#4530797 - 07/21/20 11:54 AM
Dynamic campaign - why isn't there one?
|
Joined: Apr 2001
Posts: 121,492
PanzerMeyer
Pro-Consul of Florida
|
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,492
Miami, FL USA
|
Does anyone know if any player community polls have been conducted by Eagle Dynamics to gauge how many players would be interested in having a full fledged dynamic campaign in DCS World?
The reason I'm asking is because I'm trying to figure out why after so many years, DCS still doesn't have a dynamic campaign along similar lines to the dynamic campaign in Falcon 4. Is it maybe due to the prohibitive cost of designing one or maybe the current DCS engine just doesn't support it?
thanks
Last edited by PanzerMeyer; 07/21/20 11:55 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
|
|
#4530802 - 07/21/20 01:27 PM
Re: Dynamic campaign - why isn't there one?
[Re: PanzerMeyer]
|
Joined: Oct 2003
Posts: 73
The_GhostRider
Junior Member
|
Junior Member
Joined: Oct 2003
Posts: 73
Cleveland OH
|
I know it's been asked for on their forums for decades and brushed aside for as long. I personally don't think they can accomplish it given the current spaghetti codebase they have created. They can't seem to fix the current bugs, over 3000, without regressing in another part of the codebase.
It seems to me that the business model is a quick buck with EA eye candy and to that end they keep releasing more new modules. With each new module they provide less in the way of content such as missions or campaigns and rely on third parties to provide the content. And given the bugs and regression issues those pay for campaigns are also perpetually broken and who want's to play those in that state?
So I doubt in the end DCS will ever have a dynamic campaign.
The_GhostRider
Last edited by The_GhostRider; 07/21/20 01:29 PM.
|
|
#4530803 - 07/21/20 01:30 PM
Re: Dynamic campaign - why isn't there one?
[Re: mikew]
|
Joined: Apr 2001
Posts: 121,492
PanzerMeyer
Pro-Consul of Florida
|
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,492
Miami, FL USA
|
...and who would the 'bad guys' be?
There may be more to it than producing a campaign engine in a global marketplace. Just make it a generic "OPFOR". The dynamic campaign doesn't have to have any specific country as the "bad guy".
Last edited by PanzerMeyer; 07/21/20 01:32 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
|
|
#4530822 - 07/21/20 02:46 PM
Re: Dynamic campaign - why isn't there one?
[Re: PanzerMeyer]
|
Joined: Jul 2009
Posts: 9,711
CyBerkut
Administrator
|
Administrator
Hotshot
Joined: Jul 2009
Posts: 9,711
Florida
|
Does anyone know if any player community polls have been conducted by Eagle Dynamics to gauge how many players would be interested in having a full fledged dynamic campaign in DCS World?
The reason I'm asking is because I'm trying to figure out why after so many years, DCS still doesn't have a dynamic campaign along similar lines to the dynamic campaign in Falcon 4. Is it maybe due to the prohibitive cost of designing one or maybe the current DCS engine just doesn't support it?
thanks They did a poll back in 2015: https://forums.eagle.ru/showthread.php?t=151627&page=3 As to why it isn't there... I don't know what is the official E.D. line on that now. Speculation: 1. It would be difficult / expensive to create. 2. How many people would be satisfied with the results? 3. Maybe they farmed it out to somebody, or tried to. They have had issues with some 3rd party work in the past. 4. Maybe they took a stab at it, and abandoned it. I have no idea, and I rarely go over to E.D.'s site. It does seem like a lost opportunity.
|
|
#4530850 - 07/21/20 06:13 PM
Re: Dynamic campaign - why isn't there one?
[Re: PanzerMeyer]
|
Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
|
Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
|
They are working on it. It's actually on their roadmap and they have reported on some of the progress they've made (IIRC it wasn't much progress but there was some). I'll have to look for the post... edit - here it is: https://forums.eagle.ru/showpost.php?p=4287187&postcount=1 Dear Community, dear Friends,
We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module.
In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm.
Thank you again for all your comments I received following my previous post on Reddit/Hoggit.
Your remarks were extremely helpful, insightful and encouraging too.
Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline.
DCS: Supercarrier
We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release.
The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love.
DCS: F/A-18C Hornet
Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April: Completion of the Litening Targeting Pod Dynamic launch zones and AUTO LOFT mode for JDAM AG radar: Real Beam Ground Map (MAP) SLAM air-to-surface missile
During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues.
DCS: F-16C Viper
For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April.
We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added.
Our general roadmap hasn’t changed substantially since February 20th: Ka-50 cockpit update was delivered. Fw 190 A-8 Anton was released out of Early Access. New Damage Model is progressing well and will be presented to you in the near future. Enhanced Aircraft AI was added to active phase of development together with FLIR. A-10C II moved to active phase of development. Lighting and terrain improvements were pushed back a bit to. Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines. Hornet received its final list of features to be delivered this year, but this is a topic of a future update.
