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#4505119 - 01/27/20 05:12 AM VonS "Casual Campaigns" WOFF Thread  
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Hello gents', after testing and tweaking FMs largely in quick combat mode, thought I'd jump into a campaign to see what the excitement is all about and the immersion is very impressive. Got stuck with a Morane Parasol in May of 1915, in rainy weather, for the first flight (RFC 1), but Ltn. Johnny Dobson managed to return in one piece. Flew from the airfields at Armentieres north of Passchendale and made the circuit back, but being young and brave flyers, we decided it was easier to do recon. spotting by flying on the German side of the lines. Thankfully none of our engines conked out (flight of three). Landing back at the 'drome was however hair-raising in the wet weather (one of our fellows sunk into the mud literally), as was wrestling the winds at higher alts. at times.

Happy flying,
Von S smile

[Linked Image]

Attached Files Shot01-26-20-20-54-58.jpgShot01-26-20-20-59-05.jpgShot01-26-20-20-59-09.jpgShot01-26-20-21-02-27.jpgShot01-26-20-21-16-57.jpgShot01-26-20-21-35-03.jpgShot01-26-20-21-39-35.jpgShot01-26-20-21-40-23.jpgShot01-26-20-21-40-44.jpgUntitled.jpg
Last edited by VonS; 01/29/20 09:53 PM. Reason: Edited title of thread.

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#4505137 - 01/27/20 01:38 PM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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Just imagine being the guy that's got to stand up with the rain going down the back of his neck all flight... thumbsup

#4505149 - 01/27/20 03:31 PM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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Thanks VonS. All this time you haven't flown campaign ? Campaign is the most immersive part wink

Did you change the FM on the Morane? If so that tail in the ground could more easily happen. FM changes can affects contacts and balance and so on.

Last edited by Polovski; 01/27/20 03:31 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4505180 - 01/27/20 09:21 PM Re: VonS Tries His Hand at a WOFF Campaign [Re: Rick_Rawlings]  
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Originally Posted by Rick_Rawlings
Just imagine being the guy that's got to stand up with the rain going down the back of his neck all flight... thumbsup


winkngrin Yes, even the thought of it makes me shudder.


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505181 - 01/27/20 09:34 PM Re: VonS Tries His Hand at a WOFF Campaign [Re: Polovski]  
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Originally Posted by Polovski
Thanks VonS. All this time you haven't flown campaign ? Campaign is the most immersive part wink

Did you change the FM on the Morane? If so that tail in the ground could more easily happen. FM changes can affects contacts and balance and so on.


Have been all this time in a variety of quick combat scenarios - so I'm looking forward to more campaign flying. Not only is it immersive but addictive too. smash

Didn't touch the Morane Parasol FM so far...just getting the feel of it currently (I think it flies fine so I will likely not tinker with its FM on my install...fine enough for a Parasol at any rate).

I'm assuming that the excessive rain created muddy conditions at the edge of the 'drome and the poor fellow sunk in after he came to a rest.

I've opened another campaign now as well, with a German pilot, so I will perhaps run them in tandem and see what happens...both are set in 1915. I might occasionally post here of the exploits and will treat this as a "casual campaigns" thread - good for practice until I'm ready to join the big boys under the DiD thread.

Von S smile2

Further notes for those following these posts: mods. installed so far as I run these early campaigns are ----- rivers mod, inflight map mod, historical victory info. mod, and the following fm mods (Alb. D.1 field mod, Fokk. E.IIa mod, Nieup. 10, 11, and 16 mods) ----- also modified are the "threshold" values in the simulation.xml file, for individual fighter-on-fighter contact (fightThreshold="-2" and withdrawThreshold="-3") ----- will see how these more "stubborn" settings pan out ----- most other things are set to max. realism in the in-sim settings panels, with flight-congestion at medium, and no "coercing" of flight paths for higher frequency of contact.

