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#4520394 - 05/10/20 11:10 PM Re: Stuttering WOFF PE on New Computer [Re: SirMike1983]  
Joined: Jan 2016
Posts: 945
kksnowbear Offline
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kksnowbear  Offline
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Joined: Jan 2016
Posts: 945
One needn't necessarily be killed to suffer adversely from even a single shot; engine damage, control surface, fuel leak...lots of things can go wrong when you're getting pelted and can't control your plane to evade or return accurate fire.

And that adverse effect can happen as a result of the stutter due to no fault of the player, either in skill or action.

Nobody ever said the only adverse effect was direct and immediate death. You could suffer any number of outcomes, even indirectly, when this issue occurs.

#4520404 - 05/11/20 12:03 AM Re: Stuttering WOFF PE on New Computer [Re: RAF_Louvert]  
Joined: Dec 2014
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HarryH Offline
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HarryH  Offline
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Originally Posted by RAF_Louvert
.

Originally Posted by HarryH
Another very significant area to look at is antialiasing. The in-game antialiasing is a big performance hit, even at 2X. If you have an Nvidia card, you definitely will be better to offload it. Set the card to override game settings using Nvidia Inspector and then apply GPU antialiasing settings...


Was just reviewing this thread as it was linked to another, newer discussion and found your recommendation Harry. This is interesting as I have tried it both ways on my older system and found that setting the in-game AA to 8x and telling my Nvidia GPUs to use application settings resulted in much, much smother game play and much nicer looking visuals. Every system is different that's for certain.

.


Yeah, I probably should qualify every observation as pertaining to "my system", and "definitely" is not appropriate smile

I wonder if it's something chip-specific, because "on my system", hardware antialiasing looks and performs better than native game antialiasing.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

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