#4520965 - 05/15/20 12:56 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Any chance that someone is modding terrain textures? I really think that something more photorealistic would be great. Especially regarding villages, and background texture of urban areas. But also fields, which are way more yellowish in RL! Ingame is so green; it looks like Ireland! It has to be adapted.
Best Regards, Xav.
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#4520976 - 05/15/20 03:03 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Here are screenshots of my third try modding the trenches texture (May 1918). Field texture has been modified as well. Aim is to make them standing out much clearly and make the fields underneath to be much more viewable. Trenches in the vicinity of Ham: devastated villages of Brouchy on the left and of Villeselve of the right (German airfield of Villeselve appears next to it)Trenches in the vicinity of Nelse: they clearly stand-out along the "Somme canalisée"Trenches in the vicinity of Nelse: they enter the devastated village of Réthonvillers by the northTrenches in the vicinity of Chaulnes: they appear on fields next to the devastated citySo, I'm happy with what I'm seeing and I'm pretty sure that there's room for improvement. 1) I think trenches might standout a little more 2) fields underneath can be even more viewable 3) displaying more trenches on a single texture is something to consider 4) checking width of trenches is something to consider
Last edited by xjouve; 05/16/20 12:33 PM.
Best Regards, Xav.
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#4520983 - 05/15/20 04:51 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Excellent developments - I look forward to these additions. The landcover changes in these screenshots look very real/historical. I'm sure they will be good with FPS in the same way that the landcover mod ver. 1.032 is. Have now tested the Iser-Somme water sub-theater mod. on my setup and it gives similar ave. FPS to the lighter, ver. 1.10 water mod - of about 60 fps (down from an ave. of 100 or so). I look forward to further improvements to your excellent mods. (Perhaps there is something in the cfs3 code that gives an FPS hit with water modifications, but not with ground terrain changes?) Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4521011 - 05/15/20 07:38 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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I can remove all the seas from the subtheaters. I mean, when you are flying over Arras, you don't need the sea... It worths a try to reduce the load. I did another try with texture of trenches Trenches in the vicinity of Roye-sur-Matz:They are too beige and especially I think they are too wide, and not numerous enough.
Last edited by xjouve; 05/15/20 07:41 PM.
Best Regards, Xav.
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#4521033 - 05/15/20 10:05 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Last edited by xjouve; 05/16/20 12:32 PM.
Best Regards, Xav.
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#4521216 - 05/17/20 05:34 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Quick update - have now tested the CLC ver. 1.0 landcover mod. on my rig and it behaves well - no drop in fps and I think it looks a bit better/crisper than the light ver. 1.032 landcover mod. Also, may be a placebo effect, but I think the ver. 1.032 mod. shaves off four or five more fps, on ave., than the CLC variant - although both types hold up fine, overall, in terms of fps, and in contrast to the water mods. (Those who are using the landcover mods. are, in my opinion, better off also using Xjouve's modified in-flight maps - for easier navigation - since the Nibbio map fits better with stock terrain - a link to Xjouve's modified in-flight maps is here: https://SimHQ.com/forum/ubbthreads....heater-questions-for-the-dev#Post4514670). This is the link to the earlier maps that contain icons for balloons, airfields, etc., and a modified frontline, by the way. For newer maps with modified frontlines but no object icons present, see Xjouve's separate "Inflight Map Mods" thread. Von S
Last edited by VonS; 05/17/20 05:44 PM. Reason: Added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4521283 - 05/18/20 11:50 AM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Very interesting indeed! Thanks for posting! CLC is much more varied (and even more because I added layers on top of it to better display the urban areas according to their size), but since both are applying same number of tiles, and that each CFS3/WOFF terrain tile is of the same size (I guess, please guys correct me if I'm wrong), I would say that it should not impact FPS differently than 2GIS. But I may miss something. For example, I'm not sure about the impact of objects such as buildings...
Last edited by xjouve; 05/18/20 11:51 AM.
Best Regards, Xav.
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#4521622 - 05/20/20 03:44 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Mar 2006
Posts: 224
CCIP
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Brilliant work with the frontlines - really like that new texture work with the trenches. Combined with the other terrain work, it really does look very much more photo-realistic now As for the performance difference and buildings/trees, I suspect that may actually be the reason. I'm really curious how the CFS3 code (and whatever changes WOFF may have introduced) works with autogen, and how that may be different from, say, its close cousin FS9. My suspicion is that it's a slightly older and simpler system it uses for placing buildings and trees, designed for lower-resolution landclass and terrain geometry. So it might be that the new smaller and irregularly-shaped villages and towns are creating additional load of some sort trying to place those buildings. I wonder if that might be possible to adjust!
