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#4517953 - 04/24/20 07:17 PM Re: Calling GameRanger Players [Re: MrJelly]  
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If I recall correctly, SPAW-1940 Early and Late and also those from 1941 and '42.

#4517954 - 04/24/20 07:18 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I'll check tomorrow smile


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#4518030 - 04/25/20 11:44 AM Re: Calling GameRanger Players [Re: SkyHigh]  
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Originally Posted by SkyHigh
On further investigation. It so happened that I used an early SPAW planeset to test China. For whatever reason, on my system, the early SPAW planesets seem non-compatible with China. With later SPAW and various other planesets, it worked fine.


Find your subfolder named Default Theater.

Navigate to the subfolder named Gamedata.

Delete all of the subfolders named SLOT**. Don't worry, it won't hurt anything.

Many times this clears up the CTD's that occur when switching planesets.


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#4518039 - 04/25/20 01:01 PM Re: Calling GameRanger Players [Re: MrJelly]  
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Ray, I did what you said and things have improved...partially. Your new SPAW planesets work better than the older sets, but the problem recurs intermittently and inconsistently. Some planes seem to have more problems than others. For example, the Bulldog II from your SPAW-1940Late Planeset will cause a ctd if I fly it immediately. On the other hand, if I first fly, say, a Sea Hurricane, this works fine and if I then exit and choose the Bulldog, it will work fine. The Bulldog from the older SPAW planesets (my continued use of which is questionable) seems to be a non-runner, but some of the other planes in these sets will fly. These planes seem to have no problems in other theatres that I've tried.

Which planeset is most appropriate for the China Theatre, or do we need a new construction?

#4518040 - 04/25/20 01:02 PM Re: Calling GameRanger Players [Re: MrJelly]  
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SkyHigh the patch seems to fix it if you run one of the April 25th exes smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4518041 - 04/25/20 01:05 PM Re: Calling GameRanger Players [Re: MrJelly]  
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Originally Posted by MrJelly
SkyHigh the patch seems to fix it if you run one of the April 25th exes smile


Jel, thanks for the patch. I had posted my reply to Ray just before yours arrived on my pc.

On first examination of the patch, I think the April 14th exe is working better than the newer ones on my system, but it does seem that there are ongoing incompatibilities between China and those 1940 planesets. Anyway, we have more than enough planes and terrains to be getting on with.

Last edited by SkyHigh; 04/25/20 01:23 PM.
#4518044 - 04/25/20 01:26 PM Re: Calling GameRanger Players [Re: SkyHigh]  
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Originally Posted by SkyHigh
Which planeset is most appropriate for the China Theatre, or do we need a new construction?


I am in the process of adding a bunch of new planes to the aircraft_inventory and making adjustments to many of the existing flight models where I think they fall short.

When completed you will find many more aircraft appropriate to the Chinese theater. In fact, this morning I added a fixed gear Hawk75 N to the mix.

I've also added a few "crossover" planes, like a Japanese A-20 Havoc because it turns out they flew a few captured ones. I used photos of this one to produce hangar graphics in case anyone doubts the existence of such a beast.

Also, since I've posted an in-depth instruction sheet for producing or editing plane sets, you could take the lead and try making a couple of Chinese plane sets for the community.

Ain't cha glad you asked? :-)


Last edited by Rotton50; 04/25/20 02:45 PM.

Heck, even paranoids have enemies.
#4518051 - 04/25/20 01:48 PM Re: Calling GameRanger Players [Re: MrJelly]  
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Normally when you run a single mission it will be saved in the "GameData" folder of the theatre that you are using.
If you fly a plane from slot 5 then the exe will look for a "Slot05" folder in the "GameData" folder
If non exists the exe will create a " "Slot05" folder.
Then the mission details will be saved in a "LastMission.msn" file in that folder.

What I know for certain is that the "Slot" folders are not being created by the April 14th exes, and causing the CTD that you were getting.
Existing ones are not being used either.

I just did the following

1. I went to the "China" theatre folder and re named the "GameData" folder as "GGGameData"
2 I loaded the China theatre, the "Pacific 1940 Early" planeset and the "April25th NewMap Single Mission.exe"

Running EAW and selecting a single mission I flew a Sea Hurricane (slot 5) and then I did another in a Hurricane (slot 9)
Checking the "China" folder a new "Gamedata" folder has been created, containing a "Slot05" folder and a "Slot09" folder.
In each of them there is a "LastMission.msn" file.
It had worked perfectly smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4518084 - 04/25/20 04:11 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I am still finding occasional ctd's, but with some planes moreso than others and that the Apr14 exe works better for me.

