#4515077 - 04/07/20 07:51 AM
Calling GameRanger Players
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MrJelly
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4th May 2020This thread contained many links to patches. I have assumed that those who needed them got them. As there is a new single installation for UAW160 the patches are redundant, so I have removed all my posts containing links to patches. In any case a number of these patches have been removed from the download sites, so the links do not work. Check the first post in the UAW160 2020 thread if you need a full installation Jel
Last edited by MrJelly; 05/04/20 11:06 AM. Reason: Posts deleted
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4515816 - 04/11/20 03:20 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
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Ireland
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I have just made a new ETO searchlights and flarepath theatre ETO Searchlights and flarepath I have also created a couple of multiplayer scripts In multiplayer fly early evening, and not in 1945 Looks fantastic, Tony. Will the searchlights work offline?
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#4516342 - 04/14/20 03:09 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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MrJelly
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I put this post in the "UAW160 2020" thread for all players, but I am posting it here too Moggy and Ray had the idea of having negative scores for destroying TMods, such as cathedrals, churches and hospitals so that the players lose points for doing bad things. The previous exes only accepted scores from 0 to 255, and would CTD with negative ones. The data type needed to fix the problem is not used in the source code, so I had to define a new data type that basically allows values from -128 to 127. I called it "SBYTE" which is a signed byte. There are thousands of cases of "UBYTE", the unsigned byte, in the eaw.exe, and previously the "Score" was set as a "UBYTE" . It is now set as an "SBYTE", so we can have negative points. Moggy did a test in IRAQ and achieved a negative score for destroying some religious sites Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4517951 - 04/24/20 07:06 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
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Ireland
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On further investigation. It so happened that I used an early SPAW planeset to test China. For whatever reason, on my system, the early SPAW planesets seem non-compatible with China. With later SPAW and various other planesets, it worked fine.
Postscript: this is a very appropriate theatre right now-all we need now are some nukes to spread on it as a thank you for their Red Batflu!
Last edited by SkyHigh; 04/24/20 07:15 PM.
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#4518030 - 04/25/20 11:44 AM
Re: Calling GameRanger Players
[Re: SkyHigh]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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On further investigation. It so happened that I used an early SPAW planeset to test China. For whatever reason, on my system, the early SPAW planesets seem non-compatible with China. With later SPAW and various other planesets, it worked fine.
Find your subfolder named Default Theater. Navigate to the subfolder named Gamedata. Delete all of the subfolders named SLOT**. Don't worry, it won't hurt anything. Many times this clears up the CTD's that occur when switching planesets.
Heck, even paranoids have enemies.
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#4518039 - 04/25/20 01:01 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Sep 2004
Posts: 718
SkyHigh
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Member
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Ireland
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Ray, I did what you said and things have improved...partially. Your new SPAW planesets work better than the older sets, but the problem recurs intermittently and inconsistently. Some planes seem to have more problems than others. For example, the Bulldog II from your SPAW-1940Late Planeset will cause a ctd if I fly it immediately. On the other hand, if I first fly, say, a Sea Hurricane, this works fine and if I then exit and choose the Bulldog, it will work fine. The Bulldog from the older SPAW planesets (my continued use of which is questionable) seems to be a non-runner, but some of the other planes in these sets will fly. These planes seem to have no problems in other theatres that I've tried.
Which planeset is most appropriate for the China Theatre, or do we need a new construction?
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#4518041 - 04/25/20 01:05 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
Joined: Sep 2004
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Ireland
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SkyHigh the patch seems to fix it if you run one of the April 25th exes Jel, thanks for the patch. I had posted my reply to Ray just before yours arrived on my pc. On first examination of the patch, I think the April 14th exe is working better than the newer ones on my system, but it does seem that there are ongoing incompatibilities between China and those 1940 planesets. Anyway, we have more than enough planes and terrains to be getting on with.
Last edited by SkyHigh; 04/25/20 01:23 PM.
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#4518044 - 04/25/20 01:26 PM
Re: Calling GameRanger Players
[Re: SkyHigh]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Which planeset is most appropriate for the China Theatre, or do we need a new construction? I am in the process of adding a bunch of new planes to the aircraft_inventory and making adjustments to many of the existing flight models where I think they fall short. When completed you will find many more aircraft appropriate to the Chinese theater. In fact, this morning I added a fixed gear Hawk75 N to the mix. I've also added a few "crossover" planes, like a Japanese A-20 Havoc because it turns out they flew a few captured ones. I used photos of this one to produce hangar graphics in case anyone doubts the existence of such a beast. Also, since I've posted an in-depth instruction sheet for producing or editing plane sets, you could take the lead and try making a couple of Chinese plane sets for the community. Ain't cha glad you asked? :-)
Last edited by Rotton50; 04/25/20 02:45 PM.
Heck, even paranoids have enemies.
