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#4507019 - 02/11/20 06:41 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Originally Posted by BuckeyeBob
Thanks, mates!

Robert, if the mod causes any negative impact on the game's performance, then something is seriously wrong!

rofl
Thx for update and conitnuous work, BB.

#4507021 - 02/11/20 07:56 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Hallo @BB!

Great!!
Question: is it possible to offer the new hist. wea. mod on sandbaggers website? He can change out the old and the new version there.

Thanks and Greetings!

#4507050 - 02/11/20 01:24 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Originally Posted by BuckeyeBob
Thanks, mates!

Robert, if the mod causes any negative impact on the game's performance, then something is seriously wrong!


Bob, my comment was in relation to my experience with lightening and thunder. In the past it had an impact but that doesn't seem to be the case now.


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#4507129 - 02/11/20 09:50 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Robert, I sense there may be a bit of confusion here. The historical weather mod is entirely separate from the cloud mod and has nothing to do with thunder and lightning. I suspect you are experiencing less lightning because it is set to only occur during the spring and summer months.

#4507130 - 02/11/20 10:06 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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My Bad. screwy

Time for me to wake up!


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4507134 - 02/11/20 10:29 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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ZZZZZZ, snort, WHAT??!! smile

#4508492 - 02/26/20 12:00 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Adger Offline
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sorry to ask but has anyone else had any issues flying in 1916? 1st i get a "Historical Weather data file error EOR check =27 Record number 121" message then after clicking ok i get...

."d:\OBD Software\WoFF\OBDWW1 OVER FLANDERS FIELDS\campaigns\campaign data\weather\OFFHistoricalweather1916.text

Total records: 184 lines per record: 12 Try reinstaling WOFF to remove this error??

Any advice would be welcome..cheers all

EDIT: After a bit of testing i only get the error in 1916 BuckeyeBob. 1915,1917 and 1918 all seem fine? Im using the Ver 2 of your historical weather mod pal..Ive tested the 1.45 version and i dont get the error that i get in 1916 ver 2 Thanks


"Vis unita fortior"

"United Strength is Stronger"
#4508506 - 02/26/20 02:48 AM Re: Optional Cloud Mod [Re: Adger]  
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Thanks for the bug report, Adger. I have identified the error and will have a fix up in the next couple of hours.

If you are not able to wait that long, the error is in line 1451 of OFFHistoricalWeather1916.txt. The date is 26 August 1916.

Instead of
Code
26
8
1916
26
8
1916
5
Skies likely to thicken sometime today
None
None
EOR


The code should be
Code
26
8
1916
26
8
1916
5
Skies likely to thicken sometime today
1
None
None
EOR


Line 1451 should be "1" instead of "None".

#4508510 - 02/26/20 03:14 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Link to update now available at the end of the first post in this thread.

#4508525 - 02/26/20 08:43 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Adger Offline
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Massive thank you pal for your continued work on your weather and cloud mods.


"Vis unita fortior"

"United Strength is Stronger"
#4508549 - 02/26/20 05:37 PM Re: Optional Cloud Mod [Re: Adger]  
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You are very welcome, sir.

Also, welcome back to WOFF! I, too, have been away from WOFF for awhile, but am now working again on an update to the cloud mod. Hopefully, I will have something ready for you before the end of March.

#4508571 - 02/26/20 09:24 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Adger Offline
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Originally Posted by BuckeyeBob
You are very welcome, sir.

Also, welcome back to WOFF! I, too, have been away from WOFF for awhile, but am now working again on an update to the cloud mod. Hopefully, I will have something ready for you before the end of March.


Great news, nice one Bob cheers


"Vis unita fortior"

"United Strength is Stronger"
#4508739 - 02/28/20 06:11 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thanks for the update BB

#4508786 - 02/28/20 03:41 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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thumbsup It's always nice to hear from mod supporters.

I may have something ready by mid-March instead of the end of next month, so in other words: twoweeks

Unfortunately, the cloud popping problem has proven to be a much tougher nut to crack than I had expected. Instead of a 50 - 75% reduction, I am now looking at a 25 - 50% reduction, instead. Still, there is always hope I may eventually stumble upon the magic solution to the problem (other than getting rid of the problem clouds entirely).