Ray, I've downloaded Flying Tiger's venerable CBI campaign from Tally Ho and if I get time (not in lock-down) I'll see if I can make something based on that.

#4518091 - 04/25/20 05:04 PM Re: Calling GameRanger Players [Re: MrJelly]  
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We're here to help if you get stuck.

In fact, I would encourage you to report back, good and bad issues with the instruction document itself and using the editor in general.

Can't improve things if we don't hear what's wrong.


Heck, even paranoids have enemies.
#4518096 - 04/25/20 05:29 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I got it too and ran it in 1.28c. It confirmed my worst fears frown

I renamed the "Europe1.pic" so that it used the default ETO one
[Linked Image]

It is the ETO tile-map with modified tiles. The target names have been modified to suit CBI
A few targets have been moved, but most remain where they were.

For its day, without proper editors it was excellent, but I cannot make a 160 theatre out of it.


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4518213 - 04/26/20 10:32 AM Re: Calling GameRanger Players [Re: MrJelly]  
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With second thoughts I have managed to make a 160 theatre. It is working, and I am fine tuning it at the moment smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4519390 - 05/04/20 12:07 PM Re: Calling GameRanger Players [Re: MrJelly]  
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Check the first post in this thread smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520146 - 05/08/20 01:31 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I have improved the recent "1.28c for old theatres", so here is a link to the full install:
May 8th UAW1.28C release


Based on what I did with 1.28c I improved the 1.29 for 640x480 screens, and there is another full install here:
May 8th UAW129 for 640x480 screens


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520177 - 05/08/20 04:53 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I can't seem to get anything 100% right these days frown

In the previous post I had included the "ScriptLoadV5.exe" which was working, but not displaying the name of current eaw.exe properly.
It had been fixed in V6 but I included the wrong one.

I am not sure that the best versions of the exes were included either
so there is a patch to run on your desktop:

May 8th 128c and 129 files

Running it creates a "May8thPatch" folder containing these five files

128cMay8thMPonly.exe
128cMay8thNewMap.exe

May8th129eaw.exe
May8th129eawMP.exe

ScriptLoadV6.exe


Copy the "ScriptLoadV6.exe" and paste it into your "UAW129 640x480 May8th" folder and also into your "UAW128c 2020 May8th" folder.
Trash the "ScriptLoadV5.exe" files

Copy the first two and paste them into your "EAW Versions" folder in the "UAW128c 2020 May8th" folder.
Copy the second two and paste them into your "EAW Versions" folder in the "UAW129 640x480 May8th" folder.

The exes are all the new map version but in both cases there is the full version and the multiplayer only version.


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520250 - 05/09/20 02:35 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I have re-vamped the 1.28c exe so that the host can set the altitude, and the exe reads a file in either the theatre folder or the root folder that sets the maximum number of AI aircraft.

[Linked Image]

The "MPmax.mpf" file in my root folder has these five values:

100
6
8
12
4

If BattleSize is small:

The general maximum is 100
There is a maximum of 6 Friendly Primary planes
There is a maximum of 8 Friendly Secondary planes
There is a maximum of 12 Enemy Primary planes
There is a maximum of 4 Enemy Secondary planes

If it is medium these numbers are doubled, and if it is large they are trebled.

The actual numbers may not equal these maxima, but they cannot exceed these maxima.
In some theatres there seems to be very large numbers of AI planes making very difficult missions for a small group of players.
This file remedies that problem wink
Although it is named "mpf" it is really a text file and can be opened and edited using "NotePad".

Here is the download link:

May 9th: New exe and MPmax.mpf file

Download the "UAW128c2020May9th.exe" and run it in your "UAW128c 2020 May8th" folder.
Doing that will put the "MPmax.mpf" file in the root folder, and add the "May9th128cMPonly.exe" file to your "EAW Versions" folder smile




Last edited by MrJelly; 05/09/20 02:48 PM. Reason: Link added

Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520617 - 05/12/20 09:48 AM Re: Calling GameRanger Players [Re: MrJelly]  
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Previous versions are out of date as a result of this post in another thread:

All versions of the UAW1.29 program that can use the old 640x480 selection screens have a multiplayer connection bug which I have not been able to locate. When the host starts the game and the parameters screen is displayed the other players get booted. I tested the very first version the other day and the players were booted, so it is not something new.
Consequently I have discontinued work on the 640x480 version of UAW1.29.
I had re-started this recently, as a result of people expressing interest in old theatres which had the the 640x480 screens.

However, all is not lost because I have changed tack and updated 1.28c with a number of 1.29 and even some 160 features. It can be used to run the old theatres, and there are no multiplayer problems.

