#4523906 - 06/05/20 04:41 AM
Re: Inflight Map Mods
[Re: Polovski]
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Joined: Aug 2015
Posts: 90
Witchy Woman
Junior Member
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Junior Member
Joined: Aug 2015
Posts: 90
usa
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Witchy Woman- it's possibly something to do with lack of GPU memory. If it's a laptop it may be using the wrong GPU (Intel) and it needs to be force to use the NVidia or whatever dual GPU is in there.
Nope, not possible. I build my own pc's. I am running a 8 core amd 3900x with a GTX 2070 on a 2TB SSD and 64GB of Gskill memory. Hahahaha The 2.0 version has issues as the 1.0 color works fine.
Last edited by Witchy Woman; 06/05/20 04:43 AM.
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#4523935 - 06/05/20 12:12 PM
Re: Inflight Map Mods
[Re: Witchy Woman]
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Joined: Mar 2003
Posts: 8,148
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,148
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Witchy Woman- it's possibly something to do with lack of GPU memory. If it's a laptop it may be using the wrong GPU (Intel) and it needs to be force to use the NVidia or whatever dual GPU is in there.
Nope, not possible. I build my own pc's. I am running a 8 core amd 3900x with a GTX 2070 on a 2TB SSD and 64GB of Gskill memory. Hahahaha The 2.0 version has issues as the 1.0 color works fine. OK that sounds fine then The mod isn't mine so was just trying to help - I know for fact the original map years ago it used to cause memory errors for some hence the suggestion, but if it's not that great, all you have to do is work you what else it is Hardware has moved along a lot. It seems to work for others suggests something else - of course it may even be a combination of things on your PC that isn't on other people's. For example, you could be running other GPU tools, MSI Afterburner, or maybe directX enhancements tools sweetfx etc, or other settings on the Nvidia card that others aren't. Just a thought.
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#4523954 - 06/05/20 03:17 PM
Re: Inflight Map Mods
[Re: Witchy Woman]
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Joined: Dec 2010
Posts: 178
xjouve
Member
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Member
Joined: Dec 2010
Posts: 178
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The 2.0 version has issues as the 1.0 color works fine.
The weird thing is that the only difference between both is the size. Apart from that, both are photoshop created dds images (well, textures actually). I may be wrong, but the fact that v1.00 and v2.00 consist in different layers is not relevant IMHO, as layers are all merged prior to generate the dds.
Last edited by xjouve; 06/05/20 03:19 PM.
Best Regards, Xav.
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#4524041 - 06/06/20 01:14 AM
Re: Inflight Map Mods
[Re: xjouve]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Is it 24-bit or 32? Maybe save it as 24-bit. Just a thought.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4524193 - 06/07/20 05:36 AM
Re: Inflight Map Mods
[Re: xjouve]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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Welcome to the forum, Witchy Woman! New lad, er, woman, buys the drinks!
You said you reinstalled version 2.0, and it still doesn't work. Did you try redownloading the mod and then reinstalling? Perhaps you have a corrupted download?
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4524347 - 06/08/20 07:10 AM
Re: Inflight Map Mods
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
Member
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Member
Joined: Dec 2010
Posts: 178
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[v3.00 available]v3.00 Color vs B&W comparison Main feature: - Used old Michelin map to increase details over the western front area This is an update of v2.00.
Best Regards, Xav.
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#4524353 - 06/08/20 09:04 AM
Re: Inflight Map Mods [v3.00 available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
Member
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Member
Joined: Dec 2010
Posts: 178
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Hi Bremont, - Regarding roads / railroads: yes. The main ones on v3.00 maps are indeed quite similar to those ingame as CFS3 roads network is fairly good.
- Regarding towns: no. There are towns in stock CFS3 theater, but their location is not very good, not far off BTW. You may wish to use one land cover mod here
- Regarding rivers: no. Stock CFS3 theater is almost river-less, therefore, you may wish to use a water mod here
Last edited by xjouve; 06/08/20 09:05 AM.
Best Regards, Xav.
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#4524574 - 06/09/20 02:53 AM
Re: Inflight Map Mods [v3.00 available]
[Re: Bremont]
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Joined: May 2012
Posts: 1,133
77_Scout
Member
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Member
Joined: May 2012
Posts: 1,133
Vancouver Island, Canada
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So my next question is how to disable the moving aircraft symbol on the inflight map? which is like having onboard GPS and not very WW1. Impossible to get lost with that thing displayed.
Look for "Map Waypoints" setting in the workshop.
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#4524714 - 06/09/20 08:02 PM
Re: Inflight Map Mods [v3.00 available]
[Re: Bremont]
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Joined: May 2012
Posts: 1,133
77_Scout
Member
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Member
Joined: May 2012
Posts: 1,133
Vancouver Island, Canada
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Failing that it would have to be a printed laminated map and a chinagraph pencil.
Cheers, B.
That's what I do ... I use RAF_Louverts maps on paper, put map into a clear plastic sleeve, then draw with dry-erase marker. I find navigating this way to be very immersive and challenging. Hope you find something that works for you!!
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#4524771 - 06/10/20 04:54 AM
Re: Inflight Map Mods [v3.00 available]
[Re: xjouve]
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Joined: Oct 2019
Posts: 398
orbyxP
Member
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Member
Joined: Oct 2019
Posts: 398
Washington State
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xjouve, I am not clear on what I need to install (via jsgme) to get all of your MODs working together. Can you give me some guidance on which to download to get all of your MODs?
Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.
Last edited by orbyxP; 06/10/20 04:56 AM.
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#4524776 - 06/10/20 05:23 AM
Re: Inflight Map Mods [v3.00 available]
[Re: orbyxP]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Especially what prerequisites I need to install e.g. JJJ's populated airfield MOD requirement.
Just read an included Readme file from Populated Airfield Mod package - there are described all the prerequisities needed and the proper sequence how to install it. Then apply xjouve's mods in order according to their numbers, i.e. XJ0, XJ1, XJ2, etc.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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