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#4506762 - 02/09/20 08:01 AM Anyone Tracking on Grand Tactician: The American Civil War  
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Nimits Offline
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Grand Tactician looks like it is aiming to be a continuous time military simulation of the ACW, being able to manage the strategic and operational levels, then fight the battles in 3D. It looks like the graphics are a bit dated, but if they can execute properpy, this might be the ACW game I have been waiting for. Release date is supposed to be this summer. http://www.grandtactician.com/thecivilwar/

Last edited by Nimits; 02/09/20 08:02 AM.
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#4507074 - 02/11/20 04:06 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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Looks good Nimits I'll be keeping an eye on it..I play a lot of Ultimate Genereal Civil War,,,One question I couldn't figure out if it will be single player or MP only


Russ
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#4507204 - 02/12/20 08:12 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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RedOneAlpha Offline
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Yes, been following it for awhile.



Red


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#4507263 - 02/13/20 05:04 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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DBond Offline
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This looks wonderful, thanks for the heads up. If there is a detailed logistical element, and you can cut lines of communication, I'm in, I think.

Really nice period presentation, nice map (love that). I want to know more about the operational/strategic layer. But this title looks very promising indeed.


No, now go away or I shall taunt you a second time!
#4507284 - 02/13/20 08:24 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: DBond]  
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RedOneAlpha Offline
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Originally Posted by DBond
This looks wonderful, thanks for the heads up. If there is a detailed logistical element, and you can cut lines of communication, I'm in, I think.

Really nice period presentation, nice map (love that). I want to know more about the operational/strategic layer. But this title looks very promising indeed.



Here´s his blog...
Grand Tactician Headquarters

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4507291 - 02/13/20 09:40 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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DBond Offline
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Nice, thanks for the link

"A well placed raid deep into enemy territory could have severe consequences, not only in cutting supply lines, but also affecting the morale and support of the population in the longer term!"

Well that sounds great.

Even saw my hometown in one of the screenshots.


No, now go away or I shall taunt you a second time!
#4507414 - 02/14/20 07:35 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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I like what I see enough to keep digging. Here's the Steam page and it's due out this summer.

https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/

When I saw the name of the developer I recognized it, and that's because he made Seven Years War. I never did buy it, but we had a thread about it

https://SimHQ.com/forum/ubbthreads.php/topics/4340624/1

I didn't buy Seven Years War because I never felt convinced it was finished, and maybe by the time it was I was no longer looking in its direction. But the fact he has that experience under his belt bodes well for this Civil War game. Added to the wishlist so I can keep tabs on it. I feel far more convinced about this game than SYW.


No, now go away or I shall taunt you a second time!
#4507519 - 02/15/20 05:38 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: DBond]  
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Originally Posted by DBond

When I saw the name of the developer I recognized it, and that's because he made Seven Years War. I never did buy it, but we had a thread about it

I didn't buy Seven Years War because I never felt convinced it was finished, and maybe by the time it was I was no longer looking in its direction. But the fact he has that experience under his belt bodes well for this Civil War game. Added to the wishlist so I can keep tabs on it. I feel far more convinced about this game than SYW.


Exactly, he is the same dev, and yes I feelt the same way about Seven Years War. Nevertheless alot of people did enjoy it from what I know, some Steam players have more then 400hrs on the game which makes me think he did flesh out anything wrong with the game after time.

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4507686 - 02/17/20 03:18 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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DBond Offline
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Yes, maybe I just missed it. It has some nice ideas. Not sure I'll revisit it at this point, but the new game has my attention. A sandbox Civil War game with robust logistical and operational mechanics is very appealing. Too often these sorts of game are tied tightly to the history, which is understandable. But I've always liked more of a what-if generator. I already know what happened historically. I'd rather the game allows me to say, well, what if Grant had deployed here instead, ya know?


No, now go away or I shall taunt you a second time!
#4507776 - 02/18/20 01:09 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: DBond]  
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Originally Posted by DBond
Yes, maybe I just missed it. It has some nice ideas. Not sure I'll revisit it at this point, but the new game has my attention. A sandbox Civil War game with robust logistical and operational mechanics is very appealing. Too often these sorts of game are tied tightly to the history, which is understandable. But I've always liked more of a what-if generator. I already know what happened historically. I'd rather the game allows me to say, well, what if Grant had deployed here instead, ya know?


