Those images are just some test shots to see what would happen if I added some extra browns and yellows to the base terrain, how would it look in the game. It does seem to help some, however I am still digging under the hood to understand what is happening, so not able to share just yet.
Hopefully within the next 2 weeks I will have something to upload so some people can test to see if it works on their system. One good thing that I have found is that it is harder to track the AI planes as they tend to blend in the the terrain.
Always loved flying the Pup. Excellent screen shot SebToombs! That fire gives me the willies!
Last edited by Robert_Wiggins; 01/13/2004:15 AM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I've had more fun punching the J key and pushing that virtual camera all over the place....especially if there's a jump over home feild. I must post a few if I can sort out the process......great pix all, thx
Hullo Chaps, last one for a while ... (I dont want to bore anyone ) but I played around in Nvidia Inspector and used Panama Red's PE Scenery Improvement (High Quailty), and graphics are consistently breath-taking. the scenery looks like a photo! Thank you for the great community and the birthday wishes, thank you for the awsome mods, the helpful advice and very importantly what I believe is the greatest flight sim in history! (I've been playing them since my ZX81! Psion's ' Flight Simulation ... in 1982)