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#4520153 - 05/08/20 02:00 PM Map Mod 5-8-20  
Joined: Apr 2013
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Blade_Meister Offline
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Blade_Meister  Offline
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Posts: 2,079
Atlanta, GA, USA
I finally have corresponded with ChiefWH and he has very kindly agreed to let me post a Dropbox link here for any of the Mods he created. ChiefWH literally spent months creating this map mod which is the first link I will post. So don't thank me for re-posting this. If anything give a shout out to Chief WH for all his hard work, as I suspect he may lurk here once in a blue moon and be quite pleased to know you enjoy his efforts. There are many more mods which ChiefWH created, but as of now my time is very limited to go back and check which are still relevant and which have already been incorporated into WOTR. I will check and post links to what I can, when I can, no promises on when. As you know I have another little project going right now that is keeping me RATHER BUSY. There is a ReadMe included in the Zip. Please read it as that is the reason it was included. Use JSGME to install this Mod. If you don't know how to use JSGME, make a post here and someone will explain it and get a download link for you.
So first things first, giving credit where credit is due is paramount in my book! So!


Thank you ChiefWH for creating this Map Mod for WOTR!
It is indespensible in my humble opinion.


S!Blade<><

ChiefWH Map Mod


Edit: 5/14/20
Originally Posted by Blade_Meister
Originally Posted by 77_Scout
Would be great if 33Llima's fix could be incorporated directly into the download so each individual person is not having to do it themselves. Cheers!


You asked for it, so, while I maybe am not as smart as 33lima to figure how to do this, with a little scratching of my head, I have figured this out and added to ChiefWH's original mod. Now when you see the briefing screen during your Campaign, you will also see the higher resolution map. Of course the in game map will also be the higher resolution map as the original mod was intended. The original DropBox link has been updated, in the first post in this thread, to provide this new Upgraded Version of ChiefWH's original mod. Enjoy. yep

S!Blade<><



Last edited by Blade_Meister; 05/15/20 02:30 AM.
#4520168 - 05/08/20 03:44 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: May 2012
Posts: 1,130
77_Scout Offline
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77_Scout  Offline
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Vancouver Island, Canada
Thanks for posting. Chief's map is a must-have for WOTR!

#4520190 - 05/08/20 08:13 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Jul 2012
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Adger Offline
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Adger  Offline
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^^ I second Scouts comments, cheers Drew for posting and if your reading Chief..Thank you for your mods there quality mate.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4520764 - 05/13/20 05:32 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
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Posts: 78
blue six Offline
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blue six  Offline
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Winnipeg, MB, Canada
Cheers Blade_Meister - greatly appreciate the effort you made to track down ChiefWH and get his blessing. And a huge thanks to ChiefWH, for this exceptional mod. The loss of immersion I used to feel each time I consulted the map is gone. Wonderful work.

blue six

#4520776 - 05/13/20 07:07 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
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Posts: 2,712
33lima Offline
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33lima  Offline
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Maybe it's just me, but one thing I found was that when I installed this, the inflight map was the improved (and absolutely must-have) version, but the briefing map was the old, awful Solent-free one. I mentioned briefly how I fixed that in this post, which shows both briefing versions in the same post: https://SimHQ.com/forum/ubbthreads.php/topics/4517658/re-combat-reports-aar#Post4517658


SimHQ Battle of Britain II screenshots thread
CombatAce Mission Reports
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." (attributed to Marcus Aurelius)

#4520792 - 05/13/20 08:40 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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I missed that Lima, thanks for the info.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4520869 - 05/14/20 04:45 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: May 2012
Posts: 1,130
77_Scout Offline
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77_Scout  Offline
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Posts: 1,130
Vancouver Island, Canada
Would be great if 33Llima's fix could be incorporated directly into the download so each individual person is not having to do it themselves. Cheers!

#4520927 - 05/15/20 02:27 AM Re: Map Mod 5-8-20 [Re: 77_Scout]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
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Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Originally Posted by 77_Scout
Would be great if 33Llima's fix could be incorporated directly into the download so each individual person is not having to do it themselves. Cheers!