Yeah I agree on the what if pasture/scenario. As you state, we already know what happen, and even so, it´s very hard to recreate the same exact situations when you have a human play against an AI. Each person will play/react differently to each given situation, which makes the AI have to cheat, so it has you playing as it needs to for the resault to be historical. I would rather not have a historical scenario at all in this case.

To many games force you to play a certain way, which in essence is the only way the AI can handle the strategy. Some I can tolerate, other I simplly can´t, no matter how much I like the theme. This happend a bit with HOI3, no matter how hard you tried to overcome the historical events, you never got to change what really happened. At least I never could. I tried to stop the uprise of the dictatorship in the Spanish civil war pre WW2 with Spain, butI could just not manage it.

Mind you, I like historical games, but I would also like to change the course of history, which I think would be even more challanging! But back to the topic, I think this game just might be very good, and I don´t have any game set in the American Civil War. I always say I will buy Brother against Brother (Matrix Games) when it goes on sale, but havent yet...



Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4507777 - 02/18/20 01:20 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: RedOneAlpha]  
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PanzerMeyer Online centaurian
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Originally Posted by Red2112
but I would also like to change the course of history, which I think would be even more challanging!



I'm the same here. When it comes to the ACW, it should be quite clear that the only way the Confederacy could have won the war was by winning a succession of major battles quickly and forcing the Union to terms no later than by 1863, Why? The Union had an overwhelming superiority in almost every industrial and economic metric, it had a vastly superior navy and it had a lot more manpower to fill its regimental ranks. A long protracted war played entirely in the favor of the Union.

Last edited by PanzerMeyer; 02/18/20 01:20 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4507896 - 02/19/20 03:11 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: RedOneAlpha]  
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Originally Posted by Red2112
This happend a bit with HOI3, no matter how hard you tried to overcome the historical events, you never got to change what really happened. At least I never could.


EU IV has some of this, or it tries to anyway. EU IV is a huge sandbox, and alternate history is a big strength. But Paradox tempered things a bit with their 'Lucky Nations' modifier, which gives a whole host of strong bonuses to a handful of historically successful nations in an effort to achieve a historical hierarchy. Some like it, I do not. Well, I should say I do not like the idea, but in practice the AI needs some help and at least it makes for a more challenging game. As I've said before on their boards, success should distill from inherent or gained advantages, and proper decisions, not arbitrary and artificial ones. But I think after being at this for several decades, that a good AI will always be a bottleneck in game design.

Grand Tactician will need a good, competent AI than can think on it's feet, reacting to events and exploiting opportunities. I want to worry about that gap in my lines and see the AI take advantage. It needs to deploy in positions and terrain that make sense, to push home it's advantage and to know when to pull back. To make sensible decisions in term of unit composition and the economy. It seems a tall order, so it will be interesting how well the devs pull it off.

One more point. "Good AI" for me isn't necessarily all about playing well, but to have that element of disorder and unpredictability that makes you feel like you are playing a human opponent. Mistakes are as much a part of 'good AI' as winning tactics. If the devs can create something like this I think this game will be a winner. If it's all too predictable then the game loses much of it's appeal, and certainly replayability.


No, now go away or I shall taunt you a second time!
#4534289 - 08/21/20 12:00 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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Grand Tactician: The Civil War 1861-1865 release day today on Steam...



Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4534401 - 08/22/20 12:40 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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DBond Offline
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Based on the early Steam returns this game needs more time in the oven. I've never actually purchased an early-access game, but was considering doing so for this one. But based on what I've seen so far it's too early in the dev cycle for me to consider buying. How it goes from here remains to be seen, but SYW never convinced me and I'm disappointed that this one was not released further along. It's a fine line for the dev, who surely can benefit from the funds EA brings in, but when you release it too early it suffers from bad reviews. We all know it's EA and some of this is to be expected, but a title like this needs good early buzz and sadly that's not the case.


No, now go away or I shall taunt you a second time!
#4534414 - 08/22/20 03:55 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: DBond]  
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Originally Posted by DBond
Based on the early Steam returns this game needs more time in the oven. I've never actually purchased an early-access game, but was considering doing so for this one. But based on what I've seen so far it's too early in the dev cycle for me to consider buying. How it goes from here remains to be seen, but SYW never convinced me and I'm disappointed that this one was not released further along. It's a fine line for the dev, who surely can benefit from the funds EA brings in, but when you release it too early it suffers from bad reviews. We all know it's EA and some of this is to be expected, but a title like this needs good early buzz and sadly that's not the case.


