#4516819 - 04/17/20 08:39 AM
WOFF PE Realistically populated airfields mod
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Joined: Jul 2010
Posts: 2,079
JJJ65
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WOFF PE Realistically populated airfields mod v 1.0 available here . Check the readme file included and follow included instructions to enable/install the mod, please. NOTE: I did not have enough time to test it thoroughly (just three missions sofar), so any bug/improvement reports are welcomed. Enjoy.
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#4516955 - 04/17/20 05:30 PM
Re: WOFF PE Realistically populated airfields mod
[Re: Becker01]
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JJJ65
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Hallo @JJJ65,
a short question: Mode-Enabler okay, after facilities-mods 0,1,2,4 okay. But is it possible to use it without ME? What would be the consequence?
Thanks for answer! No, Mission Editor is responsible for placement of historically correct planes and units on airfields before each campaign mission. Without ME you will not get correct planes on airfields.
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#4517049 - 04/18/20 11:47 AM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Ajax, ON
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Thanks Jara! Should this mod be installed before installing custom airfield mods? I’ve noticed orientations and locations of the dromes have changed after installing it last. I guess global layer I set to vanilla WoFF locations.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517100 - 04/18/20 07:30 PM
Re: WOFF PE Realistically populated airfields mod
[Re: Fullofit]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Thanks Jara! Should this mod be installed before installing custom airfield mods? I’ve noticed orientations and locations of the dromes have changed after installing it last. I guess global layer I set to vanilla WoFF locations. No, it should be installed after. See attached readme, pls.
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#4517105 - 04/18/20 08:05 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Thanks Jara. In that case this mod overwrites the locations and orientations of the custom airfield mod. Would there have to be a separate mod with modified global layer to retain the locations of the airfield mod, or is there an easy fix?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517110 - 04/18/20 09:00 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Ajax, ON
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Well, maybe it’s just me then. When I installed the mod there was a warning with a list of files being overwritten, which I assumed was normal. I’m flying from Auchel in Flanders. Before the mod, the airfield was positioned for take off in the southerly direction. After mod installation I’m taking off in the west direction. Also, the entire airfield was moved away from the forest. Before, it was right adjacent to it. I don’t know about other airfields.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517112 - 04/18/20 09:03 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Fullofit
Do you have the consolidated airfields mods active or are you using stock WOFF airfields?
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4517116 - 04/18/20 09:16 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Fullofit
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Consolidated. That’s what this is about. Jara just said his mod is designed for the airfield mod.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517122 - 04/18/20 10:08 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
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Lindsay, Ontario, Canada
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5Hmmm, he must be accessing old data from somewhere.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4517127 - 04/18/20 10:33 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Posts: 3,696
Fullofit
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Let’s not ignore the most obvious reason. It could be just me. No one else seems to have this problem.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517132 - 04/18/20 11:14 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
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Oh, that's highly unlikely...
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4517152 - 04/19/20 05:25 AM
Re: WOFF PE Realistically populated airfields mod
[Re: Fullofit]
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JJJ65
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Well, maybe it’s just me then. When I installed the mod there was a warning with a list of files being overwritten, which I assumed was normal. I’m flying from Auchel in Flanders. Before the mod, the airfield was positioned for take off in the southerly direction. After mod installation I’m taking off in the west direction. Also, the entire airfield was moved away from the forest. Before, it was right adjacent to it. I don’t know about other airfields. Location and positioning of arfields is defined in period's global_layer.csv files and I have used these files from WOFF PE 2 - Consolidated Periods and CampaignData Mod by RJW, so it should fully conform to this mod. Did not you compare airfield location pre and post Consolidated Facilities mod? My mod does not modify airfield locations in any way. Let me check related files today, pls. EDIT: Just compared both airfields and both are the same (the same coords, headingand elevation): airbase 1 N50*30'41.5002 E2*29'30.0002 0 44.196 Auchel / Lozinghem 112 France WW1 usa ---- 1917+6 Consolidated Periods and CampaignData Mod airbase 1 N50*30'41.5002 E2*29'30.0002 0 44.196 Auchel / Lozinghem 112 France WW1 usa ---- 1917+6 Realistically populated airfields mod So, there seems to be something wrong with your mods installation than? Because WOFF PE vanilla airfield looks as follows: airbase 1 N50*30'51.0000 E2*29'58.0000 112 44.196 Auchel / Lozinghem 112 France WW1 usa You can see that airfield coordinates differ, as well as airfield heading. Either you were flying from vanilla airfields before or you have installed the mods incorrectly.
Last edited by JJJ65; 04/19/20 07:21 AM.
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#4517213 - 04/19/20 04:02 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Triple J, we're not in 1917+6 yet. Check 1917, you will find that it is indeed: airbase 1 N50*30'51.0000 E2*29'58.0000 112 44.196 Auchel / Lozinghem 112 France WW1 usa - which is the same as vanilla WoFF Thanks for looking at this insignificant item.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517221 - 04/19/20 05:39 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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You are right, Fullofit. However, I do not understand how that happened, because these csv files were generated/copied from Consolidated mod by software - no manual alterations . But, anyway, I will generate corrected csv files and respective gls libraries tomorrow. Accept my apology, pls, and thx for pointing me to this bug,Fullofit.
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#4517231 - 04/19/20 06:59 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Senior Member
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Posts: 3,696
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No worries Triple-J. I'm glad you can fix it. In fact, is there a way to make sure the locations/orientations of the 'dromes remain the same throughout all periods? Obviously something that can be done with a "click of a button" as opposed to wading through all global layers and checking visually. Yuck! Thanks for all your hard work!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4517320 - 04/20/20 12:17 PM
Re: WOFF PE Realistically populated airfields mod
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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WOFF PE Realistically Populated Airfileds mod v1.1 released, download available here . Revised and fixed 1917 airfileds - thx to Fullofit for pointing it out.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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