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#4507751 - 02/18/20 05:33 AM GPU Tuner Patch for WOTR  
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VonS Offline
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Was busy with a few more tweaks, and so I present to all interested, the:

VonS GPU Tuner Patch for WOTR, ver. 1.2

The file is JSGME ready. Simply unzip the file, and then place the folders called "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1" and "02_VonS_MaxFPSnGraphicsGPUtuner_ver1.2" inside your MODS folder for WOTR. Load up with JSGME and go fly. The "02" folder should be installed after the base "01" folder and is optional.

Some features of the tweaks:

- includes an extended preload.xml file to help load extra cloud types, etc., as per the HarryH preload file for WOFF
- no blue triangles
- hardly any micro-stuttering noticeable, if at all
- graphics maintained at high quality (both at low and importantly at higher alts. too)
- fps seem fairly smooth
- possibly lighter on GPU usage than stock numbers (by about 10% less)
- tree congestion has been slightly thinned out in this patch (by about 10-15%) from stock (should work well with the relevant European geography often flown over in WOTR)
- patch pixel dim and floating size numbers applied, for those interested, are floating size of 512, and pixel dim of 256 (these nos. seem to work best; tested with a variety of others and different ratios but no benefits were noticed)
- max. fps top out at around 130-140 (external views), with clear blue skies, and this patch installed; cockpit/internal views average to about 70 fps

Addition to ver. 1.1:

- includes an improved preload.xml file based on the one provided by HarryH for his no-cloud-popping mod. for WOFF

Addition to ver. 1.2:

- includes an improved "compositetexturebudgets" file in the "02" patch folder that improves "ringdim" and "tilecount" values slightly, for slightly more crisp terrains when viewed from higher alts., and at slightly greater distances (the change is subtle and does not impact negatively on fps)
- ave. fps are similar to those when the base "01" folder is installed and may also be slightly higher (3-5 fps higher approx.)
- the "02" folder should be installed after the base "01" folder, not before

Happy flying,
Von S smile


Attached Files wotr1.jpgwotr2.jpg
Last edited by VonS; 06/14/20 08:45 PM. Reason: Ver. 1.2 of the WOTR GPU Tuner Patch uploaded, June 13, 2020

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4507765 - 02/18/20 11:13 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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Adger Offline
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Thanks VonS,il certainly give it a try pal.


"Vis unita fortior"

"United Strength is Stronger"
#4507772 - 02/18/20 12:18 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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sounds like a magic bullet......I'll certainly give it a go.....does it require other mods to have been previously activated or is it a stand-alone? thx

#4507803 - 02/18/20 05:26 PM Re: GPU Tuner Patch for WOTR [Re: gaw1]  
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VonS Offline
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Originally Posted by gaw1
sounds like a magic bullet......I'll certainly give it a go.....does it require other mods to have been previously activated or is it a stand-alone? thx


Standalone, as is the GPU Tuner Patch for WOFF too. The WOTR patch isn't as much of a magic bullet as the one for WOFF, but it does eliminate blue triangles, offer slightly higher fps, and at least on my rig behaves smoothly. Should be an improvement over stock settings. And it's JSGME friendly.

Happy flying,
Von S


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4507806 - 02/18/20 05:37 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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Cool.....thx. Installed as expected and indeed gave exactly what you predicted....a good add... thank you. I did have some random weird bullet hit sounds coming thru the start up screens but random weirdness is the world we live in. Anyhow....nice add....thank you

#4507808 - 02/18/20 05:43 PM Re: GPU Tuner Patch for WOTR [Re: gaw1]  
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VonS Offline
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Originally Posted by gaw1
Cool.....thx. Installed as expected and indeed gave exactly what you predicted....a good add... thank you. I did have some random weird bullet hit sounds coming thru the start up screens but random weirdness is the world we live in. Anyhow....nice add....thank you


Glad the tuner patch is working well - should give a smoother flight experience than stock. The weird bullet hit sounds I haven't experienced at my end biggrin - my mod only changes the compositescenery and compositetexturebudgets files, also the Terrain file in /shaders30, plus it includes an extended preload.xml file for the main WOTR folder.

Happy flying gents',
Von S


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4507858 - 02/19/20 12:34 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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Burning_Beard Online content
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I ran and it works quite nicely, I noticed no stutters and my frame rates were higher than before.


