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#4517662 - 04/22/20 09:02 PM Re: New Terrain Mods [Re: xjouve]  
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77_Scout Offline
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I have given V2.0 a first try in campaign ...

The visual effect in the game is good ... in fact very VERY good! The ground is much more hummocky, especially in no-mans-land, and the landscape looks much more realistic and interesting. Great work!! I hope OBD will consider porting this work directly into the game once you have this finalized Xjouve.

Contrary to others, I am getting a drop in FPS. My typical fps is solid 60 in the past but now about 47 with the mod installed. I have a strong GPU (RTX2070) but only a modest CPU (i5 4670K at 4.1 GHz). Maybe the slightly toned down version 4 would be better for me?

Last edited by 77_Scout; 04/22/20 09:03 PM.
#4517673 - 04/22/20 09:58 PM Re: New Terrain Mods [Re: xjouve]  
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xjouve Offline
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Well, I'll look deeper. That's weird considering the modest size of the mod. smile

Maybe everybody should wait a bit before trying as well.

Where did you fly? smile


Best Regards,
Xav.
#4517674 - 04/22/20 10:07 PM Re: New Terrain Mods [Re: xjouve]  
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mandrews Offline
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@xjouve -- I haven't tried it yet; but I notice that the v2.0 exhi file is missing the cfs3msh1.zx and cfs3msh3.xz files in the terrains directory. Is that on purpose?


i7-7700 @ 3.6GHz, 32GB DDR4 RAM, SSD (OS) + SSD (Games), GTX 1070 Ti, Acer Predator Z35p 3440x1440 GSync
#4517675 - 04/22/20 10:11 PM Re: New Terrain Mods [Re: mandrews]  
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xjouve Offline
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Originally Posted by mandrews
@xjouve -- I haven't tried it yet; but I notice that the v2.0 exhi file is missing the cfs3msh1.zx and cfs3msh3.xz files in the terrains directory. Is that on purpose?


That isn't wink That's why I've removed the link and I'm currently uploading v2.01.

Actually, you can use v2.0 but remove the .xz files of CFS3 first. The game will automatically recreate them on next start.

Last edited by xjouve; 04/22/20 10:16 PM.

Best Regards,
Xav.
#4517676 - 04/22/20 10:13 PM Re: New Terrain Mods [Re: 77_Scout]  
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xjouve Offline
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Originally Posted by 77_Scout

Contrary to others, I am getting a drop in FPS.


I may have an idea. I'll look at this for v2.02


Best Regards,
Xav.
#4517678 - 04/22/20 10:15 PM Re: New Terrain Mods [Re: xjouve]  
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orbyxP Offline
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Washington State
Very good progress, l hope to test again.

Maybe a long shot, but is there a way to test the mod without trees? I suspect that the trees are hogging the CPU cycles.

#4517680 - 04/22/20 10:19 PM Re: New Terrain Mods [Re: orbyxP]  
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xjouve Offline
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Originally Posted by orbyxP
Very good progress, l hope to test again.

Maybe a long shot, but is there a way to test the mod without trees? I suspect that the trees are hogging the CPU cycles.


Good idea, I'll post a landclass file without forests and trees for testing purposes.


Best Regards,
Xav.
#4517719 - 04/23/20 06:49 AM Re: New Terrain Mods [Re: xjouve]  
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xjouve Offline
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Here's the link smile

Code
- Mod 5) Extremely High resolution [WOFF - XJ0 - Terrain (1 arc-sec exhi) 2.01--- by Xavier Jouve]: https://mega.nz/file/A74HBJ7D#9AzKOW8Fk6E7Yf1NVGuj2E3-mTXGelNAoJdkCmHrdyg


Best Regards,
Xav.
#4517736 - 04/23/20 11:56 AM Re: New Terrain Mods [Re: xjouve]  
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MajorMagee Offline
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At least on my system (Ryzen 7 3700X and RTX 2070 Super) version 2.01 shows no loss in FPS versus the stock files.

It does provide a visible increase in relief for the terrain features, and they look great in most cases.

The extra relief occasionally leads to the top of a hill looking pointy where the triangles come together at a sharp angle because of the increased pitch.

It also highlights more of the logical placement conflicts with some of the textures like rivers, streams, and roads.

Overall I'm quite impressed with the improvement.


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4517770 - 04/23/20 04:33 PM Re: New Terrain Mods [Re: xjouve]  
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Redwolf Offline
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Maple Ridge, B.C., Canada
Originally Posted by xjouve
Here's the link smile

Code
- Mod 5) Extremely High resolution [WOFF - XJ0 - Terrain (1 arc-sec exhi) 2.01--- by Xavier Jouve]: https://mega.nz/file/A74HBJ7D#9AzKOW8Fk6E7Yf1NVGuj2E3-mTXGelNAoJdkCmHrdyg


zip file is labeled "exhi" but the compacted file inside is labeled "hi" -- probably just a naming issue I am guessing, but just thought I would point that out.


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4517772 - 04/23/20 04:38 PM Re: New Terrain Mods [Re: xjouve]  
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VonS Offline
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Have now finally tested ver. 1.0 of the highest-level terrains mesh in one of my casual campaigns and it works just fine - didn't notice any drop in typical fps that I have already with my GPU Tuner patch installed. And terrain is now indeed more undulating, rolling, etc.

Will give ver. 2.01 a go soon - sounds like a nice compromise between super-high and max-high packs from ver. 1.0 - with 200 MB of size shaved off to boot. Will comment again once I check over ave. fps with ver. 2.01.

