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Hello gents', after testing and tweaking FMs largely in quick combat mode, thought I'd jump into a campaign to see what the excitement is all about and the immersion is very impressive.
[Narrative removed - Lady Harbury's Burlesque Studio will be published in installments, as a serialized novel, in Rundelania: the digital literary journal, beginning in the fall of 2022.]
Happy flying, Von S
Last edited by VonS; 06/02/2209:34 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505137 - 01/27/2001:38 PMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
Joined: Mar 2011 Posts: 3,685Rick_Rawlings
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Originally Posted by Rick_Rawlings
Just imagine being the guy that's got to stand up with the rain going down the back of his neck all flight...
Yes, even the thought of it makes me shudder.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505181 - 01/27/2009:34 PMRe: VonS Tries His Hand at a WOFF Campaign
[Re: Polovski]
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Originally Posted by Polovski
Thanks VonS. All this time you haven't flown campaign ? Campaign is the most immersive part
Did you change the FM on the Morane? If so that tail in the ground could more easily happen. FM changes can affects contacts and balance and so on.
Have been all this time in a variety of quick combat scenarios - so I'm looking forward to more campaign flying. Not only is it immersive but addictive too.
Didn't touch the Morane Parasol FM so far...just getting the feel of it currently (I think it flies fine so I will likely not tinker with its FM on my install...fine enough for a Parasol at any rate).
I'm assuming that the excessive rain created muddy conditions at the edge of the 'drome and the poor fellow sunk in after he came to a rest.
I've opened another campaign now as well, with a German pilot, so I will perhaps run them in tandem and see what happens...both are set in 1915. I might occasionally post here of the exploits and will treat this as a "casual campaigns" thread - good for practice until I'm ready to join the big boys under the DiD thread.
Von S
Further notes for those following these posts: mods. installed so far as I run these early campaigns are ----- rivers mod, inflight map mod, historical victory info. mod, and the following fm mods (Alb. D.1 field mod, Fokk. E.IIa mod, Nieup. 10, 11, and 16 mods) ----- also modified are the "threshold" values in the simulation.xml file, for individual fighter-on-fighter contact (fightThreshold="-2" and withdrawThreshold="-3") ----- will see how these more "stubborn" settings pan out ----- most other things are set to max. realism in the in-sim settings panels, with flight-congestion at medium, and no "coercing" of flight paths for higher frequency of contact.
Last edited by VonS; 01/27/2009:35 PM. Reason: Fixed typos.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505186 - 01/27/2010:09 PMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
Joined: Nov 2014 Posts: 3,696Fullofit
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VonS, I think you should join the DiD club now. Being called ‘big boys’ alone is good enough reason to join.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
#4505217 - 01/28/2003:49 AMRe: VonS Tries His Hand at a WOFF Campaign
[Re: Fullofit]
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Originally Posted by Fullofit
VonS, I think you should join the DiD club now. Being called ‘big boys’ alone is good enough reason to join.
Most tempting gents' and thanks for the kind invitation - I'll run a few more practice campaigns however to minimize chances of embarrassing myself in the DiD threads where the seasoned experts and hot-shot aces fly.
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:34 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505361 - 01/29/2002:18 AMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:35 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505364 - 01/29/2002:55 AMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
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Extra info.: for the next missions, Von S will tinker with down-tuning flight congestion from "medium" to "light" in the in-sim menu, and will turn on minimal "coercion" with enemy flight paths - to see if these will result in greater chance of contact with the enemy, and also to see if this will minimize a slight drop in frame rates noticed during the Otto von Pranz flight, after about half an hour - possibly owing to flak or flight congestion around Bethune? - although no craft were observed in the vicinity. Also to be tested will be a smaller floating point value in the terrain file under /shaders30 - will test at 128 and 256, current value being used there is 512; as well to be tested will be BuckeyeBob's clouds in PE - and Jara's Multimod will be set for "no aircraft explosions," "no flak on landed planes," "bombs to drop singly," and winds will be set at "vertical low," "horizontal moderate," and "turbulence low" - for further immersion.
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:35 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505372 - 01/29/2005:27 AMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
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Note: wind set to vertical and turbulence low, horizontal moderate - is working wonderfully for immersion - via Jara's MultiMod; floating point at a value of 128 seems okay for now but will test further in relation to frame rates; medium coercion settings for encounters with enemy flights are working very well, as evident in the report below.
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:01 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4505392 - 01/29/2011:58 AMRe: VonS Tries His Hand at a WOFF Campaign
[Re: VonS]
Joined: May 2012 Posts: 4,879RAF_Louvert
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L'Etoile du Nord
.
Fine stuff VonS, glad you are at long last discovering the allure of the campaigns. And you're ready now for DiD, my friend. You're concerned about embarrassing yourself? Bah! You couldn't possible embarrass yourself more than any of us already has, many times over. Just look at my man Captain Swanson, who got lost over the North Sea in a blizzard and has been a guest of the Dutch for the last month as a result. As for aces and hotshots, we're all just legends in our own minds.
So climb aboard!
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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It's an honor to have Lou, as the representative of the Gong Fairy, visiting this casual campaigns thread too - I thank you all for the words of encouragement and I promise to send an official application to the DiD Thread once I wind up these two campaigns I have going now. I also look forward to reading of Captain Swanson's further adventures - that flight in the blizzard is legendary.
In the meantime I'll be testing further the floating point value to see how it affects fps/graphics. And perhaps a couple of practice quick combat missions are a good idea too - between Eindeckers and Parasols - to see what the Parasol's weak areas are.
Von S
Last edited by VonS; 06/02/2212:03 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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A technical interlude below after further tinkering (hopefully the info. will be helpful to those trying to squeeze out maximal realism and graphics in WOFFue/pe).
In terms of graphics, was experimenting with patch pixel dim and float texture sizes and ratios - and I'm getting smoothest and best fps results by having the floating size slightly bigger than the pixel dim size (on the order of about 1.5 times bigger). Numbers that work well are as follows:
For excellent performance // excellent graphics, use ----->
Other ratios and sizes tested either aren't worth repeating here or didn't give me great results.
Do not use float and pixel dim sizes above about 1150 for the entries above, otherwise horrible stuttering is present; values above about 1200-1250 often freeze/crash the sim. Also, float and pixel dim sizes below about 300 offer no benefits, performance or graphics-wise. Float size should be bigger than the pixel dim size for this visual "trick" to work well - also recommended is that these settings be used with the "slighty thinned out trees" compositescenerybudgets numbers available under my long "WOFF on a Mac" thread, as well as with the crisper "ring values" indicated there too, for the compositetexturebudgets file.
The level-4 "high quality" graphics patch by Panama Red also gives similar quality results and is worth a try if the recommendations included here don't work for you. Panama Red's patch eliminates blue triangles entirely - mine very rarely show blue triangles if flying at very low altitudes but I'm getting smooth frame rates with the settings tweaked to the info. indicated above.
Representative pic. included here (with float size of 650 and pixel dim of 400).
In terms of overall realism, I'm very pleased with stock values in WOFF but further tweaks using Jara's excellent "MultiMod" are what I'm currently using, after a few days of testing, and I recommend them for those looking for very realistic flight settings (see included pic.). Observers are still excellent shots with the numbers I've selected but are not "sniper quality" to a kilometer out. You are still in for a world of hurt if you get too close, for example, to a Parasol. Further experimentation with winds has also resulted in the settings I have for what I think is "best realism" in the sim (vertical low, horizontal and turbulence moderate) - but feel free to experiment to get the results you like.
Now to get ready again for some hardcore flying in the "casual campaigns."
Von S
Last edited by VonS; 06/02/2212:03 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
I'm enjoying these reports and the technical tweeks, quick question where do these values go? I looked in the config settings but couldnt see them. Am I missing something? I'd love to give them a go!
I'd love to see you in DiD campaign too ... and for your peace of mind I'm totally not a hot shot! The only thing I do well is mistakenly wind up the Gong Fairy!
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Originally Posted by SebToombs
Hi VonS,
I'm enjoying these reports and the technical tweeks, quick question where do these values go? I looked in the config settings but couldnt see them. Am I missing something? I'd love to give them a go!
I'd love to see you in DiD campaign too ... and for your peace of mind I'm totally not a hot shot! The only thing I do well is mistakenly wind up the Gong Fairy!
Happy Flying!
Seb
Hi Seb,
You will find those files located in your c_drive/OBDSoftware/WOFF/OBDWW1 Over Flanders Fields directory. The compositetexturebudgets and compositescenerybudgets files are located in the "terrain" folder under that directory path. The other file, that contains the float texture size, is located in the "shaders30" folder, and is called "Terrain" (again to be found under the same directory path). I recommend making a backup of those three files (in stock format), and storing them somewhere safe, before attempting my recommended tweaks.
I'm in the meantime trying to decide whether or not to increase the "AI guns shooting range" value in JJJ's "MultiMod" to 300, and to drop rear gun accuracy by half a point to "4.5." Will test the values further to strike a good balance between good rear gunners but to avoid sniper accuracy, for variety and realism. The good thing about the MultiMod is that it follows averages that are already set up in WOFF - so tinkering with the values still leaves room for exceptional cases (of good or bad marksmanship).
Glad you're enjoying the casual campaigns reports - I hope to have a new one up soon.
Von S
Last edited by VonS; 06/02/2209:32 PM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Quick technical note that the MultiMod pic. in my earlier post above has now been updated to the latest settings I'm using - AI shooting range increased to a value of 300, and accuracy of gunners slightly detuned to a value of 4.5. Works very well now, with lots of variety, in quick combat tests. Also decreased collision range to 250, and increased my gun range to 250 (still at a disadvantage to the AI but more competitive and allows for the odd distance shot). Also increased engine start delay slightly to 10 secs., and increased slightly values for aircraft stress damage (stress damage tweaks simply change values in the simulation.xml file by the way, and don't do anything with aircraft xfm files).
Also, for those tinkering with my patch pixel dim and floating size values mentioned above, I recommend trying out the following two tweaks as well (on my rig I've managed to squeeze out a bit more fps this way, also smoothness and graphics sharpness).
Tweaks have been temporarily deleted from this particular post since I've managed to get rid of blue triangles entirely but applying several of my modifications to the level-4 Panama Red video tweak - still tinkering with some settings to see how frame rates are holding up, and also to see if I can squeeze out crisper graphics in low-alt. flights. Will most likely post the modified tweaks via a dropbox link once I've sorted this out - might as well nip it in the bud now since I'm already working on it. Von Pranz has by the way flown his third mission - stay tuned for the excitement.
Von S
Last edited by VonS; 02/01/2007:42 PM. Reason: Deleted tweaks that are still in progress.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Good news - my previous tweaks, located under the "WOFF on a Mac" thread, and the files originally done by Panama Red (for the level-4, highest quality video tweak for WOFF) - have been successfully combined. You will find the package in zipped form, available in the following post:
The file is JSGME ready. Simply unzip the file, and then place the folder called "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1" inside your MODS folder for WOFF. Load up with JSGME and go fly. The second folder, which is optional, is called "02_VonS_4RingDimPatchForGPUtuner_ver1.2" and should be installed after, not before, the "01" patch is applied - the "02" folder should also be placed in the MODS folder for WOFF. Same install instructions apply to the optional "03_VonS_RingDimExtravaganzaForGPUtuner_ver1.3" folder - it should be installed over the main ver. 1.1.1 patch, not before. Identical install instructions apply to the optional "04_VonS_CrisperTextureBudgetsForGPUtuner_ver1.4" folder, although it's simplest to apply the "04" folder last, after the other patches are in place.
(Also, if you are interested in running HarryH's "no cloud popping" mod., I recommend installing it first via JSGME, and then installing my WOFF GPU Tuner Patch over it - this will replace HarryH's preload.xml file with my own slightly modified one. At any rate, there are no incompatibilities between the two mods.)
Some features of the tweaks:
- no blue triangles - maximum fps possible extracted from your GPU (see info. in representative pics. below) through tweaks of the compositetexturebudgets, compositescenerybudgets, and Terrain file - graphics maintained at very high quality - fps seem smooth with hardly any micro-stuttering - patch pixel dim and floating size numbers applied as per my earlier posts in this thread (650 float size, 400 patch pixel dim) - tweaks are about 20% lighter on GPU usage than the level-4 Panama Red video tweak files (higher number in the info. box in the top left corner of the pics. below, for "gpu," indicates less gpu usage - lower numbers indicate higher gpu usage) - tree congestion has been slightly thinned out in this patch (by about 10-15%) from stock (should work well with the relevant European geography often flown over in WOFF)
Additions to ver. 1.1.1:
- includes an extended preload.xml file based on the one provided by HarryH for his no-cloud-popping mod. for WOFF (helps to preload various cirrus, cumulus, cumulonimbus clouds, etc., prior to flight - for smoother fps and less cloud popping) - includes a modified shaders.xml file that has had several "lighting" and "specular" entries enabled, that were turned off, in the stock shaders file (helps to improve green color of the grass and to lighten the atmosphere overall - especially for those who don't like to tinker with SweetFX/ReShade or can't get those two to work in WOFFpe) - includes my d3d8.ini files, for the main WOFF folder, and also for WOFFScenery (should help to squeeze out some more fps while maintaining high quality graphics) - if you prefer using the settings in your own d3d8 files instead, simply remove the d3d8 file from the main WOFF folder included with this GPU Tuner Patch, and also the entire WOFFScenery folder that is included, before placing the "01_VonS_MaxFPSnGraphicsGPUtuner_ver1.1.1" folder inside your MODS folder and enabling with JSGME - I recommend, however, if using your own settings in the two d3d8.ini files, to change the "terrain patch pixel dim" size in both of them from the stock value of 256 to 100 (this works well with the floating point size and patch pixel size values included in the other files in my GPU Tuner Patch, to maintain best smoothness of frame rates) - max. fps top out at around 170-180, with clear blue skies, and this patch installed
Additions to ver. 1.2:
- ver. 1.2 is the addon patch called "02_VonS_4RingDimPatchForGPUtuner_ver1.2" - this patch is an alternative tweak of the compositescenerybudgets file that removes even more unnecessary "ring dim" values from the five "budget" levels that are present, giving a consistent "4 rings" per budget level, and also slightly increasing the minimal quality of graphics in the outer rings, as compensation, which should give slightly less fuzzy graphics to distant terrains when viewed from high altitudes, without any performance hit on fps - the addon patch also maintains smooth graphics, decently high fps, and no blue triangles are present - if you are happy with the main GPU Tuner Patch (ver. 1.1.1), there is no need to install the "4RingDim" patch (but I encourage you to try both and pick the one that best suits your rig, and keep in mind that the addon ver. 1.2 patch requires the main ver. 1.1.1 patch to be installed already) - max. fps top out at around 220-235, with clear blue skies, and this patch installed
Additions to ver. 1.3:
- ver. 1.3 is the alternative addon patch called "03_VonS_RingDimExtravaganzaForGPUtuner_ver1.3" - this patch is another, alternative tweak of the compositescenerybudgets file that includes several more "ring dim" entries per the five "budget" levels that are present, giving 5, 6 and sometimes 7 ring entries, thereby making overall graphics quality slightly "crisper," especially at lower alts. - maintained in this patch too are smooth graphics, decently high fps, and no blue triangles are present - this patch, like the ver. 1.2 patch, is optional (but I encourage you to try this one out on your installs too, and to pick the one that best suits your rig, and keep in mind again that the addon ver. 1.3 patch requires the main ver. 1.1.1 patch to be installed already) - max. fps top out at around 185-195, with clear blue skies, and this patch installed
Additions to ver. 1.4:
- ver. 1.4 contains an alternative compositetexturebudgets file that further improves crispness of far textures at high alts. - this patch, like the ver. 1.2 and 1.3 patches, is optional, and may be installed over ver. 1.1.1, 1.2, or 1.3, if you like - max. fps with the optional ver. 1.4 patch applied drop by about a value of 10-15, on average, when compared with the other three patches
NOTE: for comparison, the Panama Red highest-quality, level-4 compositescenerybudgets file tops out at around 160 fps, if run with the rest of my tweaks (patch pixel dim size, floating size, etc.) that are included with the GPU Tuner Patch
Happy flying, Von S
Last edited by VonS; 04/01/2105:02 AM. Reason: Changed link to WOFF GPU Tuner Patch.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(note: this mission was flown before the fps/video tweaks indicated above were fully applied)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:33 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Originally Posted by SebToombs
Hey VonS,
Great work, I'm checking it out right now!
