#4521900 - 05/22/20 11:55 AM
Re: Water Mods [Mod 2 subtheaters available]
[Re: VonS]
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Joined: Dec 2010
Posts: 178
xjouve
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Member
Joined: Dec 2010
Posts: 178
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(For those who are trying out something similar in their WOFF campaigns - I recommend being careful about forced landings near the front lines since I don't know if WOFF still determines enemy/home sides of the front based on old stock values for the front or honors the changes loaded with the new terrains? - perhaps this is where the global layer comes in and it also needs to be installed for full changes to take effect, that is to say - for WOFF to honor the fact that the front lines move about 10 km west with the changes loaded in. Any thoughts on this?)
None of my mods available so far does affect raw frontlines. I've started working on Frontlines.txt files, but nothing finished yet.
Best Regards, Xav.
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#4521971 - 05/22/20 05:23 PM
Re: Water Mods [Mod 2 subtheaters available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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@Xjouve, thank you for letting me know regarding this - I will therefore be extra careful if experiencing engine trouble near the front lines. Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4524782 - 06/10/20 07:01 AM
Re: Water Mods [Mod 2 subtheaters available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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Have managed to bring up the FPS noticeably with the total water map mod (ver. 1.1) installed via JSGME - thank you again for these water maps Xjouve. Tips will be posted soon under my casual campaigns thread - for those who enjoy the water map but would like more FPS. EDIT: Relevant tips are now in this post. Von S
Last edited by VonS; 06/10/20 07:28 AM. Reason: Added link to the tips.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4524797 - 06/10/20 01:33 PM
Re: Water Mods [Mod 2 subtheaters available]
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Member
Joined: Dec 2010
Posts: 178
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Very interesting!! Thanks for posting. So, maybe the FPS problem comes from files that are too big to load at once. Don't know but perhaps I can split watershapes into smaller files.
Best Regards, Xav.
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#4524818 - 06/10/20 04:35 PM
Re: Water Mods [Mod 2 subtheaters available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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Very interesting!! Thanks for posting. So, maybe the FPS problem comes from files that are too big to load at once. Don't know but perhaps I can split watershapes into smaller files. Entirely possible that that is the case - I'm very pleased with the "lite" tweak to your total water map ver. 1.1 - and will most likely have it loaded regularly in WOFF. I do have one extra tip, however. If you decide to tinker with the water maps in the future, I recommend having the "cel" files extending to a maximum size somewhere at least in the 260s or 270s KB. I noticed that if I remove the files in that range of sizes as well, dropping down to the biggest file being 249 KB or so - then no water at all is present in WOFF - even the sea disappears. Perhaps this is a strange "threshold" thing that carries over from the cfs3 coding days. To be on the safe size, I therefore went about 20 KB above the threshold for disappearance of all water - with my tweak of your ver. 1.1 water map. Another good variant is to go as high as about 399 KB or 400 KB, for the "cel" file sizes - I tested up to those sizes as well, although FPS are slightly better overall with my suggestion not to go above the 270-275 KB range. If increased to about 400 KB, there is higher flooding saturation again up north near Niewpoort, and also an extra waterway immediately north of Ghistelles. With the max-270KB recommendation, the waterway above Ghistelles disappears, but the flooding area (less expansive now) still remains between Niewpoort and Ghistelles, as does the system of waterways next to Niewpoort. Thank you again for your excellent water mods. Von S
Last edited by VonS; 06/10/20 04:43 PM. Reason: Added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4587391 - 12/17/21 07:40 PM
Re: New Water mods [v1.10 available]
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
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~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4587417 - 12/18/21 10:02 AM
Re: New Water mods [v1.10 available]
[Re: Becker01]
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Joined: Dec 2010
Posts: 178
xjouve
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Member
Joined: Dec 2010
Posts: 178
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nice to "hear" from you after a longer time! I hope all is okay.
Hallo! I'm good, thanks. Unfortunately, I had no time to work more on the mods due to professional constraints.
A short question: You have updated the links from your water-, landcover-, and Inflight Map mods. Have you also updated the link from your toplogy (meshData) mod?
It's a bit long to upload everything but it's in progress.
Last edited by xjouve; 12/18/21 10:03 AM.
Best Regards, Xav.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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