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#4520448 - 05/11/20 12:07 PM Inflight Map Mods [v3.10 available]  
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xjouve Offline
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LINKS AT THE END OF THIS POST

Description

These mods replace map_background.dds and ui.xml. They provide a new inflight map for the whole CFS3 theater. Moreover, they remove all signs of airfields and other items along the frontline. The color of the frontline is changed to red with increased width.

v3.00 Color vs B&W comparison

[Linked Image] [Linked Image]


v2.00 Color vs B&W comparison Unmaintained

[Linked Image] [Linked Image]


v1.00 Color vs B&W comparison Unmaintained

[Linked Image] [Linked Image]


Content

The mods consist of the following files

Code

map_background.dds 
ui.xml




Installation

Use JSGME after having placed the mod root folder in the MODS folder.

Use at your own risk. wink

Links

Code
- Mod 1) [WOFF - XJ2 - Map (Color) 3.10 ------------- by Xavier Jouve] : https://mega.nz/file/Rq4VAaqI#KjiOxXwywQENWL-t2E-Wq7fswyiBLQy02zatOOZKXw8 (30.5Mb archived, 72Mb uncompressed)
- Mod 1) [WOFF - XJ2 - Map (Color) 2.00 ------------- by Xavier Jouve] : discontinued
- Mod 1) [WOFF - XJ2 - Map (Color) 1.00 ------------- by Xavier Jouve] : discontinued
- Mod 2) [WOFF - XJ2 - Map (B&W) 3.10 ------------- by Xavier Jouve]   : https://mega.nz/file/oqIlnASB#AWPLmogavh9KYeZ8m_KUI1zXPgVwd9NKX0-qLw0FXmQ (25.9Mb archived, 72Mb uncompressed) 
- Mod 2) [WOFF - XJ2 - Map (B&W) 2.00 ------------- by Xavier Jouve]   : discontinued
- Mod 2) [WOFF - XJ2 - Map (B&W) 1.00 ------------- by Xavier Jouve]   : discontinued


Quote
Post Scriptum
1) You can use only one mod at a time ^^
2) Compatibility with my other mods is good. However, slight discrepancies might be observable.
3) If you prefer having all items displayed on the map, or if you would like to zoom, simply remove ui.xml from the mod.






Last edited by xjouve; 12/18/21 10:14 AM.

Best Regards,
Xav.
#4520467 - 05/11/20 02:23 PM Re: New Inflight Map Mods [Re: xjouve]  
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lederhosen Offline
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very nice indeed, but ....one cant zoom in like the old one


make mistakes and learn from them

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#4520609 - 05/12/20 07:00 AM Re: New Inflight Map Mods [Re: xjouve]  
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I set it to optimal size. Well, TBH I see no need to zoom-in as there won't be more details coming in, and no need to zoom-out as getting a wide view of the frontline is something that was very unlikely to happen by the time of the war.

Anyway, applying new settings is fairly easy to do. You can edit ui.xml and play with maxRange_met, minRange_met and currRange_met to fit with your needs. smile


Best Regards,
Xav.
#4520653 - 05/12/20 04:33 PM Re: New Inflight Map Mods [Re: xjouve]  
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Hallo @xjouve,

please can you explain it a little bit more concrete: "You can edit ui.xml and play with maxRange_met, minRange_met and currRange_met to fit with your needs."
I have opend the file with GIMP, tested more Zoom-In variations. And a ZoomIn with 2:1 (200%) could be okay. So which numbers I have to use there for such a ZoomIn? Your answer will be very helpful to shorten my try-and-error-phase at the weekend.

Additionally: When do you plan the map with the military-signs (and the other …)?


Thanks and greetings!

#4521092 - 05/16/20 01:17 PM Re: New Inflight Map Mods [Re: xjouve]  
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Thank you for taking the time to create this. Where is this mod located? I am not seeing a link and I would like to give it a try, please.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4521095 - 05/16/20 01:33 PM Re: New Inflight Map Mods [Re: xjouve]  
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@Hellshade,

you find the link in the first contribution "Links".
To get a Zoom-Factor for the map I have deleted the ui.-file, similar to Nibbios Inflight-map, which has no ui.-file. Now it's better.