Many Thanks
Andy
Hi Seb,
Hope the tweaks prove useful - they work well on my pair of AMD cards. I'm assuming they should work well for nVidia cards too. (If necessary I might do a few more tweaks in the future to the pixel dim patch and floating sizes, and call it a "version 2" patch - but for now I'll leave the tweaks as is.)
Von S
Last edited by VonS; 06/02/2212:06 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(Note: healthy frame rates maintained with tweaks applied from my previous patch posted above - might also tinker with some settings in the AMD control panel too and will post any tips in the future should any further, good discoveries emerge.)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:06 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Originally Posted by Rick_Rawlings
"You went up in that thing? You're braver than I thought!" - Princess Leia-ish
Thank you my friend for the words of encouragement.
Von S
Last edited by VonS; 06/02/2212:07 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(Note: some tweaks to lighting and specular effects in the shader.xml file will be tested in mission no. 6, a file that's located in the main WOFF sim folder by the way; also tested will be a preload file tweaked by HarryH in one of the threads here a while back; and I will also include the relevant pixel patch dim value, of 400, in the d3d8 ini file under the main WOFF folder, and also the one located in WOFFScenery - should the tweaks work well I will include them in a ver. 1.1 upload of my "FPS and Graphics Tuner" located under the relevant post on page 1 of this thread.)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:08 AM. Reason: Updated post.
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Enjoying this and tried your VonS GPU Tuner Patch for WOFF and found the objects in the scenery are very much improved. Before all the buildings were flickering - AA I guess.
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Originally Posted by Evochron
Enjoying this and tried your VonS GPU Tuner Patch for WOFF and found the objects in the scenery are very much improved. Before all the buildings were flickering - AA I guess.
Pleased to read that the GPU Tuner is helping out with your graphics Evochron. I will be testing some more additions to the tuner in mission no. 6 for Cap'n. Dobson and will upload a revised version of the package if all goes well. For those running WOFF on AMD cards, and wondering what settings I use, I include the pic. below for reference (although the entries can also be found in text form under my long "WOFF on a Mac" thread).
Von S
Last edited by VonS; 02/20/2307:00 PM.
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I think the GPU Tuner should work just fine in WOTR - I definitely recommend testing it out there too - might not give as much of an fps increase as in WOFF, but 10 or so extra fps is always worth it. The cloud mod I always used in ver. 4.18 of WOFFue was the "2.9.2" BuckeyeBob package - in fact I will be testing it in WOFFpe in the next couple of missions, to see how it handles. If it doesn't hurt fps too much or produce other oddities, I might run it regularly (again) in WOFFpe. The 2.0 "high res" clouds mod by 4L0M I've never run since I didn't want to experience an fps hit.
Latest mission now complete and will post soon - good results with the latest tweaks for the GPU tuner (I think that turning on some of the lighting and specular entries in the shaders.xml file has, overall, lightened up some of the ground terrain and I'm getting a stronger hint of green, very nice since I can no longer use SweetFX with WOFFpe, and that "ReShade" thing never worked for me - always CTDs) - so I will go ahead and post the revised GPU Tuner package soon.
Von S
Last edited by VonS; 06/02/2204:39 AM. Reason: Edited typos.
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This might not be your case below as it might be crashing while flying.
Just in case you mean crashing at the beginning - I have to wait quite a while for all the effects to be applied at the beginning so it can look like its crashed at first. If I don't touch anything at all and just wait, no mouse, nothing then it resolves itself and works. If I touch the mouse then ctd for sure.
I use the cloud mod 2.0 because it looks great and if I choose vsync in nvidia I get 60fps which for me is wonderful. I have 4k non-gaming monitor at 60hz. I got it for the height of the physical screen beats my mth2go 3 screens I used to use without the edge distortion. I run it at 1920 and I am very happy with those settings.
I have 32gb of ram so I get some stutters in the first 10 seconds but after looking around with the trackir 2 or 3 times its all good, same as xplane when loading photo scenery.
However I have not tested with loads of aircraft in a furball.
Last edited by Evochron; 02/06/2006:32 AM. Reason: due to forgetting many things due to age :)
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Originally Posted by Evochron
I use Reshade and love it.
This might not be your case below as it might be crashing while flying.
Just in case you mean crashing at the beginning - I have to wait quite a while for all the effects to be applied at the beginning so it can look like its crashed at first. If I don't touch anything at all and just wait, no mouse, nothing then it resolves itself and works. If I touch the mouse then ctd for sure.
I use the cloud mod 2.0 because it looks great and if I choose vsync in nvidia I get 60fps which for me is wonderful. I have 4k non-gaming monitor at 60hz. I got it for the height of the physical screen beats my mth2go 3 screens I used to use without the edge distortion. I run it at 1920 and I am very happy with those settings.
I have 32gb of ram so I get some stutters in the first 10 seconds but after looking around with the trackir 2 or 3 times its all good, same as xplane when loading photo scenery.
However I have not tested with loads of aircraft in a furball.
I unfortunately get the WOFF "dll" (driver) crash if I install ReShade - and then the loading screen hangs - but I will test it further in the future. It's possible that there are some tricks (or missing files) to get ReShade running properly - I will rummage around the internet to find more info. about it. I'm still using padlock and mouse views in my sims - will have to give trackIR a go sometimes.
Von S
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(Note: a newer version of the "GPU Tuner Patch" is still being tested and more info. will follow - the latest tweaks, with more lighting and specular shader calls enabled in the shaders.xml file, also with the pixel dim size of 400 applied to the two relevant d3d8 ini files, have been used for mission no. 6, see pics. attached below for comparison; also, those who enjoy reading these pilot exploits might want to check out several tales of immersion based in the middle eastern theater in the second half of 1918, that were posted under the "DiD Single Missions" thread, for the centenary end of WWI, under the FE2 section of CombatAce - available here: https://combatace.com/forums/topic/92423-did-style-single-missions-for-fe2/).
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:09 AM. Reason: Updated post.
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Originally Posted by Evochron
Now that is what I was missing from my sim setup, goose pate!!
When I installed Reshade I did not not do what it told me to. It told me to install something for directx8 and I ignored it - it works without that.
Thank you for the tip regarding ReShade - I will try installing it that way (I would always check off dx9 upon installation - so it's possible that was causing problems for me).
Also, for those using my "GPU Tuner Patch" for WOFF, please see the relevant post (link included here https://SimHQ.com/forum/ubbthreads....casual-campaigns-woff-thread#Post4505865) for the latest version, 1.1, of the patch. Additions to the latest ver. are outlined there. That will probably be the last/definitive version of the patch since it squeezes about as many fps out of WOFF, while maintaining high quality graphics, as possible. No sense in endlessly tinkering with the patch - hope it's of use to many WOFFers - it works wonders on my rig (and is worth a try in WOTR too). A big thanks to PanamaRed, Ankor, and all other tweakers who I may have forgotten to mention and who earlier contributed to the disappearance of blue triangles in WOFF, and also other pioneering work to improve FPS.
Next mission will follow in a day or two - with the latest GPU Tuner Patch applied - and will also test BuckeyeBob's ver. 2.9.x clouds in the flight (to see if it works well with the PE ed. of WOFF).
Von S
Last edited by VonS; 06/02/2212:10 AM. Reason: Edited post.
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Originally Posted by DukeIronHand
Casual campaigns? All of mine are deadly serious. Probably too much so!!
A good point, depends on how you look at it - I was thinking "casual" in the sense of medium settings for claims and promotions, and that I didn't necessarily start a career in training or strictly in two-seaters. So, more casual than the rigorous rules of the DiD threads - but, yes, outcomes of campaigns are still very serious and require lots of concentration when flying. I was thinking of maybe naming the thread "semi-regular" or "irregular" campaigns - but casual campaigns has a nicer ring to it.
I hope to have a new report posted soon.
Von S
Last edited by VonS; 06/02/2212:11 AM. Reason: Edited post.
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Hope the tweaks prove useful - they work well on my pair of AMD cards. I'm assuming they should work well for nVidia cards too. (If necessary I might do a few more tweaks in the future to the pixel dim patch and floating sizes, and call it a "version 2" patch - but for now I'll leave the tweaks as is.)
In the meantime, I will fly the next two to three missions on the RFC side, to revisit Cap'n. Johnny Dobson and his Morane Parasols. No sense in pushing Von Pranz's luck too much after his first victory over the gunbus, far behind enemy lines.
Von S
Hey VonS,
I've been using them now for five days, and the mod is brilliant. Your mod combined with NVIDIA profile inspector has the game running smoothly, beautifully and fast! with 8XAA
This is my PC
Thanks for all your hard work!
And I'm continuing to love Johnny Dobson's adventures!
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Hi Seb,
I'm glad to read that the GPU Tuner Patch is helpful - from what I've noticed on my rig, micro-stutters are also absent (haven't noticed any serious drops in fps, or pauses, with the latest ver. 1.1 tweaks either) - I recommend checking out the latest ver. 1.1 if you haven't had an opportunity to do so (link is located a couple of posts above).
I'm tempted to try out one more thing with the GPU Tuner Patch - and if necessary to release a ver. 1.2 eventually - I will try to attempt a few visual tricks so that terrain that is further away has exactly the same graphics quality as terrain immediately below/around the aircraft you are flying. While barely noticeable any more (with the ver. 1.0 and ver. 1.1 patches) - there is still a very, very perceptible transition from immediate terrain to terrain further away.
This is just the reality of the terrain generating engine - but I'll try a few more tweaks and will post results if I notice any changes. The theory is to have slightly higher-quality terrain patches showing up further away, which, visually, should end up looking the same quality as terrain in the immediate vicinity - that's the theory anyway. (Nit-picky, I know, but it's worth an experiment or two - will report back if successful.)
Von S
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Thank you for the GPU tweaks, VonS. I'll certainly test them out, at least once I get a chance to actually do a little flying!
In regard to matching the graphics detail in the various "rings" I think you will find that the outer most ring is the most problematical. Trying to match the graphical detail in the outer ring with the inner rings will definitely result in the largest fps hit AND most likely an increase in stutters (the longer kind, not the micro-stutters that you also referred to). In my experience helping PR with the blue triangles mod, I noticed a fairly predictable stutter occuring when the terrain detail in the outer ring is updated, particularly when the terrain transitions from generic to detailed terrain. In fact, increasing the object density in the outer ring too much can bring the game to a crawl and even cause a game crash.
Of course, if you are referring to the inner and middle rings only, then this is not as big of a problem.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Hi BuckeyeBob,
Invaluable information - and thank you for letting me know about that.
I've just completed some tests with image quality increased (not density) for the outer rings and, while it doesn't really affect my fps by much - it does produce occasional and noticeable stuttering, especially when flying closer to ground level. Have also experimented with other tweaks to image quality and tile frequency/numbers in the compositescenery and compositetexturebudgets files but no noticeable improvements were seen. If anything, minor stuttering was re-introduced. I will therefore go back to my previous conclusion that ver. 1.1 of the GPU Tuner Patch will most likely be the final/definitive version of the patch - since it strikes the best balance between visual quality and smooth, high fps - and I'm glad to hear that it works well on nVidia cards too, not only on AMD.
Further combat missions coming up, and will also tinker with JJJ's mission editor and BuckeyeBob's clouds soon.
Von S
Last edited by VonS; 02/08/2008:15 AM. Reason: Added info.
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I've Been Testing 1.1 patch this afternoon, it was very good! I was flying Verdun Feb 1917 on Heavy regional air activity and the frame rate was great and the stutters non-existent. Here are some screen shots ....
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Hi Seb,
Glad to read that ver. 1.1 of the GPU Tuner is working well too, excellent news and great screenshots.
Have now installed the BuckeyeBob clouds ver. 2.9.x so will go a' flying soon in mission no. 7 - and see how well they work in the PE ed. of WOFF. I've tinkered a bit with JJJ's nice mission editor too but will most likely not install it now (maybe later) - since I like the element of surprise in stock WOFF and not knowing what types of enemy aircraft, or how many, are around. Also, instead of changing mission waypoints, I usually just "veer off" a bit to where our brave flying gentlemen in the sim might want to go for better spotting, etc. I might on occasion use the "split" command to separate from my flight if necessary - haven't tried that one so far. JJJ's multimod is in the meantime working beautifully with the selections posted on the first page of this thread - I particularly like the winds set to moderate for horizontal and turbulence, and to low for vertical - still provides very realistic variety based on winds/cloud patterns. My compliments to OBD for managing to code real, changing weather patterns into the campaigns in WOFF - great stuff.