Last edited by VonS; 01/27/20 09:35 PM. Reason: Fixed typos.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505186 - 01/27/20 10:09 PM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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VonS, I think you should join the DiD club now. Being called ‘big boys’ alone is good enough reason to join. biggrin


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4505217 - 01/28/20 03:49 AM Re: VonS Tries His Hand at a WOFF Campaign [Re: Fullofit]  
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Originally Posted by Fullofit
VonS, I think you should join the DiD club now. Being called ‘big boys’ alone is good enough reason to join. biggrin


Most tempting gents' and thanks for the kind invitation smile2 - I'll run a few more practice campaigns however to minimize chances of embarrassing myself in the DiD threads where the seasoned experts and hot-shot aces fly.

To continue with Ltn. Johnny Dobson's adventures....flight no. 2

-----
The next flight was again in poor weather. Fortunately the rain wasn't falling this time around, but the winds were rather nasty above about 1000 m alt., requiring constant correction with rudder to minimize slipping in these strange Parasols. The flight was a bit over half-an-hour in length - once again, being brave and occasionally foolhardy flyers - we chanced it (slightly) and didn't follow the flight plan exactly, but veered off several kilometers to the right, over the German side of the lines, towards Ledegem in Belgium. This allowed for better observation of the battle taking place below, and of troop positions.

Spotted was some solitary aircraft flying far below, at an altitude of no more than a couple of hundred meters - but I decided not to experiment and we continued the flight back uneventfully, doing a wide circle over Ypres - and then back to the closer (and smaller) of the two 'dromes near Armentieres. I was pleased to see that none of the other fellows would sink into the mud this time at the far end of the 'drome, it having dried somewhat overnight, most likely.

Another pleasant surprise was that on the next day I was promoted from Ltn. to Captain - for what reason precisely I did not inquire - perhaps for my tendency to fly further over the German lines than recommended by the flight plans ("forward action" as it's called at HQ).
-----

Von S

[Linked Image]

Attached Files shot1.jpgshot2.jpgshot3.jpgshot4.jpgshot5.jpgshot6.jpgshot7.jpgshot8.jpg
Last edited by VonS; 01/28/20 03:52 AM. Reason: Embedded pic. for atmosphere.

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#4505361 - 01/29/20 02:18 AM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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Cap'n. Johnny Dobson's adventure no. 3....

-----
My first flight as Captain was a broad circuit from our northern-most aerodrome at Armentieres, down to Neuve Chapelle, and then back. We were a flight of two, and, the flight being mostly uneventful, except for the winds at higher alts., we decided (when coming back north) to veer several kilometers to the right, over the German side of the lines, for better spotting - and, feeling confident, we proceeded as far north as to take us parallel to Lille.

Close to the lines at Lille, we observed a battle taking place far below - and then decided to cut back across our lines, flying directly over Armentieres before landing at our 'drome. I at least landed at my aerodrome - the other Parasol for some reason decided to land instead at the 'drome slightly to the south of our smaller, more northern one - I would later learn that this was owing to the direction of the prevailing wind and the sometimes sloppy (and dangerous) nature of tight turns when executed in the Parasol. Felix Salmond, the pilot of the other Parasol, therefore considered it the safer option to land further downwind.
-----

Von S smile

[Linked Image]

Attached Files shotflight.jpgshotmap.jpgshotspotter.jpgshotdescent.jpgshotland.jpgshot10.jpg
Last edited by VonS; 01/29/20 02:22 AM. Reason: Embedded pic. for atmosphere.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505364 - 01/29/20 02:55 AM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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And here's the first flight for Oberleutnant Otto von Pranz, who hails from Tubingen, and is based at the 'drome north of Zerkegem, with "Bosta 2," flying the Fokker E.II(a) variant.

(Extra info.: for the next missions, Von S will tinker with down-tuning flight congestion from "medium" to "light" in the in-sim menu, and will turn on minimal "coercion" with enemy flight paths - to see if these will result in greater chance of contact with the enemy, and also to see if this will minimize a slight drop in frame rates noticed during the Otto von Pranz flight, after about half an hour - possibly owing to flak or flight congestion around Bethune? - although no craft were observed in the vicinity. Also to be tested will be a smaller floating point value in the terrain file under /shaders30 - will test at 128 and 256, current value being used there is 512; as well to be tested will be BuckeyeBob's clouds in PE - and Jara's Multimod will be set for "no aircraft explosions," "no flak on landed planes," "bombs to drop singly," and winds will be set at "vertical low," "horizontal moderate," and "turbulence low" - for further immersion.)