Greetings

#4521096 - 05/16/20 01:46 PM Re: New Inflight Map Mods [Re: Becker01]  
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Originally Posted by Becker01
@Hellshade,

To get a Zoom-Factor for the map I have deleted the ui.-file, similar to Nibbios Inflight-map, which has no ui.-file. Now it's better.

Greetings


Oh sorry I forgot to tell you how to do with the zoom. Well, I'm glad you found a suitable solution. smile


Best Regards,
Xav.
#4522104 - 05/23/20 03:36 PM Re: Inflight Map Mods [Re: xjouve]  
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[v2.00 available]

v2.00 Color vs B&W comparison

[Linked Image] [Linked Image]

Main features:

- Used larger layers to increase details
- Used my new frontlines.txt (not included) to improve map placement

This is not an update of v1.00 but a new map, entirely redone, from scratch.

Last edited by xjouve; 05/23/20 03:38 PM.

Best Regards,
Xav.
#4522229 - 05/24/20 07:06 PM Re: Inflight Map Mods [Re: xjouve]  
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These are sweet Xav, thank you!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4522230 - 05/24/20 07:07 PM Re: Inflight Map Mods [Re: xjouve]  
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Is there a way to make the flight path more visible btw?


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4522419 - 05/26/20 11:53 AM Re: Inflight Map Mods [Re: xjouve]  
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It doesn't seem so. smile


Best Regards,
Xav.
#4523325 - 05/31/20 09:51 PM Re: Inflight Map Mods [Re: xjouve]  
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I installed this mod with JGSME into PE version of WOFF (current patch) and for some reason when hitting "M" the map is all black and blank except for the red front line crossing the map. Anyway to correct this?

Last edited by Witchy Woman; 05/31/20 10:54 PM.
#4523374 - 06/01/20 05:13 AM Re: Inflight Map Mods [Re: Witchy Woman]  
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Which version of the mod is it?


Best Regards,
Xav.
#4523468 - 06/02/20 04:46 AM Re: Inflight Map Mods [Re: xjouve]  
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Originally Posted by xjouve
Which version of the mod is it?


v2.00 Color

#4523477 - 06/02/20 07:13 AM Re: Inflight Map Mods [Re: xjouve]  
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Checked the archive, and it looks good to me. May I ask you please for a screenshot?

Last edited by xjouve; 06/02/20 07:14 AM.

Best Regards,
Xav.
#4523479 - 06/02/20 07:49 AM Re: Inflight Map Mods [Re: xjouve]  
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Using v 2.0 color without any problem. Thx xjouve.

#4523528 - 06/02/20 04:16 PM Re: Inflight Map Mods [Re: xjouve]  
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Also, using v 2.0 color with no problems.

#4523595 - 06/03/20 08:45 AM Re: Inflight Map Mods [Re: xjouve]  
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Witchy Woman- it's possibly something to do with lack of GPU memory. If it's a laptop it may be using the wrong GPU (Intel) and it needs to be force to use the NVidia or whatever dual GPU is in there.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4523613 - 06/03/20 01:05 PM Re: Inflight Map Mods [Re: xjouve]  
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Indeed. Good idea.


Best Regards,
Xav.
#4523621 - 06/03/20 02:22 PM Re: Inflight Map Mods [Re: xjouve]  
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It just keeps getting better. Thanks for this amazing mod. I do have one question, though; why are these not posted on the Downloads link? I have had to join three different groups just today so I could try out various mods.


Some people are born stupid. I've had to work hard my whole life to get this way. I'm proud of the job I've done
#4523906 - 06/05/20 04:41 AM Re: Inflight Map Mods [Re: Polovski]  
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Originally Posted by Polovski
Witchy Woman- it's possibly something to do with lack of GPU memory. If it's a laptop it may be using the wrong GPU (Intel) and it needs to be force to use the NVidia or whatever dual GPU is in there.


Nope, not possible. I build my own pc's. I am running a 8 core amd 3900x with a GTX 2070 on a 2TB SSD and 64GB of Gskill memory. xwing Hahahaha

The 2.0 version has issues as the 1.0 color works fine.

