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#4513077 - 03/27/20 05:24 PM Re: Fleet Carriers! [Re: Recluse]  
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Last I read the Carriers were supposed to be indestructible, maintenance though wonder how that's going to work ?


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#4513078 - 03/27/20 05:25 PM Re: Fleet Carriers! [Re: Recluse]  
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I saw that PC Gamer blurb too, It'll be interesting, because at first glance something like that would require persistent play. Not a problem for some, but would be for others.

Even though i expect the carriers to be indestructible, I could see F Dev coming up with something like hatchbreaker gameplay. or data mining and the sort.


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#4513079 - 03/27/20 05:29 PM Re: Fleet Carriers! [Re: WingNuts01]  
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Originally Posted by WingNuts01
Names;
Resolute
Wing's Tavern
No-Tell-Motel
Black Sheep Hide
Fresh & Crispy
Titanium Maiden
Tritium Required

Last I read the Carriers were supposed to be indestructible, maintenance though wonder how that's going to work ?


Awesome!

I love Resolute, but I don't think it's kitchy enough. Wing's Tavern fits the clubhouse vibe I'm aiming for haha

If it were mine I'd probably go with Resolute because it's mine.


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#4513080 - 03/27/20 05:41 PM Re: Fleet Carriers! [Re: WingNuts01]  
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Originally Posted by WingNuts01
Names;
Resolute
Wing's Tavern
No-Tell-Motel
Black Sheep Hide
Fresh & Crispy
Titanium Maiden
Tritium Required

Last I read the Carriers were supposed to be indestructible, maintenance though wonder how that's going to work ?



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#4513082 - 03/27/20 05:49 PM Re: Fleet Carriers! [Re: Recluse]  
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Fly the carrier into the SAG A+ black hole and see if the "indestructible" claim is correct. biggrin


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#4513158 - 03/28/20 12:46 PM Re: Fleet Carriers! [Re: Recluse]  
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You'd think so

In Elite black holes are, err, unfinished. They cause no damage. I think in early versions they imparted heat damage, enough to blow the ship up. But that was removed at some point. I believe you can approach within 0m of it unharmed in current versions


The spoiler reveals some info a player might want to be unaware of smile

It's about the current state of black holes in the game

And PMs post brings up another point. Can the carrier be flown around a system like in supercruise? I was thinking it would just drop in to a system and that's where it would stay, static like other capital ships. But that would be unsatisfactory in some systems and situations. So do you think it will be navigable within a system? And if so, will the owner actually fly it like from within a cockpit? Or will it simply respond to coordinates plugged in to an interface?


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#4514191 - 04/02/20 07:40 PM Re: Fleet Carriers! [Re: Recluse]  
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Anyone catch the livestream? I did not, but I'm reading the fallout.

10 mil per month? upkeep

No cartographics, making it seem useless for explorers (not that I didn't already think it would be)

60 minute jump cool down

Support ships were canned, or somehow incorporated in to the FC

FC will have shipyard and trade, and an Interstellar Factors-like office called Redemption. Not clear how the trade works. The threads I am reading seem to suggest that the carrier owner can set pricing. So theoretically a generous FC owner could buy a ship and then sell if to another player for a lower price. But none of this is clear to me at this point.


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#4514193 - 04/02/20 07:45 PM Re: Fleet Carriers! [Re: Recluse]  
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Yeah I watched MOST of it... Agree some stuff wasn't clear like putting out BUY orders for Commodities. The did say something like Fleet Carriers operated across instances, so, does that mean that people in OPEN see your FLeet Carrier even if you only fly SOLO/PG???

Gonna look at the detailed posts sure to be in the Forum...


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#4514195 - 04/02/20 07:49 PM Re: Fleet Carriers! [Re: Recluse]  
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They are saying 500 mil per year upkeep, so it must be 10 mil per week, not per month as I said.

Yeah Rec, we need more info!


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#4514198 - 04/02/20 07:50 PM Re: Fleet Carriers! [Re: Recluse]  
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Yeah definitely PER WEEK.... People in the chat were saying "Ah, that's 5 minutes in BORANN, no problem...." LOL until the LTD prices hit rock bottom.


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#4514199 - 04/02/20 07:53 PM Re: Fleet Carriers! [Re: Recluse]  
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Haha, yeah, right?