I have made more changes to 1.28c in the last couple of days.
Multiplayer scripts are more flexible and both the the "Targloc" mission maker and the "ScriptLoad" programs have been re-designed to match the changes.
The scriptloader exe now displays the last script that was loaded.

The full versions allow the offline single mission player to set the mission date, which was never possible in 1.28c

Here is the link: https://drive.google.com/open?id=1WLF5XfKDeAf4XgteoW6wIWCrEtBli8VN


*********************************************************************************
I have added two more theatres, a modified version of RockHPI's "Fading sun" with an added terrain and a full planeset, and "The Generals' War" by Ray Otton & Co smile

Here is the link: Two more theatres, May 12th 2020

Put the "TwoMoreTheatresMay12.exe" that you download in your "UAW128c 2020 May11th" and run it there smile



wink Jel

Last edited by MrJelly; 05/12/20 09:50 AM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520660 - 05/12/20 05:47 PM Re: Calling GameRanger Players [Re: MrJelly]  
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I just made a little improvement to 1.28c "ChinaBurmaIndia"

ChinaBurmaIndia Stringfile replacement

Download the "ChinaBurmaIndiaPatch.exe" and run it in your "UAW128c 2020 May11th" folder. Let it replace files.


Fly EAW online at GameRanger: GameRanger Site

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UAW 160 downloads
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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4520723 - 05/13/20 10:45 AM Re: Calling GameRanger Players [Re: MrJelly]  
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We had a couple of problems at GameRanger running the new 1.28c last night.

Flying China Burma India both CaptJ and I got unexpected CTDs (at different times) with no error message.
This morning I checked the tardata.dat file with my Tardata Editor and there were two serious errors in it with TMod values over 4000 when the maximum is 255.
If you happen to approach the target with a rogue TMod value then as soon as the exe tries to display it you will get a CTD.
So using the editor I was able to fix the problem.
As they are almost identical apart from target names and terrain tiles I checked out Torch, and was not surprised to find the same errors, so I fixed that problem too.

The other problem was that every time Hunter joined our game we got a "different aircraft data" problem, and could not launch.
His path was right and he had chosen China Burma India.
We never figured out the cause, but this morning I had a suspicion.
We were using the V8 version of the script loader, which is also a "DirSetPicker".
If you click on a "Dir.set" it shows you the available scripts, but it does not actually load the "Dir.set".
To load the "Dir.set" as a player you need to click on a "Load" button.
I suspect that Hunter had selected the China Burma India "Dir.set" but had not actually loaded it.

So this morning I made the "ScriptLoadV9.exe"

[Linked Image]

There is no "Load" button for the "Dir.Set" because the "Dir.set" is now automatically loaded when you select it.
I think that ShoGun will be pleased with that change too smile

With "ScriptLoadV9.exe" the host can copy the current "Dir.set" from the text box at the top, and paste it in to the game description when a room is set-up at Gameranger. Only the host needs to choose a script, because his parameters are passed to the players.

So, obviously there has to be a patch and HERE IT IS

Run the downloaded "UAW128cMay13th.exe" in your "UAW128c 2020 May11th" folder and it will fix the Tardata errors, and give you the "ScriptLoadV9.exe" smile


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4521266 - 05/18/20 08:27 AM Re: Calling GameRanger Players [Re: MrJelly]  
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Both the May 25th new map and old map exes had a trivial bug.
If you had either of them loaded and flew with a "lobbied launch" (for example at GameRanger) there was no gunsight.
Otherwise the gunsight was visible.

There is a fix: May 18th 2020 UAW160 exes

The reason for the bug is that there is a "flag" in the exe to make the gunsight visible or invisible. Alt-G turns it on or off.
Turning it off with no cockpit view is great for screenshots- and that is why this routine was added some time ago.
In the start menu the "flag" was set to 1 (on) for single and multiplayer missions. However, in the April 25th versions I had not set it to 1 for a lobbied launch, so the value defaulted to zero which is off.

Run the downloaded "May18thVersions.exe" in your UAW160 folder" and the two new exes will be added to your "EAW Versions" folder.

It will also add a "TargMap1.pic" file to the main "Gamedata" folder.
In some ETO based theatres this file may be missing and if you use a "new map" exe it will cause a CTD if you try to change the target or home base for a single mission.
However, with a default "TargMap1.pic" file to the main "Gamedata" folder there will be no CTD smile

Edit: Check this post which has the above link, but also a link to three more ETO based theatres:

https://SimHQ.com/forum/ubbthreads.php/topics/4502725/uaw160-2020#Post4502725


Last edited by MrJelly; 05/18/20 09:44 AM.

Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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