Last edited by Witchy Woman; 06/05/20 04:43 AM.
#4523935 - 06/05/20 12:12 PM Re: Inflight Map Mods [Re: Witchy Woman]  
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Originally Posted by Witchy Woman
Originally Posted by Polovski
Witchy Woman- it's possibly something to do with lack of GPU memory. If it's a laptop it may be using the wrong GPU (Intel) and it needs to be force to use the NVidia or whatever dual GPU is in there.

Nope, not possible. I build my own pc's. I am running a 8 core amd 3900x with a GTX 2070 on a 2TB SSD and 64GB of Gskill memory. xwing Hahahaha

The 2.0 version has issues as the 1.0 color works fine.


OK that sounds fine then wink

The mod isn't mine so was just trying to help - I know for fact the original map years ago it used to cause memory errors for some hence the suggestion, but if it's not that great, all you have to do is work you what else it is biggrin
Hardware has moved along a lot.

It seems to work for others suggests something else - of course it may even be a combination of things on your PC that isn't on other people's.
For example, you could be running other GPU tools, MSI Afterburner, or maybe directX enhancements tools sweetfx etc, or other settings on the Nvidia card that others aren't. Just a thought.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4523943 - 06/05/20 02:02 PM Re: Inflight Map Mods [Re: xjouve]  
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I’ve had this issue a couple of times with Xav’s maps. Uninstall / reinstall (sometimes multiple times) has fixed it. It may also be connected to an issue I’ve experienced with maps in general: I have the map on off assigned to a button on my joystick and if I hit that button accidentally during the mission loading I will get an error which prevents the mission from launching. It’s very hard to fix.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4523954 - 06/05/20 03:17 PM Re: Inflight Map Mods [Re: Witchy Woman]  
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Originally Posted by Witchy Woman


The 2.0 version has issues as the 1.0 color works fine.


The weird thing is that the only difference between both is the size. smile Apart from that, both are photoshop created dds images (well, textures actually). I may be wrong, but the fact that v1.00 and v2.00 consist in different layers is not relevant IMHO, as layers are all merged prior to generate the dds.

Last edited by xjouve; 06/05/20 03:19 PM.

Best Regards,
Xav.
#4524041 - 06/06/20 01:14 AM Re: Inflight Map Mods [Re: xjouve]  
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Is it 24-bit or 32? Maybe save it as 24-bit. Just a thought.


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The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4524180 - 06/07/20 03:36 AM Re: Inflight Map Mods [Re: xjouve]  
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Really weird. I reinstalled the color 2.0 and its still black, just a red front line. 1.0 still works perfect.

#4524193 - 06/07/20 05:36 AM Re: Inflight Map Mods [Re: xjouve]  
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Welcome to the forum, Witchy Woman! New lad, er, woman, buys the drinks!

You said you reinstalled version 2.0, and it still doesn't work. Did you try redownloading the mod and then reinstalling? Perhaps you have a corrupted download?


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4524234 - 06/07/20 02:21 PM Re: Inflight Map Mods [Re: xjouve]  
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Did you try B&W v2.00?


Best Regards,
Xav.
#4524306 - 06/08/20 01:24 AM Re: Inflight Map Mods [Re: xjouve]  
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Hi thanks for welcome,

I did notice the 2.0 color map has a black background in the dds imaage but the other three have white backgrounds. Maybe thats the problem with it?

#4524346 - 06/08/20 06:33 AM Re: Inflight Map Mods [Re: xjouve]  
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Here is the map in photoshop. If you get black borders, then you might have a corrupted download as BuckeyeBob suggested.

[Linked Image]


Best Regards,
Xav.
#4524347 - 06/08/20 07:10 AM Re: Inflight Map Mods [Re: xjouve]  
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[v3.00 available]

v3.00 Color vs B&W comparison

[Linked Image] [Linked Image]

Main feature:

- Used old Michelin map to increase details over the western front area

This is an update of v2.00.


Best Regards,
Xav.
#4524351 - 06/08/20 08:19 AM Re: Inflight Map Mods [Re: xjouve]  
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Just curious,

Does this new inflight map represent the actual roads, rivers and towns etc as seen in game? In other words, is the in game world the same as the map?

