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#4549635 - 12/24/20 04:22 PM Re: WOFF 2021 thread [Re: Hellshade]  
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Polovski Online content
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Never fear, 'tis Goggles not Googles. We have not been assimilated quite yet.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552065 - 01/13/21 03:40 AM Re: WOFF 2021 thread [Re: Hellshade]  
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Blade_Meister Offline
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A lot of coding going on, and very little typing and posting pics here to peak our interest in this thread. That is a good thing right??? But it just doesn't feel right??? confused

S!Blade<><

#4552084 - 01/13/21 08:58 AM Re: WOFF 2021 thread [Re: Hellshade]  
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Polovski Online content
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We took 2 weeks off at Christmas for the first time in a very long time. There are just 2 of us, and we are flat out trying to just finish it then we can test and post pics and videos whatever. You are right it doesn't feel right we are knackered beyond belief.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552089 - 01/13/21 10:50 AM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: Jun 2005
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Trooper117 Online smile
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Keep taking the pills Pol... keep taking the pills.

#4552090 - 01/13/21 11:01 AM Re: WOFF 2021 thread [Re: Hellshade]  
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Polovski Online content
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If only I had some.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552096 - 01/13/21 12:08 PM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: Dec 2018
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Becker01 Offline
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All is okay @Pol!
It is fnished when it is finished, not earlier.
Keep doing with your quality-work, don't go an other way!

Greetings to you and the whole team!

#4552126 - 01/13/21 04:53 PM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: Apr 2013
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Blade_Meister Offline
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Steady on Mate! I was just bumping this thread back to the top to fish for any tidbits or scraps that might fall from the table. I wasn't callin ya out or beratin ya. Easy Feller!
Good to hear that you both took a break, now back to,............... well um,... good to read that you are back at it Pol and M2. Keep up the good work. yep

S!Blade<>< winkngrin

#4552137 - 01/13/21 06:18 PM Re: WOFF 2021 thread [Re: Hellshade]  
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ArisFuser Offline
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So happy to be back after a long hiatus to find WOFF continues to evolve and improve. You guys will have my support whenever you release your new gem. Just take your time to test it , we sure can wait a little longer.

#4552144 - 01/13/21 07:04 PM Re: WOFF 2021 thread [Re: Hellshade]  
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Polovski Online content
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Ok no worries, thanks guys. We will post more updates when we are ready - getting there..


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552686 - 01/18/21 10:25 AM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: Sep 2009
Posts: 218
matmilne Offline
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Have sooooo many ideas for this . Never thought i'd be working on the same! project 10 years after the initial scoring in 2011. Just listening to the original soundtrack and its later expansion, good memories popcorn No idea when I'll be ready, probably twoweeks


ITunes https://itunes.apple.com/us/artist/matt-milne/1301047345
Spotify https://open.spotify.com/album/4HohtzSKX5P5lz885y3BPu
Amazon https://www.amazon.co.uk/gp/product/B07NVS3WBV/ref=dm_ws_sp_ps_dp

Demo Reel https://soundcloud.com/matt-milne-8/sets/demo-reel-full

Composer - games, films, and tv.
Wings over the Reich, Rise of Flight, Woff, off 2&3, Photokill and Star Trek: Bridge Commander Kobayashimaru
#4552690 - 01/18/21 11:59 AM Re: WOFF 2021 thread [Re: Hellshade]  
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Polovski Online content
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It sure has been a very long road and very glad to still have you with us Matt - looking forward to your next track!


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552720 - 01/18/21 06:35 PM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: May 2012
Posts: 946
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
Just shoot me...
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Posts: 946
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Pol, just you and Winder managing a project like this is a little beyond amazing. Micro$oft probably has a whole team on theirs, and WOFF is spectacular, even though you are limited by their 20 year old code! Good on you two!

That's why I try to be understanding with the bugs. It's a whole lot easier to criticize code than it is to write it! Besides, you guys respond so well and so quickly.

Hang in there, my card will be ready!


Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields Ultimate Edition (more gorgeous than ever!)
Proud BOC inductee 4/30/12!
#4552867 - 01/20/21 07:29 AM Re: WOFF 2021 thread [Re: Hellshade]  
Joined: Jun 2009
Posts: 644
catch Offline
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How much longer do we have to wait! cuss And hurry up with that score Matt! Something melancholy yet dramatic and uplifting, sombre then joyous. Lots of minor keys with augmented and diminished inflections and ....

Oh I'm sorry, forgive me. I'm just getting antsy. My apologies ....

Take your time guys. Just hurry up please or I'll do this .... bananadance

#4552975 - 01/20/21 10:16 PM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
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Polovski Online content
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Here's some more of the features coming in WOFF BH&H2 to keep you going. Getting there...


Ace Aircraft slots (3) are now allocated by Rank - either from a "Rank file" (if existing) or as interpolated from the Aces Rank in the main ace file


AI squads 'regular pilots' now use their three slots of aircraft differently from mission to mission, and is rule based. e.g. Esc 62 (a dual role Self- Escort squad) will sometimes be seen using Strutters or Fighters depending on the mission!


