#4509040 - 03/01/20 06:49 PM
Re: Forced Encounters vs Air activity
[Re: dawnpatrol]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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In terms of the red circles, hopefully one of our resident red-circle specialists will pitch in with more info. Regarding the forced encounters and air activity settings, it's largely a matter of preference and also should be tweaked for best/smoothest running results on your particular rig. To keep things historical, for example, I've set air activity to "light" since I'm flying a couple of campaigns currently in 1915. I have however set forced encounters to "medium," slightly to increase chance of contact with the enemy - and I'm pleased with the results - the outcomes and chances for contact with enemy aircraft still seem realistic to me, for 1915. As you move up to about 1917 and 1918, I recommend increasing air activity to at least medium - and toggling forced encounters as per taste. Representative sampling below of what I might try when I set up some later-war careers, and also in terms of early war ones: 1915 - air activity light or lightest, forced encounters off or medium 1916 - air activity light, forced encounters medium 1917 - air activity light with forced encounters at maximum, or air activity medium with forced encounters off 1918 - air activity medium with forced encounters medium, or air activity heavy** with forced encounters off** Heavy air activity may result in a slight drop in fps on longer missions - use at your discretion. (I will on my rig, for example, stick with activity settings of lightest, light, and medium, to maintain consistent fps.) Happy flying, Von S
Last edited by VonS; 03/01/20 06:50 PM. Reason: Added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4509061 - 03/01/20 09:30 PM
Re: Forced Encounters vs Air activity
[Re: dawnpatrol]
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Joined: May 2001
Posts: 1,828
Panama Red
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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What 77_Scout is absolutely correct. The setting on the Regional Air Activity only increases or decreases the Air Activity radius, it does not add or subtract anything within it's selected circles.
The smaller circles is called the Local Air Activity circle and the larger circle is the Regional Air Activity circle.
Setting Forced Encounters only increases your chances for Air-Air combat if you do not like a lot of boring flights like in real life.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4509066 - 03/01/20 09:58 PM
Re: Forced Encounters vs Air activity
[Re: dawnpatrol]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
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Thank you dawnpatrol for asking the question, and for 77Scout and PR for further clarifying the issue. This especially clears up how the "air activity" setting works - I was under the impression that it controlled air traffic "congestion," but it only modifies air activity radius while leaving congestion ratio constant - although, technically, with wider air activity radius, there is also greater chance of contact with the enemy since you are flying for longer periods through an area of air traffic, than if you narrow down the radius via light/lightest settings. (Then again, if the air activity radius is "mobile" and moves around with your aircraft/flight, with you at the center of the circle always - this would then have no effect on the frequency of encounters with enemy aircraft....sorry for thinking out loud here...oh the technicalities....but I think I understand now....if the radius of air activity is mobile, with you at the center, it is strictly a performance setting/toggle and doesn't alter chances of enemy encounters...on the other hand, if it's a fixed, non-traveling radius...then yes, wider radius will slightly increase chances of contact, etc....) For those who are curious to test the various possibilities of such settings, I recommend testing perhaps with forced encounters at medium, at light and then at medium air activity settings - to see if the frequency of forced encounters goes up noticeably based on radius of air activity, or is largely separate from the radius of air activity setting. Might take a while to go through all of the settings and possibilities though - I'll tinker casually with such things as I fly my campaigns and maybe keep a tally of what's happening. Always something fun to discover in the OBD sims. Happy flying all, Von S
Last edited by VonS; 03/01/20 10:37 PM. Reason: Fixed typos./added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4509080 - 03/01/20 11:28 PM
Re: Forced Encounters vs Air activity
[Re: VonS]
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Joined: May 2012
Posts: 1,133
77_Scout
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Posts: 1,133
Vancouver Island, Canada
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(Then again, if the air activity radius is "mobile" and moves around with your aircraft/flight, with you at the center of the circle always - this would then have no effect on the frequency of encounters with enemy aircraft....sorry for thinking out loud here...oh the technicalities....
I believe the circle of activity is fixed to your home airfield, so doesn't 'follow you around'. Hopefully someone else can confirm.
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#4509081 - 03/02/20 12:01 AM
Re: Forced Encounters vs Air activity
[Re: dawnpatrol]
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Joined: May 2001
Posts: 1,828
Panama Red
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Member
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Posts: 1,828
Irmo, SC, USA
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The center of the circle is based directly on the line drawn between your airfield and your target.
The circles are established when your mission is assigned and they do not moved during the mission.
The higher the Regional Air Activity the larger the circle, but at what price ??? If you never even get close to the edge of your circles using Lite then Medium, Heavy or Very Heavy means you are just wasting CPU cycles for planes you will never meet during your mission (unless you decide to fly completely off course.)
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4509093 - 03/02/20 02:41 AM
Re: Forced Encounters vs Air activity
[Re: Panama Red]
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Joined: Oct 2019
Posts: 398
orbyxP
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Posts: 398
Washington State
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If you never even get close to the edge of your circles using Lite then Medium, Heavy or Very Heavy means you are just wasting CPU cycles for planes you will never meet during your mission (unless you decide to fly completely off course.)
Generally that is true, but not always....Quote from WOFF website: The rings simply dictate which squads in the theatre may fly - thus it is possible that flights paths can then exceed the radii of the rings if the specific squadrons target/directives selected during mission creation determine such.
Note these rings dictate which squads are 'active/available' to put up flights and is NOT the limit of these squads flight paths.
The percentage of squads within the two radii that fly is dictated again by the workshops regional air activity settingAlso, a bunch of flights will have air starts where they will be in the middle of a mission waypoint to target. By the way, that features list on the WOFF website is definitely worth reading.
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#4509131 - 03/02/20 10:56 AM
Re: Forced Encounters vs Air activity
[Re: dawnpatrol]
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Joined: Jul 2012
Posts: 282
Beanie
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Member
Joined: Jul 2012
Posts: 282
Canterbury, Kent
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Guys - Thank you for the info, it will be very helpful. As I have only recently returned to WOFF this has been the one issue I have been lest clear on
Cheers
'Der Fuchs'
BOC Member 'BWOC BWOC BWOC'
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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