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#4518051 - 04/25/20 01:48 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Normally when you run a single mission it will be saved in the "GameData" folder of the theatre that you are using. If you fly a plane from slot 5 then the exe will look for a "Slot05" folder in the "GameData" folder If non exists the exe will create a " "Slot05" folder. Then the mission details will be saved in a "LastMission.msn" file in that folder. What I know for certain is that the "Slot" folders are not being created by the April 14th exes, and causing the CTD that you were getting. Existing ones are not being used either. I just did the following 1. I went to the "China" theatre folder and re named the "GameData" folder as "GGGameData" 2 I loaded the China theatre, the "Pacific 1940 Early" planeset and the "April25th NewMap Single Mission.exe" Running EAW and selecting a single mission I flew a Sea Hurricane (slot 5) and then I did another in a Hurricane (slot 9) Checking the "China" folder a new "Gamedata" folder has been created, containing a "Slot05" folder and a "Slot09" folder. In each of them there is a "LastMission.msn" file. It had worked perfectly
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4518096 - 04/25/20 05:29 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Posts: 12,497
MrJelly
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I got it too and ran it in 1.28c. It confirmed my worst fears I renamed the "Europe1.pic" so that it used the default ETO one It is the ETO tile-map with modified tiles. The target names have been modified to suit CBI A few targets have been moved, but most remain where they were. For its day, without proper editors it was excellent, but I cannot make a 160 theatre out of it.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4520177 - 05/08/20 04:53 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
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MrJelly
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I can't seem to get anything 100% right these days In the previous post I had included the "ScriptLoadV5.exe" which was working, but not displaying the name of current eaw.exe properly. It had been fixed in V6 but I included the wrong one. I am not sure that the best versions of the exes were included either so there is a patch to run on your desktop: May 8th 128c and 129 files Running it creates a "May8thPatch" folder containing these five files 128cMay8thMPonly.exe 128cMay8thNewMap.exe May8th129eaw.exe May8th129eawMP.exe ScriptLoadV6.exe Copy the "ScriptLoadV6.exe" and paste it into your "UAW129 640x480 May8th" folder and also into your "UAW128c 2020 May8th" folder. Trash the "ScriptLoadV5.exe" files Copy the first two and paste them into your "EAW Versions" folder in the "UAW128c 2020 May8th" folder. Copy the second two and paste them into your "EAW Versions" folder in the "UAW129 640x480 May8th" folder. The exes are all the new map version but in both cases there is the full version and the multiplayer only version.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4520250 - 05/09/20 02:35 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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I have re-vamped the 1.28c exe so that the host can set the altitude, and the exe reads a file in either the theatre folder or the root folder that sets the maximum number of AI aircraft. The "MPmax.mpf" file in my root folder has these five values: 100 6 8 12 4 If BattleSize is small: The general maximum is 100 There is a maximum of 6 Friendly Primary planes There is a maximum of 8 Friendly Secondary planes There is a maximum of 12 Enemy Primary planes There is a maximum of 4 Enemy Secondary planes If it is medium these numbers are doubled, and if it is large they are trebled. The actual numbers may not equal these maxima, but they cannot exceed these maxima. In some theatres there seems to be very large numbers of AI planes making very difficult missions for a small group of players. This file remedies that problem Although it is named "mpf" it is really a text file and can be opened and edited using "NotePad". Here is the download link: May 9th: New exe and MPmax.mpf file Download the "UAW128c2020May9th.exe" and run it in your "UAW128c 2020 May8th" folder. Doing that will put the "MPmax.mpf" file in the root folder, and add the "May9th128cMPonly.exe" file to your "EAW Versions" folder
Last edited by MrJelly; 05/09/20 02:48 PM. Reason: Link added
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4520617 - 05/12/20 09:48 AM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Previous versions are out of date as a result of this post in another thread: All versions of the UAW1.29 program that can use the old 640x480 selection screens have a multiplayer connection bug which I have not been able to locate. When the host starts the game and the parameters screen is displayed the other players get booted. I tested the very first version the other day and the players were booted, so it is not something new. Consequently I have discontinued work on the 640x480 version of UAW1.29. I had re-started this recently, as a result of people expressing interest in old theatres which had the the 640x480 screens. However, all is not lost because I have changed tack and updated 1.28c with a number of 1.29 and even some 160 features. It can be used to run the old theatres, and there are no multiplayer problems. I have made more changes to 1.28c in the last couple of days. Multiplayer scripts are more flexible and both the the "Targloc" mission maker and the "ScriptLoad" programs have been re-designed to match the changes. The scriptloader exe now displays the last script that was loaded. The full versions allow the offline single mission player to set the mission date, which was never possible in 1.28c Here is the link: https://drive.google.com/open?id=1WLF5XfKDeAf4XgteoW6wIWCrEtBli8VN ********************************************************************************* I have added two more theatres, a modified version of RockHPI's "Fading sun" with an added terrain and a full planeset, and "The Generals' War" by Ray Otton & Co Here is the link: Two more theatres, May 12th 2020 Put the "TwoMoreTheatresMay12.exe" that you download in your "UAW128c 2020 May11th" and run it there Jel
