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#4525886 - 06/17/20 05:34 AM Re: Mission Editor ***** [Re: JJJ65]  
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manitouguy Offline
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No map mods jjj

I just turned all mods off and had no issues flying around in quick combat for several flights

I just turned all mods off and had no issues flying around in quick combat for several flights

Could it possibly have anything to do with a performance or data overload issue – I noticed lag in my visuals when in the campaign with the consolidated mods and the realistic airfield mod on - wondering if when I hit the M key it somehow dumped it out of the mission due to too much going on at once?

Only mods in this order

Tracers
Consolidated 0
Consolidated 1
Consolidated 2
Consolidated 4
Realistic airfields

All in jgsme mod enabler

Historic weather
3rd party missions off
3rd party mods on

Using latest me and latest pe compatible consolidates too as far as I know

#4525888 - 06/17/20 05:45 AM Re: Mission Editor [Re: JJJ65]  
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Yes, Quick Combat mission are less demanding, so, it is quite possible, QC missions are working well while Campaign Missions can result in crash. Try to disable All Consolidated airfields + Realistic airfields mod and run campaign mission without them. Then we'll see.

#4525889 - 06/17/20 05:46 AM Re: Mission Editor [Re: JJJ65]  
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manitouguy Offline
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Ok will give that a try in next day or so and update you
Thanks Ron

#4525920 - 06/17/20 12:50 PM Re: Mission Editor [Re: JJJ65]  
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WOFF Mission Editor 1.8.9 released, download available here .
Changelist:
1) AC culling error fixed - no more culling when checkbox is unchecked;
2) randomized GAI search distance (per orbyxP request);
3) disabled BT Mod due to its incompatiility with current WOFF PE version;
4) other small bugfixes;

Enjoy!

#4525970 - 06/17/20 05:52 PM Re: Mission Editor [Re: JJJ65]  
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Thank you JJJ, excellent work. I think the GAI randomize is a very nice addition.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4525972 - 06/17/20 05:54 PM Re: Mission Editor [Re: JJJ65]  
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Agree, thanks for the update.

#4525975 - 06/17/20 06:09 PM Re: Mission Editor [Re: JJJ65]  
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Hi, guys, I just tested the latest version of ME and found the aircraft culling feature does not work. I apologise for that problem and I am working on hot fix. I hope I will release it at least tomorrow. Thx for your understanding and patience.
EDIT: I was wrong, it works.

Last edited by JJJ65; 06/18/20 06:14 AM.
#4525983 - 06/17/20 06:48 PM Re: Mission Editor [Re: JJJ65]  
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manitouguy Offline
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yes thanks JJJ - i also tried the new one this morning and was wondering where i would see that option ... interesting that first this am i tried mission editor without the realistic airfield mod ... and the map function worked fine

i then loaded in the realsitic air field mod into jsgme - noticed quite a bit of stuttering in my views and flight when i went on another campaign flight w me, and alas the map funciton didn't work, hitting m kicked me to a completed mission screen - so still thinking that 'overload' has something to do with the realistic airfields mod and how it is taxing my setup ... will continue to play around with it - as obviously i hope to get it all working together

i suppose i could use a print map and just not hit the m key as a fall back option

anyone else seeing this type of issue - my machine is reasonably new and capable?

regards, Ron

#4526089 - 06/18/20 06:17 AM Re: Mission Editor [Re: manitouguy]  
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JJJ65 Online cool
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Originally Posted by manitouguy
yes thanks JJJ - i also tried the new one this morning and was wondering where i would see that option

This feature is still present:
[Linked Image]

But your "map problem" is really something completely new to me sigh .


Attached Files Culling.jpg
#4526091 - 06/18/20 06:48 AM Re: Mission Editor [Re: JJJ65]  
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I have noted the plane culling occurs just after the mission is saved, so it is no culling in saved mission duh .
I have corrected the code and fixed version of Mission Editor is available here . yep
Accept my apology, pls.

Last edited by JJJ65; 06/18/20 06:57 AM.
#4526278 - 06/19/20 11:28 AM Re: Mission Editor [Re: JJJ65]  
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JJJ65 Online cool
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WOFF Mission Editor 1.9.0 released, download available here .
Revision changes:
1) Fixed incompatibility issue with Global Layer Mod v2.1 by xjouve
Enjoy!

#4526285 - 06/19/20 12:06 PM Re: Mission Editor [Re: JJJ65]  
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orbyxP Offline
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Thank you for your continuous support on ME. It is really appreciated.

ME version 1.8.9 opens and works, however, version 1.9.0 clicking on the jar file does not open ME in my PC.

#4526293 - 06/19/20 01:01 PM Re: Mission Editor [Re: orbyxP]  
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Thx for info, orbyxp, and accept my apology. Mission editor archive is updated for missing libraries. Download, pls, version 1.9.0 again.
Thank you for understanding.

#4526317 - 06/19/20 02:19 PM Re: Mission Editor [Re: JJJ65]  
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Great! Need to finish couple of things and then I'll make my mod available again. smile


Best Regards,
Xav.
#4527132 - 06/24/20 11:50 AM Re: Mission Editor [Re: JJJ65]  
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Alternate source to download my mods is here .

#4550203 - 12/30/20 12:58 PM Re: Mission Editor [Re: JJJ65]  
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Sorry if this has been asked before, but would it be possible to add a DiD function for friendly aces, similar to the one that exists for enemy aces?

Also, this little app is amazing! Thanks for all the work!


MACHINE GUN FIRE: CAMBRIN by ROBERT GRAVES (September 25 1915)

The torn line wavers, breaks, and falls. 'Get up, come on!' the captain calls 'Get up, the Welsh, and on we go!' (Christ, that my lads should fail me so!) A dying boy grinned up and said: 'The whole damned company, sir; it's dead.' 'Come on! Cowards!' bawled the captain, then Fell killed, among his writhing men.
#4550239 - 12/30/20 06:54 PM Re: Mission Editor [Re: samba_liten]  
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JJJ65 Online cool
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Originally Posted by samba_liten
Sorry if this has been asked before, but would it be possible to add a DiD function for friendly aces, similar to the one that exists for enemy aces?

Also, this little app is amazing! Thanks for all the work!


Good idea, I will look into it. However, WOFF will never mark friendly ace as dead or wounded, so there is going to be discrepancy between WOFF and Mission Editor. WOFF will keep aces in your squad roster still alive and assign them to missions.
And thx, I am glad you like the ME.

#4560206 - 03/16/21 01:31 PM Re: Mission Editor [Re: JJJ65]  
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Adger Online smile
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Triple J, I hope your well and still around pal.
Is there any way of making the newer consolidated airfields mod compatible with the latest version of your simply brilliant ME? I personally do really miss seeing the aircraft around the field etc.

Thanks and stay safe mate.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4560215 - 03/16/21 02:06 PM Re: Mission Editor [Re: JJJ65]  
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Yes Adger, I too hope JJJ65 is well. I have missed seeing his posts.


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#4560219 - 03/16/21 02:17 PM Re: Mission Editor [Re: Robert_Wiggins]  
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Adger Online smile
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Originally Posted by Robert_Wiggins
Yes Adger, I too hope JJJ65 is well. I have missed seeing his posts.



Hopefully he’s ok and we’ll see him back soon Robert thumbsup


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
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