Current projects in active development phase:
DCS Core: [ Near Term ] 2.5.6 preparation for the stable release (FPS improvement) [ Near Term ] Damage Modeling for WWII Aircraft [ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow [ Mid to Long Term ] Voice Chat [ Long Term ] Dynamic Campaign [ Long Term ] Enhanced Aircraft Artificial Intelligence
DCS Graphic Engine: [ Near Term ] Special effects update [ Long Term ] Multi-threading [ Long Term ] Vulkan API integration [ Long Term ] New FLIR engine
Modules: [ April 2020 ] WWII Asset Pack update [ April-May 2020 ] Supercarrier EA [ May 2020 ] Huey Multi-crew [ Q2 2020 ] P-47D Thunderbolt EA [ Q2-3 2020 ] The Channel EA [ Mid Term ] Mariana Islands [ Dec 2020 ] F/A-18C Hornet out of EA [ Mid to Long Term ] F-16C Viper [ Mid Term ] Modern Air Combat [ Mid Term ] A-10C Warthog II [ Mid Term ] Mi-24P Hind
Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months.
Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months.
Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed.
Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first):
DCS Core: Damage Modeling for modern aircraft Airfield ATC
DCS Graphic Engine: Terrain lighting Terrain improvement Clouds. This task is planned to be started again in May 2020. Weather update Full Air-to-Ground Radar
Modules: Yak-52 Release Ka-50 Black Shark 3 Mosquito FB MK.VI
ED has 4 items in Early Access: F-16C Viper F/A-18C Hornet Yak-52 WWII Asset Pack
We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated.
Thank you for taking the time to read this and I look forward to all your comments.
Thank you all for your passion and support.
Yours truly,
Kate Perederko Chief Operating Officer Eagle Dynamics
Last edited by malibu43; 07/21/20 06:23 PM.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
|
|
#4530939 - 07/22/20 12:01 PM
Re: Dynamic campaign - why isn't there one?
[Re: PanzerMeyer]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
The reason I'm asking is because I'm trying to figure out why after so many years, DCS still doesn't have a dynamic campaign along similar lines to the dynamic campaign in Falcon 4. Is it maybe due to the prohibitive cost of designing one or maybe the current DCS engine just doesn't support it? It probably won't ever be LIKE F4 exactly because the engines don't operate the same well. There are practical issues to overcome, I suspect the worst of which is AI behavior - that's before we talk about assigning bodies to the work. But, ED is always keeping it on the roadmap, lately they're more on the 'want to work on it' side than the 'won't do' side.
-- 44th VFW
|
|
#4530983 - 07/22/20 05:13 PM
Re: Dynamic campaign - why isn't there one?
[Re: mikew]
|
Joined: Jul 2005
Posts: 4,188
Force10
I'm just a
|
I'm just a
Senior Member
Joined: Jul 2005
Posts: 4,188
CA
|
...and who would the 'bad guys' be?
This is an important point...what historical/theoretical conflict can you make with period correct ground assets etc? I would love to see a Korean war era campaign but I don't think DCS has the assets/units needed to make one. A lot of simmers like to re-enact war scenarios and DCS has missed the mark with what's available.
Asus Z87 Sabertooth motherboard Windows 7 64 bit Home edition Intel I5 4670K @ 4.4 ghz 16 gig 1866mhz Corsair Vengence Pro memory EVGA GTX 970 Superclocked 4gb Video Card Intel 510 series 120gb SSD (boot drive) Samsung 840 1TB SSD Onboard Realtek sound ______________________________________________________
Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
|
|
#4531086 - 07/23/20 02:05 PM
Re: Dynamic campaign - why isn't there one?
[Re: Force10]
|
Joined: Apr 2001
Posts: 121,492
PanzerMeyer
Pro-Consul of Florida
|
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,492
Miami, FL USA
|
...and who would the 'bad guys' be?
This is an important point...what historical/theoretical conflict can you make with period correct ground assets etc? I would love to see a Korean war era campaign but I don't think DCS has the assets/units needed to make one. A lot of simmers like to re-enact war scenarios and DCS has missed the mark with what's available. I would think a North Korea map and scenario for a dynamic campaign would be acceptable and politically correct for most of the DCS player base? I mean unless there's some burgeoning North Korean DCS community that I'm not aware about....
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
|
|
#4531114 - 07/23/20 07:30 PM
Re: Dynamic campaign - why isn't there one?
[Re: PanzerMeyer]
|
Joined: Apr 2015
Posts: 13,888
F4UDash4
Veteran
|
Veteran
Joined: Apr 2015
Posts: 13,888
SC
|
North Korea, Iran, China, Russia....
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
|
|
#4532955 - 08/07/20 06:47 PM
Re: Dynamic campaign - why isn't there one?
[Re: Vaderini]
|
Joined: Apr 2015
Posts: 13,888
F4UDash4
Veteran
|
Veteran
Joined: Apr 2015
Posts: 13,888
SC
|
They’re too busy building in voice chat to care about the small things I just can't understand that either. Who is clamoring for in game voice coms? Are there people who can't get Skype, Discord, Teamspeak or any of the other FREE voice coms programs?
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|