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#4523480 - 06/02/20 07:53 AM Re: New theaters (development) [Re: xjouve]  
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JJJ65 Online cool
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Do you modify WOFF PE stock global layer files? If so, I could add the populated airfileds mod into it w/o any problems on the final.

#4523611 - 06/03/20 12:57 PM Re: New theaters (development) [Re: xjouve]  
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xjouve Offline
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Finished all frontlines. The only one that is too approximative is the one for 1918+11. Well, at least, for my taste.

I used the following map for this period. However, as can be seen, this is a global map, and surely lacks of precision.

[Linked Image]

I do have much better maps. However, the lines moved so much during the last weeks of the war that it would take ages to make something clean. Well, maybe they could be used to create some kind of late war campaign mods with frontlines moving everyday.

[Linked Image]
[Linked Image]


Last edited by xjouve; 06/03/20 01:01 PM.

Best Regards,
Xav.
#4523612 - 06/03/20 12:59 PM Re: New theaters (development) [Re: JJJ65]  
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xjouve Offline
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Originally Posted by JJJ65
Do you modify WOFF PE stock global layer files? If so, I could add the populated airfileds mod into it w/o any problems on the final.


Great! I'm using populated airfields each time I'm creating a GL. However, I could have made mistakes.

Anyway, I'm not using stock GL but I'm creating them from scratch with new locations.


Best Regards,
Xav.
#4523728 - 06/04/20 05:49 AM Re: New theaters (development) [Re: xjouve]  
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JJJ65 Online cool
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Originally Posted by xjouve

Anyway, I'm not using stock GL but I'm creating them from scratch with new locations.



Oh, that is really lot of work! Good luck and looking forward to the possibility to test you first periods.

#4523771 - 06/04/20 02:05 PM Re: New theaters (development) [Re: xjouve]  
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Yes it is time consuming, but v1.00 is nearly done (without 1918+11). Forgot to create some periodical targets, so I have to. But it is mostly a matter of energy because when I realized that, I was about to release the mod. lol

Those targets are mandatory because the mod embarks modded mission files, which need them.

I'm trying to get things pretty much accurate regarding military strategies of countries involved, and also positions. But I'm not perfectly sure that it will work.


Last edited by xjouve; 06/04/20 02:37 PM.

Best Regards,
Xav.
#4523774 - 06/04/20 02:15 PM Re: New theaters (development) [Re: xjouve]  
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So, I've also updated the inflight maps (again)

[Linked Image]

[Linked Image]

It might be difficult to get something better now. These are based on old Michelin Map (for the WW1 area only). With LC, rivers, frontlines, those maps are giving something more... You know where your are.

Moreover CFS3/WOFF roads are pretty well located, and they fit really well with LC. Now, the major roads on maps are also the roads that you see underneath your plane (I believe in most part).

I really would like to add much more roads on the ground, but even though I didn't try much, I quickly realized that it won't be easy.

Last edited by xjouve; 06/04/20 02:22 PM.

Best Regards,
Xav.
#4523783 - 06/04/20 03:40 PM Re: New theaters (development) [Re: xjouve]  
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Those latest in-flight maps look great! I've just read through the last couple of pages of this thread. Your work is both fascinating and brilliant. Fancy finding an airfield placed so far out of position!

Once you get everything figured out, will your global layer mod be packaged up with all the various land classes, new front lines, etc?


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4523801 - 06/04/20 05:50 PM Re: New theaters (development) [Re: xjouve]  
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@Xjouve, these latest in-flight maps are superb. So far, whenever I fly with your CLC landclass file instead of with stock terrain, I substitute in your older in-flight maps that indicate balloon and airfield positions, etc. (not the ver. 2 ones) - so I look forward to using these latest maps that indicate roads clearly too, their precision nicely compensating for lack of stock balloon/airfield indication. Also looking forward to any water map improvements (to wring out more fps from WOFF, as per my post here ).

