Subscription fee?....For aerial photo data,real weather ...?Would you care to elaborate on your view on that?
This is from the Virtual Pilot 3D 2020 site, comparing the two sims.. ''For example, Microsoft Flight Simulator 2020 costs $199 – not cheap. What makes it worse is that Microsoft charge extra to give you access to all of the aircraft or airports available on their simulator. ''
If this is really what the new version of FS is going to be like... If you are a pilot, a virtual pilot or someone that always wanted to learn to fly/own a plane... This would be worth dedicating the money into building a home simulator around this level of detail. Even if it cost you over 5k to do.
Owning a GenAv in any metropolitan area is very expensive when you add in all the extra costs involved. It costs roughy 10-12k to get your PP ticket just to do some basic VFR tooling around...and rental on top of that is now beyond a working man's reach.
I'd find an old fuselage to a 152 or Warrior, cut the front off and dedicate an entire area of my basement just to build a reputable home simulator for this level of sim detail.
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
If you want the full package it will be on a subscription fee...
Read recently that this isn't the case - no subscriptions (developers addressing subscription rumors debunked it) - just can't find it at the moment...
Read recently that this isn't the case - no subscriptions (developers addressing subscription rumors debunked it) - just can't find it at the moment...
That would be fantastic. Is it even a remote possibility?
Originally Posted by AceMedic88
Wow. I can already smell my graphics card melting playing this
Is it possible to have that level of detail without a huge investment? Well, define "huge"...it really means very different things to different people. Some have no problem dropping $2000+ on a new system, and in that case I think I'd be very ticked off if the performance wasn't great. Some can only afford to scratch together a few hundred bucks over several years; it becomes a far greater challenge but isn't impossible.
There are a few things to consider. If we believe in published system requirements, they are actually somewhat conservative at the entry point for this sim. Here's what I found:
So...the minimum is an i5-4460/GTX770 setup, with 8G RAM. Most anyone already playing WOFF might be able to meet this requirement. A 3rd-gen i7 (like a 3770) and GTX780 will slightly exceed the minimum. Although it's important to recognize this is a 'minimum', systems like this can be had for around $500+.
Even the 'recommended' spec is only an i5-8400/GTX970. The 3rd-gen i7 in the prior example will fall back a bit by comparison, but it's an i7, and is still within ~82% of the i5-8400 specified for 'recommended'. A high-end 4th gen i7 is close to this level (like a 4790k, especially with a good overclock). Also, the GTX970 is a funny card; they have 4G of memory but there are known issues with using anything over 3.5G, which sets a kind of 'artificial limit' on memory usage. Otherwise, the 970 is a bit ahead of a 780, which has 3G (BTW 3G is more than enough for gaming at 1080p resolution). Systems like this can be found in the $700-1000 range.
The stated 'ideal' system is aimed at high performance, but is obviously going to be a lot more expensive (the CPU and GPU combined are currently ~$1400, and the balance of the system would likely run you up toward $2000+)
Now, there's plenty of room for debate about what exactly 'minimum requirements' means. For one, game developers sometimes under-specify, in an effort to sell more copies - but this often leads to a lot of disappointment among the users with low-end systems. Sometimes, developers lean toward the high-end, to make sure their published 'minimum' will actually perform reasonably. By turning down graphics options, and using lower resolution (1080 instead of 1440+, for example), the game can be 'playable' on conservative systems. "Playable", though, is also subjective...
Broadly and generally, 'playable' means a frame rate of at least 30FPS. That's what many consoles use, and isn't far from the rate that motion pictures still use. So 30FPS is playable, especially if it's stable; it can be fairly smooth if it's not bouncing around a lot. Obviously, a stable 60FPS would be better, but this is where you start running into more and more cost; as frame rate goes up, cost increases as well.
