turn off custom paint jobs for other players, for yourself, or both, so you will not have to fight against pink TIE fighters with Hello Kitty logos on them unless you want to.

#4529047 - 07/07/20 03:46 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Originally Posted by James McKenzie-Smith
Originally Posted by Mr_Blastman

I do not desire "Skinner box" mechanisms in any games I play, period. I do not need "a clear path for progression that keeps game play fresh and engaging."


You will be pleased to hear that you do not have to participate in the game's skinning/ship painting activity. Even better, according to the devs, you will be able to turn off custom paint jobs for other players, for yourself, or both, so you will not have to fight against pink TIE fighters with Hello Kitty logos on them unless you want to.


Please tell me you are being ironic.
In case not, Skinner Box.


Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty.
This is known as "bad luck.”
-Robert Heinlein
#4533295 - 08/12/20 05:28 AM Re: Star Wars Squadrons [Re: Arthonon]  
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Here's a bit more information on game play. I'm not sure I'm wild about it, but it certainly doesn't appear to be a simple arcade-style game.

https://youtu.be/yGSkCalsisU


Ken Cartwright

No single drop of rain feels it is responsible for the flood.

http://www.techflyer.net

#4533504 - 08/13/20 06:15 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Or, you could just give the classics some visual steroids:

#4533890 - 08/17/20 03:01 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Speaking of steroids, this is what I was playing this weekend after modding:


#4533988 - 08/18/20 12:56 PM Re: Star Wars Squadrons [Re: Arthonon]  
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That looks great. Did you get TrackIR working in there?

#4534014 - 08/18/20 03:31 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Yep. Full 6 DOF support. Also works with VR, although I do not have VR, but I know it will work.

#4534975 - 08/27/20 07:19 PM Re: Star Wars Squadrons [Re: Arthonon]  
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New trailer about single player experience.

#4535056 - 08/28/20 03:49 PM Re: Star Wars Squadrons [Re: Arthonon]  
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The mission resembles traditional X-Wing style, but how long is the campaign?

7 missions? 15? 50?

The X-Wing games were often 35-50 missions each campaign.

#4535073 - 08/28/20 05:33 PM Re: Star Wars Squadrons [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman
The mission resembles traditional X-Wing style, but how long is the campaign?

7 missions? 15? 50?

The X-Wing games were often 35-50 missions each campaign.

And there were multiple campaigns from the get go with a few more expansions added later. I'd be surprised if this had more than 10.

#4535075 - 08/28/20 05:47 PM Re: Star Wars Squadrons [Re: Arthonon]  
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Ah, yeah, I forgot that the campaigns were broken into sections. So 35 - 50 missions total, with 5 - 7 "campaigns" that comprised the entire game.

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