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#4518221 - 04/26/20 12:22 PM Re: New Terrain Mods [Re: xjouve]  
Joined: Dec 2013
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LowDrag Offline
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Hej xjouve,

your New Terrain mod looks really promising! Would you mind me to try it out? Is it possible to download it?

Keep up the good work!

LD

#4518225 - 04/26/20 01:10 PM Re: New Terrain Mods [Re: xjouve]  
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LowDrag:
The link is in his first post at the top, so anybody can try it out. thumbsup


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#4518226 - 04/26/20 01:32 PM Re: New Terrain Mods [Re: xjouve]  
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Thank you PR, found it now.

#4518661 - 04/29/20 01:32 PM Re: New Terrain Mods [Re: xjouve]  
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xjouve Offline
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Many thanks for all the kind comments.

I'm considering removing some of versions to keep maybe only two in used. Mark (Pol) and I had a discussion, and he thought that one version could be integrated into WOFF in the future.

So my question to you guys is, which version, among those available in first post would you like to see in WOFF?


Originally Posted by daiwilletti
Hi xjouve, this is a long - awaited upgrade to the mesh. There was an improved one developed for the ETO CFS3 addon, but it was never fully implemented and there were some anomalies at the land/sea interface.

Given the occasional comment about flat sided features, have you had a look at the meshbuilderbudgets file? This file may need editing to match the more detailed mesh.


Thanks! Not yet. I should look at it.

Actually, I'm trying to get vector.zip to work as I believe it "flattens" mesh where rivers, roads, railways are passing by. But no luck at the moment.

Originally Posted by daiwilletti
And just another quick thought - some of the zip files in the terains folders apparently load better if the files are extracted, and placed in a normal folder, but still named with the .zip ending (if you follow what I mean). I will give this a try and see if there are any differences.


Oh that's interesting. smile

Originally Posted by Becker01
Hallo @xjouve,

only a thought:
the word "terrain-mod" can irritate some members, because Sim-Fans connect this word with a new sim-world.
All as I know that is not the content of your mod, but an improved elevation (mesh-data) in combination with the more accurate waterworld /rivers. So I would call it "topography-mod" more likely (only a suggestion).

Greetings!



I understand. Well, this mod is only about elevation data (rivers will be released as a separated mod). So yes it could be renamed. It doesn't matter. Maybe "elevation data mod" would be more suitable then.

Last edited by xjouve; 04/29/20 01:34 PM.

Best Regards,
Xav.
#4518691 - 04/29/20 04:54 PM Re: New Terrain Mods [Re: xjouve]  
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VonS Offline
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@Xjouve,

My vote is for the "super-high" patch, ver. 1.0, that is only a bit larger than the default mesh included with WOFF - or the "highest quality" patch ver. 2.01 (which is smaller than the "highest quality" patch ver. 1.0 but is of equal quality if not better).

The two lowest-quality meshes, obviously, should not be included - and, as well, it's not of much use to include the 90 MB size level-three mesh into the sim. that is the same quality as the default WOFF one, but reduced in size.

(Super-high ver. 1.0 behaves particularly well in terms of fps and undulations are of course noticeable too, subtle hills, etc. - but will also behave well on mid-range and low-end rigs. - merely thinking out loud here in terms of what is most practical/beneficial for OBD to include in the sim itself.)

Also, if possible - again this is something that you and OBD should discuss more thoroughly - perhaps having the "super-high" mesh patch ver. 1.0 as default in WOFF - but including a radio button in the workshop settings menu in WOFF - to enable ver. 2.01 of the mesh, highest quality, on more robust rigs. (Personally I like this last option the most but realize that, for practicality, it may be best to go with only one mesh-quality level as default in WOFF itself.)

Thank you again Xjouve for these superb mesh improvements - very pleased with them.

Von S smile2

Last edited by VonS; 04/29/20 05:00 PM. Reason: Added info.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4518711 - 04/29/20 05:51 PM Re: New Terrain Mods [Re: xjouve]  
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ArisFuser Offline
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Came back after a long hiatus and found this very promising work, thanks a lot Xjouve, keep it up!

#4518869 - 04/30/20 04:13 PM Re: New Terrain Mods [Re: Becker01]  
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77_Scout Online content
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Originally Posted by Becker01
Hallo @xjouve,

only a thought:
the word "terrain-mod" can irritate some members, because Sim-Fans connect this word with a new sim-world.
All as I know that is not the content of your mod, but an improved elevation (mesh-data) in combination with the more accurate waterworld /rivers. So I would call it "topography-mod" more likely (only a suggestion).

Greetings!



I agree ... 'topography mod' very accurately and succinctly describes what this fine piece of work does.

Great to see that OBD is looking at incorporating this right into WOFF as a native feature.

#4519166 - 05/02/20 07:55 PM Re: New Terrain Mods [Re: xjouve]  
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Becker01 Offline
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As mentioned on side two 2.01 works very fine on my system. What shall I say about the favorite-mod?
in consideration of the best FPS-stability (first priority) the combination of the best possible quality (second priority) and the smallest possible size (third priority) is the best compromise in my opinion.

Greetings and don't forget to sleep a little bit!

#4519261 - 05/03/20 03:06 PM Re: New Terrain Mods [Re: xjouve]  
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Becker01 Offline
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Hallo @xjouve,

it is great, that OBD thinks about an integration of your elevation-mod with next updates. On my system it is an absolut must have-mod for WOFF.
I hope, it is allowed to say, that a second mod with the improved water/river-data would be the next logical step because they belong together (points of topography). And maybe OBD can integrate it too. That would be perfect in my opinion.

Because I see, that you work on a very interesting landcover-mod (kind of civilisation-mod) at the moment please let me ask, when do you plan the water/river-mod. Or do you have an other mod-strategy?


Thanks for answer and greetings!

Last edited by Becker01; 05/03/20 03:07 PM.
#4519280 - 05/03/20 04:33 PM Re: New Terrain Mods [Re: Becker01]  
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xjouve Offline
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Originally Posted by Becker01

I hope, it is allowed to say, that a second mod with the improved water/river-data would be the next logical step because they belong together (points of topography). And maybe OBD can integrate it too. That would be perfect in my opinion.

Because I see, that you work on a very interesting landcover-mod (kind of civilisation-mod) at the moment please let me ask, when do you plan the water/river-mod. Or do you have an other mod-strategy?

Thanks for answer and greetings!


Danke schoen!

I already have made a water (most significant water shapes) mod for the entire frontline. However, it provides with only a small area of sea between france and england. Therefore, I'm trying to get something better before making it available.

I also have mods for several parts of the front, including both watershapes and waterways. I'll probably post something soon.

Last edited by xjouve; 05/03/20 04:35 PM.

Best Regards,
Xav.
#4587418 - 12/18/21 10:49 AM Re: New Terrain Mods [Re: xjouve]  
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xjouve Offline
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Links updated


Best Regards,
Xav.
#4587428 - 12/18/21 04:32 PM Re: New Terrain Mods [Re: xjouve]  
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epower Offline
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Hallelujah!

Wonderful to see you back, Xav. I hope all is well

#4587459 - 12/19/21 06:32 PM Re: New Terrain Mods [Re: epower]  
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xjouve;

I have sent you a PM a few days ago. Please check it when you have a moment.

Best Regards


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