More Scotch and Stogies for my Wingman!
#4507867 - 02/19/20 03:52 AM Re: GPU Tuner Patch for WOTR [Re: Burning_Beard]  
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VonS Offline
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Originally Posted by Burning_Beard
I ran and it works quite nicely, I noticed no stutters and my frame rates were higher than before.


Thank you for the feedback Beard, pleased to hear that the tuner patch for WOTR is working well.

Von S smile

Last edited by VonS; 02/19/20 03:52 AM. Reason: Fixed typos.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4507879 - 02/19/20 11:12 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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Trooper117 Offline
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Many thanks, will give this a go!

#4508048 - 02/21/20 06:57 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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Evochron Offline
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Thank you very much smile

#4508067 - 02/21/20 02:03 PM Re: GPU Tuner Patch for WOTR [Re: Trooper117]  
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Originally Posted by Trooper117
Many thanks, will give this a go!


Trooper, I would like to hear your observations on this mod as I remember you were having difficulty with stutters. Has Vons' mod helped at all?

S!Blade<><

#4508113 - 02/22/20 01:06 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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33lima Offline
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My experience, from a short try-out:

1. FPS is definitely improved, and panning around is smoother.
2. Blue triangles are reduced or eliminated
3. Terrain texture blur starts much closer, making it very noticeable compared to the settings I used before
4. I don't know about microstutters, but the megastutters when an RAF formation first wades into a formation of bombers are still there.

I'm currently using a variant with just the extra stuff in the preload.xml file, as I prefer the previous sharper terrain textures.

#4508125 - 02/22/20 07:27 PM Re: GPU Tuner Patch for WOTR [Re: 33lima]  
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VonS Offline
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Originally Posted by 33lima
My experience, from a short try-out:

1. FPS is definitely improved, and panning around is smoother.
2. Blue triangles are reduced or eliminated
3. Terrain texture blur starts much closer, making it very noticeable compared to the settings I used before
4. I don't know about microstutters, but the megastutters when an RAF formation first wades into a formation of bombers are still there.

I'm currently using a variant with just the extra stuff in the preload.xml file, as I prefer the previous sharper terrain textures.



Thank you for the feedback Lima. I will test the WOTR tuner package with the compositescenerybudgets file available in ver. 1.3 of the tuner package for WOFF - since that one slightly improves distanced textures - and will include it with a new ver. of this tuner package should the improvement be noticeable. If there are no major differences I will leave the tuner package for WOTR as is, and everyone is welcome to tinker with it further on their installs of WOTR. The package, while it eliminates blue triangles and noticeably improves fps over stock - is not the "magic bullet" that such tweaks, and previously Panama Red's, have been able to do in WOFF. Distance textures are indeed slightly more fuzzy with the tuner package for WOTR than if WOTR is run stock - so it's a personal choice for everyone. It might be possible to get even more fps out of WOTR but textures would then have to be blurred some more. I've tried to go for a compromise with this package - since, when run in stock form, my fps are consistently in the 40s, both in cockpit and outside views, in WOTR.

In terms of mega-stutters, I doubt I can help with that - I'm no magician. biggrin Although I recommend, for those tweaking the preload.xml file in WOTR, to perhaps include several sounds there as well, towards the bottom of the file - since that may help with more noticeable stutters, such as when guns are being used for the first time, etc.

Try including the following entries at the bottom of the preload.xml file already included with my WOTR tuner package, if interested in testing on your rigs. I'm currently testing with these additions and noticed a slight improvement when firing the Browning 303s for the first time, when a dogfight begins.

<file name="20can_c.wav"/>
<file name="30cal_gun.wav"/>
<file name="50gun_01.wav"/>
<file name="collide.wav"/>
<file name="FlightSaysAffirmative1.wav"/>
<file name="gun_13mm_mg131.wav"/>
<file name="gun_303_browning.wav"/>
<file name="gun_792mm_mg81.wav"/>
<file name="WingBreak.wav"/>

Perhaps a placebo effect but worth a try.

Happy flying,
Von S smile2

Last edited by VonS; 02/23/20 04:58 AM. Reason: Fixed typos.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4508135 - 02/22/20 08:59 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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33lima Offline
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Many thanks for the suggestions VonS. I will try adding those sounds, also the 'I'm hitting him' variants as these seem to be what's often playing when the megastutters strike.

#4508156 - 02/23/20 05:00 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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VonS Offline
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Hello fellow WOTR flyers,

Just a quick note that ver. 1.1 of the WOTR GPU Tuner Patch has been uploaded (link available under the first post on page one of this thread). Ver. 1.1. includes an extended preload.xml file.