-----
Today's November flight was a lengthy one. I was rather surprised that our flight officer encouraged us (two Aviatiks were also to proceed) to fly all the way to the area around Bethune and the front lines there. I was somewhat apprehensive but was encouraged that, owing to my pre-war flight experience, I would do just fine - and besides, I was to fly the E.II variant of the Eindecker, nicely tuned-up by our field mechanic and occasional test pilot Kritter von Schnapps, affectionately known as Von S by those who have had the pleasure to fly his modified contraptions.

Starting the Eindecker was pesky business but it accelerated well and I was soon aloft - the overall theory was that I escort the two Aviatiks as far south as possible, although I was given freedom to roam silently and stealthily if the Aviatiks were faring well on their own. I decided to follow them down to about Aartrijke before bidding them farewell and cutting across the lines slightly north of Passchendale, then directly across Ypres, and floating further south - all this on their side of the lines (which was usually frowned upon) to be able to observe things more clearly.

I kept regular watch behind me, although at this alt. of about 2000 m I did not meet anyone. Solitary and singular was the entire flight. Eventually Bethune was spotted on the right side, and small skirmishes happening at the front lines there, on the left. Wrestling constantly with the winds in the slippery Eindecker, I only then noticed that my fuel was down to less than 60%. Erring on the side of caution, I cut across the lines, to land at a smaller aerodrome that was immediately north of Lens. The landing kept my hands full but I managed to taxi, still in one piece, towards a tent - and spun the engine down.

We telephoned my aerodrome at Zerkegen, and, to my relief, the flight officer recommended that I refuel and stay the night at Lens - since storms and even worse winds were building up north - it was already difficult to coax the Eindecker into any semblance of flight even in the somewhat decent weather conditions that had prevailed during my flight south. The two Aviatiks would complete their mission unmolested, I was assured, since they had by then attained the necessary altitude. I was encouraged by our globe-trotting flight officer, via telephone, to dine at Schmidt's in Lens - excellent sausages and sauerkraut there.
-----

Von S smile

[Linked Image]

Attached Files shot1.jpgshot2.jpgshot3.jpgshot4.jpgshot5.jpgshot6.jpgshot7.jpgshot8.jpgshot9.jpg
Last edited by VonS; 01/29/20 03:26 AM. Reason: Embedded pic. for atmosphere.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505372 - 01/29/20 05:27 AM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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Mission no. 2 for Oberleutnant Otto von Pranz...

(Note: wind set to vertical and turbulence low, horizontal moderate - is working wonderfully for immersion - via Jara's MultiMod; floating point at a value of 128 seems okay for now but will test further in relation to frame rates; medium coercion settings for encounters with enemy flights are working very well, as evident in the report below.)

-----
On Nov. 5 I was to fly a long circuit once again, south of Ypres and back, largely on our side of the lines. Also flying today was an Aviatik and another Eindecker that we recently received. I ascended and accompanied the other Eindecker and Aviatik as far as Aartrijke. Seeing that they were doing well, I headed towards the lines, and slightly south, nearer to Passchendale, where I slightly crossed over the lines. I then continued heading south, expecting to make it at least to Ypres, when I noticed over the left wing, at a much lower alt., two Parasols heading towards our lines. I circled and began a descent gradually, making sure to remain either below and far behind the Parasols, or at least in front of them - knowing that this way I would be safe.

One Parasol eventually disengaged and headed back towards its aerodrome, while the other fellow and I intermittently exchanged fire, with me getting about 10 rounds into him, and he getting about 4 or 5 rounds into my engine. Hearing that my engine had developed trouble, I attempted another couple of maneuvers around the Parasol but considered it wise now to turn towards my lines and crossed over, with a thin stream of smoke following (that I had only then noticed). In the meantime the Parasol had also disappeared from the area. Throughout our brief skirmish, a battle was observed to be raging between the trenches below.