No Iam not buying it either, I just rather play Ultimate General: Civil War (buy) for that matter. Will see how it evolves...


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0.
AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4534418 - 08/22/20 04:26 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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And by returns I don't mean literal returns, but feedback. I could have chosen a less confusing term smile


No, now go away or I shall taunt you a second time!
#4534443 - 08/22/20 08:55 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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It's out for me sys.requirements are Win 10..I'm still sticking with win 7 and play Ultimate General


Russ
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#4535017 - 08/28/20 12:20 AM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: DBond]  
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Originally Posted by DBond
Based on the early Steam returns this game needs more time in the oven. I've never actually purchased an early-access game, but was considering doing so for this one. But based on what I've seen so far it's too early in the dev cycle for me to consider buying. How it goes from here remains to be seen, but SYW never convinced me and I'm disappointed that this one was not released further along. It's a fine line for the dev, who surely can benefit from the funds EA brings in, but when you release it too early it suffers from bad reviews. We all know it's EA and some of this is to be expected, but a title like this needs good early buzz and sadly that's not the case.


Well, I will not say you are wrong, though the overall reviews are positive so far. I have been messing around a little with the tactical battles . . . and those seem to be working more or less as intended (and are a decent game in their own right) . . . my only complaint is I would like to see lower ratio of men on screen to men in real life (and depicting artillery at the battalion rather than the battery level is definitely a compromise), but then again, few if any other games have solved how to put a whole army on screen any better (TW just does not try, TC mostly keeps scenarios at the corps level or lower, and UG using similar compromises to GT).

We will just have to see how quickly the game gets patched. I agree, it would be nice to see this further along, but, if the work to be done are just crash bugs and play balance, it is not unreasonable that a team as small as the one working on this would be hard pressed to solve those issues without getting the extra data from EA.

#4535060 - 08/28/20 04:35 PM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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You're right, they have trended better over the past few days, but reading them you can see the reviews are done while taking its early early-access in to account. Which is fair really, but leaves a lot of leeway.

I hope you post more of your impression Nimits as you get further in to it.


No, now go away or I shall taunt you a second time!
#4579735 - 09/11/21 10:56 AM Re: Anyone Tracking on Grand Tactician: The American Civil War [Re: Nimits]  
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About two years ago we were planning a holiday to the US, including visits to a few Civil War sites. Tickets and hotels were booked, then world events intervened frown Hoping for next year. For now I have to make do with titles such as these to fill the gap. DBond asked me to post my impressions of the game here so I will try to do this in the next few days.

To be clear: the game is still early access, release is planned for end of September 2021. Also, I have an interest in the ACW but I am certainly no expert on the subject. I have played some of the Scourge of War series (excellent for wargaming, but I prefer having a strategic layer), Ultimate General (too fast to my liking) and AGEOD's American Civil War. The latter does not feature tactical battles, but I consider the best ACW strategy game I know. By the looks of it, Grand Tactician: The American Civil War could offer the best of both worlds: sensibly paced tactical battles (no "clickfest") and a strategic campaign.

Initially I was afraid of having to micromanage everything, but it turns out that a lot of the economy/finance/politics is automated. In fact I am not even sure if it is possible to micromanage resources and production - which would be fine by me. The player can make general adjustments through funding and policies, the game does the rest. There is still plenty of micromanagement fun to be had in creating armies and appointing commanders to each unit. Alternatively, you can simply tell the game to raise units and they will appear once they are active. I'm not sure if the game takes into account seniority or specialisation when autoselecting commanders... first impressions are that it does not.

The UI has a beautiful period-feel, from the 19th century style maps down to (thankfully, optional) handwritten reports. Music and video footage are of high quality. However, when it comes to UI functionality, the UI feels a bit flimsy. Among the issues I have encountered: drag-and drop, map zoom, scrolling and list filters don't appear to work consistently. These are things that must be corrected.
One thing I miss are map labels for rivers. Forgive my European ignorance, but I am not always sure if I am looking at the Mississippi or the Tennessee LOL

I haven't done any tactical battles yet and I am still unsure of how some of the game mechanics work. I haven't found a manual and the in-game explanations still leave a few questions. Will write more once I have spent more time with the game.

Last edited by Johan217; 09/11/21 01:52 PM.

Undercarriage lever a bit sticky was it, Sir?
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