Whether a particular publisher under- or over-states system requirements on any given title is anyone's guess. And this game is still not released, so they could change. But, at least for now, that's what Microsoft says about system requirements, and that's what system requirements are for (at least in theory )
Also, the video (in the first post) was discussing 4k if I'm looking at it correctly; that would look very impressive for sure, but the cost to drive 4k at a high frame rate and refresh rate could put you well past $3000 and toward 4000 (by adding a 4k monitor with a high refresh rate, especially depending on the size). So, you obviously can't get that same level of performance for <$1000.
I am on the verge of upgrading my PC at the moment. But I may wait until FS2020 is released and real feedback is provided by users. Microsoft Recommended specs have always been debatable. I would like to have 2 monitors and a fluid framerate but the investment in top end hardware is high. "Just" an Intel i7-9800X+ Nvidia RTX 2080 is already 1400, and without even knowing if "Ideal" specs are ...ideal,...I think is wiser to step on the brakes and wait. Anyway, if Microsoft eventually deliver what it looks to be a huge leap forward in simulation, investment in hardware is assured in my case.
I am on the verge of upgrading my PC at the moment. But I may wait until FS2020 is released and real feedback is provided by users. Microsoft Recommended specs have always been debatable. I would like to have 2 monitors and a fluid framerate but the investment in top end hardware is high. "Just" an Intel i7-9800X+ Nvidia RTX 2080 is already 1400, and without even knowing if "Ideal" specs are ...ideal,...I think is wiser to step on the brakes and wait. Anyway, if Microsoft eventually deliver what it looks to be a huge leap forward in simulation, investment in hardware is assured in my case.
One definite benefit to your approach: The hardware typically gets cheaper as time goes on. For example, Intel's 10-series processors are imminent, making the 9-series yesterday's news; the effect tends to cascade down through all successive generations of hardware.
Yes, both Intel and Nvidia are about to release their new ridiculously expensive toys soon, so I hope both i9´s and Nvidia 2080s will be reasonable priced around end of Summer. I was checking some AMD Intel comparisons too, and latest Ryzens are way cheaper for the same performance...
It looks impressive, but I'm not sure about the level of historic aircraft to be offered. It looks like modern planes at this point. And I was surprised to see some stuttering on that one video of the landing approach. The last general purpose flight sim I bought was FS 2004, which had a fair number of historic aircraft and some add-ons. I'm not putting up any money on FS 2020 unless I see an effort to include historic aircraft like the Curtiss Jenny, DH Tigermoth, maybe a WW1 scout, and maybe something WW2 like a P-40 or the like.
Agreed. If it allows WWI air combat, I will be very interested. Until then, it's cool but I don't personally have an interest in it.
In semi-related news, I read (below) that Epic is not going to charge any royalties for other devs using their new Unreal 5 Engine until the game or sim makes at least $1 million. So it's free to use up front and now Indie devs also pay no royalties for using it unless or until the game makes a million dollars. That could do a lot for the industry.
Here is a video of the Unreal 5 engine rending in-game environments on the upcoming Playstation 5. It looks amazing. I figured it was going to be awesome for 1st person shooters, etc but at about 7:40 in the demo, they talk about (and show) rendering limitless polygons and dynamic lighting all the way to the horizon. I'm sure it's all very complicated behind the curtain but imagine the potential.
Hey Polovski, how long until all the WOFF 2020 assets are imported in? I'm guessing around "two weeks?"
I hope it does NOT offer air combat. This is a civilian sim with modern scenery/buildings/airports. As a RL pilot, I like *flying*. This will scratch that itch. Maybe later they'll release a combat version, as they did in the 90s. For now, gimme a Cessna 172 or 182 and it's time to shoot some approaches, then fly around Hawaii.
I hope it does NOT offer air combat. This is a civilian sim with modern scenery/buildings/airports. As a RL pilot, I like *flying*. This will scratch that itch. Maybe later they'll release a combat version, as they did in the 90s. For now, gimme a Cessna 172 or 182 and it's time to shoot some approaches, then fly around Hawaii.
