#4523611 - 06/03/20 12:57 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Posts: 178
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Finished all frontlines. The only one that is too approximative is the one for 1918+11. Well, at least, for my taste. I used the following map for this period. However, as can be seen, this is a global map, and surely lacks of precision. I do have much better maps. However, the lines moved so much during the last weeks of the war that it would take ages to make something clean. Well, maybe they could be used to create some kind of late war campaign mods with frontlines moving everyday.
Last edited by xjouve; 06/03/20 01:01 PM.
Best Regards, Xav.
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#4523612 - 06/03/20 12:59 PM
Re: New theaters (development)
[Re: JJJ65]
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Joined: Dec 2010
Posts: 178
xjouve
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Do you modify WOFF PE stock global layer files? If so, I could add the populated airfileds mod into it w/o any problems on the final. Great! I'm using populated airfields each time I'm creating a GL. However, I could have made mistakes. Anyway, I'm not using stock GL but I'm creating them from scratch with new locations.
Best Regards, Xav.
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#4523728 - 06/04/20 05:49 AM
Re: New theaters (development)
[Re: xjouve]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Czech Rep.
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Anyway, I'm not using stock GL but I'm creating them from scratch with new locations.
Oh, that is really lot of work! Good luck and looking forward to the possibility to test you first periods.
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#4523771 - 06/04/20 02:05 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Yes it is time consuming, but v1.00 is nearly done (without 1918+11). Forgot to create some periodical targets, so I have to. But it is mostly a matter of energy because when I realized that, I was about to release the mod. lol
Those targets are mandatory because the mod embarks modded mission files, which need them.
I'm trying to get things pretty much accurate regarding military strategies of countries involved, and also positions. But I'm not perfectly sure that it will work.
Last edited by xjouve; 06/04/20 02:37 PM.
Best Regards, Xav.
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#4523774 - 06/04/20 02:15 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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So, I've also updated the inflight maps (again) It might be difficult to get something better now. These are based on old Michelin Map (for the WW1 area only). With LC, rivers, frontlines, those maps are giving something more... You know where your are. Moreover CFS3/WOFF roads are pretty well located, and they fit really well with LC. Now, the major roads on maps are also the roads that you see underneath your plane (I believe in most part). I really would like to add much more roads on the ground, but even though I didn't try much, I quickly realized that it won't be easy.
Last edited by xjouve; 06/04/20 02:22 PM.
Best Regards, Xav.
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#4523801 - 06/04/20 05:50 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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@Xjouve, these latest in-flight maps are superb. So far, whenever I fly with your CLC landclass file instead of with stock terrain, I substitute in your older in-flight maps that indicate balloon and airfield positions, etc. (not the ver. 2 ones) - so I look forward to using these latest maps that indicate roads clearly too, their precision nicely compensating for lack of stock balloon/airfield indication. Also looking forward to any water map improvements (to wring out more fps from WOFF, as per my post here ). Happy flying all, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4523958 - 06/05/20 03:36 PM
Re: New theaters (development)
[Re: VonS]
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Joined: Dec 2010
Posts: 178
xjouve
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Those latest in-flight maps look great! I've just read through the last couple of pages of this thread. Your work is both fascinating and brilliant. Fancy finding an airfield placed so far out of position!
Once you get everything figured out, will your global layer mod be packaged up with all the various land classes, new front lines, etc? Thanks for the kind words. At the moment, I've only included frontlines, targets, mission types and maps to the global layer mod. @Xjouve, these latest in-flight maps are superb. So far, whenever I fly with your CLC landclass file instead of with stock terrain, I substitute in your older in-flight maps that indicate balloon and airfield positions, etc. (not the ver. 2 ones) - so I look forward to using these latest maps that indicate roads clearly too, their precision nicely compensating for lack of stock balloon/airfield indication. Also looking forward to any water map improvements (to wring out more fps from WOFF, as per my post here ). Happy flying all, Von S Many thanks!! The global layer mod embarks the B&W map from the screenshot above, but without ui.xml, therefore all items are displayed.
Last edited by xjouve; 06/05/20 03:36 PM.
Best Regards, Xav.
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#4524201 - 06/07/20 07:08 AM
Re: New theaters (development)
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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@Xjouve, have now tried out the big, global layer ver. 2.0 mod and it works wonderfully - no drops in FPS. Have also removed the ui.xml file and now I have 'dromes, balloons, factories, etc., nicely visible on the black-and-white map. I don't think I spotted the red line, however, only the old dotted line for the stock front lines... perhaps the red line is for a future ed. of the map... Thank you again for the excellent global layer update pack. Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4524233 - 06/07/20 02:20 PM
Re: New theaters (development)
[Re: VonS]
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Joined: Dec 2010
Posts: 178
xjouve
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I'm glad you like it! You have the updated frontline but it is true that by removing ui.xml, it brings back the dotted line display. So, I'll add a modded ui.xml in the next version with both red frontline display and all items visible.
Best Regards, Xav.
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#4524296 - 06/07/20 11:45 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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I'm glad you like it! You have the updated frontline but it is true that by removing ui.xml, it brings back the dotted line display. So, I'll add a modded ui.xml in the next version with both red frontline display and all items visible. Greatly appreciated and looking forward to more developments with your excellent mods. Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4524671 - 06/09/20 05:09 PM
Re: New theaters (development)
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Finished a water shapefile for the Italian front. Borders of watershapes are colored in black in this screenshot. The backgound consists in layers that served to locate -approximately- the necessary watershapes to assemble.
Last edited by xjouve; 06/09/20 05:12 PM.
Best Regards, Xav.
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