I was looking in the wrong threads, the salty ones. Not that this one is salt-free, but it's the best recap I've seen.

https://forums.frontier.co.uk/threads/fleet-carriers-content-reveal-recap.540062/


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#4514200 - 04/02/20 07:56 PM Re: Fleet Carriers! [Re: Recluse]  
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"Fleet Carriers will not be able to enter any Permit Systems, even if the owner holds a permit for that region of space."

No FC's at Shinrarta or SOL, I guess....


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#4514204 - 04/02/20 08:01 PM Re: Fleet Carriers! [Re: Recluse]  
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Yeah, and one of my questions about navigating around a system was answered. The FC owner chooses the body within the system that he wants to orbit. I saw no mention of defenses, but that system security will set up patrols around it.


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#4514206 - 04/02/20 08:16 PM Re: Fleet Carriers! [Re: Recluse]  
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NO, FC has defenses like Stations:
Quote

Q. What happens if a Commander attacks a Fleet Carrier?
A. Fleet Carriers act in the same way as stations, outposts and planet ports, if they are attacked they will fire back to eliminate the threat with onboard turrets.


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#4514207 - 04/02/20 08:17 PM Re: Fleet Carriers! [Re: Recluse]  
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I'm now on the fence. Neph's group has 32 in it and I can set the carrier up to include all friends and squad members (that's to say all my friended commanders). I'm guessing weekly maintenance costs 15 - 20m, and initial buy-in 6 billion fully equipped. Quite a sum, even for me with 7.9b at the moment. Big question.......................... DO ENOUGH OF NEPH'S GROUP PLAY CONSISTENTLY TO SUPPORT A CARRIER? I don't think so. Similar to a comment Bo made the other day after making Triple Elite "what's my motivation going to be now?". He has a valid point on goals.

I don't mind spending if it gets used. On the other hand I'm not happy just throwing 2 billion into space dust.

As always thoughts appreciated.


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#4514209 - 04/02/20 08:22 PM Re: Fleet Carriers! [Re: Recluse]  
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Thanks Rec, I missed that.

Wingnuts I am in. Until I'm not. At some point I'll hang Elite up for two or eight months. So while I'd like to experience it, I cannot be counted on for sustained involvement.

That's a tough call. I think we need to know more about how carriers make money.



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#4514210 - 04/02/20 08:22 PM Re: Fleet Carriers! [Re: Recluse]  
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I hear you!! We'd have to make a concerted effort to help with the economy. I don't understand why FC didn't allow the Fleet Carrier "BANK" to be accessed by Players other than the OWNER to help DONATE funds or to facilitate Player to Player commerce...

I honestly don't see the real advantages of a Fleet Carrier other than the Novelty WOW factor. How often do we need to jump 500 light years? I can see if they brought back really good CG's and a bunch of folks could jump aboard and go together, or go out to Guardian Sites/ Crystal Shards together, or whatever the NEXT COOL THING OUTSIDE THE BUBBLE would be....but we are often not in the same system anyway..... Tough call!!!!!


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#4514212 - 04/02/20 08:24 PM Re: Fleet Carriers! [Re: Recluse]  
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Originally Posted by Recluse
How often do we need to jump 500 light years?


And with a one hour preparation (and a one hour cool down), every single one of my ships (even the FDL!) could get there first I reckon.


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#4515297 - 04/08/20 01:02 PM Re: Fleet Carriers! [Re: Recluse]  
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OUCH!



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#4515300 - 04/08/20 01:35 PM Re: Fleet Carriers! [Re: Recluse]  
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I can't watch the video as I am at work today. But the jist is that a fully-outfitted carrier is 4 billion per year upkeep?

What's the cost of a fully-kitted out carrier in the first place?

Yeah, that's a lot of money. Is anyone in the beta using one of these? It's a lot of money, but I don't really know how they make money. I'll be happy to conduct business on a carrier in Neph's PG, whether Wingnuts buys one or someone else. It seems a lot of money, but over the course of an entire year I don't think it will prove to be too much burden, especially if a bunch of players are using it regularly.

Wingy's clocked a billion over the past month alone, the man is a money making machine, with entries on Inara every couple of days of several hundred million. With that sort of return, a carrier is pretty affordable. I imagine he had been making a concerted effort in preparation for the arrival of fleet carriers and not the sort of rate he'll maintain over a full year.

Hey Rec, I see you've made your credits and assets hidden on Inara, and if it was me blabbing about it then I'd like to apologize.

Four billion is double what I have amassed over my entire career, so maybe it's easy for me to say this is affordable, with no way I can also afford one. Anyway, it's a feature not aimed at me, but one I can hopefully use and have fun with, but as a visitor, not the owner.


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