No sooner had I crossed over into our sector than my engine quit - and then passed several nervous minutes in which I tried to find a spot with no trees, in largely pock-marked ground from shelling - and in which to land. Surprisingly, the Eindecker behaves better if landing with engine off (or destroyed in my case) - than with futile attempts to control its nearly nonexistent throttle settings. I quickly rolled to a stop in a fairly flat area of ground. By evening I was back at the 'drome above Zerkegem, lucky to have come back in one piece - although it would take two days to repair the Eindecker, which had also been dismantled and returned to the aerodrome, by truck, the next morning. I would take these two days to write down some of my observations on the Eindecker's flight characteristics - and committing much of the info. to memory, in hopes of engaging in more successful skirmishes against the rather ominous Parasols in the future.
-----

Von S smile

[Linked Image]

Attached Files shot1.jpgshot2.jpgshot3.jpgshot4.jpgshot5.jpgshot6.jpgshot7.jpgshot8.jpg
Last edited by VonS; 02/01/20 07:46 AM. Reason: Embedded pic. for atmosphere.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505392 - 01/29/20 11:58 AM Re: VonS Tries His Hand at a WOFF Campaign [Re: VonS]  
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.

Fine stuff VonS, glad you are at long last discovering the allure of the campaigns. And you're ready now for DiD, my friend. You're concerned about embarrassing yourself? Bah! You couldn't possible embarrass yourself more than any of us already has, many times over. Just look at my man Captain Swanson, who got lost over the North Sea in a blizzard and has been a guest of the Dutch for the last month as a result. As for aces and hotshots, we're all just legends in our own minds. biggrin

So climb aboard!

.


[Linked Image]

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_________________________________________________________________________

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#4505476 - 01/29/20 10:01 PM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
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It's an honor to have Lou, as the representative of the Gong Fairy, visiting this casual campaigns thread too - I thank you all for the words of encouragement and I promise to send an official application to the DiD Thread once I wind up these two campaigns I have going now. I also look forward to reading of Captain Swanson's further adventures - that flight in the blizzard is legendary. smile2

Oberleutnant Von Pranz's Eindecker will be ready soon for another flight - in the meantime I'll be testing further the floating point value to see how it affects fps/graphics. And perhaps a couple of practice quick combat missions are a good idea too - between Eindeckers and Parasols - to see what the Parasol's weak areas are. yep

Von S


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505626 - 01/31/20 05:34 AM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
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Von Pranz's Eindecker is ready for another flight and he hopes to roll it out of the hangar very soon.


In the meantime, a technical interlude below after further tinkering (hopefully the info. will be helpful to those trying to squeeze out maximal realism and graphics in WOFFue/pe).

In terms of graphics, was experimenting with patch pixel dim and float texture sizes and ratios - and I'm getting smoothest and best fps results by having the floating size slightly bigger than the pixel dim size (on the order of about 1.5 times bigger). Numbers that work well are as follows:


For excellent performance // excellent graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 650;

In terrains/compositetexturebudgets

<Budgets PatchPixelDim="400" MinPatchDimUseThumb="4096">


For very good performance // fantastic graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 1050;

terrains/compositetexturebudgets

<Budgets PatchPixelDim="700" MinPatchDimUseThumb="4096">


Other ratios and sizes tested either aren't worth repeating here or didn't give me great results.

Do not use float and pixel dim sizes above about 1150 for the entries above, otherwise horrible stuttering is present; values above about 1200-1250 often freeze/crash the sim. Also, float and pixel dim sizes below about 300 offer no benefits, performance or graphics-wise. Float size should be bigger than the pixel dim size for this visual "trick" to work well - also recommended is that these settings be used with the "slighty thinned out trees" compositescenerybudgets numbers available under my long "WOFF on a Mac" thread, as well as with the crisper "ring values" indicated there too, for the compositetexturebudgets file.