#4524353 - 06/08/20 09:04 AM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Hi Bremont,

  • Regarding roads / railroads: yes. The main ones on v3.00 maps are indeed quite similar to those ingame as CFS3 roads network is fairly good.
  • Regarding towns: no. There are towns in stock CFS3 theater, but their location is not very good, not far off BTW. You may wish to use one land cover mod here
  • Regarding rivers: no. Stock CFS3 theater is almost river-less, therefore, you may wish to use a water mod here


Last edited by xjouve; 06/08/20 09:05 AM.

Best Regards,
Xav.
#4524521 - 06/08/20 10:11 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Thanks xjouve,

If the maps match the terrain, it should then be possible to navigate authentically by visually following ground features, or by headings, time & landmarks.
So my next question is how to disable the moving aircraft symbol on the inflight map? which is like having onboard GPS and not very WW1. Impossible to get lost with that thing displayed.

#4524532 - 06/08/20 10:57 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Can you briefly post how to zoom you maps (which are great), and also where and what does deleting the ui.xml file do?
Thanks

#4524574 - 06/09/20 02:53 AM Re: Inflight Map Mods [v3.00 available] [Re: Bremont]  
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Originally Posted by Bremont
So my next question is how to disable the moving aircraft symbol on the inflight map? which is like having onboard GPS and not very WW1. Impossible to get lost with that thing displayed.

Look for "Map Waypoints" setting in the workshop.

#4524593 - 06/09/20 08:33 AM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Thanks 77_Scout,

I just tried with Map Waypoints selected off. It does remove the GPS aircraft indicator which is fine, but it would be useful to retain the route waypoints, as in real world navigation one would always draw a line on the map before setting off .
I suppose this would require a mod to achieve. Failing that it would have to be a printed laminated map and a chinagraph pencil.

Cheers,
B.

#4524714 - 06/09/20 08:02 PM Re: Inflight Map Mods [v3.00 available] [Re: Bremont]  
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Originally Posted by Bremont
Failing that it would have to be a printed laminated map and a chinagraph pencil.

Cheers,
B.


That's what I do ... I use RAF_Louverts maps on paper, put map into a clear plastic sleeve, then draw with dry-erase marker. I find navigating this way to be very immersive and challenging. Hope you find something that works for you!!

#4524771 - 06/10/20 04:54 AM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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xjouve, I am not clear on what I need to install (via jsgme) to get all of your MODs working together. Can you give me some guidance on which to download to get all of your MODs?

Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.

Last edited by orbyxP; 06/10/20 04:56 AM.
#4524776 - 06/10/20 05:23 AM Re: Inflight Map Mods [v3.00 available] [Re: orbyxP]  
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Originally Posted by orbyxP


Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.


Just read an included Readme file from Populated Airfield Mod package - there are described all the prerequisities needed and the proper sequence how to install it.
Then apply xjouve's mods in order according to their numbers, i.e. XJ0, XJ1, XJ2, etc.

#4524781 - 06/10/20 06:57 AM Re: Inflight Map Mods [v3.00 available] [Re: orbyxP]  
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Originally Posted by orbyxP
xjouve, I am not clear on what I need to install (via jsgme) to get all of your MODs working together. Can you give me some guidance on which to download to get all of your MODs?

Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.


Also, from what I've been able to assess on my rig., the big Global Layer Mod ver. 2.0 that Xjouve released recently already includes some of the other mods., such as the French aces/campaigns modifications - perhaps it also incorporates something from the "Landcover terrain" mod. too (not the terrain bump map but the terrain/city relocation one, CLC and 2GIS versions). As well included in the Global Layer Mod is ver. 3.0 of the improved in-flight map (black-and-white version).