(Note: currently tinkering a bit more with the GPU Tuner Patch but hope to fly a new mission soon.)
Von S
Last edited by VonS; 06/02/2212:12 AM. Reason: Edited post.
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Nice to see another modder working on WOFF. Cudos Sir!
I just tried your patch flying out of Roucourt QC free flight (This area is very heavy with facilities so it generally has a big impact on FPS while loading). I compared the performance of your patch against "WOFF PE - (3) Scenery Improvement (High Quality) by Panama Red" and what I discovered is that Panama's mod gives me consistently higher FPS by a difference of 5 to 8. This test of course was a quick run. I haven't compared any other aspects.
Just thought I would report in on that for what it is worth.
Best Regards
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Hi Rob,
Thank you for the feedback - that would make sense generally that the PR level-3 mod has higher fps - what I've done in my mod is combined my tweaks from the WOFF on a Mac thread with the level-4, highest-quality PR patch for WOFF. The level-4 PR patch should give similar fps as my patch, with my patch probably using slightly less gpu resources - but I will still tinker further with the patch and will see if I can shave off some more gpu usage and increase the fps a bit more.
I have the strange feeling that there are still more things/mysteries to discover in the compositescenerybudgets and compositetexturebudgets files.
I'm testing the patch on Windows 10 (pro ed.) by the way - for those who are interested in the technicalities. Perhaps Windows 7 gives better fps with the PR patch instead of mine. Also it's possible that the fps vary depending on AMD, nVidia, as well as crossfire setups (if anyone is running multiple cards).
It's possible that my patch won't be a one-size-fits-all solution but if it's of help to anyone to give as smooth as possible an experience with flight in WOFF - all the better.
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Your comparison explanation sheds a new light on my experience. I will tey comparion of your patch to level 4 of Panama's mods on my system to see what results I get.
Thanks for your response
Best Regards
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Please see the relevant "Ver. 1.2" section there for more info. - in short, an alternative "addon patch" is now provided that strips away further unnecessary ring levels from the five budget entries in the compositescenerybudgets file, while slightly improving graphics at great distances - thus the name "4RingDim" since it gives four rings per budget level.
The main ver. 1.1 patch must be installed first, with the ver. 1.2 addon installed on top of ver. 1.1, via JSGME - for the latest patch to work. I encourage fellow WOFFers to try both patches and choose the one that suits your rig best. Representative pics. below - I'm sometimes getting over 220 fps with the "4RingDim" patch installed, with blue skies, while ver. 1.1 tops out at around 170-180 fps with blue skies. Low-level flight seems to give similar fps with both patches - no stutters, blue triangles, or other oddities observed from my end. (Representative pics. included below.)
My next post will be a return to the campaigns - I promise not to tweak the GPU Tuner Patch anymore.
Von S
Last edited by VonS; 02/09/2007:43 AM. Reason: Added representative pics.
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Now, in your latest update, you have float fTextureSize = 650 and PatchPixelDim = "400". Do you still recommend using the higher values for "very good performance // fantastic graphics" (fTextureSize = 1050, PatchPixelDim="700"? Also, what is the approximate difference in frame rates/visual quality in the two versions? Thanks.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
Please see the relevant "Ver. 1.2" section there for more info. - in short, an alternative "addon patch" is now provided that strips away further unnecessary ring levels from the five budget entries in the compositescenerybudgets file, while slightly improving graphics at great distances - thus the name "4RingDim" since it gives four rings per budget level.
Interesting approach here, VonS. With this version, it looks like you are removing the innermost ring. Usually, the innermost ring provides the highest visual quality for objects closet to your aircraft. It appears you have compensated for this by increasing the LOD value for the "256" ring to compensate for the lack of the "128" ring. Also, unless you are flying very close to the ground, most people will not notice the slight loss in visual quality between the 128 and 256 rings.
I might also suggest increasing the RingDim values for each ring ever so slightly. I don't think this will have much of an impact on fps, and should extend the distance for detailed objects slightly.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Originally Posted by BuckeyeBob
One more question. Does your d3d8.dll conflict with Robert Wiggins' custom d3d8.dll mod?
I recommend, as per my instructions under the "ver. 1.1" section of the post that contains a link to the GPU Tuner Patch - not installing my two d3d8.ini files if you prefer your own custom settings in those files and/or are using the Rob Wiggins d3d8 patch. I do however recommend changing the pixel dim size in both d3d8 files (the one in the main WOFF directory and the one in WOFFScenery), if you are using my GPU Tuner Patch - from the stock value of 256 to 100. (I might eventually experiment with different pixel dim sizes there - but for now a value of 100 works best, from what I've been able to test - for smooth fps and absence of stutters.) In fact I might just tinker with different dim sizes there tonight. Although I will try not to release a new ver. of the GPU Tuner Patch anytime soon - I think "ver. 1.2" is about as good as I can get it going.
Von S
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Now, in your latest update, you have float fTextureSize = 650 and PatchPixelDim = "400". Do you still recommend using the higher values for "very good performance // fantastic graphics" (fTextureSize = 1050, PatchPixelDim="700"? Also, what is the approximate difference in frame rates/visual quality in the two versions? Thanks.
Only saw these posts now - nothing wrong with using values of 1050/700 either - visual quality may be ever-so-slightly better with those numbers but, from testing on my rig - it wasn't worth the tradeoff in lower fps (on the order of 20 fps lower, on average - at least on my rig). If you are running the float size at 1050 and pixel dim at 700, I recommend testing with a dim size, in the d3d8 ini files - of 175 (instead of the 100 implemented in the GPU Tuner Patch for the 650/400 values).
Von S
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Originally Posted by BuckeyeBob
Originally Posted by VonS
Please see the relevant "Ver. 1.2" section there for more info. - in short, an alternative "addon patch" is now provided that strips away further unnecessary ring levels from the five budget entries in the compositescenerybudgets file, while slightly improving graphics at great distances - thus the name "4RingDim" since it gives four rings per budget level.
Interesting approach here, VonS. With this version, it looks like you are removing the innermost ring. Usually, the innermost ring provides the highest visual quality for objects closet to your aircraft. It appears you have compensated for this by increasing the LOD value for the "256" ring to compensate for the lack of the "128" ring. Also, unless you are flying very close to the ground, most people will not notice the slight loss in visual quality between the 128 and 256 rings.
I might also suggest increasing the RingDim values for each ring ever so slightly. I don't think this will have much of an impact on fps, and should extend the distance for detailed objects slightly.
A great technical question and post - yes these are the most irritating parts of modding the "tuner patch" .
For example, here is budget five in the compositescenerybudgets file for the ver. 1.1 patch:
Stripped out in the "4RingDim" variant, is the fifth line at a quality/size of 128 (same process of stripping applied to the fourth budget too - then again, even the budgets in my ver. 1.1. patch have slightly less rings than the stock Panama Red level-4 no blue triangles tweak).
And I agree, tweaking the ringdim values, also the lod sizes, is pesky business. For example, in my "4RingDim" experiments, cutting the level-4 ringdim size in the example above, at 256 size, to a value of about 15-16, and reducing the lod from about 90 to 70, re-introduced very subtle stuttering on occasion - almost as if something was at times "choking off" the graphics rendering, so I upped the value to 18 for the ringdim, brought the lod back up to 90 - and, voila, smooth fps again, giving similar fps numbers as the compositescenerybudgets file in the ver. 1.1. patch.
I won't tinker too much with the compositescenerybudgets files anymore since they are very finicky and hard to get "just right" - but you are of course welcome to tinker with them further on your rig if you feel that more performance and/or better visuals can be extracted.
Ah yes, almost forgot - in terms of the compsitetexturebudgets file, all sorts of variants and experiments were tested, with different ringdim numbers and detailtilecount numbers for each of the budget levels - but, again, oftentimes, some stuttering would be reintroduced into the sim. Best seem to be the Panama Red stock ringdim numbers of 5/5/5/7/7 across the budget levels, although I've increased the detailtilecount number to a value of 6 across all five budget levels - with no serious impact on performance. Values of 7 and 8 are also okay, for all of the detailtilecount numbers in the budget levels - but they do shave off some fps, with no noticeable, real visual improvement.
Von S
Last edited by VonS; 02/10/2003:16 AM. Reason: Added info.
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Originally Posted by Beanie
VonS - Thank you for the GPU Turn Patches. I have started to use them and have found a great improvement in frame rates - Cheers
Thank you Beanie - I'm pleased that the "real world" results of the GPU Tuner Patch are higher fps and smoother graphics/flight in WOFF - that's what it's all about.
Happy flying, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Please see the relevant "Ver. 1.2" section there for more info. - in short, an alternative "addon patch" is now provided that strips away further unnecessary ring levels from the five budget entries in the compositescenerybudgets file, while slightly improving graphics at great distances - thus the name "4RingDim" since it gives four rings per budget level.
The main ver. 1.1 patch must be installed first, with the ver. 1.2 addon installed on top of ver. 1.1, via JSGME - for the latest patch to work. I encourage fellow WOFFers to try both patches and choose the one that suits your rig best. Representative pics. below - I'm sometimes getting over 220 fps with the "4RingDim" patch installed, with blue skies, while ver. 1.1 tops out at around 170-180 fps with blue skies. Low-level flight seems to give similar fps with both patches - no stutters, blue triangles, or other oddities observed from my end. (Representative pics. included below.)
My next post will be a return to the campaigns - I promise not to tweak the GPU Tuner Patch anymore.
Von S
VonS I’m looking forward to trying out this add on later. So far your works has added smoothness and high FPS ... I’m now testing with very heavy regional activity and the frame rates are staying 100+ and no micro stutters or elastic banding. You can tweak this as much as you you like from my point of view, but I do want you to have fun flying as well.
The technical details mean very little to me so I am happy to ride on your coat tails!
Yes, indeed, altering the compositescenerybudget and compositetexturebudget files is a very tricky business, with lots of tinkering and testing and little change in performance, unless you manage to get things "just right."
I have noticed that my own personal compositescenerybudget/compositetexturebudget files extends the view distance for detailed objects further than your mod, with only a slight loss of performance. I noticed this in particular while flying at 10,000 ft. over London. With your version, I could not detect any detailed objects in front of my lower wing while I can with mine. I can post my values later if you are interested.
One more suggestion, if I may: consider changing all of your RingDim values to either all even or all odd numbers. I think I read somewhere that mixing even and odd RingDim values may lead to some unspecified problems. I think MajorMagee is the expert on this issue.
Thanks again for all of your hard work!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Originally Posted by SebToombs
VonS I’m looking forward to trying out this add on later. So far your works has added smoothness and high FPS ... I’m now testing with very heavy regional activity and the frame rates are staying 100+ and no micro stutters or elastic banding. You can tweak this as much as you you like from my point of view, but I do want you to have fun flying as well.
The technical details mean very little to me so I am happy to ride on your coat tails!
Thank you again
Excellent news - I've flown a few more missions and also experienced good, consistent fps - using the "4RingDim" patch in my case. Also pleased to have seen a smaller drop-off in fps towards the end of long missions (longer than an hr. in length) - as opposed to the ver. 1.1 patch - with fps remaining around 80 or so towards the end of a long mission, compared with around 55-60 fps with the ver. 1.1 patch.
Von S
Last edited by VonS; 06/02/2212:16 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Originally Posted by BuckeyeBob
Yes, indeed, altering the compositescenerybudget and compositetexturebudget files is a very tricky business, with lots of tinkering and testing and little change in performance, unless you manage to get things "just right."
I have noticed that my own personal compositescenerybudget/compositetexturebudget files extends the view distance for detailed objects further than your mod, with only a slight loss of performance. I noticed this in particular while flying at 10,000 ft. over London. With your version, I could not detect any detailed objects in front of my lower wing while I can with mine. I can post my values later if you are interested.
One more suggestion, if I may: consider changing all of your RingDim values to either all even or all odd numbers. I think I read somewhere that mixing even and odd RingDim values may lead to some unspecified problems. I think MajorMagee is the expert on this issue.
Thanks again for all of your hard work!
Thank you for the feedback - I will test out this theory of odd/even ringdim values to see/compare with my files - so far I haven't noticed any oddities or glitches with my ver. 1.1 patch, or the ver. 1.2 addon - but will be interested in testing wiith consistent dim numbers. Will also up the lod nos. to see if I can stretch out views of details. Will also pop in an extra ringdim line with a size of only 32 or 64 - to see if I can get low-alt. terrains looking super-crispy - although this may reintroduce blue triangles...will report if any great things are discovered.
(In terms of detailed objects being rarer at distances in my patch, that is probably the result of my "thinning out" trees/detail at distances, for slightly higher fps - rather than a direct result of ringdim values and lod sizes - a little trick I had to use on Intel Integrated Graphics chips, on my Mac Mini, to get more fps out of WOFF ue installed in WineSkin.)
Von S
Last edited by VonS; 02/11/2004:08 AM. Reason: Added/changed info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Please find included at the following link - https://SimHQ.com/forum/ubbthreads....casual-campaigns-woff-thread#Post4505865 - ver. 1.3 of the GPU Tuner Patch. New info. included there for ver. 1.3, "RingDimExtravaganza" - also please check over the approximate top fps possible, with clear blue skies, indicated there (per version patch).
The ver. 1.3 addon includes several more ring dim entries per budget section in the compositescenerybudgets file. Personally I prefer ver. 1.2 for best fps - but I encourage you to try all three patches (the main one, and vers. 1.2 and 1.3) - and to use the one that works best on your rigs. Have also tested with "even only" and "odd only" ringdim values - but this reintroduced micro-stuttering on occasion so I will, at least in my patches, keep the varied mix of even/odd numbers that I have going - for smoothest fps possible.
Anyone is of course welcome to tinker further with the patches for their WOFF installs - your mileage may however vary with further and different tweaks beyond the three main patches that I've made available for download. That's it for the GPU Tuner Patch tweaks from my end. Campaign posts to follow soon.
Von S
Last edited by VonS; 02/11/2004:05 AM. Reason: Added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(Note: "4RingDim" patch was used for the latest missions; also installed now are the BuckEye Bob clouds (ver. 2.9.2), but without JJJ's Mission Editor; see post above this one for the latest ver. 1.3 addon to the GPU Tuner Patch.)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:17 AM. Reason: Edited post.
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I wish I could explain the micro-stuttering issue that sometimes occurs with the RingDim values. Unfortunately, it may be one of those individual system type of things. I'll post my personal settings tomorrow for you to have a look at, but I completely understand if you want to get back to enjoying the game instead of constant testing and tweaking.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:18 AM. Reason: Updated post.
