at the moment I'm fiddeling arround to get the instruments and MFD's of all simulations, I want to use with my pit, extracted to the three monitors used for the whole instrumentation in the homepit.
This is really a challenge and I don't know if I can get it all running. I want to use EECH Allmods, Falcon BMS, DCS World and FSX with my universal pit.
Why so much? Cause I love all kind of miltary aircraft and I also want to be able to fly many of them in my homecockpit. I never liked the idea of making such a complex work, only to use it with one simulation and even one type of aircraft in this simulation. So I decided to not built an exact copy of an aircraft and not to go to deep in the systems, but have the option to fly different types of aircraft.
I also dropped the idea now of having functional 7-segment displays for things like the chaff/flare indicator or the radio-frequencies for most of the simulations accept FSX. In FSX this is not a big deal with an Arduino Mega and the use of an interface software called MobiFlight to make a functional radio. For the rest of the simulations it's not that easy and so I decided to leave this option in those sims.
In FSX I have the option to use three programs besides MobiFlight, which I only use for the radios. They are FSDisplays, Simplugins and Air Manager 3. Which one fits the best, I couldn't say at the moment, but I think FSDisplays would be the best, cause it's using the gauges and MFD's from inside the FSX and extracts them two external monitors. The other programms use their own seperate instruments for displaying them to the external monitors, and this is a problem if you want to fly non standard aircraft like miltary jets and helos in FSX, which make use of special gauges and MFD's.
The next simulation is Falcon BMS, which is in case of building a hompit, also very comfortable. Here you can use programms like F4ToPokeys and F4ToSerial for connecting Pokeys- or Arduinocards to the simulation for in- and output. There is also a way to extract instruments to external displays with the use of YAME, Lightnings MFD extractor or even a built in solution.
DCS World is another kind of thing and what I think really uncomfortable and difficult to handle. Here you have to use complex lua-scripts to get instrumentation extracted to external monitors. I also did not know at the moment if it is possible to seperately extract steam gauges to a monitor and resize and adjust them to fit behind a panel-bezel. What I read until know it's not a problem to extract modules, like a UFC, a RWR or the MFD's, but for the seperate gauges I haven't found anything real significant at the moment. There is a project called SDA/Ikarus which looks promising, but I have to dig further in that. The Project Helios seems not to be the solution for my use.
And now after a lot of chattiness
we come to the point of what I asked. Is there any way to get the steam gauges of EECH Allmods extracted to an external monitor?
I have seen that Javelin has done a really nice work for extracting the MFD's to external displays, but is something like this possible for the gauges, too? EECH Allmods is my favorite simulator, cause I'm mostly a rotorhead
. I also like the other miltary aircraft for sure, but the helicopters were allways my favorites.
At the moment there isn't any other simulation out there to fly really interessting choppers like the Apache, the Cobra, the Kiowa or the russian Havoc and the Hokum. DCS is really nice and the new modules for fighter jets are awesome, but in case of attack-helicopters, DCS looks really disappointing at the moment. There are a few modules announced that are interesting like the OH-58D, the MI-24P (sadly the version with the fixed gun) and an AH-1F cobra (my alltime favorite), but as we all know modules in DCS always last endless before they see the light of day.
It's very unlikely we will see an Apache (and if maybe only an A-version, no Longbow) or a Havoc before the next 5 years or so. So if you are a chopper-junkie EECH-Allmods is the way to go! But it's not easy for homecockpit building, so I hope we could make some improvements too it in the future. The graphics maybe aged a bit, but it's a solid attack-chopper sim with a lot of detail and in my opinion the only one we have for the next 5-10 years or so.