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#4521900 - 05/22/20 11:55 AM Re: Water Mods [Mod 2 subtheaters available] [Re: VonS]  
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xjouve Offline
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Originally Posted by VonS

(For those who are trying out something similar in their WOFF campaigns - I recommend being careful about forced landings near the front lines since I don't know if WOFF still determines enemy/home sides of the front based on old stock values for the front or honors the changes loaded with the new terrains? - perhaps this is where the global layer comes in and it also needs to be installed for full changes to take effect, that is to say - for WOFF to honor the fact that the front lines move about 10 km west with the changes loaded in. Any thoughts on this?)


None of my mods available so far does affect raw frontlines. I've started working on Frontlines.txt files, but nothing finished yet. smile


Best Regards,
Xav.
#4521971 - 05/22/20 05:23 PM Re: Water Mods [Mod 2 subtheaters available] [Re: xjouve]  
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VonS Offline
WWI Flight Sims on a Mac
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@Xjouve, thank you for letting me know regarding this - I will therefore be extra careful if experiencing engine trouble near the front lines.

Von S smile2


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4524782 - 06/10/20 07:01 AM Re: Water Mods [Mod 2 subtheaters available] [Re: xjouve]  
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VonS Offline
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Have managed to bring up the FPS noticeably with the total water map mod (ver. 1.1) installed via JSGME - thank you again for these water maps Xjouve. Tips will be posted soon under my casual campaigns thread - for those who enjoy the water map but would like more FPS.

EDIT: Relevant tips are now in this post.

Von S smile2

Last edited by VonS; 06/10/20 07:28 AM. Reason: Added link to the tips.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4524797 - 06/10/20 01:33 PM Re: Water Mods [Mod 2 subtheaters available] [Re: xjouve]  
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xjouve Offline
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xjouve  Offline
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Very interesting!! Thanks for posting.

So, maybe the FPS problem comes from files that are too big to load at once. Don't know but perhaps I can split watershapes into smaller files. smile


Best Regards,
Xav.
#4524818 - 06/10/20 04:35 PM Re: Water Mods [Mod 2 subtheaters available] [Re: xjouve]  
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VonS Offline
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Originally Posted by xjouve
Very interesting!! Thanks for posting.

So, maybe the FPS problem comes from files that are too big to load at once. Don't know but perhaps I can split watershapes into smaller files. smile


Entirely possible that that is the case - I'm very pleased with the "lite" tweak to your total water map ver. 1.1 - and will most likely have it loaded regularly in WOFF. I do have one extra tip, however. If you decide to tinker with the water maps in the future, I recommend having the "cel" files extending to a maximum size somewhere at least in the 260s or 270s KB. I noticed that if I remove the files in that range of sizes as well, dropping down to the biggest file being 249 KB or so - then no water at all is present in WOFF - even the sea disappears. Perhaps this is a strange "threshold" thing that carries over from the cfs3 coding days. To be on the safe size, I therefore went about 20 KB above the threshold for disappearance of all water - with my tweak of your ver. 1.1 water map.

Another good variant is to go as high as about 399 KB or 400 KB, for the "cel" file sizes - I tested up to those sizes as well, although FPS are slightly better overall with my suggestion not to go above the 270-275 KB range. If increased to about 400 KB, there is higher flooding saturation again up north near Niewpoort, and also an extra waterway immediately north of Ghistelles. With the max-270KB recommendation, the waterway above Ghistelles disappears, but the flooding area (less expansive now) still remains between Niewpoort and Ghistelles, as does the system of waterways next to Niewpoort.

Thank you again for your excellent water mods.

Von S smile2

Last edited by VonS; 06/10/20 04:43 PM. Reason: Added info.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4524863 - 06/10/20 07:27 PM Re: Water Mods [Mod 2 subtheaters available] [Re: xjouve]  
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Becker01 Offline
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Hi,

For my side the mod1.1 is absolut enough. The important water for navigation exist, that's the main thing! Additionally in WOFF-world little creeks are visible too much, as good as the big ones. So it is more real in my eyes to concentrate on the bigger navigation-relevant water.
The 1.1 works very fine on my system without any fps-impacts. And additionally all mods together must be suitable for the older cfs3-engine. So I will use it continuously.

#4527314 - 06/25/20 09:07 AM Re: New Water mods [v1.10 available] [Re: xjouve]  
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Polovski Offline
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Hello Xjouve,

There seems to be a problem around Dover in WOFF (or if used in WOTR). VonS says it is down to the water mod.

Obviously the cliffs are important can that area be tweaked?
https://SimHQ.com/forum/ubbthreads....mesh-water-map-for-wotr-tips#Post4526871

https://SimHQ.com/forum/ubbthreads....casual-campaigns-woff-thread#Post4526870


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4527338 - 06/25/20 12:36 PM Re: New Water mods [v1.10 available] [Re: xjouve]  
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xjouve Offline
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Thanks Pol for pointing this out. Sure I'll have a look. smile


Best Regards,
Xav.
#4527365 - 06/25/20 02:46 PM Re: New Water mods [v1.10 available] [Re: xjouve]  
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Polovski Offline
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Many thanks Xav

Last edited by Polovski; 06/25/20 02:47 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4587379 - 12/17/21 04:31 PM Re: New Water mods [v1.10 available] [Re: xjouve]  
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xjouve Offline
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Links updated


Best Regards,
Xav.
#4587391 - 12/17/21 07:40 PM Re: New Water mods [v1.10 available] [Re: xjouve]  
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VonS Offline
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Originally Posted by xjouve
Links updated


thumbsup


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4587394 - 12/17/21 08:51 PM Re: New Water mods [v1.10 available] [Re: xjouve]  
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Becker01 Offline
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Hallo @xjouve,

nice to "hear" from you after a longer time!
I hope all is okay.

A short question:
You have updated the links from your water-, landcover-, and Inflight Map mods. Have you also updated the link from your toplogy (meshData) mod?


Thanks and Greetings!

#4587417 - 12/18/21 10:02 AM Re: New Water mods [v1.10 available] [Re: Becker01]  
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xjouve Offline
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xjouve  Offline
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Originally Posted by Becker01


nice to "hear" from you after a longer time!
I hope all is okay.


Hallo!
I'm good, thanks. Unfortunately, I had no time to work more on the mods due to professional constraints.


Originally Posted by Becker01


A short question:
You have updated the links from your water-, landcover-, and Inflight Map mods. Have you also updated the link from your toplogy (meshData) mod?



It's a bit long to upload everything but it's in progress. smile

Last edited by xjouve; 12/18/21 10:03 AM.

Best Regards,
Xav.
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