#4537521 - 09/18/20 06:14 AM
Re: Star Wars Squadrons
[Re: Mr_Blastman]
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Nimits
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Well, then, frankly, I will not be buying it (at least until when/if I get a VR headset). It boggles the mind that they would not implement this. Oh well. Money saved for now, I guess.
Last edited by Nimits; 09/18/20 06:17 AM.
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#4537532 - 09/18/20 11:24 AM
Re: Star Wars Squadrons
[Re: EAF331 MadDog]
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PanzerMeyer
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It also has a very niche marketplace, in hardcore flight-simmers primarily. I can understand not dividing resources to cater to a 0.0001% market segment. Are there more VR users than Track IR users? I highly, highly doubt that. And until the cost comes down significantly for VR we will have more TrackIR users than VR users.
Last edited by PanzerMeyer; 09/18/20 11:25 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4537552 - 09/18/20 03:16 PM
Re: Star Wars Squadrons
[Re: EAF331 MadDog]
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Mr_Blastman
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TrackIR is an frankly obsolete technology Get outta these forums, you don't belong here, heretic.
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#4537608 - 09/18/20 10:07 PM
Re: Star Wars Squadrons
[Re: Trooper117]
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EAF331 MadDog
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To anyone who want's to 'look around' inside a flight sim game of any type, or a driving game for that matter, the TrackIR and those similar to it are vital for the immersion factor. Any developer in those genres would be stupid to ignore it... why do you think Microsoft Flight Simulator made it usable before VR?... it doesn't take someone with only two brain cells to work that one out! And MS Flight is a, well, flight simulator. Which is the TrackIRs market. But face it, TrackIR 5 was launched in 2009 - **11** years ago. It's very old technology. Has Natural Point said they are working on a new version? The software was last updated in 2016. Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.
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#4537609 - 09/18/20 10:17 PM
Re: Star Wars Squadrons
[Re: EAF331 MadDog]
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F4UDash4
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Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.
I get where you're coming from and I am a huge VR advocate but just because it's old doesn't make Track IR useless. I don't know of anything Natural Point could add to a new version so that's why its not being worked on.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4537623 - 09/19/20 12:08 AM
Re: Star Wars Squadrons
[Re: EAF331 MadDog]
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Nimits
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To anyone who want's to 'look around' inside a flight sim game of any type, or a driving game for that matter, the TrackIR and those similar to it are vital for the immersion factor. Any developer in those genres would be stupid to ignore it... why do you think Microsoft Flight Simulator made it usable before VR?... it doesn't take someone with only two brain cells to work that one out! And MS Flight is a, well, flight simulator. Which is the TrackIRs market. But face it, TrackIR 5 was launched in 2009 - **11** years ago. It's very old technology. Has Natural Point said they are working on a new version? The software was last updated in 2016. Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore. As far as I know, software-wise, there are no outstanding issues to fixed . . . For hardware, maybe they could improve tracking resolution slightly, or come up with a slightly less obtrusive tracking device for the user to wear, but it works nearly perfectly as is, and I am doubtful the sales from a new but minimally improved version would justify the cost. While I realize the flightsim market is small, I think you underestimate its size . . . granted, Naturalpoint should be lobbying to get Track IR support added; this would probably boost its sales noticeably, once the Star Wars fans saw it in use (and the advantage it conveyed).
Last edited by Nimits; 09/19/20 12:09 AM.
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#4537725 - 09/19/20 06:24 PM
Re: Star Wars Squadrons
[Re: EAF331 MadDog]
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Mr_Blastman
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Is TrackIR great? yes. But it's still anicent tech that isn't been worked on anymore.
My screwdriver works very well, but was invented over a hundred years ago and is not being worked on anymore. I guess it is obsolete and worthless, right?
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#4538413 - 09/25/20 07:50 PM
Re: Star Wars Squadrons
[Re: Arthonon]
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Woofie_Dog
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No trackIR??!!!...This tells me 2 things:
1 they're stupid 2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users.
Last edited by Woofie_Dog; 09/25/20 08:24 PM.
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#4538538 - 09/27/20 05:47 AM
Re: Star Wars Squadrons
[Re: Woofie_Dog]
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Nimits
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No trackIR??!!!...This tells me 2 things:
1 they're stupid 2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users. I really hope you are wrong, but . . . yeah, that seems as likely as not.
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#4538815 - 09/30/20 06:19 AM
Re: Star Wars Squadrons
[Re: Woofie_Dog]
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rollnloop.
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No trackIR??!!!...This tells me 2 things:
1 they're stupid 2 its a rehash of SWBF2,which means its gonna be a hack fest for pc users. 2 is obvious, it's EA. They sell the same game every year for 20 years with FIFA and the likes, what do you expect from them ? And about 1, it's stupid only if people don't buy EA. As long as they do, it's not, quick cash grab has worked for them every year since ages.
Last edited by rollnloop.; 09/30/20 06:36 AM.
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#4538833 - 09/30/20 12:24 PM
Re: Star Wars Squadrons
[Re: rollnloop.]
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PanzerMeyer
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As long as they do, it's not, quick cash grab has worked for them every year since ages.
Yup. This reminded me of the people who constantly complain about how crappy SW movies are but they keep paying for tickets to see them whenever Disney pumps out a new one.
Last edited by PanzerMeyer; 09/30/20 12:24 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4539008 - 10/01/20 12:53 PM
Re: Star Wars Squadrons
[Re: Azshal]
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EAF331 MadDog
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I am looking forward to it. My son and I are very excited. Me three.
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