Von S


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4524812 - 06/10/20 03:45 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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XJouve or anyone:
How does one zoom the maps (which are great), and also where is and what does deleting the ui.xml file do?
Thanks

#4524814 - 06/10/20 04:06 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Don't know about the zoom feature - never tried that - but the ui.xml file is located in the main OBD WOFF directory - it controls such things as map overlays and also color of HUD text, etc. I've tinkered with it on occasion to remove the white background that is visible behind the HUD info., also works good to widen the line that indicates the front, to change its color, and so on. I'm assuming that deleting the main ui.xml file reverts HUD display to stock values (never tried deleting the main one). Deleting the ui.xml file that is included with Xjouve's maps returned balloon, airfield, and structure locations on the map, for me. I then eventually opened up my main ui.xml file and did a few more tweaks to get a combination that I finally like, front line red, 5 pixels wide, and also so that I can see where structures and other things are - no matter what map I load.

Von S smile2

Last edited by VonS; 06/10/20 04:11 PM. Reason: Added info.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4524829 - 06/10/20 05:17 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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cptroyce Offline
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Von S

Great..Thanks for the reply ;>)

Last edited by cptroyce; 06/10/20 05:18 PM.
#4524858 - 06/10/20 07:02 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Becker01 Offline
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@cptroyce,

I haven't known before, where I can find the ui-file. Simple way: look at the path of the file in the mod.
Deleting the ui-file of the mod: It means in my experience, that the default ui. is beeing used from the system. So you have the original signs, airfields on the new map and the original zoom.

#4524864 - 06/10/20 07:29 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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JJJ65 Offline
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FYI, you can modify/customize your ui.xml file (HUD colors, backgrounds, opacity, etc.) by WOFF Multimod wink .

#4524915 - 06/11/20 02:09 AM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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cptroyce Offline
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Thanks for the replies on the ui. file.

JJJ unfortunately I can't get multi mod to run. Running XP os and latest java doesn't seem to support it; for obvious reasons.
Unless you have a Java.rar that still works with XP.

#4524925 - 06/11/20 04:00 AM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Burning_Beard Offline
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I have never been able to get any of the Java things to run except for the pilot log editor. I don't know what the problem is, they just will not load, and this is on up to date Windows 10.


More Scotch and Stogies for my Wingman!
#4524933 - 06/11/20 06:01 AM Re: Inflight Map Mods [v3.00 available] [Re: cptroyce]  
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JJJ65 Offline
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Originally Posted by cptroyce
Thanks for the replies on the ui. file.

JJJ unfortunately I can't get multi mod to run. Running XP os and latest java doesn't seem to support it; for obvious reasons.
Unless you have a Java.rar that still works with XP.

Java applications (jar executables) should run on any OS, because Java is multiplatform software, and on any version of Windows. The only exception is Win 10, where you have to install Java RTE manually. So, I can not see why you are not able to run it?

#4524973 - 06/11/20 02:30 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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cptroyce Offline
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JJJ
That's good to know..wonder why I am not able to run the Multi Mod. I've d/l it several times but it just won't open.
Any ideas what I may being doing wrong?
Can run the Pilot Log and Campaign Manager though.

Perhaps there is a certain place for the Multi Mod to be placed before running it?

Last edited by cptroyce; 06/11/20 02:32 PM.
#4525205 - 06/12/20 03:03 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Polovski Offline
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If you run Winrar (or another compression tool) they sometimes associate .jar files etc as compressed files. Remove that association and should be good.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4525229 - 06/12/20 05:07 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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cptroyce Offline
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Pol
I assume you are responding to my above post?
If so, I use Winzip 7, but the download from the site, just delivers the java file unzipped as far as I can tell.

#4525476 - 06/14/20 05:54 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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VonS Offline
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@Beard and Royce, might also be worth a try to download the "offline" installers for Java and to try installing it that way:

https://www.java.com/en/download/manual.jsp

Relevant installer links there are "Windows Offline" and "Windows Offline (64-bit)." If you are still on XP, perhaps try installing via the "Windows Offline" installer, since that one is 32-bit only (come to think of it, even if you have XP 64-bit, it might be worth a shot to try installing the 32-bit ver. instead of the 64 variant).

Further note, if you are on Win10 - the 32-bit ver. of Java works fine with all of JJJ's mods, but it doesn't work with the Pat Wilson Campaign Generator for BoX (that one requires 64-bit Java). If you then install the 64-bit ver. - no worries - JJJ's mods. will still continue to work.