Happy flying all,
Von S smile2


// See WOFF on a Mac post for links to FM Tweaks Packages and GPU Tuner Patch for WOFF PE/UE. (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4523958 - 06/05/20 03:36 PM Re: New theaters (development) [Re: VonS]  
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xjouve Offline
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Originally Posted by HarryH
Those latest in-flight maps look great! I've just read through the last couple of pages of this thread. Your work is both fascinating and brilliant. Fancy finding an airfield placed so far out of position!

Once you get everything figured out, will your global layer mod be packaged up with all the various land classes, new front lines, etc?


Thanks for the kind words. At the moment, I've only included frontlines, targets, mission types and maps to the global layer mod.

Originally Posted by VonS
@Xjouve, these latest in-flight maps are superb. So far, whenever I fly with your CLC landclass file instead of with stock terrain, I substitute in your older in-flight maps that indicate balloon and airfield positions, etc. (not the ver. 2 ones) - so I look forward to using these latest maps that indicate roads clearly too, their precision nicely compensating for lack of stock balloon/airfield indication. Also looking forward to any water map improvements (to wring out more fps from WOFF, as per my post here ).

Happy flying all,
Von S smile2


Many thanks!! wink

The global layer mod embarks the B&W map from the screenshot above, but without ui.xml, therefore all items are displayed. smile

Last edited by xjouve; 06/05/20 03:36 PM.

Best Regards,
Xav.
#4524201 - 06/07/20 07:08 AM Re: New theaters (development) [Re: xjouve]  
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VonS Offline
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@Xjouve, have now tried out the big, global layer ver. 2.0 mod and it works wonderfully - no drops in FPS. Have also removed the ui.xml file and now I have 'dromes, balloons, factories, etc., nicely visible on the black-and-white map. I don't think I spotted the red line, however, only the old dotted line for the stock front lines... perhaps the red line is for a future ed. of the map... smile2

Thank you again for the excellent global layer update pack.

Von S


// See WOFF on a Mac post for links to FM Tweaks Packages and GPU Tuner Patch for WOFF PE/UE. (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4524233 - 06/07/20 02:20 PM Re: New theaters (development) [Re: VonS]  
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xjouve Offline
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I'm glad you like it!

You have the updated frontline but it is true that by removing ui.xml, it brings back the dotted line display. So, I'll add a modded ui.xml in the next version with both red frontline display and all items visible. smile


Best Regards,
Xav.
#4524296 - 06/07/20 11:45 PM Re: New theaters (development) [Re: xjouve]  
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VonS Offline
WWI Flight Sims on a Mac
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Originally Posted by xjouve
I'm glad you like it!

You have the updated frontline but it is true that by removing ui.xml, it brings back the dotted line display. So, I'll add a modded ui.xml in the next version with both red frontline display and all items visible. smile



Greatly appreciated and looking forward to more developments with your excellent mods.

Von S smile2


// See WOFF on a Mac post for links to FM Tweaks Packages and GPU Tuner Patch for WOFF PE/UE. (https://tinyurl.com/WOFFonMac) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 Tweaked FMs & Realism Pack (https://tinyurl.com/FE2fms) // FE2 Representative Vids. (https://tinyurl.com/fe2onamac) //
#4524671 - 06/09/20 05:09 PM Re: New theaters (development) [Re: xjouve]  
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xjouve Offline
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Finished a water shapefile for the Italian front.

Borders of watershapes are colored in black in this screenshot. The backgound consists in layers that served to locate -approximately- the necessary watershapes to assemble.

[Linked Image]

Last edited by xjouve; 06/09/20 05:12 PM.

Best Regards,
Xav.
#4524706 - 06/09/20 07:25 PM Re: New theaters (development) [Re: xjouve]  
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RAF_Louvert Offline
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L'Etoile du Nord
.

Xav, it looks outstanding! I am excited to see how all that new water is going to look along the Italian Front in the sim! Thanks much for doing this AO, it is greatly appreciated.

Lou

.

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