On the other hand, there will be lots of other changes and improvements, including a few new clouds, reduced cloud counts (to improve framerates), modified "heavy" clouds so they aren't quite as heavy, etc. Almost every cloud type (over 100) have been modified in some way or another. I will also incorporate HarryH's preload.xml file as part of my mod to hopefully help reduce cloud popping.

#4509592 - 03/05/20 03:40 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Originally Posted by BuckeyeBob
thumbsup It's always nice to hear from mod supporters.

I may have something ready by mid-March instead of the end of next month, so in other words: twoweeks

Unfortunately, the cloud popping problem has proven to be a much tougher nut to crack than I had expected. Instead of a 50 - 75% reduction, I am now looking at a 25 - 50% reduction, instead. Still, there is always hope I may eventually stumble upon the magic solution to the problem (other than getting rid of the problem clouds entirely).

On the other hand, there will be lots of other changes and improvements, including a few new clouds, reduced cloud counts (to improve framerates), modified "heavy" clouds so they aren't quite as heavy, etc. Almost every cloud type (over 100) have been modified in some way or another. I will also incorporate HarryH's preload.xml file as part of my mod to hopefully help reduce cloud popping.


thumbsup


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#4509823 - 03/07/20 02:19 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Thanks, Harry.

Short update: Optimizing each cloud type is taking longer than I expected. It's a bit like "Wack-a-mole." Since many cloud types share common cloud "templates," changing one template to reduce popping in one cloud type sometimes increases it in another type. Additionally, what works for one cloud type often does not work for another cloud type. Each cloud type has to be individually tinkered with. On the positive side, however, I think I am reducing the problem by around 50%.

Looking ahead, I am also musing over what to do about heavy rain clouds in the campaign. As I see it, I have three options: First option: no change. On days with rain that you are not grounded, you will occasionally have to fly in very poor, heavy cloud, conditions. Second option: eliminate all of the very heavy rain cloud types. Due to game mechanics, you will still fly under dark grey, rainy skies, but there will be much fewer fluffy, thick clouds that you will have to fly through and which will obscure your vision. Third option: a compromise between he first two, where I eliminate two or three of the heaviest cloud types and retain a few others. Or, I could include another optional folder in the mod so you can install or uninstall these very heavy clouds as you see fit. Call it the "Stormy Weather" option, if you want.

Also, please note that each cloud will still be available in QC, this change will only affect weather in the campaign.

Anyone have any preferences?

#4509867 - 03/07/20 11:38 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Hi Bob. I would prefer the Optional folder solution. .

Last edited by Robert_Wiggins; 03/07/20 11:39 AM.

(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4509869 - 03/07/20 11:48 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Fullofit Online content
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Dear Bob, I want it all! And I want it now!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4509881 - 03/07/20 02:47 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Becker01 Offline
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Hallo BB!

Normaly I would say "As realistic / historical as possible".

More concret IMHO:
I can't imagine, that the pilots did fly through thick, big heavy clouds for longer time, so that they could not see each other. I'm sure, they have tried to avoid it.
So the second option could be the best one. And -additionally- flights under 8/8 overcast sky are rare in WOFF with default.
On the other side it is very difficult to find the most realistic solution. So maybe it is the best, to offer all 3 options. Then everybody can handle it as he likes it.

#4509943 - 03/07/20 09:10 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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I like options one and three the most (option three for those who feel that it's not realistic to fly in awful weather, in WWI crates). I'll take both options please, especially the first one, since I'm a glutton for punishment in the WW1 flight sim world biggrin. Your work on the cloud/weather mods. is appreciated.

Footnote to my thoughts above: if you want to streamline the development process of the weather/cloud mods. BB, I would recommend option three as the best one - still retains the gritty dignity smile of option one but is probably closer to historical realism if we believe that regular flying in awful weather wasn't encouraged in WW1.

(I have nothing against the option 2 variant but it may be too reminiscent of overcast skies in First Eagles 2 that way, i.e., bland and not so inspiring; the TW sims do clear, scattered, and broken skies well, but overcast conditions...with absence of volume/texture to the cloud masses, for the most part, it just doesn't have the same kind of magnificence that current bad weather does in WOFF.)

Anyway, good luck with completion of this very valuable mod. for WOFF.

Von S smile

Last edited by VonS; 03/07/20 11:01 PM. Reason: Added info. - thank you for the continued developments of your mod.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
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