The level-4 "high quality" graphics patch by Panama Red also gives similar quality results and is worth a try if the recommendations included here don't work for you. Panama Red's patch eliminates blue triangles entirely - mine very rarely show blue triangles if flying at very low altitudes but I'm getting smooth frame rates with the settings tweaked to the info. indicated above.

Representative pic. included here (with float size of 650 and pixel dim of 400).

[Linked Image]


In terms of overall realism, I'm very pleased with stock values in WOFF but further tweaks using Jara's excellent "MultiMod" are what I'm currently using, after a few days of testing, and I recommend them for those looking for very realistic flight settings (see included pic.). Observers are still excellent shots with the numbers I've selected but are not "sniper quality" to a kilometer out. You are still in for a world of hurt if you get too close, for example, to a Parasol. Further experimentation with winds has also resulted in the settings I have for what I think is "best realism" in the sim (vertical low, horizontal and turbulence moderate) - but feel free to experiment to get the results you like.

[Linked Image]


Now to get ready again for some hardcore flying in the "casual campaigns."

Von S smile



Attached Files nicepic.jpgmultimodlatestsettings.jpg
Last edited by VonS; 02/01/20 04:14 AM. Reason: Updated MultiMod pic. to latest settings being used.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505719 - 01/31/20 08:17 PM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
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Originally Posted by VonS



For excellent performance // excellent graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 650;

In terrains/compositetexturebudgets

<Budgets PatchPixelDim="400" MinPatchDimUseThumb="4096">


For very good performance // fantastic graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 1050;

terrains/compositetexturebudgets

<Budgets PatchPixelDim="700" MinPatchDimUseThumb="4096">

Von S smile



Hi VonS,

I'm enjoying these reports and the technical tweeks, quick question where do these values go? I looked in the config settings but couldnt see them. Am I missing something? I'd love to give them a go!

I'd love to see you in DiD campaign too ... and for your peace of mind I'm totally not a hot shot! The only thing I do well is mistakenly wind up the Gong Fairy!

Happy Flying!

Seb

#4505726 - 01/31/20 08:51 PM Re: VonS "Casual Campaigns" WOFF Thread [Re: SebToombs]  
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Originally Posted by SebToombs


Hi VonS,

I'm enjoying these reports and the technical tweeks, quick question where do these values go? I looked in the config settings but couldnt see them. Am I missing something? I'd love to give them a go!

I'd love to see you in DiD campaign too ... and for your peace of mind I'm totally not a hot shot! The only thing I do well is mistakenly wind up the Gong Fairy!

Happy Flying!

Seb


Hi Seb,

You will find those files located in your c_drive/OBDSoftware/WOFF/OBDWW1 Over Flanders Fields directory. The compositetexturebudgets and compositescenerybudgets files are located in the "terrain" folder under that directory path. The other file, that contains the float texture size, is located in the "shaders30" folder, and is called "Terrain" (again to be found under the same directory path). I recommend making a backup of those three files (in stock format), and storing them somewhere safe, before attempting my recommended tweaks.

I'm in the meantime trying to decide whether or not to increase the "AI guns shooting range" value in JJJ's "MultiMod" to 300, and to drop rear gun accuracy by half a point to "4.5." Will test the values further to strike a good balance between good rear gunners but to avoid sniper accuracy, for variety and realism. The good thing about the MultiMod is that it follows averages that are already set up in WOFF - so tinkering with the values still leaves room for exceptional cases (of good or bad marksmanship).

Glad you're enjoying the casual campaigns reports - I hope to have a new one up soon, for Von Pranz's Eindecker.

Von S smile

Last edited by VonS; 01/31/20 08:52 PM. Reason: Added info.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505732 - 01/31/20 10:35 PM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
Joined: Feb 2016
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Thank you VonS, that makes sense - I’ll give it a go!

Seb

#4505757 - 02/01/20 04:29 AM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
Joined: Mar 2011
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WWI Flight Sims on a Mac
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Quick technical note that the MultiMod pic. in my earlier post above has now been updated to the latest settings I'm using - AI shooting range increased to a value of 300, and accuracy of gunners slightly detuned to a value of 4.5. Works very well now, with lots of variety, in quick combat tests. Also decreased collision range to 250, and increased my gun range to 250 (still at a disadvantage to the AI but more competitive and allows for the odd distance shot). Also increased engine start delay slightly to 10 secs., and increased slightly values for aircraft stress damage (stress damage tweaks simply change values in the simulation.xml file by the way, and don't do anything with aircraft xfm files).