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Originally Posted by BuckeyeBob
VonS, you are a machine!
I wish I could explain the micro-stuttering issue that sometimes occurs with the RingDim values. Unfortunately, it may be one of those individual system type of things. I'll post my personal settings tomorrow for you to have a look at, but I completely understand if you want to get back to enjoying the game instead of constant testing and tweaking.
I'd be happy to look over your compositescenerybudgets file Bob - might help me out if I decide to do any future tweaking to the files.
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Thank you so much for your GPU Tuner Patches! Most excellent and well done. Although mileage is going to vary depending on operating system, CPU, graphics card, and driver here are some stats for my system that I calculated based upon as standardized bench marking I could do (though imprecise as there was no set "track" for testing - but these were formulated by 3 run averages of each condition in identical weather, identical enemies, doing basically the same thing each time over 3 min frap logs):
Comparison to PR v2 (Quality)
PR v3 (High): - 10.99% fps average VonS v1.2: - 1.01% fps average VonS v1.3: - 2.54% fps average
So for me, both VonS versions I tested (sorry, didn't do v1.1) were better than PR (High) and quite close to PR (Quality), while looking better overall. Also, imho, VonS v.1.3 looks the best compared to VonS v1.2 and is only a very minor sacrifice in fps (at least for me).
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Originally Posted by Redwolf
Thank you so much for your GPU Tuner Patches! Most excellent and well done. Although mileage is going to vary depending on operating system, CPU, graphics card, and driver here are some stats for my system that I calculated based upon as standardized bench marking I could do (though imprecise as there was no set "track" for testing - but these were formulated by 3 run averages of each condition in identical weather, identical enemies, doing basically the same thing each time over 3 min frap logs):
Comparison to PR v2 (Quality)
PR v3 (High): - 10.99% fps average VonS v1.2: - 1.01% fps average VonS v1.3: - 2.54% fps average
So for me, both VonS versions I tested (sorry, didn't do v1.1) were better than PR (High) and quite close to PR (Quality), while looking better overall. Also, imho, VonS v.1.3 looks the best compared to VonS v1.2 and is only a very minor sacrifice in fps (at least for me).
Thank you for the feedback - I'm very pleased that the GPU Tuner Patch is helping with fps/smoothness of flight, and other good things. As you've noticed, ver. 1.3 slightly improves graphics at great distances, and also - theoretically - should give slightly crisper ground textures at low-alts., since it introduces several extra "ringdim" levels - although it slightly reduces fps compared to ver. 1.2. Ver. 1.1, visual-quality-wise, is somewhere between vers. 1.2 and 1.3. Overall, my patches are slightly less-gpu intensive than the PR level-3 and level-4 (high and highest) quality patches - but, in general, good visuals have been maintained - with an absolute minimum, sometimes absence, of micro-stuttering.
Happy flying all, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(Note: the next 5-6 missions will follow adventures in the Fokk. Eindecker E.IIa; will also run some future missions with ver. 1.3 of the GPU Tuner Patch, currently running ver. 1.2 and pleased with the fps and smoothness.)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:56 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Quick interlude regarding the GPU Tuner Patch - while it works wonderfully with WOFFpe, I don't recommend using it with WOTR.
Have now tested all three of the vers. in WOTR, and, much like with the Panama Red level-3 and level-4 tweaks when tested in WOTR, I'm getting noticeably blurry textures in the distance, at high alts., with little to no benefit to the fps. Yes there are no blue triangles but, still, at this point I recommend either running WOTR stock, or, if you don't mind occasional blue triangles at low alts. - but would prefer all-round crisp textures, especially at alts., and an improvement by about 10-15 fps over stock ratings, implement the following tips ------>
1. use the budget numbers listed, in text, under my long WOFF on a Mac thread, for the compositescenerybudgets file in WOTR
2. use the ring numbers listed, in text, under my long WOFF on a Mac thread, for the compositetexturebudgets file in WOTR (the info. for the compositetexturebudgets file is located further below the info. regarding the compositescenerybudgets file there, in that long thread/post)
3. in the Terrain file, under /shaders30, set the floating point size to 512 (leave the patch pixel dim value at stock, 256, in the compositetexturebudgets file, and also leave at stock value in the two d3d8 ini files)
If I stumble onto a trick that eliminates blue triangles fully in WOTR, without giving me fuzzy textures in the distance, I'll post results under this "Casual Campaigns" thread. The trick lies somewhere in the compositetexturebudgets file since that is the one that eliminates blue triangles but brings in fuzzy distance textures unfortunately. The crisper the distance textures, the greater the risk of blue triangles at low alts. Fortunately the blue triangles are not seen regularly - but you do get more fps with the tips listed above.
Hope to have a mission up in a few days.
Happy flying, Von S
Last edited by VonS; 06/02/2212:20 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Did some more tinkering, this time for WOTR, and I think I've managed to come up with a few tweaks that I'm happy with for WOTR. Fuzzy/blurry distance graphics at higher alts. have been eliminated, no blue triangles are present at low alts., and the tweaks give a slight increase over stock fps in WOTR (although not as great a difference as fps improvements in WOFFpe). Those who enjoy running my GPU Tuner Patch for WOFFpe, and also have a copy of WOTR, might want to check out the patch and install instructions at the link here:
The trick to getting rid of fuzzy distance textures at higher alts. in WOTR is to include the following two entries, under the rings sections, in the compositetexturebudgets file:
The trick for getting rid of blue triangles at low alts. in WOTR is, in the same file, to avoid including the following two entries at the bottom of the rings sections:
Further, "minmaskradius" nos. for the 128 and 64 "patchworlddim" levels, at stock values of 768 and 384, seem to cause trouble (better is a value of 256 "minmaskradius" for 128 "patchworlddim," etc.).
Hope to get back to flying casual campaigns in WOFFpe very soon. The Eindecker E.IIa awaits!
Von S
Last edited by VonS; 02/18/2005:58 AM. Reason: Added info.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(note: ver. 1.2 of the GPU Tuner Patch for WOFF was run for this mission; also installed are BB's clouds (ver. 2.9.x); as well, the latest ver. 2.1 of JJJ's MultiMod is being used)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:21 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Ver. 1.4 includes an improved compositetexturebudgets file that further improves far textures at high alts., although with a slight fps drop (see the instructions/info. under the relevant post). It is an optional patch that goes on top of any of the other three patches. Also modified is the base patch, now at ver. 1.1.1 - the base patch includes an improved preload.xml file (more extensive than the previous preload file).
Hope to fly the latest mission soon.
Happy flying, Von S
Last edited by VonS; 06/02/2212:22 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(note: ver. 1.2 of the GPU Tuner Patch loaded, also BB's clouds ver. 2.9.x, and JJJ's MultiMod ver. 2.1)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:57 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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@RR and Carrick,
Much appreciated gents' - didn't think these stories were as well-read as they are. WOFF is one of the most "yarn friendly" sims I've ever had the pleasure of flying, well done OBD. Will tinker with repainting the E.IIa before taking it up on the next mission.
Von S
Last edited by VonS; 06/02/2212:24 AM. Reason: Edited post.
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Great stuff VonS,I'm really enjoying reading your stories pal.
Also a big thank you for your GPU tuner patches..I use both the WOFF and WOTR versions
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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Originally Posted by Adger
Great stuff VonS,I'm really enjoying reading your stories pal.
Also a big thank you for your GPU tuner patches..I use both the WOFF and WOTR versions
Thank you Adger, and glad to hear that the Tuner Patches are working well for you.
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(note: ver. 1.2 of the GPU Tuner Patch for WOFF installed; also BB's clouds ver. 2.9.2; JJJ's MultiMod ver. 2.1; "aircraft stress damage" settings are at default in the MultiMod when flying my modded FMs, as for the E.IIa - they are set slightly higher when flying the stock FMs such as the M.S. Parasol types)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:58 PM. Reason: Updated post.
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Originally Posted by SebToombs
Hi VonS, I've been playing with all the tuners 1.1.1, 1.2, 1.3, 1.4 and they are superb! Thank you so much for your great work!
Seb
Pleased to hear that all the various patches of the GPU Tuner are working well Seb - I'm currently running ver. 1.1.1. with the 1.2 "4ringdim" addon applied, and fps hardly ever drop below about 100, especially at higher alts. Will try out the other two patches (ver. 1.3 and 1.4) eventually in the campaigns.
I hope that the German pilot's C.O. likes the new paint job on the Eindecker when he gets back to Ghistelles - otherwise I have a more toned-down skin in store for him that he'll probably appreciate. Hope to fly the latest mission soon.
Von S
Last edited by VonS; 06/02/2212:26 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Originally Posted by MFair
VonS, ripping stories Sir! You really should join us in the DID Campaign.
Only saw this post now...thank you for the kind words MFair. I promise to send an official application to the wind and flight gods over on the DiD Thread as soon as I wrap up with the two casual campaigns I have going now - would be a shame to cut short the ongoing adventures. WOFF sure is a yarn-friendly sim - I'm having as much fun writing the reports as I am flying.
Von S
Last edited by VonS; 06/02/2212:27 AM. Reason: Edited post.
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It’s a hoot! My first pilot lasted 6 months.....in a Morane for Pete’s sake. Now I am on my 7th pilot. WOFF can be a cruel mistress! Look forward to you joining Sir!
Never approach a bull from the front, a horse from the rear or a fool from either end. BOC Member since....I can't remember!
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(note: all settings as for mission no. 6, with the only addition being the ver. 1.4 patch applied over ver. 1.2 of the GPU Tuner for WOFF - did not notice any significant fps hit when 1.4 is applied directly over 1.2, might be a slight hit if applied over 1.3 since 1.3 contains more "ringdims" than 1.2 - will try out that combo. in future missions, but pleased with the current combo. of 1.4/1.2/1.1.1 - very smooth fps and flying)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2204:45 AM. Reason: Updated post.
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Originally Posted by MFair
Another brave pilot pays the ultimate price. RIP
Yes indeed, OBD gives real simulation in spades - still can't decide what was scarier, the wing falling off on the Eindecker, or the scramble mission for the new pilot when the 'drome was jumped by three Nieups.
Might squeeze out a few more missions with the alter ego pilot - before going back to the RFC adventures. (Note to self, use RJW's pilot backup utility in the future to avoid death by lucky flak. )
Von S
Last edited by VonS; 06/02/2212:29 AM. Reason: Edited post.
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VonS, it may be lucky but it did happen as I am sure you know. In all of my years of flying WOFF I think I have had one or two deaths. One in particular, flying one second, gone the next. At least I think it was flak. As you say, simulation in spades.
Never approach a bull from the front, a horse from the rear or a fool from either end. BOC Member since....I can't remember!
Flak, being hit midair by an artillery shell, ones own ammunition cooking off in front of you, road accidents, Spanish flu. There were all kinds of ways of meeting ones end Cheers, shredward
Quite right, including aircraft tripping up on a pothole on landing killed some too.. lots of weird ways to die There was one story - I can't remember all the details but someone was killed looking down the wrong end of his Vickers as the prop was turned to find a round popped out the front of the gun and killed him.
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Thank you for the comments and feedback gents'. Yes indeed, all sorts of random risks.
@Pol, I think that story is located somewhere late in Cecil Lewis' Sagittarius Rising...can't remember the exact details now, late in the war, with the fellow who rolled over his Camel on landing, then checked the Vickers from the wrong end while his riggers and fitters were fiddling with the cockpit, and one of the Vickers went off.
All of this random weirdness is wonderfully modelled in WOFF. Well done OBD.
(Latest mission now flown...willl post details soon.)
Von S
Last edited by VonS; 06/02/2212:31 AM. Reason: Edited post.
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Originally Posted by Polovski
That's the one VonS. He also talked about one poor sod who did aerobatics over the airfield until his wings broke off..
Yes, that was the "ham-fisted new fellow" who did a couple of dives in the Se5 and tore the wings off, crashed and exploded, after behaving himself well during formation flying. Take note fellow WOFFers - it's possible to pull the wings off of the Scout Experimental too. The problem isn't so much the speed of the dive, but the lack of a smooth exit from dives.
Other good reads for those looking over the casual campaigns thread....Open Cockpit by Arthur Gould Lee (I'm currently reading that one). Also fondly remembered is Eastern Nights and Flights by Alan Bott (for those who like the exotic theaters such as the middle eastern front in WWI).
Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(note: GPU Tuner Patch 1.4/1.2/1.1.1 combo. in place; also BB's optional clouds ver 2.9.2 being used and they work fine in the platinum ed. of WOFF, have spotted no problems so far; as well used is JJJ's Multimod ver. 2.1)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:58 PM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
That's the one VonS. He also talked about one poor sod who did aerobatics over the airfield until his wings broke off..
Yes, that was the "ham-fisted new fellow" who did a couple of dives in the Se5 and tore the wings off, crashed and exploded, after behaving himself well during formation flying. Take note fellow WOFFers - it's possible to pull the wings off of the Scout Experimental too. The problem isn't so much the speed of the dive, but the lack of a smooth exit from dives.
Other good reads for those looking over the casual campaigns thread....Open Cockpit by Arthur Gould Lee (I'm currently reading that one). Also fondly remembered is Eastern Nights and Flights by Alan Bott (for those who like the exotic theaters such as the middle eastern front in WWI).
Von S
And there’s this from the most excellent website that gives a day to day report from the air war ...
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Thank you for that excellent link Seb, a great find! - have bookmarked it now.
Glad you're enjoying the reports in the casual campaigns thread - will find some time to fly new missions soon, then perhaps four or five missions for the RFC, for variety.
Von S
Last edited by VonS; 06/02/2212:33 AM. Reason: Edited post.
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:33 AM. Reason: Updated post.
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:34 AM. Reason: Updated post.
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:34 AM. Reason: Updated post.
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L'Etoile du Nord
.
More wonderful write-ups and stories VonS, most enjoyable. And some stellar screenshots as well. Also, that farmhouse in the picture above, I swear I've force landed next to it myself on more than one occasion.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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Originally Posted by RAF_Louvert
More wonderful write-ups and stories VonS, most enjoyable. And some stellar screenshots as well. Also, that farmhouse in the picture above, I swear I've force landed next to it myself on more than one occasion.
Much appreciated Lou - I'm glad everyone's enjoying the reports. WOFF is excellent for immersion.
Yes, that farmhouse is not too far from Passchendaele and close to one of the main roads. A convenient place to land in case of engine trouble - also easy to locate because of the Drachen balloon that's there.
Von S
Last edited by VonS; 06/02/2212:36 AM. Reason: Edited post.
