#4517393 - 04/21/20 12:30 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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I see. Maybe it will help Jara to track down the source of the problem, at least.
Have you tried uninstalling and reinstalling Java? Or, you could try installing an earlier version of Java.
P.S. Isn't there a utility on the Java website that allows you to test if Java is correctly installed on your system? You might try that first.
Last edited by BuckeyeBob; 04/21/20 12:33 AM. Reason: Added P.S.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4517767 - 04/23/20 03:53 PM
Re: Mission Editor
[Re: WallysWorld]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Just want to post that my issue with the Weather Manager in ME is now fixed thanks to JJJ65's much appreciated help. I'll let him explain what was wrong as he discovered the issue. Thank you, JJJ65.
I also want to thank others for their assistance and advice. All replies were appreciated! Yeah, the reason is rather simple - it is connected to Historical weather mod by BB - Historical weather1915.txt file is missing record for 24 April 1915  . Instead it shows 24 Feb 1915. BuckeyeBob, if you hear me, can you correct that typo, pls? Thx to WallysWorld for his patience and help to solve this puzzle.
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#4517808 - 04/23/20 07:26 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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Thanks for the heads up. My apologies for the error. My eyes are not as good as they once were.
Fixed and will be uploaded later today.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4521035 - 05/15/20 10:14 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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Hallo, Jara!
I have a what I hope to be a small request for the mission editor. Currently, you can adjust the Skill and Morale of individual flights and individual pilots, but that can be a long and tedious process. I was wondering if there was a simple way to implement a global up or down adjustment for skill and morale so you don't have to go through every single flight and pilot. A sort of "one-click" adjustment that would apply to all pilots.
The reason I am asking for this feature is because I am curious if increasing the morale and/or skill slightly might make the AI a bit more aggressive. Some of our better pilots (I'm looking at you Fullofit) get a few early bursts in, and the enemy AI goes into its patented fly straight home without maneuvering deal, which of course makes them easy kills. Upping their morale a tad might stiffen their spine a bit. Without this change, however, it would be difficult for me and others to test out this theory.
I suppose I could save a mission as a scenario and manually adjust the skill and morale variables and then re-fly the scenario to see what effect it has on AI pilot behavior, but obviously, this will not work for those flying campaigns. Plus, I am a rotten pilot. And lazy.
Please let me know if you think this is feasible and not too much work. Thanks for considering my request.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4525534 - 06/15/20 01:32 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: Oct 2019
Posts: 398
orbyxP
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I have two observations JJJ:
-whether I select or unselect the "limit flight qty" checkbox, I still get culled flights after clicking on save. Is there a way to prevent ME from culling flights while activating the realistically populated airfield MOD?
-after selecting fully populated airfields, the additional gai flights are only scanning a radius of 200m. Typically it should scan out between 4km to 8km. Is there a way to increase the "outerdistance" number and possibly randomize it?
Last edited by orbyxP; 06/15/20 01:37 AM.
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#4525554 - 06/15/20 05:38 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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1) That may be my code error - just set culling distance to 0 and it will disable culling entirely 2) It is hardcoded in ME. The original intention was not use these planes as GAI (that is why so short distance), but just for decoration and enlivening of empty airfields. But the idea of randomizing the distance sounds interesting. I will look into it. Thx for idea, orbyxP.
EDIT: BTW - What version of ME do you use? The latest version is 1.8.8 and it should contain some fixes/improvements to above mentioned remarks.
Last edited by JJJ65; 06/15/20 08:56 AM.
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#4525561 - 06/15/20 09:43 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: Oct 2019
Posts: 398
orbyxP
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Washington State
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Ok. I will check version
If you will look into randomizing outerdistance, then please also see about randoizing numer of planes. In 1915 and 1916 should be 1 or 2. In 1917 to 1918 could be up to entire squad .
Last edited by orbyxP; 06/15/20 09:58 AM.
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