Also, for those tinkering with my patch pixel dim and floating size values mentioned above, I recommend trying out the following two tweaks as well (on my rig I've managed to squeeze out a bit more fps this way, also smoothness and graphics sharpness).

Tweaks have been temporarily deleted from this particular post since I've managed to get rid of blue triangles entirely but applying several of my modifications to the level-4 Panama Red video tweak - still tinkering with some settings to see how frame rates are holding up, and also to see if I can squeeze out crisper graphics in low-alt. flights. Will most likely post the modified tweaks via a dropbox link once I've sorted this out - might as well nip it in the bud now since I'm already working on it. Von Pranz has by the way flown his third mission - stay tuned for the excitement. smile

Von S

Last edited by VonS; 02/01/20 07:42 PM. Reason: Deleted tweaks that are still in progress.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505835 - 02/01/20 08:25 PM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
Joined: Jan 2020
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Evochron Offline
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I am looking forward to both the missions and the modding smile

#4505865 - 02/02/20 06:01 AM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
Joined: Mar 2011
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VonS  Online Content
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Good news - my previous tweaks, located under the "WOFF on a Mac" thread, and the files originally done by Panama Red (for the level-4, highest quality video tweak for WOFF) - have been successfully combined. You will find the package in zipped form, available at the following link:

VonS GPU Tuner Patch for WOFF, version 1.4

The file is JSGME ready. Simply unzip the file, and then place the folder called "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1" inside your MODS folder for WOFF. Load up with JSGME and go fly. The second folder, which is optional, is called "02_VonS_4RingDimPatchForGPUtuner_ver1.2" and should be installed after, not before, the "01" patch is applied - the "02" folder should also be placed in the MODS folder for WOFF. Same install instructions apply to the optional "03_VonS_RingDimExtravaganzaForGPUtuner_ver1.3" folder - it should be installed over the main ver. 1.1.1 patch, not before. Identical install instructions apply to the optional "04_VonS_CrisperTextureBudgetsForGPUtuner_ver1.4" folder, although it's simplest to apply the "04" folder last, after the other patches are in place.

(Also, if you are interested in running HarryH's "no cloud popping" mod., I recommend installing it first via JSGME, and then installing my WOFF GPU Tuner Patch over it - this will replace HarryH's preload.xml file with my own slightly modified one. At any rate, there are no incompatibilities between the two mods.)


Some features of the tweaks:

- no blue triangles
- maximum fps possible extracted from your GPU (see info. in representative pics. below) through tweaks of the compositetexturebudgets, compositescenerybudgets, and Terrain file
- graphics maintained at very high quality
- fps seem smooth with hardly any micro-stuttering
- patch pixel dim and floating size numbers applied as per my earlier posts in this thread (650 float size, 400 patch pixel dim)
- tweaks are about 20% lighter on GPU usage than the level-4 Panama Red video tweak files (higher number in the info. box in the top left corner of the pics. below, for "gpu," indicates less gpu usage - lower numbers indicate higher gpu usage)
- tree congestion has been slightly thinned out in this patch (by about 10-15%) from stock (should work well with the relevant European geography often flown over in WOFF)

Additions to ver. 1.1.1:

