Any chance you would be willing to make a single thread for WOFF 2020 content updates. Doesn't mean you need to make regular updates, etc. Just that when you do post them, videos, pics, written info, it will all be in a single thread for us folks to comb through. Just a thought. Thanks for all that you do to keep this sim growing and the WWI flight genre in general alive and well.
Last edited by Polovski; 01/20/2110:09 PM. Reason: Edited thread title to reflect release time better
Sure, we as usual weren't ready to post anything major but I posted a few snippets on the Facebook page and some in reply to particular issues etc but will try to post in a thread here.
Just reposting Pols video for the WOFF 2020 work in progress. I really like how the pilot's head doesn't just turn, but also looks up and down like he's scanning the skies. The engine animations and light wing buffeting really add a lot to the immersive of flight. I am very excited to see these added immersion factors put into the sim.
I have been working more on the SE5a - improved exhaust, engine area and radiator (also added scoop underneath). WM has added more cool features to the runtime code and is currently adding more to WOFF manager including some nice changes to how player, squadron and ace craft are allocated. We also have now various different faces/scarfs in the aircraft - currently test in SE5a and Albatros D.III. More on what's added and a video later...
Work continues on the next WOFF adding and testing animations and so on. But to help a little with the boredom here's a small snippet here, new updated radiator for SE5a. Other parts may be worked on too.
Currently, we are working on a new expansion of WOFF. Full details of its contents and how it will be available will appear at a later date. We believe it’s going to be yet another game changer as several areas will be worked on and improved.
One important area is our AI - already the best in WW1 flight sims - this is being overhauled further and improved in many areas to up the immersion! New AI code to allow new appropriate decisions. Dogfights are more dynamic and intense, and now often lasting longer. During a fight, AI Pilots will still at some point try to escape the fight (at great risk to themselves) to get back over their lines as really happened in WW1, however they will be more aware of the fight around them and will re-engage combat if necessary whilst looking for their exit!
AI are more aware of enemies in all the various tasks they do and will be able to defend themselves better. For example when landing or taking off they will better able to react to immediate threats.
The Observer gunners are improved, for example new code allows the Fe2b to operate as a fighter! Gunners will be more responsive.
We have added a new REPLAY function so after the mission you can see what happened, with many filters and slick ways to watch it.
There will be new aircraft and some updates to many other aircraft.
These are just a few of the new changes, and we hope to post more details in the future.
[in a comment from the post he stated the following]
Over the last few days we have, with the help of Dan Holtz, been adding 'nice to have' extras for example ability to reload the Lewis gun and so on - it has been proving trickier than we first thought, but we hope to have this and other features in there too!
Great to have this info all in one place. Good idea! Thanks.
To the best of my knowledge, we are up to date on all that's been teased or released so far. If anyone is aware of other posts by Pol or WindingMan specifically regarding WOFF 2020, please let me know. Exciting times are still ahead for WOFF.
Fantastic stuff, this sim just gets better and better.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
One from the other side, and a new inspection window added with glass etc. We aim to redo some parts of the textures, for example to remove some parts that are now more detailed etc and add some parts.
Well I will do as many as possible before the glue wears on this seat. The DIII has been updated with new anims as per the vids etc, and I improved various areas on there as the vids above. Not sure I can do all the Albs but will see.
On thing I would like to ask the dev team on campaign is to play a "replacement pilot" when the player pilot is killed: If a pilot is killed, offer the option to the player to create a new pilot who would join the player squadron the day he is killed, or at the expected date of replacement. This is something very immersive because we have the feeling to follow the history of the squadron as the squadron would retain the history and what happened during the previous career.
Joined: Mar 2011 Posts: 938VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
Originally Posted by jeanba
On thing I would like to ask the dev team on campaign is to play a "replacement pilot" when the player pilot is killed: If a pilot is killed, offer the option to the player to create a new pilot who would join the player squadron the day he is killed, or at the expected date of replacement. This is something very immersive because we have the feeling to follow the history of the squadron as the squadron would retain the history and what happened during the previous career.
JB
An excellent idea - the current way, for example, Kiener was one of the pilots based at Ghistelles, flying with v. Pranz. After v. Pranz lost a wing in an unfortunate balloon attack, I had to open up a new pilot profile, for Kiener, and set him to the day after Pranz was killed. The problem there is that all of the other, old names that were based at the 'drome also disappear once a new pilot career is opened. I don't mind doing this the manual way - although it is problematic if there are successful kills assigned to one of the "wingmen" in the duty roster - and then that wingman goes back to zero once you start him up as a new pilot profile, losing his previous kills. Although I can always make up a story that the kills were pending but never verified. But your idea is a fine one - more immersion for a squadron that way.
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~