Both Ace Rank and Ace Aircraft (including skin specification) historical Database files now supported, in order to track Ace Rank and Aircraft over time and allocate these as per historical research.
If an Ace is using an Aircraft from this Aces database, it is indicated in the main campaign GUI - "Active Airman" - next to the Ace's aircraft type by a '(*)'.


Player can now elect to override the aircraft allocations that are normally based on the AI pilots Rank. This is done in the Aircraft Inventory/Workshops interface accessed from the main Campaign GUI.
Overrides are visible in the main campaign GUI - "Active Airman" - and are indicated by a '(!)' next to the AI Pilot's aircraft type.
The player can only override normal AI Pilots - NOT ACES.


Player can now elect to override his own aircraft allocation that is normally based on his Rank provided the squad has alternative craft historically assigned.
This is done in the Aircraft Inventory/Workshops interface accessed from the main Campaign GUI.

(Note: for the previous two points, overrides remain in place until the craft selected by the player is no longer available to the squadron historically i.e. when they get sent back as trainers.)



Aircraft allocations are now shown in more detail on the main Campaign GUI - "Active Airman".
Indications are now included such as when there are insufficient aircraft to assign to the pilots or whether the AI pilots craft is in for repair and so on
If an AI Pilot cannot fly due to lack of default aircraft, or because of aircraft in for repair, the player can override the AI pilots allocation as above and provided there were other types of craft available to the squad historically,
and they are available in store, the AI Pilot can be rendered fully active again.
A tally of 'Grounded' pilots is displayed to the player.
Note: Aces always have aircraft available to them and thus are always equipped irrespective of losses or damage sustained.


Implemented the ability to 'Restore' a deceased pilot's Squadron in the Pilot Dossier GUI - Logs/Claims/Victories are all reset to 0 - player has to set up a new name rank, dob etc.


Optimised the Squadron complements to better reflect historical squadron levels - Existing Squad pilots will automatically adjust to historical squadron levels over time (pilots will transfer in or out each day)


Squadrons now attempt to always put up maximum complements from 1917 onwards.


Player Squadron State is now implemented.
The Squadron state is either:
'Operational'
'Working Up' - preparing operations at forward airfield.
'Forming Up' - for example at St Omer waiting for squad members to join (normally only for a few days).
'Settling In' - after a transfer to distant airfields.
'Deploying' - commonly to France
'Departing' - going to an Airfield in England closest to the coast of France to 'Deploy'
or
'No Operations' - due to loss of aircraft or other historical issue that prevented the squadron from operating on that specific day historically.
This status is displayed top left of main Campaign GUI.
This only applies if Campaign Mission Frequency in workshops is set to Historical - any other Campaign Mission Frequency setting overrides this functionality (O/R)

Squads that are not operational, due to one of the above reasons, will now no longer appear as an enemy squad or other friendly squad in the mission region of ops.
This is irrespective of workshop settings.






Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4552978 - 01/20/21 10:29 PM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
Joined: Nov 2014
Posts: 3,261
Fullofit Online content
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Fullofit  Online Content
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Ajax, ON
This is exciting stuff! Does that mean you are ready to take my money?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4552987 - 01/20/21 11:41 PM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
Joined: Jan 2009
Posts: 4,267
Hellshade Online content
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Hellshade
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Posts: 4,267
Florida
This all sounds amazing Pol. So much work both for eye candy and what's under the campaign hood. Should be spectacular.


Flying Wings Over Flanders Fields Ultimate Edition 5.x
videos at www.youtube.com/hellshade68

System Specs
(warning)
Intel i7 6700K OC 4.6 Ghz
Corsair Hydro H60 Liquid Cooler
16 GB Corsair Dominator Platinum DDR4 RAM
2 x EVO 850 1TB SSD Drives (OS & Games)
1 Intel 240GB SSD drive (Scratch drive for videos)
MSI Z170 GAMER M7 Motherboard
EVGA GTX 1080 Founders Edition
Corsair CX850M Power Supply
Acer XB280HK 27" G-SYNC Monitor
Corsair RGB STRAFE MX Silent Keyboard
Windows 10 Home 64 bit

#4552989 - 01/20/21 11:47 PM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,575
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
Very nice indeed Pol!


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4553021 - 01/21/21 06:14 AM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
Joined: Feb 2011
Posts: 223
CrimsonTide Offline
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Matmilne, Your excellent compositions are ingrained in my mind and soul. Thank you for adding so much to the sim's great atmosphere.

#4553027 - 01/21/21 09:52 AM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: Hellshade]  
Joined: Dec 2003
Posts: 636
jeanba Offline
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Posts: 636
It looks very interesting

Thank you

#4553039 - 01/21/21 12:48 PM Re: WOFF BH&H2 thread (Was WOFF2021 Thread) [Re: jeanba]  
Joined: May 2017
Posts: 425
jerbear Offline
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Posts: 425
Those are some great options and improvements Mr. P. They'll add greatly to the realism and flexibility of the game.

Thanks for the update.

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