#4515670 - 04/10/20 04:35 PM
Re: Updated KA50 Cockpit
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messyhead
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This comment was posted on the discord channel from BeachAV8R. If anyone's been on these forums for long enough, you'll recognise the name. He's not on the forums, but he said he was happy for me to put his comment here... Just tried the updated Allmods installer and it worked great this time. Updated, launched...very impressed with the updated 3D models, airfields/FARPs, clouds..just fabulous. I just sat and watched the auto-action view for 15 minutes with the Poland scenery running. Great job guys...
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#4515723 - 04/10/20 08:48 PM
Re: Updated KA50 Cockpit
[Re: SimonAlonso]
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messyhead
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Mi-28 -The ucram warning isnt soo visible What warning is this?
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#4515729 - 04/10/20 09:50 PM
Re: Updated KA50 Cockpit
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**DONOTDELETE**
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BANITA
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rwr maybe the easiest way to darken the texture color or saturated?
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#4515760 - 04/11/20 05:47 AM
Re: Updated KA50 Cockpit
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messyhead
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rwr maybe the easiest way to darken the texture color or saturated? It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind?
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#4515772 - 04/11/20 09:09 AM
Re: Updated KA50 Cockpit
[Re: SimonAlonso]
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thealx
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Ka-50 -when I trim forward the ciclick and I go navigating when I pull the ciclick bak for avoid trees or mountains, seem dont raise like ka-52 or other helos. Same happends if I take the ciclick out, dont raise toó much, not like other helos. -The glass cockpit is a litle opaque, its tired. 1. do you think it's related to hovering modes, or flight model, or trim functionality? and which DYN files are you using, from 1.16.0 or latest modded by Javelin? 2. is it Ctrl+F2 feature, or you're telling about low cockpit glass opacity? It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind? if you'll need to make RWR textures brightly, that's ok if both Havoc and Hind will be affected
Last edited by thealx; 04/11/20 09:13 AM.
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#4515775 - 04/11/20 09:30 AM
Re: Updated KA50 Cockpit
[Re: thealx]
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messyhead
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It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind? if you'll need to make RWR textures brightly, that's ok if both Havoc and Hind will be affected I'll update the textures and try it out.
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#4515819 - 04/11/20 03:42 PM
Re: Updated KA50 Cockpit
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thealx
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#4515842 - 04/11/20 05:02 PM
Re: Updated KA50 Cockpit
[Re: thealx]
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messyhead
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#4515897 - 04/11/20 10:57 PM
Re: Updated KA50 Cockpit
[Re: messyhead]
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**DONOTDELETE**
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Updated threat warning texture available here. I just made it brighter. Let me know if it looks better, and in the Hind too.
For me much better.
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#4516170 - 04/13/20 03:04 PM
Re: Updated KA50 Cockpit
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thealx
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Overtorque condition does not kill engine - it tortures. Spend 5-10 minutes in the air, under heavy conditions (not hovering) and it will be damaged. But I need to test it again I guess.
Last edited by thealx; 04/13/20 03:04 PM.
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#4516181 - 04/13/20 04:09 PM
Re: Updated KA50 Cockpit
[Re: PatrykW]
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thealx
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I remember in 1.15 overTQ would cause some damage fairy shortly after the overTQ alert. No, it's not fair. Any helicopter can spent several minutes in maximum engine RPM mode without damage, especially US developed. Currently, overtorque state is taken not really from RPM value but from engines temperature. Higher temperature - more chance that engine will be damaged or get on fire (random modifier applied). In normal forward direction flight you may damage them in about 5-10 minutes. I've made some aerobatics on Ka-50 and get right engine damage notice after about 1.5 minutes of flight, then temperature of left engine raised dramatically - after 10 sec I've got it's fire notice. So, it's not the same as in 1.15.0 but enabled overtorque dynamics option still cause some problems, sometime in a very bad moment.
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#4516210 - 04/13/20 06:05 PM
Re: Updated KA50 Cockpit
[Re: SimonAlonso]
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messyhead
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Hello Thealx, I am using new dyn files from 1.16.1., I dont know the reason but only happen on ka-52. I am speaking about the glass cokpit, is not 100% transparent, its a little opaque, during midday time its tired so when the sun down it will be more tired. Thanks. Can you try this updated model and see if it improves the issue you describe? https://drive.google.com/open?id=1_44lFL80X0ZBrx8XHGGBFyFuiVoqTKDwJust replace the model in cohokum/3ddata/objects/ka-50-cockpit
Last edited by messyhead; 04/13/20 06:06 PM.
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#4516242 - 04/13/20 08:58 PM
Re: Updated KA50 Cockpit
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SimonAlonso
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