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(note: 1.4/1.2/1.1.1 GPU Tuner Patch combo. in place; BB's clouds ver. 2.9.2 loaded and functioning well; JJJ's Multimod ver. 2.1 activated; claims/promotions are at "medium" difficulty settings, as for all previous missions)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2209:59 PM. Reason: Updated post.
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[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:38 AM. Reason: Updated post.
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(note: WOFF GPU Tuner Patch in place, with combo 1.4/1.2/1.1.1; also in place is ver. 2.1 of JJJ's MultiMod; as well being tested is a beta ver. of BB's clouds mod. for WOFFpe, to be released later)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:42 AM. Reason: Updated post.
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VonS, I just caught up on your pair of pilots and it was some very enjoyable reading. “Der blaue Eberhard”, that one made me laugh out loud. And to Captain Dobson’s dreams of the elegant lady attending to his wounded nether region, I’m thinking that scenario has been played out more than once in certain short films featuring “bow-chick-a-bow-bow” musical scores. Great screenies by the way.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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Originally Posted by RAF_Louvert
VonS, I just caught up on your pair of pilots and it was some very enjoyable reading. “Der blaue Eberhard”, that one made me laugh out loud. And to Captain Dobson’s dreams of the elegant lady attending to his wounded nether region, I’m thinking that scenario has been played out more than once in certain short films featuring “bow-chick-a-bow-bow” musical scores. Great screenies by the way
Glad these casual campaign tales are enjoyable. If anything disastrous happens to my pilots, I will then "formally" apply to join the real men in the DiD thread.
Von S
Last edited by VonS; 06/02/2212:43 AM. Reason: Edited post.
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And the plot thickens ... I go into the WOFF campaign menu, click to see the duty roster and aircraft types available...and May 27th of 1915 rolls in - and then a pleasant surprise pops up on screen . Hope to fly the latest mission soon, with the Bristol Type C that has been offered.
Von S
Last edited by VonS; 06/02/2210:01 PM. Reason: Edited post.
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(note: BB's clouds ver. 3 installed, "full weather" package; ver. 2.1 of JJJ's MultiMod in use; combo. 1.4/1.2/1.1.1 of the WOFF GPU Tuner patch active)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:45 AM. Reason: Updated post.
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They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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Thank you everyone for the kind words - WOFF is wonderfully immersive and I look forward to more adventures with the Bristol Scout. Will be interesting to compare it with the Fokk. E.II. Already it flies much more nicely. The Eindecker is always a handful - tweaked FM or not.
@ BB, considering the realism of your "full weather" clouds upgrade, I'm sure that I will be in rain, winds, and overcast skies very soon. Looking forward to the bad weather!
(I will include the FM tweak for the Bristol Scout Type C with a ver. 5.0 of the FM update pack, sometime in the coming months - no official release date yet since I want to comb over the Nieups. 17 and 24, and will visit the M-S and Pfalz Parasols too, since I will have more free time then.)
Hope to fly the latest mission soon, then another couple of missions for the RFC before switching to Bosta 2 and the northernmost sector of the front.
An excellent sim for building a novel...providing these two campaigns last long enough - I'll then have to decide on a title that maintains the spirit of the 1910s as much as I've attempted to do with the diction in the reports.
Perhaps something like:
Master Caligula's Easy Chair: Tales of WW1 Aerial Heroes and Their Escapades for the Armchair Enthusiast
or
Lady Harbury's Burlesque Studio: Wild Days and Nights Above the Trenches of the Great War
Von S
Last edited by VonS; 06/02/2212:46 AM. Reason: Edited post.
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(note: GPU Tuner Patch 1.4/1.2/1.1.1 combo. in place; also BB's optional clouds ver 2.9.2 being used and they work fine in the platinum ed. of WOFF, have spotted no problems so far; as well used is JJJ's Multimod ver. 2.1)
Guys, do you know if BB's Optional Clouds Mod is compatible with Cloud Popping fix by HarryH?
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Originally Posted by Dirk98
I'm afraid it is not compatible with VonS's GPU Tuner Mod as it also modifies preload.xml
Thanks.
For those using HarryH's cloud pop fix, I recommend loading it first via JSGME, and then loading my GPU Tuner patch for WOFF - this way you will get the benefits of the cloud pop mod and my tuner patch - since the preload.xml file that my patch loads works just fine with the cloud pop mod (it is just a minor expansion/modification of the preload file that comes with HarryH's fix). Simply override Harry's preload file with mine - and you should have no compatibility problems (don't forget to remove my mod first, then Harry's, when upgrading to newer ver. patches of WOFF).
Hope to fly the latest mission soon in the Scout Type C.
Von S
Last edited by VonS; 06/02/2212:47 AM. Reason: Edited post.
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Again thanks for your tweaks VonS they really are an excellent addition. I was wondering if you could give me some advice? I noticed that you mentioned that you've put "tree congestion has been slightly thinned out in this patch (by about 10-15%) from stock"
If i wanted to add some extra trees (i know id lose some fps) then in what file would i add them? Also i use V1.1.1 v1.3 and v1.4 would i have to change a file in the latest JSGME setting (1.4)? Thanks in advance for any reply VonS Cheers Adger
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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Originally Posted by Adger
Again thanks for your tweaks VonS they really are an excellent addition. I was wondering if you could give me some advice? I noticed that you mentioned that you've put "tree congestion has been slightly thinned out in this patch (by about 10-15%) from stock"
If i wanted to add some extra trees (i know id lose some fps) then in what file would i add them? Also i use V1.1.1 v1.3 and v1.4 would i have to change a file in the latest JSGME setting (1.4)? Thanks in advance for any reply VonS Cheers Adger
Glad the WOFF Tuner Patch is proving so helpful Adger. In terms of tree congestion, two ways to toggle that. The easy way is simply to increase forest/tree density in the main WOFF menu from medium to full - but I have no idea what kind of an impact that will have on fps - have always left that setting at medium.
The other, more subtle way is to tinker with the last numbers in the budget rings entries of the compositescenerybudgets file, located in the terrain folder, of my Tuner Patch. For example, since you are using ver. 1.3, that changes the compositescenery numbers already provided in ver. 1.1.1 that needs to be installed for the other addons to work - ver. 1.4, on the other hand, changes the compositetexturebudgets file provided in the main ver. 1.1.1 patch. So, in your case, the relevant entry from the ver. 1.3 compositescenerybudgets file (which is the one you want to tinker with) is as follows:
The density values in the various budget levels are already a bit more "congested" in ver. 1.3 than in the ver. 1.1.1 compositescenerybudgets file, and especially so when compared with the ver. 1.2 file - but if you want to tinker further, I recommend increasing each of the "majordensity" values by a number of about "0.00002" or "0.00003." This, for example, will give you majordensity numbers, for budget ring level one, of:
Take note however that such tweaks may result in a slight fps hit when compared with the unmodified, possible fps numbers for my patch. Also possible is that micro-stutters may be reintroduced. And, most of all, tree density may not so much be increased as the distance to which trees are seen - for noticeable increase in tree density, we have to toggle again the forest/tree congestion in the main WOFF menu to a higher setting (which I avoid tinkering with).
Anyway, hope you can get desired tree congestion/viewing distance with the tweaks suggested above. (I won't tinker anymore with the Tuner Patch myself since I don't want to reintroduce any oddities.)
Von S
NOTE: Don't forget to unload the Tuner Patch in JSGME before modifying the relevant compositescenerybudgets file, and before loading it up again.
Last edited by VonS; 04/09/2004:59 AM. Reason: Fixed typos.
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As always a massive thanks VonS,I'm going to have a tinker about later cheers for your detailed explanation pal.
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(note: BB's ver. 3 clouds mod. activated, "full weather" variant; JJJ's MultiMod ver 2.1 in use; 1.4/1.2/1.1.1 WOFF GPU Tuner Patch combo. used; only change is horizontal winds being tested at full/default value, instead of moderate, in the Multimod; turbulence is still at moderate and vertical wind at low settings; max. fuel carried set to 80% in the sim. menu, to give about 2.5 hrs. max. flight in the Type C - will test OrbyxP's fuel consumption patch eventually)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:48 AM. Reason: Updated post.
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(note: BB's ver. 3.0 clouds installed, "full weather" variant; JJJ's MultiMod ver. 2.1 in use; 1.4/1.2/1.1.1 WOFF GPU Tuner Patch combo. installed; wind settings in MultiMod being tested are currently at horizontal full, turbulence medium, vertical low; also in use now finally is JJJ's latest Mission Editor - with the weather setting tweaked to "manual/and apply settings," as per BB's cloud type loaded, to get full weather and wind effects - no other settings are being used in the Mission Ed.)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2212:49 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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(notes: additions for mission no. 15 include JJJ's realistically-populated airfields mod, with setting enabled only for "static aircraft" on fields, instead of all 'drome aircraft populated; as well included is the consolidated facilities mod by PR and RJW; also set is manual winds setting in Mission Ed., for BB's clouds ver. 3.0 full winds/clouds effects to work; further addition is Xjouve's max.-undulating terrains mod., ver. 1.0, with no noticeable drop in FPS and wonderful terrains; as always, GPU Tuner Patch enabled, as indicated in previous posts, etc.; will try out Xjouve's ver. 2.01 max.-undulating terrains mod. in future missions)
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2210:02 PM. Reason: Updated post.
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Much appreciated Adger - a bit busy with some modding currently but hope to get back to the casual campaigns eventually, or perhaps to do batches of several missions, and then to write up lengthier strings of reports ... perhaps in eBook format, will think about the endless possibilities - WOFF is a great novel generator.
Happy flying all, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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Brief updates to this thread - missions have again commenced - have also "translated" the mission postings so far available into a "B6" sized page format in OpenOffice - and it gives me a nice, healthy 145 pages or so - so I will continue flying and writing - will see if I can get to about 200 or 300 pages, providing that the pilots survive - 1915 is becoming a busy year it seems the further it unfolds. Will decide eventually on what to do with the reports - currently editing the RFC entries to reference feet and pounds instead of meters and kg. Maybe a nice, soft-cover book - or at any rate an eBook - perhaps an experimental novel, light on character development but big on flying and cameo appearances. Will keep this thread fresh as best I can - WOFF sure is a hoot. In the meantime, here are a few new screenies from the latest mission.
Happy flying, Von S
The Aviatik most ready for our spotting mission.
The Aviatik in an even more ready state.
Dropped down towards the Lys, before alighting.
'Drome above Menen provides excellent service, with the fitters already waiting for uninvited guests.
Pleased to see fitters, riggers, and other hands taking regular morning exercise at this 'drome.
Last edited by VonS; 06/02/2212:53 AM. Reason: Edited post.
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Quality as always VonS, an Ebook of your work would imo be a fantastic idea.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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Thanks gents' for the kind words regarding the casual campaigns tales.
@dawnpatrol, that would be the large, multi-part "consolidated custom facilities" mod. by Rob Wiggins and company, available on Sandbagger's site at the link below:
I recommend going through the "Read Me" available there at the top of the page, first, since some of the parts are only for the UE ed. of WOFF, others for PE (also the order of installation is important).
Happy flying, Von S
Last edited by VonS; 05/15/2006:38 PM. Reason: Added info.
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Latest mission now flown - largely a washout in bad weather but at least our Aviatiks stayed in one piece. Some gloomy pics. attached below. Tale already written up, and now it's on to the next mission - will see how the next several missions pan out - perhaps to send my pilot on some well-deserved leave, if possible, and get back to the RFC adventures. Will make sure not to send both on leave at the same time.
Happy flying all, Von S
Following our two Aviatiks down to Aartrijke, just in case their engines fail
Resting and refuelling awhile at the 'drome above Sint-Eloois, before returning to Ghistelles
Last edited by VonS; 06/02/2212:55 AM. Reason: Edited post.
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Had to downscale to 720p but it looks pretty nice for all that. I'm really liking the combo of Xjouve's water mod and terrain mod, Bob's cloud mod and your very own scenery enhancement mod. They make for a great atmosphere I think. No EA encounters, but still fun for me
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Originally Posted by HarryH
I'm really liking the combo of Xjouve's water mod and terrain mod, Bob's cloud mod and your very own scenery enhancement mod. They make for a great atmosphere I think. No EA encounters, but still fun for me
Great vid. Harry, had some opportunity to check it over today. I'm also impressed by Xjouve's developments, and BB's cloud mod. is a must-have for immersion. I might eventually switch to flying regularly with more of Xjouve's enhancements (the global layer file, sub-theater water maps, land cover mod CLC variant, also his in-flight maps, the older ver. ones that show balloon and 'drome locations with the modified frontlines) - but I'm currently waiting for more refinements to the water maps since they drop my fps noticeably, by about 50 or so.
I do however recommend his improved mesh/terrain maps as must-haves already - either the super high "ver. 1.0" or the max. detail "ver. 2.0" variant - no hit on fps and greatly improves the depth of the WOFF landscapes.
Happy flying, Von S
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Patrolling behind an ill-fated Aviatik, near Ypres
A real pounding taking place immediately north of the Lys
Excellent service by fitters and riggers even at the 'drome immediately south of Sint-Eloois
Last edited by VonS; 03/25/2305:21 PM. Reason: Edited post.
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A long-delayed followup to this good post. Have now flown with the "4L0M" higher-resolution clouds loaded up - and I've had good results with the "ver. 2.0" pack that is included. The ver. 1.0 pack that gives 2048 x 2048 pixel clouds, gives an fps hit of about 10 or so on my rig. The ver. 2.0 pack that upgrades all clouds to 1024 x 1024 pixels (in stock install, there is a mix of 512 and 1024 sized clouds) - works just fine and I noticed no fps drop - so I will be flying with that pack regularly. Also works great in WOTR too, with no fps drop there either - but make sure to rename the main folder/directory if installing the patch via JSGME in WOTR.
EDIT: For those running the excellent Gecko patch for water texture quality, as per the relevant posts under the mods threads (the Xjouve ones regarding terrains) - I'm getting good results, with no fps drop, with the 2MB-sized textures (stock water texture is half a MB - but included in the pack are 1MB, 2MB, and 4MB sizes).
Happy flying, Von S
Last edited by VonS; 05/23/2006:59 PM. Reason: Added info.
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Quick update to the thread again...latest missions now flown. The late Nov. weather is becoming awful (thank you BB for the ver. 3.0 cloud mod ).
Will load the excellent and big, global layer ver. 2.0 pack that Xjouve has created (see relevant thread under the mods section), for the next couple of flights, to see how it functions. Some gloomy and representative pics. below of the most recent flights - wonderful late Nov. rain and sleet. Nothing like catching a few of those ice pellets behind the neck, while flying at 10,000 feet, to wake one up in the morning.
Happy flying all, Von S
Coming around the gasbag above Ypres before deflating it from the side (for more target area)
The 'drome north of St-Eloois is always a convenient spot to touch down when low on fuel
Flight mate coming in to land
Last edited by VonS; 06/02/2203:40 AM. Reason: Edited post.
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Was tinkering a bit over the last few days with Xjouve's excellent, big "Global Layer Mod & Co" (available under the mods thread) - and then I also revisited the big, total water map (ver. 1.1) that Xjouve released previously.
If you would like to increase FPS noticeably using the total water map, do the following:
a) download the total water map package ver. 1.1 (from the relevant mods. thread)
b) extract package
c) go into the OBDWW1 Over Flanders Fields/terrains/cfs3hyp (zipped) folder
d) toggle the "size" column of the cfs3hyp window to display file sizes, ordered from largest to smallest size
e) select all files from the biggest sized one (about 1400 KB or so), all the way down to the ones that are slightly above 270 KB in size, and then delete all of those files
f) this will leave available only 270 KB and smaller-sized files that follow the template-name "hyp00000x00000.cel"
g) the result is that a few larger bodies of water will be removed everywhere, as well as the flooding saturation way up above around Niewpoort and west of Ghistelles will be reduced (ave. FPS should jump up by about 20 or so this way)
h) you will still be left with tributaries, streams, several rivers, etc., including the flooding up north but in reduced form - better than no water mod. at all and no big hit on FPS this way
i) sizes in KB referenced above are for the files in zipped form, in the zipped cfs3hyp folder (no need to unzip before deleting the files with the sizes mentioned above)
Representative pics. below. Hope to get back into flying (and writing) the casual campaigns soon.
Von S
FPS maintained on approach to water concentrations
Fairly stable FPS again as we pass the flooding close to the coast up north (flooded areas slightly less prominent using my tips included in this post)
Some action around Niewpoort and the waterways but still no major drop in FPS
Below we are in the area around Lens, Bethune, etc., the good thing about this "lite" tweak of Xjouve total water ver. 1.1 is that there is not too much intersecting between the stock River Lys and other rivers/tributaries (the "lite" tweak of the water map works fine both with Xjouve's Global Layer package and also with stock WOFF terrain - pic below is with stock terrain)
Went for a drink and still fairly stable FPS maintained (even if FPS drop briefly with this "lite" tweak, they spool up again more quickly than if you install the full ver. of the 1.1 water map)
(Did not bother testing with the ver. 2.0 sub-theaters water maps since I find it more convenient now just to load my "lite" tweak of total water ver. 1.1. EDIT: have now tested the "lite" tweak as applied to the regional, ver. 2.0 water patches by Xjouve, and it doesn't improve FPS as much as when the tweak is applied to ver. 1.1 - if anything, most bodies of water disappear if the tweak is applied to ver. 2.0, with no benefit of higher fps. I therefore recommend applying the tweak only to ver. 1.1.)
Last edited by VonS; 06/15/2011:23 PM. Reason: Embedded pics.
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Quick update to this thread: As a follow-up to the post above, have run the "lite" tweak of Xjouve's ver. 1.1 water mod. for the latest mission and fps hold up well, even in bad weather (heavy rain) - and with the added immersion of more water.
Representative pics. below. Missions continue to be written up - and the book is now up to about 220 pages in length - will continue with the writing since it's stimulating and the two alternating pilots are still alive, wherever the missions may land us (pun intended).
Stock terrains still being used, but with improved terrain bump map by Xjouve (ver. 2.0) and the "lite" tweak of the total water mod. Hope to switch over soon to the RFC adventures, and will think about loading up the Global Mod. ver. 2.x then too - with the black and white ver. 3.1 map - once it becomes compatible with JJJ's historical crates-at-airfields mod. Great sim. as always and happy flying all.
Von S
View of water-filled indentations below, close to the lines as we head south not too far from Ypres
Battling it out with two pesky Nieups. (type 10)
One is a flamer, nice view of the water-clogged indentations below (using the "lite" tweak of Xjouve's ver. 1.1 water mod patch)
Other fellow about to go into a tree at his 'drome
Last edited by VonS; 06/02/2210:05 PM. Reason: Edited post.
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I have tested your idea to delete the bigger files 1400 - 270kb. Yes, it has functioned. FPS is higher and more stabil. I will keep it in memory for a good and easy FPS-solution.
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@Becker,
Pleased to hear that the "lite" tweak of Xjouve's ver. 1.1 water map is working well - I'm also quite happy with the overall fps, with the tweak installed. Couple of representative pics. below from the latest mission. Lakes and rivers seen slightly on the other side of the lines, around Ypres. Wonderful for even more immersion.
Now I have to write up the report. The Eindecker (E.II), while more capable than the lethargic E.I or the E.III (with the longer wingspan), is still a handful and tiring to fly against Nieups.
Happy flying, Von S
Lite Tweak of Xjouve's ver. 1.1 Water Map
And Other View
Last edited by VonS; 06/02/2203:44 AM. Reason: Edited post.
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@All,
One more followup regarding Xjouve's water map ver. 1.1 - with the patch loaded via JSGME, you may notice some graphical oddities around the Dover cliffs (see pic. for reference, below). Doesn't matter if the full water map or my "lite" tweak is installed - the only way to avoid the oddity is by not running the ver. 1.1 water patch if you are flying around Dover. Otherwise the water map is fine for continental Europe and inland U.K. from what I've been able to test. (Have not bothered checking with the sub-theater ver. 2.0 water maps since those take a bite out of my fps so I don't run them.)
Happy flying with and without water maps, Von S
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Casual campaigns rolling well...brief updates...novel-in-progress up to about 250 pages now, soon to switch over to the RFC adventures again, but was tempted to try out a French career too in the meantime. Full write-up for that first mission below, for my regular readers - will think about expanding on this pilot and perhaps integrating it into the novel, as well. All of the standard mods. installed for the French campaign too, as per my other campaigns, including of course Xjouve's nice water mod. (with the "lite" tweak applied). No trouble with fps and smooth-running.
Happy flying, Von S
[Narrative removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Last edited by VonS; 06/02/2203:47 AM. Reason: Updated post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Happy flying all, Von S
Thank you JJJ for allowing swapping in/out of plane types in the Mission Ed., before flight (back to patrolling in N23s for this mission)
Sun glistening on the water makes one forget about the war
The trio making a wide turn - fps are holding up well
Breguets in the vicinity, while we pass in the background below
The mountain lakes look particularly inviting
And thank you to RJW and company for the populated airfields mods., as well as to JJJ for the historical aircraft addon for airfields
Last edited by VonS; 06/02/2204:52 AM. Reason: Edited post.
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Latest mission now flown, with full report written up...thought I'd post a few more screenies of the latest happenings. Greatly (terrible) weather with the BB ver. 3.0 clouds - also getting good results even in mid-1917 with mission diameter/frequency set to "light" in the in-sim menu, and frequency of contact with enemy set to "medium." Only other changes are an increase of ground fire to 850 m alt, in JJJ's multi-mod (have been running it that way for the last couple of missions) - and rear-gunner accuracy is at a value of "5" instead of 4.5 previously (seems to give good variety that way but is still deadly on occasion).
Happy flying all, and Happy Canada Day to fellow fliers celebrating north of the border, as well as a Happy 4th of July to fliers celebrating soon south of the border, Von S
Enemy flight with our small trio of Nieups. in the background
View from the Nieup. office looks particularly scary, we did several wide turns around the Albs. since they were also trying to get behind us, but eventually cut across them
Alb. rocket conversion
So many 'crates near Belfon today, likely Flight A had returned before us
One flight mate returned late but bagged a two-seater above the 'drome, "splendid" (the two-seater had no chance to drop anything and is off to self-detonate); there was another two-seater too, bagged by another fellow in a Spad 180 hp this time
One of the mounts was holed somewhat by its opposing two-seater, with engine conked out eventually
Note to self, do not turn back in a Spad with dead engine (this fellow survived miraculously, most likely forgot to harness himself in and was saved by the pine trees, well-flayed but nonetheless saved)
Time for some rest, sun, and those reclining patio chairs do look inviting, perhaps a spot of lemonade or absinthe to calm the nerves, mais oui?
Last edited by VonS; 06/02/2203:52 AM. Reason: Edited post.
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Thanks BB for the kind words - glad the posts are helpful and enjoyable.
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Happy flying all, Von S
Objective was to attack the German 'drome southeast of Mulhouse - but there was company present
Quickly dispatched by the engined-up Spad 7, it was then on to the next target
The boys made good work of a two-seater that flipped into a spin
They also made quick work of this one that also had its tail chewed up
Not forgetting the goal of the mission, my pilot dove on the enemy's flight office to ventilate it, as well as damaging a two-seater that was being wheeled out of its hangar
Another Albatros is soon spotted
And is dismantled
And is further dismantled
Spotted also was a third Alby but our ammo. ran out - although this fellow almost dug into the ground at one point (before escaping)
Now unarmed, it was wise to escape in the speedy Spad
Our new fellow was spotted far below on an isolated patch of grass, surrounded by woods, and on the German side of the lines! (possible damage to his fuel line)
Running low on fuel, we dead-sticked it onto the 'drome near Fontaine, and rolled up to the canteen, just in time for breakfast
Last edited by VonS; 06/02/2204:54 AM. Reason: Edited post.
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.
Wonderful reports and screenshots, Von S, as per your usual. I know I've said this before, but I don't know how you manage all those pilots at once. And, while I don't wish any of them ill will really, if they did all happen to fly off to join the Choir Invisible you'd be freed up to join us over in the DiD Campaign. Just saying.
Lou
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
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Originally Posted by RAF_Louvert
.
Wonderful reports and screenshots, Von S, as per your usual. I know I've said this before, but I don't know how you manage all those pilots at once. And, while I don't wish any of them ill will really, if they did all happen to fly off to join the Choir Invisible you'd be freed up to join us over in the DiD Campaign. Just saying.
Lou
.
Much appreciated Lou. The report write-ups are coming along well so far - novel is up to about 270 pp. in length. Will fly some more missions soon - and then to come back to the RFC adventures. Once I've retired my trio of pilots I look forward to taking a spin in the DiD Campaigns. I'll do my best not to extend the novel much beyond 350 pp. or so - depends again on how long the pilots survive.
Juggling three pilots isn't too bad - since they all have their little quirks and characteristics - and the different sectors of the front tend to spin their own stories. The hardest part is switching between the various mounts once you get used to one type across several missions. Well, okay, you never really get used to the E.II but you learn to tolerate it.
Hope to fly missions more regularly as I push further with the book.
Happy flying all, Von S
Last edited by VonS; 06/02/2204:01 AM. Reason: Edited post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Our pilot thought he would be awarded for this one
Lovely views of the flooded German 'drome
Last edited by VonS; 06/02/2204:03 AM. Reason: Updated post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Two-seater with observer killed
Other perspective on two-seater, river in background
Last edited by VonS; 06/02/2204:21 AM. Reason: Updated post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
The mission begins, with relaxing water effects
An Aviatik encountered near the 'drome at Houplin
Other perspective of the Aviatik
The second Aviatik, that disappeared, is found again
And this one's a flamer
The return flight, with a lovely view of Lille
Last edited by VonS; 06/02/2210:07 PM. Reason: Updated post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Other things to report: fps are holding up well, although, in this sector, there is perhaps a 10 fps ave. drop, with the "lite" tweak of Xjouve's total water mod. (ver. 1.1) installed - more of an fps hit than up at Ghistelles or down in the Alsace region. Still, fps usually didn't drop below the low 50s or so - so it's fine overall (no stutters encountered and smooth fps) and I am running with the lite water mod. tweak constantly loaded, for immersion.
Happy flying, Von S
Strange new monoplanes encountered, June of 1915 (the Germans are always working on new technology)
Loitered awhile to see what supplies the train was transporting
Approaching the Aviatik stealthily
The poor fellows, a horrible site to behold
The other two-seater put up some good defensive maneuvers
With their engine dead, they pleasantly tipped over onto their nose (pilot and observer survived and were taken prisoner)
Last edited by VonS; 06/02/2204:26 AM. Reason: Updated post.
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Including multiple witnesses in the claims reports has proven successful (thanks once again ePower for refreshing that relevant thread). FPS are holding up well with the lite water tweak of xJouve's ver. 1.1. water map. [...] Thus ends Part I of the novel at a length of 332 pages. Currently experimenting with fonts and other little bits to get the right look. Some panoramic and representative scenes below, from the last couple of missions.
Von S
Leaving Bailleul Asylum
Magnificent views with the German 'drome south of Loos visible in the background
Action around Hazebroucke
Our fellows returning from a spotting mission along the lines
Approaching the lines near the Lys
The occasional gunbus heading back
Preparing to attack an Aviatik at one of the 'dromes further south and west of Loos (that often hosts experimental aircraft)
Passing the lines on the way back to Bailleul Asylum
Last edited by VonS; 06/02/2204:29 AM. Reason: Updated post.
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Tinkering currently with a proper look for the novel...will try out a few variations. Some representative pics. below. Pol - is it fine if I include about 7 or 8 pics. from the sim. within the novel - in relevant episodes? (I've included a nice copyright near the beginning of the book that attributes the pics. to OBD Software, by the way - but thought I'd ask just in case.) Will also see if I can find a more subtle, aged-paper background for the pages.
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2204:32 AM. Reason: Updated post.
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The novel should be great. I'll have to discuss with WM too regarding the images. Is the novel to be a commercial venture VonS?
Couple of points on the back cover it should be "Wings Over Flanders Fields" these days rather than just Over Flanders Fields, and to future proof it maybe don't mention the UE or PE.
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Originally Posted by Polovski
The novel should be great. I'll have to discuss with WM too regarding the images. Is the novel to be a commercial venture VonS?
Couple of points on the back cover it should be "Wings Over Flanders Fields" these days rather than just Over Flanders Fields, and to future proof it maybe don't mention the UE or PE.
Thanks Pol for the kind words - I will indeed change the info. to read "Wings Over Flanders Fields" and will remove any references to the UE/PE eds. In terms of the images, if WM thinks that 7-8 images are too much - an image on the front and back covers, at least, would be good even as an advert. for WOFF - but let me know either way what you and WM decide. If necessary I will of course remove all images from the book.