Von S smile


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4517773 - 04/23/20 04:38 PM Re: New Terrain Mods [Re: MajorMagee]  
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xjouve Offline
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Originally Posted by MajorMagee


It also highlights more of the logical placement conflicts with some of the textures like rivers, streams, and roads.

Overall I'm quite impressed with the improvement.


Thanks!

That's indeed my biggest challenge now. Make elevations and waterbeds to fit. I'm not far off, these are only layers over layers, so adjustment is possible. But none of them is 100% perfectly accurate, because of source data and limitations in CFS3 itself. Therefore, I might very well decide to use a lesser resolution of terrain variations.

Here's a screenshot taken with v2.01 and a test version of my Somme River theater. As you can see both layers are not perfectly adjusted; but it is really close.

[Linked Image]



Last edited by xjouve; 04/23/20 04:40 PM.

Best Regards,
Xav.
#4517774 - 04/23/20 04:42 PM Re: New Terrain Mods [Re: VonS]  
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xjouve Offline
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Originally Posted by VonS
Have now finally tested ver. 1.0 of the highest-level terrains mesh in one of my casual campaigns and it works just fine - didn't notice any drop in typical fps that I have already with my GPU Tuner patch installed. And terrain is now indeed more undulating, rolling, etc.

Will give ver. 2.01 a go soon - sounds like a nice compromise between super-high and max-high packs from ver. 1.0 - with 200 MB of size shaved off to boot. Will comment again once I check over ave. fps with ver. 2.01.

Von S smile


Great! Glad to hear. smile

Hopefully, you'll notice a big difference between v1 and v2.

PS: Started using your GPU tuner patch today. I really like it!

Last edited by xjouve; 04/24/20 06:23 AM.

Best Regards,
Xav.
#4517914 - 04/24/20 02:38 PM Re: New Terrain Mods [Re: Redwolf]  
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Mike Dora Offline
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USA (transplanted Scot)
Compliments to Xjouve for this initiative.

I just tried a reenactment of Stachel’s first kill from “The Blue Max”, a low-level 1v1 between a Pfalz and an SE5a (except I was in the SE5a.. ). This new terrain mod gave much greater “depth” to the scenery, a greater sense of actually flying low level.

Also, no FPS degradation noted (though I have max FPS pegged at 72, to ensure max smoothness).

Well done!

#4517964 - 04/24/20 08:28 PM Re: New Terrain Mods [Re: xjouve]  
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Becker01 Offline
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Hallo @xjouve,

now I have had time to test it.
My system is a little bit older, nevertheless I have tested the Mod5-2.01. And indeed I see the differences and ... have no FPS-breaks!
Compliment and keep it up!!

Last edited by Becker01; 05/02/20 07:04 PM.
#4518010 - 04/25/20 04:44 AM Re: New Terrain Mods [Re: xjouve]  
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daiwilletti Offline
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Auckland, NZ
Hi xjouve, this is a long - awaited upgrade to the mesh. There was an improved one developed for the ETO CFS3 addon, but it was never fully implemented and there were some anomalies at the land/sea interface.

Given the occasional comment about flat sided features, have you had a look at the meshbuilderbudgets file? This file may need editing to match the more detailed mesh.

#4518011 - 04/25/20 04:54 AM Re: New Terrain Mods [Re: xjouve]  
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daiwilletti Offline
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Auckland, NZ
And just another quick thought - some of the zip files in the terains folders apparently load better if the files are extracted, and placed in a normal folder, but still named with the .zip ending (if you follow what I mean). I will give this a try and see if there are any differences.

#4518112 - 04/25/20 07:15 PM Re: New Terrain Mods [Re: xjouve]  
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Becker01 Offline
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Hallo @xjouve,

only a thought:
the word "terrain-mod" can irritate some members, because Sim-Fans connect this word with a new sim-world.
All as I know that is not the content of your mod, but an improved elevation (mesh-data) in combination with the more accurate waterworld /rivers. So I would call it "topography-mod" more likely (only a suggestion).

Greetings!

#4518184 - 04/26/20 02:24 AM Re: New Terrain Mods [Re: xjouve]  
Joined: Mar 2011
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VonS Offline
WWI Flight Sims on a Mac
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Originally Posted by xjouve
Hopefully, you'll notice a big difference between v1 and v2.

PS: Started using your GPU tuner patch today. I really like it!


Just a quick post, as promised, that I've now tested v. 2.01 of the highest-quality mesh files and they work beautifully - more subtle undulations visible, and I didn't notice any visible decrease in fps, when compared with the larger ver. 1.0 variant of the same-quality textures. Very impressed. I will also keep handy in my WOFF install the default quality (but smaller size) version of the mesh, as well as the "super high" quality patch that is only a bit larger than the default files - and which I particularly like. Thank you again for these mods Xjouve - wonderful stuff. And pleased that you're finding my GPU Tuner Patch helpful - it works just fine with your mesh improvements installed and I don't foresee any incompatibilities.

Happy flying all,
Von S smile


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4518189 - 04/26/20 02:55 AM Re: New Terrain Mods [Re: xjouve]  
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Adger Offline
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@Xav great work and like VonS has mentioned the mesh files work beautifully. Thanks again

@Daiwilletti its Great to see you over here from SOH,thank you for your V2 of the upgrade package from over there,hope to see more of you over here at SimHQ pal


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
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