Same here. I miss being able to use real flight simulators and the opportunity to actually fly, which is what got me started in PC-based simulators to begin with.
And I'd go a step further and say there's a far greater audience for GA than for a combat-specific version (which, just as you suggested, might give them a footing for a combat sim - as has been done previously).
I'm ok with no air combat, too. The sightseeing aspect of it is enough for me, especially with the level of detail it seems to have in its world.
I would, however, like to see some historical military aircraft available, maybe as individual downloads. After all, why should someone with no interest in planes of a certain era have them in their library collecting virtual dust. I rarely fly anything but the Bell helicopter and an add-on OV-10 in fsx. In fact, I think it might be worth putting it out without any attached aircraft at all, and you pay a small fee for every plane you want to be able to fly.
Honestly Jim, I can't agree more. I've had my A&P since 94 and although I'm all commercial I still love Gen Avs. That smell, that small grassy airport is what aviation is all about. Turning a 747-400 at this point bores the hell out of me now
I posted a bunch of skins on Avsim for the Just Flight series of Piper's if you have them ... Look up Jamrom23T or That 70s Plane. I did a bunch based on late 70s early 80s paint schemes.
I wasn't kidding about cutting up a 152 and making a real home sim. Hahaha.
Happy Flying
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
Cool setup! Needs to work on his landings, though. Flat and off centerline.
OvS, months ago I 86d my FSX in anticipation of FS2020. I loved my A2A planes but in the end I rarely flew the sim anymore for various reasons of dissatisfaction. So, unfortunately I can't check out your skins. I always hoped MS would return to the fold and I am chomping at the bit for this sim. My brother is a beta tester and while he honors the NDA and doesn't send screenshots or anything, he's told me it's beyond awesome.
If you make a sim cockpit out of a 152 fuselage, you better post a lot of pics!
I am totally fine with the civilian flight sim, maybe I didn't use the right words.. I hope the engine itself can support combat. i.e. as CFS2020 or modding later. I did not mean I hope FS2020 has combat in the main sim as such.
I am totally fine with the civilian flight sim, maybe I didn't use the right words.. I hope the engine itself can support combat. i.e. as CFS2020 or modding later. I did not mean I hope FS2020 has combat in the main sim as such.
Did any of the earlier versions of MS Flight simulator support combat? I wasn't aware they had but maybe I missed it.
Cool setup! Needs to work on his landings, though. Flat and off centerline.
OvS, months ago I 86d my FSX in anticipation of FS2020. I loved my A2A planes but in the end I rarely flew the sim anymore for various reasons of dissatisfaction. So, unfortunately I can't check out your skins. I always hoped MS would return to the fold and I am chomping at the bit for this sim. My brother is a beta tester and while he honors the NDA and doesn't send screenshots or anything, he's told me it's beyond awesome.
If you make a sim cockpit out of a 152 fuselage, you better post a lot of pics!
Wow.. I'd love to see those screen shots.
I potentially could do it if I had the space. A freind of mine runs the Fuel station at KHWV on Long Island. He said there's a couple of trashed 152 and 172 fuses sitting around from Sandy. Would that be something... lol! I need a bigger basement! HAHA!
Here's pics of some I did...
Last edited by OvStachel; 05/24/2004:26 PM.
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
Hellshade, after FS98 they came out with CFS1. From there they always had a sim version and a combat version, until the combat version ended at CFS3. I never experienced any combat in their civ sims.
OvS, I would love to see screenshots from him, too! But he doesn't send me anything! He honors the NDA.
Nice skins! N4738J looks awesome.
Yeah, getting a 152 fuselage down the stairs would probably be a PITA!
Can he give specs on the rig that we'll need to build to run it? I can imagine it will require some serious horsepower to get it to look like the videos!
Thanks. I'm glad you like the paints. Most of them are real-life liveries with different N#'s.
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton