A couple of nights ago we hit a problem with a handful of fighters intercepting escorted bombers. We were shot to bits because there were dozens of bombers and an equal number of escorts. The escorts in particular were the problem
It was a rare case, and it seemed to be specific to a planeset, and not the theatre.
Today I compiled an exe which reads an external file in the theatre folder. The file contains size limits to the number of planes, and the exe uses them.
If there is no file the "normal" routines apply.
The file contains the maximum numbers for when the battle size is small
They are doubled if the battle size is medium
They are trebled if it in large.
These screenies are from our test at GameRanger, with the battle size large.
The shots were from F9, and the mission was the same that we had problems with before
The He111s with bullets flying everywhere at the time of the initial contact:
Because of the previous problem the number of escorts had been set to a very low value, and even at large battle size there were only four:
The last Vichy:
This pic was from Shogun who was watching on F9
We tried all three battle sizes, and it worked exactly as intended.
The file can be used in host only multiplayer missions