You asked for it, so, while I maybe am not as smart as 33lima to figure how to do this, with a little scratching of my head, I have figured this out and added to ChiefWH's original mod. Now when you see the briefing screen during your Campaign, you will also see the higher resolution map. Of course the in game map will also be the higher resolution map as the original mod was intended. The original DropBox link has been updated, in the first post in this thread, to provide this new Upgraded Version of ChiefWH's original mod. Enjoy. yep

S!Blade<><

Last edited by Blade_Meister; 05/15/20 02:31 AM.
#4522306 - 05/25/20 03:41 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
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Sue_denim Offline
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Sue_denim  Offline
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I wanted to help by reposting the links for the mods again, but this forum site (not the WOTR section) displays and promotes ideas of racism and white supremacy, and, by administrators and regular posters no less.

I will not be any part of this, nor turn a blind eye to it simply to 'promote' or 'support' my efforts on modding; some things are more important than computer games.

If I were OBD I would set up their own dedicated forum for WOTR and WOFF which didn't sit alongside a platform for white supremacist 'science' and ideology, but I'm not of course, so it matters not what I would do. But this time I will not be back again to this forum.






Last edited by Sue_denim; 06/11/20 09:44 AM.
#4522320 - 05/25/20 06:12 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
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Blade_Meister Offline
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Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Didn't some guy sing a song about you?

A Boy Named Sue

Thanks for dropping by Sue! winkngrin

S!Blade<><

#4522482 - 05/26/20 06:41 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Sep 2010
Posts: 2,712
33lima Offline
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33lima  Offline
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Belfast, NI
Of maybe, maybe, say it very fast so it runs into one word? smile


SimHQ Battle of Britain II screenshots thread
CombatAce Mission Reports
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." (attributed to Marcus Aurelius)

#4522554 - 05/27/20 11:00 AM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: May 2020
Posts: 2
Sue_denim Offline
Junior Member
Sue_denim  Offline
Junior Member

Joined: May 2020
Posts: 2
I wanted to help by reposting the links for the mods again, but this forum site (not the WOTR section) displays and promotes ideas of racism and white supremacy, and, by administrators and regular posters no less.

I will not be any part of this, nor turn a blind eye to it simply to 'promote' or 'support' my efforts on modding; some things are more important than computer games.

If I were OBD I would set up their own dedicated forum for WOTR and WOFF which didn't sit alongside a platform for white supremacist 'science' and ideology, but I'm not of course, so it matters not what I would do. But this time I will not be back again to this forum.





Last edited by Sue_denim; 06/11/20 09:15 AM.
#4522585 - 05/27/20 03:06 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
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Blade_Meister  Offline
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Posts: 2,079
Atlanta, GA, USA
It is in the readmes. The only thing I would say is , 'use at your own risk' as many things in ChiefWH's mods were incorporated into WOTR or OBD made their own changes that either replaced or changed things so that these mods would no longer work. I have not had time to test to see what is what, so again, you may be lurking in a mine field here. Make backups before taking the plunge is all I can say. yep

S!Blade<><

Last edited by Blade_Meister; 07/17/20 05:06 PM.
#4522651 - 05/27/20 09:11 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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Cheers Sue for the links and cheers Drew for the original thread..Sue, Drew ahhh im going bananas bananadance biggrin


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4522707 - 05/28/20 04:04 AM Re: Map Mod 5-8-20 [Re: Adger]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
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Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Originally Posted by Adger
Cheers Sue for the links and cheers Drew for the original thread..Sue, Drew ahhh im going bananas bananadance biggrin


U very funny Dr. Jones! Very funny! clapping boing

S!Blade<><

#4527809 - 06/28/20 08:02 PM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Jun 2020
Posts: 25
Racingfan Offline
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Racingfan  Offline
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Posts: 25
I'm new. What makes this mod so good? Better textures? Bigger? Etc?

#4527841 - 06/29/20 12:09 AM Re: Map Mod 5-8-20 [Re: Blade_Meister]  
Joined: Apr 2013
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Blade_Meister Offline
Member
Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Welcome Racefans! Errr I mean Racingfan, this map has much better resolution and your position in game mirrors what you see on the map almost exactly. If you try the stock map you will see the poor resolution and that it does not reflect your position in game very well. Trust me, you want this one mod if no other.

S!Blade<><

Last edited by Blade_Meister; 07/17/20 05:05 PM.

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