In terms of the commercial venture part: I would like to find either a decent publisher for the novel, or at least to go the e-Book route if no publisher is interested in taking up such an experimental/niche novel. [...]
(And thank you rtoolooze for the kind words as well.)
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2204:34 AM. Reason: Updated post.
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Originally Posted by JJJ65
Good luck, VonS, great project!
Just without Tom Cruise, pls
Thanks for the encouragement JJJ - and thank you for your excellent mods. for WOFF.
(I doubt that Tom Cruise would be interested in WOFF or my novel. )
Von S
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Originally Posted by MFair
VonS, wonderful writing Sir! Shoot, I’ll purchase either one.
Much appreciated MFair, thank you.
A few pics. below of latest experiments to get an antique paper look behind the text - will try out another couple of variants too.
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Von S
Last edited by VonS; 06/02/2204:35 AM. Reason: Updated post.
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L'Etoile du Nord
.
Outstanding VonS! I wish you all the best in getting your volume of ripping yarns published and I will be one of the first in line to purchase a copy, which you will be required to autograph for me. However, I am offended Sir, OFFENDED I say! I've created more airfield mods and landscape mods, (not to mention maps, but I will), than anyone else here. Yet my name is nowhere to be seen in those you thank for such projects. How dare you!
hee hee, I crack myself up sometimes - truth be told, I'm my biggest fan.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
Truer words were never spoken from someone of equal impecable talent and resolve. OH WHAT AN OMISSION!
I am sure that this oversight is purely accidental and will be caught in the final proofing. 🤗
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Originally Posted by RAF_Louvert
.
Outstanding VonS! I wish you all the best in getting your volume of ripping yarns published and I will be one of the first in line to purchase a copy, which you will be required to autograph for me.
.
Thank you gentlemen for the kind support - and rest assured that your wonderful mods. are most appreciated.
Von S
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Originally Posted by Robert_Wiggins
Truer words were never spoken from someone of equal impecable talent and resolve. OH WHAT AN OMISSION!
I am sure this oversight is purely accidental and will be caught in the final proofing. 🤗
Indeed, an oversight of the editing process - but a very embarrassing one nonetheless. As I further edit, more names will be added to the copyright section. [...]
You two gentlemen are of course welcome to discuss among yourselves who would like to be included first in the copyright roll. I've placed BB up front simply because clouds are, usually, above airfield buildings and items - but that can be rearranged if necessary, and providing there is fog.
Thanks again for your input, Von S
Last edited by VonS; 06/02/2205:02 AM. Reason: Edited post.
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Originally Posted by Robert_Wiggins
Oooh, can I have VC instead??
Anything is possible friends - although Lou is the medal specialist. I'm sure the Gong Fairy will be able to arrange something.
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Originally Posted by Shredward
And I want to thank......... It's going to end up like Oscars Night I need to get to the bathroom, and the bar
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Let's add the following to accompany your toasters!
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Brief update to this thread - have not forgotten about the novel. Currently busy with work but hope to get into a thorough editing of Lady Harbury's Burlesque Studio sometime in late Dec. and to "envision" how the final text will look.
Other brief update - have been following the great tales in the DiD Threads, when I find time, and noticed some mention of my FMs there. To simplify usage of FMs in the DiD Threads, as per the benevolence of the deities that operate that thread - I thought I would simplify the list of types shown in one of the other posts here when ver. 6.0 of the FM pack came out. Below are listed only the types that might work well in the DiD Thread. (The final ver. 7.0 of the FM packs, that will include a look-over of the Halbies and RFC-variant Nieups., will follow sometime next year I hope - have postponed tinkering with that until WOFF 2021 comes out since I don't want to test and retest the FMs too many times.)
I recommend the following ones as the only "DiD-friendly FMs" gents' - if you wish to keep all other FMs at stock values without loading up the entire package of my FM tweaks into the DiD Campaigns.
The DiD-friendly FMs:
late Sopwith Tripe 135 hp - July to Nov. 1917 (with improved elevator); use the stock Tripe FM for dates prior to July of '17
late Alb. D.II 180 hp - Aug./Sept. 1917 to Nov. 1918; use if stuck flying an Alb. D.II after Aug./Sept. of '17 for some reason
late Sopwith Pup 100 hp - Jan./Feb. to Nov./Dec. 1917; stock Pup FM is the 80 hp variant, used to about the spring of '17
SPAD 7 150 hp - standard service dates (Aug. 1916 to Jan./Feb. 1917); Raine used this one for the Capt. Collins flights under the DiD Thread
early Camel 110 hp - June to Nov./Dec. 1917; stock "standard" Camel FM is the 130 hp one, for use from late '17 onwards (not to be confused with the other, 150+ hp Camel)
Fokk. D.VII 180 hp - May to June 1918; use if flying the Fokk. D.VII prior to July of '18; stock "standard" D.VII is close to the approx. 200 hp variant that was most typical of the D.VII variants (not to be confused with the BMW D.VII variant); Mikael Carlson's D.VII is the 200 hp variant by the way
SPAD 13 200 hp - Nov./Dec. 1917 to Feb./Mar. 1918; use the stock SPAD 13 FM from the spring of '18 onwards since that is the 220 hp variant
SPAD 13 235 hp - July/Aug. to Nov. 1918; flier-discretion advised; some SPAD 13s were upgraded to 235 hp engines from about Aug. of '18; use instead of the stock SPAD 13 if you are feeling lucky and as per the campaign deities' choices/benevolence in the DiD Thread
Pfalz D.III - about Sept. to Dec. 1917; use the stock FM for the Pfalz. D.IIIa from Jan. of '18 onwards to end of war
Pfalz E.III 90-95 hp - standard service dates of second half of 1915, appeared before the E.I and E.II Pfalz variants, by the way, and is rare; use the stock 100 hp Pfalz E.III for first half of 1916
Morane Parasol L early (80 hp) - used from beginning of war to about the end of 1915; use the stock Parasol FM from Jan. of '16 and until end of use of type in '17
More info.: The only other model that might be worth considering is the FM tweak for the BMW Fokk. D.VII since, among other subtle modifications, it gives a top speed of about 210 kph - the stock FM on the BMW D.VII goes up to the high 190s kph only (similar speed to the standard 200 hp D.VII). The reasoning, and a logical conclusion by OBD (I assume that this is what they were thinking), is that full throttle on the over-compressed BMW engine would not have been used below about 1500 m alt., and so, at about 85% throttle max. at lower alts., a slightly lower top speed is the result. My tweak that gets you to 210 kph or so at the lower alts. assumes that some pilots would have disregarded throttle suggestions and blasted away if chased by SPAD 13 variants, not worrying about possible engine damage. This is something for the DiD Thread to decide if they want to use the BMW D.VII tweak at times (in campaigns that go into the second half of '18).
Was also thinking a bit more about my various FM packages and realized that the Dr.1 available in WOFF is the common "gaskammered" variant with improved air-intake on the Oberursel (Mikael Carlson has a similar one, "late production" replica, top speed in the mid-180s kph). If I have some free time over the coming holidays I will do an FM tweak for an earlier batch of Dr.1s that came out around Sept.-early Nov. of '17 (top speed high 160s kph or so for those, weaker top wing and other little things) - that might be another one worth including in the official FM list for the DiD Thread, but I will think about whether or not such a variant is worth doing since there are already plenty of aircraft types to choose from in WOFF. [EDIT: already done, included as small addon ver. 6.5 FM pack. See relevant post.]
@Fullofit (from the relevant DiD Thread post): There is a tweaked Alb. D.V (170 hp) and tweaked later D.V (180 hp) in my FM package - but I didn't include those on the DiD-friendly FM list since there are already stock FM variants available for both of those versions of the D.V. This is something I recommend double-checking with the DiD deities and sprites - while there are several subtle differences in my FM tweaks, the main ones - for the tweaked D.V variants - is that they have a slightly improved climb rate than in stock form, particularly the D.V 180 hp (and a better top speed on the uprated D.V too). I recommend that the DiD deities test the tweaked FMs for the D.V/D.V uprated before/if they choose to allow those instead of the stock D.Vs in the DiD Campaigns. The D.Va variants, by the way, I never tweaked - those are more than fine in stock form. The D.V variants, in my tweaks, are now slightly lighter than the D.Va too, as well with slightly more lethargic aileron response (since different routing of aileron cables on the D.V, slower response, etc.).
Happy flying, Von S
Last edited by VonS; 12/12/2011:27 PM. Reason: Added link to mini ver. 6.5 FM post.
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[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Happy flying, Von S
Last edited by VonS; 06/02/2205:04 AM. Reason: Edited post.
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Originally Posted by Wodin
A VC!! Never seen one yet in all the years I've flown! Well done!!
Good luck with the book. Maybe publish on Amazon?
Yes indeed, I was surprised too. [...]
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Happy flying all, Von S
Last edited by VonS; 06/02/2205:06 AM. Reason: Edited post.
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A few more, final pics. from the casual campaigns thread, while flying the PE variant of WOFF. [...]
[Synopsis removed - see relevant update in the very first post of this "casual campaigns" thread for more info.]
Cheers all, Von S
Last edited by VonS; 06/02/2205:09 AM. Reason: Updated post.
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Great shots VonS, 21 confirmed kills that’s some good shooting. Hopefully see you back with BHaH II
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Awesome! Thanks for these I will be trying next weekend. Also enjoying your campaigns. I've been gone awhile so playing catch up from the beginnings lol. Good hunting!
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@NightFlyer, much appreciated. Glad you're enjoying the Casual Campaigns thread. I'm surprised how many views it's gotten since I originally started it simply as an experiment to tweak settings in WOFF and try out a few campaign missions but then it spontaneously took off (sorry for the pun) . When I find more free time I might consider continuing the campaigns: maybe a series, just for kicks, in FrankenWOFF 4.18, and then eventually rolling up to BHAH.II as well - should provide for a nice retrospective on the various editions of WOFF that way too.
Cheers all and happy flying, Von S
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Had a bit of free time tonight to enjoy my FrankenWOFF 4.18 install at a more leisurely pace - so I thought I'd post a few pics. to refresh this thread. WOFF sure is lovely in all of its iterations.
For those who like technical details, this particular installation is heavily-modded, using the wonderful mods. produced by the many talented modders working on WOFF (thank you RJW and company for the consolidated airfields mods., JJJ for the MultiMod and MissionEd, BB for the clouds/weather mods., Xjouve for the water patches and terrain meshes, etc., etc.). You've all done very well (as said by the young Mr. Grace in that classic 70s sitcom that some of you may remember).
I am also running the subtle bloom modification of the Bucksnort SweetFX mod. in this install (as well as backported textures and aircraft from WOFF PE). It also runs a slightly modified variant of my WOFF GPU Tuner Patch, etc. I've "borrowed" an earlier copy I had of the Pilots folder, from PE 5.03, so we have Ritt. Kiener "reanimated" again for some escapades here - but perhaps that's fitting given the overall theme of Franken-WOFF. I'm also using the various wind tweaks mentioned in the relevant "air turbulence" threads here - and I've manually brought over some of the autumn trees done by 4L0M several years ago (from one of his JSGME-friendly packages), and have interspersed them in the relevant, autumnal season folders in WOFF 4.18.
Missions are proving challenging, also mysterious if not downright spooky, with several of our Aviatik 'crates and pilots, and observers, disappearing this time around - as indicated in the flight office report. Also entertaining as always are the after mission write-ups, giving that nice historical flavor that WOFF richly recreates. The only thing I lose in FrankenWOFF when compared to PE are animated gun belts, and I have to keep the prop spinning with a ctrl+s if I land on a meadow somewhere, even at a 'drome - if I want to be able to re-start my engine again - but these little challenges add to the fun - as does the extreme deadliness of trees, and fences, in ver. 4.18. If I find more free time I will maybe post further pics. and brief mission synopses here, on occasion - should provide for a nice change from the previous and more regular escapades flown in my moderately-modded WOFF PE 5.03 install.
And Franken-four-eighteen will be an interesting bridge, eventually, to the more mature skies of BHAH.II.
Cheers all and happy flying (whatever your current flavor of WOFF), Von S
Last edited by VonS; 06/02/2205:11 AM. Reason: Updated post.
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Thank you for the kind words Asam - it took me a while to get FrankenWOFF stable but it is a fun mod. indeed, and AMD-vid. card friendly.
OBD is a fairly small development team so I doubt that they have an archives section of their website where previous WOFF patches may be downloaded. Technically, the 4.18 patch was only a patch/upgrade, but the full install of WOFF at that time, at puchase, was 4.07 if I remember correctly.
I had considered posting instructions publicly, at one point, for how to make a FrankenWOFF install - considering that it requires that one legally owns WOFF UE and the PE upgrade, anyway, in order for the franken-install to work, so there is nothing tasteless about the install instructions - but there is not much point in doing so because it would require that one had purchased WOFF UE sometime in 2017 approximately, and that one also has the 4.18 upgrade patch downloaded/saved, from 2017 or 2018, somewhere on their SSD/HDD.
So, in short, only a small no. of WOFFers would be able to do the FrankenWOFF. I recommend instead for those who have later versions of WOFF UE, or PE, or BHAH.II - if interested in recreating a similar look/color to your WOFF install - to check over the following link (it provides my ReShade presets files for WOFF, and WOTR, and which attempt to imitate the atmosphere of my 4.18 hybrid UE/PE install with its subtle bloom addon for Bucksnort's SweetFX mod.; also see the "Read Me" instructions in that zipped package for necessary options to install, and necessary filters to activate, via ReShade - in order to get the look indicated in the second picture in that post):
Last edited by VonS; 05/01/2104:42 PM. Reason: Edited post.
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Brief update that BH&H 2 successfully installs both into (classic) WineSkin on the Mac, as well as effectively transplanting/extracting to the Win10 side of the Mac (in Bootcamp) - those interested in further info. and (beneficial) Mac-peculiarities regarding the installation procedure are recommended to check over the relevant, bottom section of the long WOFF-on-Mac post located under the stickied threads for WOFF, on SimHQ.
Happy flying all, Von S
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Had another opportunity to continue with the casual campaigns in FrankenWOFF 4.18 (backport of PE terrains/aircraft into 4.18 to give SweetFX capability) - and things are developing dramatically indeed - lost most of our squadron, as confirmed by the dialogue boxes - [...].