- includes an extended preload.xml file based on the one provided by HarryH for his no-cloud-popping mod. for WOFF (helps to preload various cirrus, cumulus, cumulonimbus clouds, etc., prior to flight - for smoother fps and less cloud popping)
- includes a modified shaders.xml file that has had several "lighting" and "specular" entries enabled, that were turned off, in the stock shaders file (helps to improve green color of the grass and to lighten the atmosphere overall - especially for those who don't like to tinker with SweetFX/ReShade or can't get those two to work in WOFFpe)
- includes my d3d8.ini files, for the main WOFF folder, and also for WOFFScenery (should help to squeeze out some more fps while maintaining high quality graphics)
- if you prefer using the settings in your own d3d8 files instead, simply remove the d3d8 file from the main WOFF folder included with this GPU Tuner Patch, and also the entire WOFFScenery folder that is included, before placing the "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1" folder inside your MODS folder and enabling with JSGME
- I recommend, however, if using your own settings in the two d3d8.ini files, to change the "terrain patch pixel dim" size in both of them from the stock value of 256 to 100 (this works well with the floating point size and patch pixel size values included in the other files in my GPU Tuner Patch, to maintain best smoothness of frame rates)
- max. fps top out at around 170-180, with clear blue skies, and this patch installed

Additions to ver. 1.2:

- ver. 1.2 is the addon patch called "02_VonS_4RingDimPatchForGPUtuner_ver1.2"
- this patch is an alternative tweak of the compositescenerybudgets file that removes even more unnecessary "ring dim" values from the five "budget" levels that are present, giving a consistent "4 rings" per budget level, and also slightly increasing the minimal quality of graphics in the outer rings, as compensation, which should give slightly less fuzzy graphics to distant terrains when viewed from high altitudes, without any performance hit on fps
- the addon patch also maintains smooth graphics, decently high fps, and no blue triangles are present
- if you are happy with the main GPU Tuner Patch (ver. 1.1.1), there is no need to install the "4RingDim" patch (but I encourage you to try both and pick the one that best suits your rig, and keep in mind that the addon ver. 1.2 patch requires the main ver. 1.1.1 patch to be installed already)
- max. fps top out at around 220-235, with clear blue skies, and this patch installed

Additions to ver. 1.3:

- ver. 1.3 is the alternative addon patch called "03_VonS_RingDimExtravaganzaForGPUtuner_ver1.3"
- this patch is another, alternative tweak of the compositescenerybudgets file that includes several more "ring dim" entries per the five "budget" levels that are present, giving 5, 6 and sometimes 7 ring entries, thereby making overall graphics quality slightly "crisper," especially at lower alts.
- maintained in this patch too are smooth graphics, decently high fps, and no blue triangles are present
- this patch, like the ver. 1.2 patch, is optional (but I encourage you to try this one out on your installs too, and to pick the one that best suits your rig, and keep in mind again that the addon ver. 1.3 patch requires the main ver. 1.1.1 patch to be installed already)
- max. fps top out at around 185-195, with clear blue skies, and this patch installed

Additions to ver. 1.4:

- ver. 1.4 contains an alternative compositetexturebudgets file that further improves crispness of far textures at high alts.
- this patch, like the ver. 1.2 and 1.3 patches, is optional, and may be installed over ver. 1.1.1, 1.2, or 1.3, if you like
- max. fps with the optional ver. 1.4 patch applied drop by about a value of 10-15, on average, when compared with the other three patches

NOTE: for comparison, the Panama Red highest-quality, level-4 compositescenerybudgets file tops out at around 160 fps, if run with the rest of my tweaks (patch pixel dim size, floating size, etc.) that are included with the GPU Tuner Patch

Happy flying,
Von S smile

Attached Files gputuner1.jpggputuner2.jpg
Last edited by VonS; 04/07/20 07:59 PM. Reason: Version 1.4 of the GPU patch uploaded Feb. 22, 2020

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4505867 - 02/02/20 07:26 AM Re: VonS "Casual Campaigns" WOFF Thread [Re: VonS]  
Joined: Mar 2011
Posts: 336
VonS Online content
WWI Flight Sims on a Mac
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Mission No. 3 for Oberleutnant Otto von Pranz

(note: this mission was flown before the fps/video tweaks indicated above were fully applied)

-----
Nov. 7 was a fine day for a reconnaissance flight, or so said our commanding officer, a jovial fellow but sometimes predisposed to misinterpretation of the weather. Today I was to be flying with a new man, Friedrich Seelig, originally from Bavaria, and also with one of our "resident" Aviatiks - more resident than aloft since it acquired the odd habit of frequently requiring fixes to its engine, and has been known sometimes to stay for days on end at our 'drome here at Ghistelles, undergoing repairs.