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
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#4522142 - 05/23/20 08:50 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2018
Posts: 382
Becker01
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Hallo @xjouve,
short feedback again:
After I did fly a longer time with various mod-combinations let me say, thast I did recognice FPS-Decrease. On the one side flight and fight was good possible, on the other side the decrease was clear. So my personel conclusion is, that we must always consider the limits of the older CFS3-Engine in consequence.
What could it mean for your work and your mods IMHO? Maybe two ways are the best solution: 1) A High Qualitiy Mod-Kombi for very good High End Machines; elevation, water and landscape are very detailed . 2) A light Mod-Kombi. YOU HAVE EARNED TO ACHIEVE AS MUCH WOFF-PC's AS POSSIBLE WITH YOUR WORK! It could start with the CFS3--suitable 90MB-Toplogy-Mod 3, then Total Water 1.10, and then Landscape 2GIS or CLC with … less civilisation, f.e. not every little village maybe. Other: Water and landscape are reduced to the important details only for the priority of navigation, not more.
What do you mean?
Greetings and nice weekend
Last edited by Becker01; 05/23/20 10:03 PM.
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#4522146 - 05/23/20 09:53 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 936
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Stimulating observations gents' - I definitely like the improvements that Xjouve has been providing for WOFF. In terms of fps hit, the only problematic patch I'm noticing is the total water mod, and to some extent the sub-theater water mods too. None of the other patches, terrains, landcover, mesh, global layer, etc. - at least on my rig - have a negative effect on fps. As indicated in one of my posts above, the CLC terrain variant, from what I've been able to test, not only looks better than 2GIS but also improves fps slightly. I suppose the tests vary by rig, but I haven't noticed an fps drop with more villages - more water, on the other hand, is a real fps killer for some reason that I don't understand. Maybe the water mods require some kind of tricks to be put in place to offset lowering of fps. Thinking out loud here - obviously Xjouve knows the technicalities of this - but would it be possible to somehow "rig" all of the different water bodies (lakes, rivers, rivulets) to call up the same sea water patch used for the seas, etc., in WOFF? Maybe that is being done already and I'm naive with my thinking here - but, if each different type of water body calls up a different water texture type - this may be slowing things down. Also, do the water mods/patches use the same 2GIS and/or CLC framework that the terrains use, or something else entirely? - perhaps CLC water, if possible, is the "trick" we need - similar to how the CLC terrains are fps friendly....anyway, I'm sure a good solution will be found eventually. Thank you Xjouve for continuing to work on all of these excellent patches and developments. Von S EDIT: I doubt that a reduction in the size of the water texture will help with fps since, for example, I am running the 2MB Gecko water textures and, from what I've observed, there is no negative impact on fps. (Stock water textures appear to be half of one MB in WOFF.)
Last edited by VonS; 05/23/20 09:58 PM. Reason: Added info. and speculations.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4523004 - 05/29/20 09:50 PM
Re: Landcover Mods [CLC v1.00 available]
[Re: xjouve]
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Joined: Dec 2018
Posts: 382
Becker01
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Posts: 382
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Hallo,
new weekend-evening-test again in relation to FPS: I have tested combinations of the mods with "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1", with default settings and Free Flight over Alsace / Habsheim (Mulhouse):
result: Elevation-mesh-data: It seems it is even if I use the topology mods "WOFF - XJ0 - Terrain (1 arc-sec hi) 2.01" or topology Mod 3 with 90MB (CFS3-suitable). So I will continue with 2.01 as before.
landscape: The difference between "WOFF - XJ1 - Landcover (2GIS) 1.032" and "WOFF - XJ1 - Landcover (CLC) 1.00" seems to be small on my system. From time to time there were FPS-Impacts with CLC, as if the system must load data. I can't say it significantly but "2GIS 1.032" seems to work a little bit more stabil.
water: very clear: "WOFF - XJ3 - Total Water 1.10" works much better than the 2.xx-subtheater-series.
Greetings
Last edited by Becker01; 05/31/20 12:03 PM.
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