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#4522848 - 05/28/20 09:28 PM Re: Would you purchase a flight sim... [Re: MarkG]  
Joined: Oct 2008
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Lieste Offline
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The oldest 'real' flight sim I played (and still look at from time to time for nostalgia reasons) was cockpit only (plus a navigation map).
Free flight, practice interception, in-flight refuelling, practice dogfights, interception mission. All done with an analogue control input mapped from keyboard controls (twin throttles, rudder, elevators and ailerons, flaps, landing gear, airbrakes, drogue chute etc (or apparently a digital joystick, but I didn't own one back in 1988)). Had a nice 'gun camera' which auto recorded any tracking of a target within weapons parameters, or on pressing the camera key. G load limits (with varied with fuel load), stall - around a dozen recognisable aircraft as targets or support aircraft - Victor, Valiant, Vulcan, SR71, Backfire ~ Lightning, F4, F16, F104, Tornado, Mirage (III?), MiG 23. A dogfight AI which was fairly competent, but didn't obviously cheat or suffer unreasonable (not platform appropriate) performance penalties compared to the player aircraft (aside from unlimited fuel?)... which made stretching the low fuel supply a major part of any successful session. Afterburners chew through the fuel supply rapidly, and acceleration on unloading was brisk to the point of being a common problem resulting in controlled flight into terrain.

Lightning Simulator ~ and all for the low-low price of £1.99 on initial release on cassette.

I have vastly preferred to play from within the cockpit whenever look controls are sufficiently adequate (anything worse than a game from 1988 is fairly inexcusable though, even one as well coded as this was).

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#4522881 - 05/29/20 03:05 AM Re: Would you purchase a flight sim... [Re: bolox]  
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Originally Posted by bolox
To just fly the sim, absolutely in pit only.

However to write/test SP missions/campaigns, external views/ability to jump to other aircraft is almost essential (particularly if you want to do anything more than a very basic mission.

There is also the skinners, screenshot artists, video makers to consider- and these can be an important part of a sims success.

These 'community' aspects can be very important to the life of a sim these days


Yep. Flying, pit only. Mission building, skinning, modding etc, externals are a must.


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#4522896 - 05/29/20 08:07 AM Re: Would you purchase a flight sim... [Re: MarkG]  
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DM Offline
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Prague
I guess I would smile (buy this imaginary flight sim). I use external most usually for marveling at whatever I'm flying, this is especially nice in DCS when there's a lot of sitting waiting to get somewhere and the models & rendering & lighting is so good. But I never do any actual "work" from external, that's always cockpit only, pretty much enforced in DCS by how lovely the cockpits are and all the functionality that's tied to them.

I guess this imaginary FS could have the feature that it is strictly 1st person, and allow you to walk around outside the plane on the pan & get the kicks that way? smile


"They might look the same, but they don't taste the same."
#4522910 - 05/29/20 01:41 PM Re: Would you purchase a flight sim... [Re: MarkG]  
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MarkG Offline
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The Bayou
Lots of things I hadn't thought of in these responses, thanks. beercheers



The rusty wire that holds the cork that keeps the anger in
Gives way and suddenly it’s day again
The sun is in the east
Even though the day is done
Two suns in the sunset, hmph
Could be the human race is run
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