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#4517029 - 04/18/20 07:22 AM Re: Issue tracker for v1.16.1 [Re: thealx]  
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Originally Posted by thealx
1. lights was migrated from clickable Hind which has advanced electrics calculation - so there is no light when no power source available, or overload happen.
In key guide Ctrl-K calls HUD on/off, but in the code this function toggles "electrics" variable, so I have used it for lights as well. So it's not a bug when light goes off after Ctrl-K pressed, at lest for now.


That explains it, as I saw it had different behaviour in the Hind. I suppose it also explains why the upfront display goes off in the Apache.

Last edited by messyhead; 04/18/20 07:22 AM.
#4517337 - 04/20/20 03:02 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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Yeseterday another freeze leaving a free flight session, here is the debug log text:

ASSERT '( unsigned ) x2 < active_screen->width' (J:\EECH\git\eech-master\modules\graphics\screens.c:429)

#4517339 - 04/20/20 03:49 PM Re: Issue tracker for v1.16.1 [Re: thealx]  

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Originally Posted by thealx


2. I remember that someone complained that cockpit is too dark in the midnight on mission start

of course it's me wink and please don't change anything with the power of lighting, now it's good.

#4517343 - 04/20/20 04:00 PM Re: Issue tracker for v1.16.1 [Re: ]  
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Originally Posted by SKIP2008
Yeseterday another freeze leaving a free flight session, here is the debug log text:

ASSERT '( unsigned ) x2 < active_screen->width' (J:\EECH\git\eech-master\modules\graphics\screens.c:429)


does file update timestamp same as crash time? because this error may happen in the past without any crash.
and which helicopter you was inside at the moment?

Originally Posted by BANITA
of course it's me wink and please don't change anything with the power of lighting, now it's good.


No, don't worry - dim light will stay the same, in any electrics/light switch state.

#4517346 - 04/20/20 04:32 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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Hi Thealx, i was in the ah64d, honestly i don't know if file update timestamp same as crash time. I'm thinking about changing resolution.

#4517351 - 04/20/20 05:11 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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freezing does not cause any errors in log.it is related to resolution,vsynch or graphics drivers. Practically
impossible to find reason.

#4517611 - 04/22/20 04:55 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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Maple Ridge, B.C., Canada
"error opening file for reading: e:\comanche vs hokum\common\graphics\ui\cohokum\map\payvid.psd"

Followed instructions as per post (GOG version, no additional patches then 1.6.0, etc.).

Also tried tried installing 1.15.0 first as I read one report of this same error with response being that that file was in 1.15, however I still receive same error

Also tried installing EEAH, then EECH then 1.15 - same error


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4517612 - 04/22/20 04:59 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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sounds familiar, but can't remember solution.
try to disable Windows compatibly option from cohokum.exe, run it as administrator.
payvid.psd should not exist in latest version, maybe antivirus blocking updated EXE during installation and you're running older version?

#4517618 - 04/22/20 05:20 PM Re: Issue tracker for v1.16.1 [Re: thealx]  
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Originally Posted by thealx

payvid.psd should not exist in latest version, maybe antivirus blocking updated EXE during installation and you're running older version?


Bingo.

Tried again with antivirus disable - seems to be working fine now, thanks!


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4517619 - 04/22/20 05:28 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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We'll need to start a troubleshooting page on the wiki for these things. My antivirus blocks so much stuff. When something doesn't work, it's the first thing I check.

#4517622 - 04/22/20 05:38 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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I have not used antivirus for 18 years, I have never had problems.imo anti-viruses are unnecessary and useless. they work after infecting a computer. Good firewall and thinking is enough.

Originally Posted by messyhead
We'll need to start a troubleshooting page on the wiki for these things. My antivirus blocks so much stuff. When something doesn't work, it's the first thing I check.

good idea.

Last edited by BANITA; 04/22/20 05:42 PM.
#4517628 - 04/22/20 06:06 PM Re: Issue tracker for v1.16.1 [Re: ]  
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Originally Posted by BANITA
I have not used antivirus for 18 years, I have never had problems.imo anti-viruses are unnecessary and useless. they work after infecting a computer. Good firewall and thinking is enough.


Everytime I visit this site, my virus checker freaks out about malware from all the adverts. I usually use a Linux system though, so don't have problems. It's only when I'm doing EECH dev work that I use Windows.

#4517631 - 04/22/20 06:20 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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for malware on websites browser add-ons ublock, umatrix, and you are 100 % safe wink

#4518678 - 04/29/20 03:45 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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cant download anything from eech online. when click get files scroll down to screenshots and nothing happen. Checked on phone and pc. All adblocks disabled.
I can only download allmods instaler , if i want download 1160 or 1 nothing happen, cant download.
I suspect it should be like that(?), but it is a bit confusing to me.

Last edited by BANITA; 04/29/20 03:55 PM.
#4518681 - 04/29/20 04:01 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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1. on "Get latest version" click you should be navigated to download links (near to "Manual extraction archive"), so this is correct behavior. in all cases except allMods installer, you shouldn't download files manually, but using installer application
2. is drive.google.com works for you, as app using google server as primary storage? what happen when you press "Download from Google Drive" link on the website?
3. when you start to install mods in application, is progress bar starting to change at least somhow?

Last edited by thealx; 04/29/20 04:04 PM.
#4518683 - 04/29/20 04:09 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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the first point explained all.
confusing to me was that there are counters downloaded mods, and I thought it could be manually downloaded without the installer.

#4518684 - 04/29/20 04:18 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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it CAN be, but SHOULD NOT because when mods unpacked manually, dependency checks will not happen - main reason why this application was created
download links appear on the website in case if application does not work, google server not available for the user or anything like that.

Last edited by thealx; 04/29/20 04:19 PM.
#4518686 - 04/29/20 04:32 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  

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All clear , thanks.

#4526493 - 06/20/20 05:37 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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Hi!
The game crashes when I click the Tasks button with debug log
ASSERT 'paths[path].from >= 0 && paths[path].from < number_of_nodes' (J:\EECH\git\eech-master\modules\3d\terrain\terrmap.c:1692)
or even without it even when I enable "debug_log=1"
It is a quite a stable crash for me.
Here is a video I managed to record http s://youtu.be/lW2KaXu9a3Q

Win7 x64, "Run as admin" checked
The game installed from the original disc (ru), then upgraded to 1.16.0 and then up to 1.16.1 via allMODs

Any suggestions?

#4526495 - 06/20/20 05:45 PM Re: Issue tracker for v1.16.1 [Re: blamebanita]  
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Hey. is it the same map/campaign? looks like issue in the units routes, or code issue. Don't think you can fix it by yourself.

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