We were soon under way in what seemed favorable conditions, although the winds were stronger above about 1000 m alt. and required constant correction with warping or rudder, or both, on the Eindecker, to maintain direction. Seelig was in the other Eindecker that we had recently received - I indicated, while still on the ground, that we follow the Aviatik as far south as Aartrijke, and then to make our way towards the lines, slightly north of Passchendale - to go over the lines there, flying a direct path south and above Ypres, in the spirit of good reconnoitering.

The winds seemed more manageable south of Ypres so we continued our flight unimpeded, passing an area of some battles that were roaring and thundering far below, roughly parallel to Ledegem. Slightly south of Messines we did a wide turn towards our side of the lines, emerged on our side, and then proceeded slightly north again to follow the zig-zag pattern of the trenches. Not more than a few minutes into this return pattern of the flight - first spotted was our Aviatik, crossing towards the enemy lines, and entering a cloud that was hovering a couple of kilometers in front of us. No more than half-a-kilometer behind the Aviatik, and slightly below, possibly headed back towards their lines - were next seen two lumbering enemy types (I would later ascertain that they were some kind of "gunbuses," as called by the English).

It was likely that these characters had not seen the Aviatik since they were not ascending towards it - what was more important was that they had not seen us. Quickly I ran over, in my mind, some of the advice given the previous day by Von Schnapps our test pilot and resident mechanic, regarding the second production series Eindecker: "Avoid diving at speeds higher than about 220 kph. Also take advantage of the now highly-strung wires for more sensitivity of wing warping. And please do use the few extra horses I have managed to wrangle from the Oberursel. You may easily outdistance yourself from opponents, not necessarily on the level, but certainly in a climb maintained at about 105 kph, giving you a healthy ascension rate of three meters per second or so. This should certainly upset those lethargic Nieuport two-seaters and silly one-seater conversions that we have had the pleasure of capturing at times."

Other advice, and which I wrote down in my notebook over the last two days, I would now have no time to contemplate. Instead, I gave the signal to Seelig and we proceeded to attack, making a wide left turn towards the two craft and following them back over their lines. Owing to a change in the winds, however, we began to drop further and further behind. One of the fellows was faster but lower, and disappeared into cloud cover, never to be seen again by us. The other craft was somewhat closer and, in a futile attempt to deliver damage to it, I intermittently let off some rounds. A few of these rounds seemed to have accomplished their task for a few small bursts of smoke were observed in the vicinity of the straggler, and we then began to shorten the distance between ourselves. Seelig kept to my left and slightly above me, while I floated to the right of this craft and then kicked my rudder to point my nose in the direction of his fuselage - more of a tub really that held the pilot and observer. I raked the length of the tub with 20 or 30 rounds. No sooner was this completed than the craft pointed its nose towards the earth and hurtled into a field below, to break up and burn. Only now did I notice that we were northwest of Armentieres, fairly deep over the enemy's sector.

Promptly I swung my Eindecker towards our lines and began a gradual ascent towards safer altitudes, and to avoid the flak that was now occasionally active, most likely once they had seen what we had done to one of their aeroplanes. We passed back over our lines close to Messines, turned northwards, and continued the now uneventful flight home to our aerodrome above Zerkegem. I came in first and rolled to a stop next to an empty hangar. Next to arrive, of all surprises, was our Aviatik that dropped down nearby and parked itself at the edge of our 'drome, soon to be followed by Seelig - thus completing our rather lengthy expedition.

The next day my claim for the lumbering British type was confirmed - I was to learn that it was a Farman Experimental no. 2.
-----

Von S smile

[Linked Image]

Attached Files picture1.jpgpicture2.jpgpicture3.jpgpicture4.jpgpicture5.jpgpicture6.jpgpicture7.jpgpicture8.jpgpicture9.jpgpicture10.jpg
Last edited by VonS; 05/26/20 01:44 AM. Reason: Embedded pic. for atmosphere.

// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
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