#4517662 - 04/22/20 09:02 PM
Re: New Terrain Mods
[Re: xjouve]
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Joined: May 2012
Posts: 1,133
77_Scout
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Joined: May 2012
Posts: 1,133
Vancouver Island, Canada
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I have given V2.0 a first try in campaign ...
The visual effect in the game is good ... in fact very VERY good! The ground is much more hummocky, especially in no-mans-land, and the landscape looks much more realistic and interesting. Great work!! I hope OBD will consider porting this work directly into the game once you have this finalized Xjouve.
Contrary to others, I am getting a drop in FPS. My typical fps is solid 60 in the past but now about 47 with the mod installed. I have a strong GPU (RTX2070) but only a modest CPU (i5 4670K at 4.1 GHz). Maybe the slightly toned down version 4 would be better for me?
Last edited by 77_Scout; 04/22/20 09:03 PM.
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#4517673 - 04/22/20 09:58 PM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Dec 2010
Posts: 178
xjouve
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Well, I'll look deeper. That's weird considering the modest size of the mod. Maybe everybody should wait a bit before trying as well. Where did you fly?
Best Regards, Xav.
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#4517675 - 04/22/20 10:11 PM
Re: New Terrain Mods
[Re: mandrews]
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Joined: Dec 2010
Posts: 178
xjouve
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@xjouve -- I haven't tried it yet; but I notice that the v2.0 exhi file is missing the cfs3msh1.zx and cfs3msh3.xz files in the terrains directory. Is that on purpose? That isn't That's why I've removed the link and I'm currently uploading v2.01. Actually, you can use v2.0 but remove the .xz files of CFS3 first. The game will automatically recreate them on next start.
Last edited by xjouve; 04/22/20 10:16 PM.
Best Regards, Xav.
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#4517676 - 04/22/20 10:13 PM
Re: New Terrain Mods
[Re: 77_Scout]
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Joined: Dec 2010
Posts: 178
xjouve
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Posts: 178
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Contrary to others, I am getting a drop in FPS.
I may have an idea. I'll look at this for v2.02
Best Regards, Xav.
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#4517680 - 04/22/20 10:19 PM
Re: New Terrain Mods
[Re: orbyxP]
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Joined: Dec 2010
Posts: 178
xjouve
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Posts: 178
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Very good progress, l hope to test again.
Maybe a long shot, but is there a way to test the mod without trees? I suspect that the trees are hogging the CPU cycles. Good idea, I'll post a landclass file without forests and trees for testing purposes.
Best Regards, Xav.
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#4517736 - 04/23/20 11:56 AM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
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Dayton, OH
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At least on my system (Ryzen 7 3700X and RTX 2070 Super) version 2.01 shows no loss in FPS versus the stock files.
It does provide a visible increase in relief for the terrain features, and they look great in most cases.
The extra relief occasionally leads to the top of a hill looking pointy where the triangles come together at a sharp angle because of the increased pitch.
It also highlights more of the logical placement conflicts with some of the textures like rivers, streams, and roads.
Overall I'm quite impressed with the improvement.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4517770 - 04/23/20 04:33 PM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Oct 2018
Posts: 250
Redwolf
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Posts: 250
Maple Ridge, B.C., Canada
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Here's the link - Mod 5) Extremely High resolution [WOFF - XJ0 - Terrain (1 arc-sec exhi) 2.01--- by Xavier Jouve]: https://mega.nz/file/A74HBJ7D#9AzKOW8Fk6E7Yf1NVGuj2E3-mTXGelNAoJdkCmHrdyg zip file is labeled "exhi" but the compacted file inside is labeled "hi" -- probably just a naming issue I am guessing, but just thought I would point that out.
Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
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#4517772 - 04/23/20 04:38 PM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Posts: 938
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Have now finally tested ver. 1.0 of the highest-level terrains mesh in one of my casual campaigns and it works just fine - didn't notice any drop in typical fps that I have already with my GPU Tuner patch installed. And terrain is now indeed more undulating, rolling, etc. Will give ver. 2.01 a go soon - sounds like a nice compromise between super-high and max-high packs from ver. 1.0 - with 200 MB of size shaved off to boot. Will comment again once I check over ave. fps with ver. 2.01. Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4517773 - 04/23/20 04:38 PM
Re: New Terrain Mods
[Re: MajorMagee]
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Joined: Dec 2010
Posts: 178
xjouve
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Member
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Posts: 178
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It also highlights more of the logical placement conflicts with some of the textures like rivers, streams, and roads.
Overall I'm quite impressed with the improvement.
Thanks! That's indeed my biggest challenge now. Make elevations and waterbeds to fit. I'm not far off, these are only layers over layers, so adjustment is possible. But none of them is 100% perfectly accurate, because of source data and limitations in CFS3 itself. Therefore, I might very well decide to use a lesser resolution of terrain variations. Here's a screenshot taken with v2.01 and a test version of my Somme River theater. As you can see both layers are not perfectly adjusted; but it is really close.
Last edited by xjouve; 04/23/20 04:40 PM.
Best Regards, Xav.
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#4517774 - 04/23/20 04:42 PM
Re: New Terrain Mods
[Re: VonS]
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Joined: Dec 2010
Posts: 178
xjouve
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Member
Joined: Dec 2010
Posts: 178
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Have now finally tested ver. 1.0 of the highest-level terrains mesh in one of my casual campaigns and it works just fine - didn't notice any drop in typical fps that I have already with my GPU Tuner patch installed. And terrain is now indeed more undulating, rolling, etc. Will give ver. 2.01 a go soon - sounds like a nice compromise between super-high and max-high packs from ver. 1.0 - with 200 MB of size shaved off to boot. Will comment again once I check over ave. fps with ver. 2.01. Von S Great! Glad to hear. Hopefully, you'll notice a big difference between v1 and v2. PS: Started using your GPU tuner patch today. I really like it!
Last edited by xjouve; 04/24/20 06:23 AM.
Best Regards, Xav.
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#4517964 - 04/24/20 08:28 PM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Dec 2018
Posts: 386
Becker01
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Posts: 386
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Hallo @xjouve,
now I have had time to test it. My system is a little bit older, nevertheless I have tested the Mod5-2.01. And indeed I see the differences and ... have no FPS-breaks! Compliment and keep it up!!
Last edited by Becker01; 05/02/20 07:04 PM.
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#4518184 - 04/26/20 02:24 AM
Re: New Terrain Mods
[Re: xjouve]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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Hopefully, you'll notice a big difference between v1 and v2.
PS: Started using your GPU tuner patch today. I really like it! Just a quick post, as promised, that I've now tested v. 2.01 of the highest-quality mesh files and they work beautifully - more subtle undulations visible, and I didn't notice any visible decrease in fps, when compared with the larger ver. 1.0 variant of the same-quality textures. Very impressed. I will also keep handy in my WOFF install the default quality (but smaller size) version of the mesh, as well as the "super high" quality patch that is only a bit larger than the default files - and which I particularly like. Thank you again for these mods Xjouve - wonderful stuff. And pleased that you're finding my GPU Tuner Patch helpful - it works just fine with your mesh improvements installed and I don't foresee any incompatibilities. Happy flying all, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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