Von S smile2

Last edited by VonS; 06/14/20 05:55 PM. Reason: Added info.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4525490 - 06/14/20 06:50 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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Polovski Offline
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Yes cptroyce. It downloads as a zip but WIndows 10 (and perhaps WInzip when installed) pretends it's a folder.

Inside you will see files anyway including the exectutable one that is a .jar file.

Go into Winzip settings and look for file associations and untick/uncheck the one for .jar if it exists.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4525498 - 06/14/20 07:25 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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JJJ65 Offline
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VonS and Pol - thank you for your comprehensive support. I would not describe it better and I do not have anything to add.

#4525513 - 06/14/20 10:25 PM Re: Inflight Map Mods [v3.00 available] [Re: xjouve]  
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cptroyce Offline
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Thanks VonS and Pol..will try both of those modes.

#4525535 - 06/15/20 01:35 AM Re: Inflight Map Mods [v3.00 available] [Re: JJJ65]  
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Washington State
Originally Posted by JJJ65
Originally Posted by orbyxP


Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.


Just read an included Readme file from Populated Airfield Mod package - there are described all the prerequisities needed and the proper sequence how to install it.
Then apply xjouve's mods in order according to their numbers, i.e. XJ0, XJ1, XJ2, etc.


Thanks, that works.

#4526129 - 06/18/20 11:43 AM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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xjouve Offline
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[v3.10 available]

v3.10 precision

[Linked Image] [Linked Image]

Main feature:

- Used Global Layer mod v2.00 frontlines to improve placement of the map with an unprecedented level of accuracy

This is an update of v3.00.


Best Regards,
Xav.
#4526508 - 06/20/20 06:45 PM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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Becker01 Offline
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Hallo @Xav,

your map is great and has a good zoom-factor, but … it is naked, without signs. Do I something wrong or does it need a spezial sequenze with your other mods?
Because of that I use the map of your global layer.

Thanks and Greetings!

Last edited by Becker01; 06/20/20 09:29 PM.
#4550310 - 12/31/20 01:50 PM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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samba_liten Offline
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Cloud seven
Did anyone ever solve the black map problem? Sadly I suffer from it too.


MACHINE GUN FIRE: CAMBRIN by ROBERT GRAVES (September 25 1915)

The torn line wavers, breaks, and falls. 'Get up, come on!' the captain calls 'Get up, the Welsh, and on we go!' (Christ, that my lads should fail me so!) A dying boy grinned up and said: 'The whole damned company, sir; it's dead.' 'Come on! Cowards!' bawled the captain, then Fell killed, among his writhing men.
#4559900 - 03/14/21 10:17 AM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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Dornil Offline
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Can't find the download links. Please point me in the right direction.

#4559901 - 03/14/21 10:28 AM Re: Inflight Map Mods [v3.10 available] [Re: Dornil]  
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Adger Offline
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Originally Posted by Dornil
Can't find the download links. Please point me in the right direction.


Page 1 of this topic mate, it’s not a clickable link you have to copy/ paste the mega link to your browser..best of luck


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4559904 - 03/14/21 11:20 AM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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Dornil Offline
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Oh, didn't notice:) Thank you!

#4559938 - 03/14/21 01:31 PM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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Becker01 Offline
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@Dornil,

the download-way, @Adger has writren, was typical for the mods from @Xyouve.

Because it is spezial I have mentioned it here:
"Release of mods - where?"
https://SimHQ.com/forum/ubbthreads.php/topics/4509912/release-of-mods-where#Post4509912
The mods from @Xyouve and their important descripton, like above, I have written in orange.

Greetings

Last edited by Becker01; 03/14/21 06:46 PM.
#4559954 - 03/14/21 03:36 PM Re: Inflight Map Mods [v3.10 available] [Re: Dornil]  
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Adger Offline
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Adger  Offline
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Originally Posted by Dornil
Oh, didn't notice:) Thank you!


No worries pal, hope you’re sorted


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4587375 - 12/17/21 03:21 PM Re: Inflight Map Mods [v3.10 available] [Re: xjouve]  
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xjouve Offline
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Links updated


Best Regards,
Xav.
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