Scary times in FrankenWOFF - also the Oldhat flak mods. are proving very dangerous during balloon attacks, and when flying across areas that contain observation balloons. Will try out those mods. eventually in BH&H2 as well, to test compatibility. The "FrankenBHAH Enhancement Package" for BH&H2 was also largely carried over from FrankenWOFF and works well in BH2, especially recommended for those running on Macs and/or AMD-vid cards. I think it's an improvement over the WOFF GPU Tuner (for PE/BH&H2) but definitely test/compare (FrankenBHAH Enhancement gives slightly better terrain texture quality than the 1.1.1/1.3/1.4 combo. possible in the WOFF GPU Tuner).
Other observations - [...]. Perhaps a weather anomaly worthy of the Bermuda Triangle but I have now reverted to Historical Weather Mod. ver. 1.45 (was previously running 2.02), as well as the Clouds/Weather Package ver. 2.9.2 (was previously running 3.0), both by BB - and will see how things proceed. Technically this backport contraption is still UE-era vintage (4.18) so, on a hunch, I will now "run" with the older weather mod/clouds combo. to see how weather develops further. All in all an exciting little mod. this FrankenWOFF thing, and a nice testbed for testing of other various mods. and combinations that may prove beneficial in BH&H2, too. [...]
(Not enough free time yet to update my FM packs for UE/PE to BH2 - have found a text parser batch file in the meantime that should help to cut down on the update time for the package, to maybe a few weeks' worth of work, down from several months' time initial projection - but I'm going to set that aside for awhile and might eventually do one of those good, old-fashioned surveys regarding interest in the FM pack to be upgraded for BH&H2, in one of these posts - maybe as a separate thread.) Anyway, representative pics. below.
Happy flying all, Von S
Last edited by VonS; 06/02/2205:16 AM. Reason: Updated post.
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Hello again fellow WOFFers and BHAHers, had a wee bit more time for another flight today in my FrankenWOFF contraption - flying and also testing further various mod. installs and order of installs, which should possibly prove to be of benefit in BH&H2 as well. For this flight I forced v-sync off again, after a few flights with it on - and was pleasantly surprised to see FPS hovering anywhere between 80 and 130 (yes 130) - even with many, many mods. loaded. Lowest FPS were about 60 but only briefly and then spooling up again soon. I was cleaning up my mods. folder and had recently de-activated all mods. for that, and then I had re-loaded them in a different order. (Pics. follow below of the latest flight - but in the meantime here is the relevant install order list; this is good for UE/PE but the order-of-install might be of benefit to BH&H2 too.)
Loaded is a full version of the consolidated airfields package by RJW and company (a slightly older version that is compatible with JJJ's airfields mod. that I have listed as no. "17a"). Have also reverted, as indicated in a previous post, to ver. 1.45 of the historical weather mod., and to the older 2.92 clouds/weather package by BB. Weather seems more unified/consistent at least from what I observed so far in the latest mission (maybe best to stay with such a combo. in UE/PE WOFF?) - at any rate it seems more FPS-friendly than weather mod. 2.02 and clouds/weather 3.0 that I had loaded previously - that combo. is perhaps best left for BH&H2 once BB updates it fully.
Mod. no. "22" is a little thing that PR mentioned in one of the obscure threads here, yrs. ago, works good to about ver. 4.18 of WOFF (I think it is a dx9 dll file from Feb. of 2018 and is a bit better on FPS than the DLL from later in that year). The MiniTuner listed as no. "46a" is included in my FrankenBHAH Enhancement Package for those who are flying BH&H2 too (see relevant link under the supplementary file that goes with my WOFF-on-Mac instructions set, bottom of that supplementary file).
The FM mods. package is there too in my hybrid 4.18 install, but I have compressed it somewhat by placing the 30 or so aircraft that overhaul stock FMs in UE/PE WOFF into one folder, no. "25" - and then I load/unload other sub-variants on top of that one - if the survey for upgrading the FM package to BH&H2 standards gives positive results and I commit to upgrading the pack - I will most likely carry over this streamlined structure that I now have going in FrankenWOFF - since it is quicker to load the FM pack that way and modulate between earlier/later sub-types.
I have a hunch that this particular install order has improved my FPS noticeably - also worth considering is that the SweetFX mod., no. "23" - is more FPS-friendly than ReShade, but, still, this is only one factor. Anyway, I hope that this FPS-friendly install order will be of benefit to others too.
For convenience, here also is my mods. list for BH&H2 - giving on ave. between 60 and 80 FPS (usually around 70 FPS but still better than in stock form where I was dropping to the 40s and 50s FPS on my rig. - still fairly smooth at 40-55 FPS, true, but more FPS are always welcome). The airfields mods. loaded in my BH&H2 install are the older, UE-era "standalone" ones (ver. 3.0, full trees populated, by Panama Red, including various other individual ones, some of which are still available on Sandbagger's site) - not talking here about the big consolidated ones - and these smaller packages are FPS-friendly from what I've noticed in BH&H2, offsetting the slightly lower FPS of BH2 when compared to UE/PE. I'm still on ver. 4.07 of BH2 - will get eventually to ver. 1.10. Too many installs, too little time - but I am assuming that FPS are fairly consistent across the patches.
[BH&H2 4.07 MODS Loaded] 0 - Airfields - Models for Airfields v5.0=1 1 - 1914+ All Airfields - Full Trees Populated=2 WOFF UE Boistrancourt Mod by RAF_Louvert=3 WOFF UE Bray Dunes Mod by RAF_Louvert=4 WOFF UE Farnborough Mod by RAF_Louvert=5 WOFF UE Forts Mod by RAF_Louvert=6 WOFF UE Havrincourt Wood Mod by RAF_Louvert=7 WOFF UE St Omer Mod by RAF_Louvert=8 WOFF User Skins by Jerbear=9 FrankenBHAHenhancementPackageVonS=10
And a few pics. below - have left the counter on with the FPS showing. [...]
Happy flying all, Von S
Last edited by VonS; 06/02/2205:18 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 936
Hello fellow WOFFers,
As per instructions I recently posted under the AMD-vid. card help thread here on SimHQ, with info. regarding how to record video (and audio) in the WOFF (CFS3) runtime if you are on AMD-vid. and with slightly older AMD DLLs - please find a brief clip (5 mins. or so) at the link below the pic. The clip has been compressed to less than 200 MB in size, thus the slight degradation in quality. FPS are no higher than 48 since I set up such a limit in MSI Afterburner, when recording - so that I know when recording is taking place from within WOFF. (Apologies for the background music - was listening to Classical Radio Venice via the internet while flying, but VoiceMeeter records it all nicely, including all WOFF sounds.)
Happy flying, Von S
Video Removed
Last edited by VonS; 12/16/2109:03 PM. Reason: Removed video from DropBox.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Thanks for sharing I did enjoy it a lot, but ho you are cruel he was on fire and you kept on shooting knights of the air. Hope we never meet over Flanders Fields.
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 936
Glad you enjoyed the short video Olddog - it was largely a test to see how recording in WOFF works on AMD-vid. cards. And agreed, that those Eindecker pilots are most unchivalrous at times. Perhaps I'll do a short video in BH&H2 as well, to see if all is well with recording on the AMD-vid. cards. Will post a few more, hopefully exciting pics. from some continued adventures in FrankenWOFF 4.18 soon. [...]
Cheers all, Von S
Last edited by VonS; 06/02/2205:19 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
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Joined: Mar 2011
Posts: 936
[Flew some random missions recently.] Turbulence is manageable around Rumbeke in the fall months, although there are occasional updrafts and bumps lower down, especially when ascending and alighting. This may also be the result of large pockets of evaporation rising from the many rivers and lakes introduced by Xjouve's excellent water mod.
Might take a bit of a break from posting under this thread, for a while, until I get deeper into some of the campaigns - and will perhaps try recording a few more short vids. too.
Cheers all and happy multi-WOFFing, Von S
Ascending over the delicious rivulets and lakes around Rumbeke
A mad tussle with a couple of DH.2s (the fellows dance well but are underpowered)
The brave DH.2 airman stares directly at the autumnal scenery that is rapidly approaching
Going in low to inspect the wreckage before exiting the dreary scene
Rotating around the Lys and the enemy batteries there (scene shows one of the flight mates in the foreground)
In a moment careless and crossed head-on with an expert marksman in a DH.2 (the DH.2 however caught fire in the meantime, possibly damaged by the rest of the Kette)
One of the flight mates coming in for a landing at Rumbeke, while our pilot awaits medical aid for his wound (was hit in the goggles in the pass with one of the DH.2s)
Other perspective of the same scene, with the flight mate in the background (also visible is the C.O., who suggested to the Hauptmann that he plug his wound with a few cigarette butts while waiting for more professional aid, and not to move from the cockpit unless instructed otherwise)
Last edited by VonS; 06/02/2205:24 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 936
@NightFlyer and Adger, thanks for the kind words gents'. Here's one more sample vid. (about 7 mins. in length). Again, recording was in MSI Afterburner, then compressed via VLC Player. This time, the recording was in BH&H2, patch 1.12. For those who are interested in recording WOFF vid. on AMD-vid. cards, I recommend checking over the link contained a few posts above this one - where there is a sample vid. from (Franken)WOFF 4.18. Link to the BH&H2 vid. follows under the pic. below. Background music was again pulled in from Venice Classical Radio while I was flying (via VoiceMeeter).
Happy flying all, Von S
Video Removed
Last edited by VonS; 12/16/2109:04 PM. Reason: Removed video from DropBox.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
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Joined: Mar 2011
Posts: 936
Was experimenting a bit recently with the stock Video Editor available in Win10, and also further with WOFF-vid. recording via MSI Afterburner, so have stitched together a few brief clips after the latest [...] escapade. (Sorry no sound in the clip since I was listening to WOFF instead of recording audio this time - to listen to sound while also recording, keep VoiceMeeter running in the background.) Link to this particular vid. follows below the pic.
Also, and as per my long instructions for audio/video recording in WOFF on AMD-vid. cards, under the relevant thread, best is to choose "desktop" for the capture mode, instead of mixed - since mixed sometimes doesn't start up properly, or gives slightly washed out colors, as in the earlier vid. clip in this thread, above, from FrankenWOFF 4.18 - the other clip from BH&H2 retained the original colors in my install a bit better. This latest, stitched clip strings together clips done in "desktop" mode via Afterburner - colors are much more effectively preserved this time around.
Final point in this particular post - keep in mind that clips recorded via Afterburner, in BH&H2, are about twice as large as clips from WOFF UE, for example (perhaps has something to do with the revised runtime environment in BH2). Something to be aware of if recording while flying, especially if tight for storage space on your computer.
Happy WOFFing all (also vid. recording and stitching), Von S
Video Removed
Last edited by VonS; 06/02/2205:25 AM. Reason: Edited post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
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Joined: Mar 2011
Posts: 936
A quick update to this thread - those who are still flying the UE/PE variants of WOFF might be interested in looking over the different simulation.xml packages (JSGME-friendly) available for download under the following link (https://combatace.com/forums/topic/...woffuepebh2/?tab=comments#comment-785874). The different xml files available there complement relevant settings in JJJ's excellent MultiMod for WOFF, as per this post (https://SimHQ.com/forum/ubbthreads.php/topics/4566301/re-air-turbulence-maybe-too-much#Post4566301). More details and info. are included in the download post, as well as in the "Read Me" included with the package. The files are recommended only for WOFF UE/PE but do work in BH&H2 too.
Cheers all and happy WOFFing, Von S
Last edited by VonS; 06/18/2106:10 AM. Reason: Embedded pic.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
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Joined: Mar 2011
Posts: 936
Had a wee bit of free time recently to do some late '17 campaigning so I thought I would post a few of the action screenies - nice autumnal colors make for soothing landings. And thank you BB for the classic ver. 2.9.2 full clouds pack - works beautifully with JJJ's MultiMod and Mission Ed. in FrankenWOFF 4.18. Also thank you Jerbear/Mandrews for ver. 4.0 of the skins packs - they load just fine in 4.18 too (as well as in my BH2 install). The Bristol managed to level out a few times even with half a wing missing (a cookie for the AI please). Winds and AI tweaks in use may be found at the link available in the post above this one (best for UE/PE WOFF, not recommended for BH&H2 - for BH2 see the "FrankenBHAH" enhancement package instead). One of these days I'll have to cut down on the number of pilots I'm occasionally flying and perhaps focus on only one or two ... or three.
Cheers all and happy WOFFing and/or BHAHing, Von S
Last edited by VonS; 09/25/2104:53 AM. Reason: Embedded pics.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Joined: Mar 2011 Posts: 936VonS
WWI Flight Sims on a Mac
VonS
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Joined: Mar 2011
Posts: 936
Much appreciated Adger. WOFF is always photogenic. Currently tinkering with some other pilot careers and have decided to shut down my late '17 Alby campaign since I have a late '16 Alby campaign open anyway (representative pics. of that one are available on the previous page of this thread). In keeping with the spirit of '16, I decided to try out one of my favorite mounts (the Tripehound) - with RNAS1, beginning in Dec. of 1916 (this would be the earlier variant of the Tripehound so I've removed my FM tweak for it temporarily to fly stock for a couple of months until transitioning to the later Tripehound) - providing that the pilot survives that long. Representative pics. below of a morning, balloon busting flight.
Pilots "flown" previously in WOFF PE 5.03 (for Bosta2, RFC1, and Esc. N49) are currently being stored, by the way, in backup files until I upgrade my FM pack for WOFF UE/PE to BH&H2 - other campaigns are being flown in my little backport project of PE-era aircraft and terrains in a WOFF 4.18 install (or as I like to call it the "deadly trees and fences" version - since progressive aircraft damage for aircraft, from trees and fences, was added somewhere around ver. 4.21 I think - ver. 4.18 is also the last one that is fully SweetFX-compatible). Those interested in tinkering with custom shaders in BH&H2 are recommended instead to check over some of the available ReShade preset files, such as found under this link.
Cheers all and happy flying, Von S
Returning after a successful balloon attack north-east of Diksmuide
View below tail of flood areas around Niewpoort (also visible are two flight mates further back)
BB's ver. 2.9.2 clouds behaving very nicely in FrankenWOFF 4.18
Preparing to alight in some fine, early morning sun
The first couple of days of Dec. had us grounded with bad weather (some of the flooding around our hangars was still present on the 3rd and 4th of the month; "lite" tweak of Xjouve's water mod, ver. 1.1 installed)
These fellows flew by us, notoriously low, after we had landed and were unable to restart our engines to join them (no prop. hands were to be found in the vicinity; ver. 4.18 of WOFF does not allow for engine restarts once the prop. stops after you have landed - tip: keep spinning the prop. in order to restart engine)
Last edited by VonS; 06/02/2205:38 AM. Reason: Updated post.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~