On a related note, have tested different variants of the compositescenerybudgets file with WOTR and no further (visual) benefits were noticed, so I will leave the tuner patch at ver. 1.1 - with the compositescenerybudgets file that is already provided in the package.

Happy flying,
Von S smile

Last edited by VonS; 02/23/20 05:01 AM. Reason: Added info.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4525407 - 06/14/20 05:14 AM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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VonS Offline
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Ver. 1.2 of the WOTR GPU Tuner Patch has been uploaded (link available under the first post on page one of this thread, including info. on changes/additions to the latest version). This will most likely be the last iteration of this particular tuner patch since any further tweaks - to increase fps even more - would result in poorer quality terrains. Vers. 1.1 and 1.2 of the patch strike the best balance between performance and terrain quality at alts./distances.

Happy flying all,
Von S smile2


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4525471 - 06/14/20 05:19 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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77_Scout Online content
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I will give this a try. One comment as a first time installer is that the whole process is confusing. There is a version 1.1 and a version 1.2, but I install both? JSGME gives me an error when I do this. Have I got this correct or all muddled up?

#4525474 - 06/14/20 05:44 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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VonS Offline
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@Scout, you have the correct process. Ver. 1.1 is the base install. Once you load 1.1, only then load 1.2. Ver. 1.2 will replace the earlier compositetexturebudgets file located in ver. 1.1. If JSGME shows a popup window when loading 1.2, simply click on the button to replace/override the earlier version files. (Same procedure when installing the WOFF GPU Tuner Patch as well.)

Without replacing the older files with the newer ones, you are still technically at the base, ver. 1.1 install.

(I could have have popped the newer compositetexturebudgets file directly into the ver. 1.1 patch, renamed it 1.2, and simplified things - but I did it this way to give everyone the option of running either ver. 1.1 or 1.2 - depending on which compositetexturebudgets file gives better results on your rig. I used the same logic for the WOFF Patch (that one contains four folders, ver. 1.1.1, 1.2, 1.3, 1.4 - where 1.1.1 is the base install, 1.2 gives an alternate compositescenerybudgets file, 1.3 gives another variant on the compositescenerybudgets file, and 1.4 gives an alternate compositetexturebudgets file.)

So, in short, the install logic is as follows for both gpu tuners:

for the WOTR GPU Tuner patch -----> loading only 1.1 gives you ver. 1.1, loading 1.2 after loading 1.1 gives you ver. 1.2

for the WOFF GPU Tuner patch, recommended install variants are ----->

base install - 1.1.1
ver 1.2 - means base install plus 1.2
ver. 1.3 - means base install plus 1.3
ver. 1.4 - means base install plus 1.4, or base install plus 1.2 plus 1.4, or base install plus 1.3 plus 1.4***

*** base plus 1.3 plus 1.4 is the best graphics-wise, base plus 1.2 is the best fps-wise, base plus 1.2 plus 1.4 is a good compromise between fps and graphics and is the one I mostly run in WOFF

(Those who decide to install the tuner patches for WOFF and WOTR - I recommend going over the install info. carefully in both the WOFF and WOTR posts that contain a download link to the patches. And always install higher no. folders after the lower no. ones, for example, "02" after "01," etc. - telling JSGME to override/replace the files of the previous folder.)

Happy flying,
Von S smile2

Last edited by VonS; 06/14/20 05:47 PM. Reason: Added info.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4525485 - 06/14/20 06:31 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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OK, thanks for the confirmation. That helps!

Wrapping different versions into single stand alone packages as you mentioned might be less confusing, or maybe more intuitive naming like 'base install' plus "alternate 1" etc like you used in your explanation? All good regardless.

I know from my own experience that when making mods, me as the 'creator' know the contents and workings of the mod inside and out, and sometimes forget how it looks to someone just seeing it for the first time ... total confusion. I have been playing WOFF for a very long time and I still find venturing into the mods page a trip into virtual overwhelm! I can only imagine being a new player ... head explosion, haha.

#4527799 - 06/28/20 07:09 PM Re: GPU Tuner Patch for WOTR [Re: VonS]  
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I'm new to modding this game.

I downloaded your VonS_WOTR download and JSGME. I've copied the Mod and JSGME files over. Now I need to add your mod. Do I just unzip the VONS_WOTR into the mods folder?

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