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#4515670 - 04/10/20 04:35 PM Re: Updated KA50 Cockpit [Re: ]  
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messyhead Offline
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This comment was posted on the discord channel from BeachAV8R. If anyone's been on these forums for long enough, you'll recognise the name. He's not on the forums, but he said he was happy for me to put his comment here...

Quote
Just tried the updated Allmods installer and it worked great this time. Updated, launched...very impressed with the updated 3D models, airfields/FARPs, clouds..just fabulous. I just sat and watched the auto-action view for 15 minutes with the Poland scenery running. Great job guys...

#4515710 - 04/10/20 07:40 PM Re: Updated KA50 Cockpit [Re: ]  
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SimonAlonso Offline
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spain
Hi guys, now all are nice, only litle things:

Ka-50
-when I trim forward the ciclick and I go navigating when I pull the ciclick bak for avoid trees or mountains, seem dont raise like ka-52 or other helos. Same happends if I take the ciclick out, dont raise toó much, not like other helos.
-The glass cockpit is a litle opaque, its tired.

Mi-28
-The ucram warning isnt soo visible

I would like to write other post about the Jover mod, I do it later

Thanks guys excelent job

#4515723 - 04/10/20 08:48 PM Re: Updated KA50 Cockpit [Re: SimonAlonso]  
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messyhead Offline
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Originally Posted by SimonAlonso
Mi-28
-The ucram warning isnt soo visible


What warning is this?

#4515725 - 04/10/20 09:24 PM Re: Updated KA50 Cockpit [Re: ]  
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spain
Sorry me, I dont remember the correct name. Is the lamp what alert about missile in comming and his distance, origin.
Good job messyhead. Thanks

#4515729 - 04/10/20 09:50 PM Re: Updated KA50 Cockpit [Re: ]  

**DONOTDELETE**
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rwr maybe the easiest way to darken the texture color or saturated?

#4515760 - 04/11/20 05:47 AM Re: Updated KA50 Cockpit [Re: ]  
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messyhead Offline
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Originally Posted by BANITA
rwr maybe the easiest way to darken the texture color or saturated?


It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind?

#4515772 - 04/11/20 09:09 AM Re: Updated KA50 Cockpit [Re: SimonAlonso]  
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Originally Posted by SimonAlonso
Ka-50
-when I trim forward the ciclick and I go navigating when I pull the ciclick bak for avoid trees or mountains, seem dont raise like ka-52 or other helos. Same happends if I take the ciclick out, dont raise toó much, not like other helos.
-The glass cockpit is a litle opaque, its tired.


1. do you think it's related to hovering modes, or flight model, or trim functionality? and which DYN files are you using, from 1.16.0 or latest modded by Javelin?
2. is it Ctrl+F2 feature, or you're telling about low cockpit glass opacity?

Originally Posted by messyhead
It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind?


if you'll need to make RWR textures brightly, that's ok if both Havoc and Hind will be affected

Last edited by thealx; 04/11/20 09:13 AM.
#4515775 - 04/11/20 09:30 AM Re: Updated KA50 Cockpit [Re: thealx]  
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messyhead Offline
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Originally Posted by thealx
Originally Posted by messyhead
It's using the same one from the hind, so if I change the texture, it'll affect the hind too. Is the visibility the same in the hind?


if you'll need to make RWR textures brightly, that's ok if both Havoc and Hind will be affected


I'll update the textures and try it out.

#4515780 - 04/11/20 10:12 AM Re: Updated KA50 Cockpit [Re: ]  
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Updated threat warning texture available here. I just made it brighter. Let me know if it looks better, and in the Hind too.

Copy over the one in the folder from this archive:

https://drive.google.com/open?id=1my8NF3eIMz87Gv6xBwWHmXeT7N2aukW8

#4515819 - 04/11/20 03:42 PM Re: Updated KA50 Cockpit [Re: ]  
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permissions required

#4515842 - 04/11/20 05:02 PM Re: Updated KA50 Cockpit [Re: thealx]  
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messyhead Offline
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Originally Posted by thealx
permissions required


Sorry, updated now.

#4515854 - 04/11/20 06:26 PM Re: Updated KA50 Cockpit [Re: thealx]  
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SimonAlonso Offline
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spain
Hello Thealx, I am using new dyn files from 1.16.1., I dont know the reason but only happen on ka-52.
I am speaking about the glass cokpit, is not 100% transparent, its a little opaque, during midday time its tired so when the sun down it will be more tired.
Thanks.

#4515897 - 04/11/20 10:57 PM Re: Updated KA50 Cockpit [Re: messyhead]  

**DONOTDELETE**
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Originally Posted by messyhead
Updated threat warning texture available here. I just made it brighter. Let me know if it looks better, and in the Hind too.


For me much better.

#4516168 - 04/13/20 02:54 PM Re: Updated KA50 Cockpit [Re: ]  
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Finally managed to get a few "minutes" to try this new release. Well pleased with the rain effect working again on AH64 however the overtorque doesn't seems to be working. Whacked throttle + collective up to the max, overtorque alert started beeping around 119% of TQ and just faded away, nothing broke. Hmmmm any ideas?

#4516170 - 04/13/20 03:04 PM Re: Updated KA50 Cockpit [Re: ]  
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thealx Offline
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Overtorque condition does not kill engine - it tortures. Spend 5-10 minutes in the air, under heavy conditions (not hovering) and it will be damaged. But I need to test it again I guess.

Last edited by thealx; 04/13/20 03:04 PM.
#4516175 - 04/13/20 03:50 PM Re: Updated KA50 Cockpit [Re: ]  
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PatrykW Offline
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Gillingham
Im off the gym right now but will try it again later and do a proper fly over with 120% TQ. I remember in 1.15 overTQ would cause some damage fairy shortly after the overTQ alert. Anyway, will let you know what's been happening after using max TQ over a longer period of time.

#4516181 - 04/13/20 04:09 PM Re: Updated KA50 Cockpit [Re: PatrykW]  
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Originally Posted by PatrykW
I remember in 1.15 overTQ would cause some damage fairy shortly after the overTQ alert.

No, it's not fair. Any helicopter can spent several minutes in maximum engine RPM mode without damage, especially US developed. Currently, overtorque state is taken not really from RPM value but from engines temperature. Higher temperature - more chance that engine will be damaged or get on fire (random modifier applied). In normal forward direction flight you may damage them in about 5-10 minutes. I've made some aerobatics on Ka-50 and get right engine damage notice after about 1.5 minutes of flight, then temperature of left engine raised dramatically - after 10 sec I've got it's fire notice.

So, it's not the same as in 1.15.0 but enabled overtorque dynamics option still cause some problems, sometime in a very bad moment.

#4516210 - 04/13/20 06:05 PM Re: Updated KA50 Cockpit [Re: SimonAlonso]  
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messyhead Offline
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Originally Posted by SimonAlonso
Hello Thealx, I am using new dyn files from 1.16.1., I dont know the reason but only happen on ka-52.
I am speaking about the glass cokpit, is not 100% transparent, its a little opaque, during midday time its tired so when the sun down it will be more tired.
Thanks.


Can you try this updated model and see if it improves the issue you describe?

https://drive.google.com/open?id=1_44lFL80X0ZBrx8XHGGBFyFuiVoqTKDw

Just replace the model in cohokum/3ddata/objects/ka-50-cockpit

Last edited by messyhead; 04/13/20 06:06 PM.
#4516242 - 04/13/20 08:58 PM Re: Updated KA50 Cockpit [Re: ]  
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SimonAlonso Offline
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spain
Ok, I will do it

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