Last edited by MrJelly; 05/12/20 09:50 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4520723 - 05/13/20 10:45 AM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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We had a couple of problems at GameRanger running the new 1.28c last night. Flying China Burma India both CaptJ and I got unexpected CTDs (at different times) with no error message. This morning I checked the tardata.dat file with my Tardata Editor and there were two serious errors in it with TMod values over 4000 when the maximum is 255. If you happen to approach the target with a rogue TMod value then as soon as the exe tries to display it you will get a CTD. So using the editor I was able to fix the problem. As they are almost identical apart from target names and terrain tiles I checked out Torch, and was not surprised to find the same errors, so I fixed that problem too. The other problem was that every time Hunter joined our game we got a "different aircraft data" problem, and could not launch. His path was right and he had chosen China Burma India. We never figured out the cause, but this morning I had a suspicion. We were using the V8 version of the script loader, which is also a "DirSetPicker". If you click on a "Dir.set" it shows you the available scripts, but it does not actually load the "Dir.set". To load the "Dir.set" as a player you need to click on a "Load" button. I suspect that Hunter had selected the China Burma India "Dir.set" but had not actually loaded it. So this morning I made the "ScriptLoadV9.exe" There is no "Load" button for the "Dir.Set" because the "Dir.set" is now automatically loaded when you select it. I think that ShoGun will be pleased with that change too With "ScriptLoadV9.exe" the host can copy the current "Dir.set" from the text box at the top, and paste it in to the game description when a room is set-up at Gameranger. Only the host needs to choose a script, because his parameters are passed to the players. So, obviously there has to be a patch and HERE IT IS Run the downloaded "UAW128cMay13th.exe" in your "UAW128c 2020 May11th" folder and it will fix the Tardata errors, and give you the "ScriptLoadV9.exe"
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4521266 - 05/18/20 08:27 AM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Both the May 25th new map and old map exes had a trivial bug. If you had either of them loaded and flew with a "lobbied launch" (for example at GameRanger) there was no gunsight. Otherwise the gunsight was visible. There is a fix: May 18th 2020 UAW160 exes The reason for the bug is that there is a "flag" in the exe to make the gunsight visible or invisible. Alt-G turns it on or off. Turning it off with no cockpit view is great for screenshots- and that is why this routine was added some time ago. In the start menu the "flag" was set to 1 (on) for single and multiplayer missions. However, in the April 25th versions I had not set it to 1 for a lobbied launch, so the value defaulted to zero which is off. Run the downloaded "May18thVersions.exe" in your UAW160 folder" and the two new exes will be added to your "EAW Versions" folder. It will also add a "TargMap1.pic" file to the main "Gamedata" folder. In some ETO based theatres this file may be missing and if you use a "new map" exe it will cause a CTD if you try to change the target or home base for a single mission. However, with a default "TargMap1.pic" file to the main "Gamedata" folder there will be no CTD Edit: Check this post which has the above link, but also a link to three more ETO based theatres:https://SimHQ.com/forum/ubbthreads.php/topics/4502725/uaw160-2020#Post4502725
Last edited by MrJelly; 05/18/20 09:44 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4521632 - 05/20/20 05:11 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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This is a multiplayer issue, so I am posting it here. For ages we have noticed a frequent and annoying issue. If you are flying and you have set a friendly AI plane then when you watch on the map you see the friendly AI planes turn around and return to base as soon as they reach the front-line. It does not always happen, it seems to depend on the mission type. Today I think that I have found the routine in the exe that causes this, and have made a fix. I have compiled a multiplayer only exe with the fix, and host only tests are very promising Here is a link: Multiplayer only exe (May 20th 2020) Run the downloaded "May20EAWVersion.exe" file in your "UAW160 Multiplayer" folder and it will add the "May20MPNoRTB.exe" to your "EAW Versions" folder. Obviously we need to test it at GameRanger
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4521782 - 05/21/20 04:55 PM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4521885 - 05/22/20 10:41 AM
Re: Calling GameRanger Players
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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As promised in yesterday's session I have made a download of the scripts we were using, plus a few more. Click here: 22nd May 2020 Multiplayer scripts addition Run the downloaded "May22MPData160.exe" in your "UAW160 Multiplayer" folder and it will put a new folder named "ETO MP Special and 2020" in your "MPData160" folder with five scripts for missions in the "ETO Multiplayer Special" theatre, and another script for a mission in the "Euro 2020" theatre. Edit I have just replaced the file with one that includes a script for the Ardennes theatre
Last edited by MrJelly; 05/22/20 02:34 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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