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#4500681 - 12/17/19 03:36 PM 4.003 is out  
Joined: Oct 2018
Posts: 140
Redwolf Offline
Redwolf  Offline

Joined: Oct 2018
Posts: 140
Maple Ridge, B.C., Canada

Update 4.003

Dear friends,

We have decided to release a bugfix update to prepare for the coming winter holidays - it doesn't bring new content, but its fixes are important enough. The most of them are AI improvements - we have spent a lot of time this month to improve dogfighting algorithms and we'll continue to improve AI further. There are also important fixes for the player controlled ground vehicles and our friend =Luke FF= worked on improving the Career mode. The full list of changes is following:

AI improvements
1. AIs finish a ground attack run by pulling up harder, which should improve their survivability rate in hilly terrain;
2. AI bombers drop the bombs better;
3. Advanced AIs won't 'stuck' in an endless circle during dogfight anymore;
4. AIs perform "Low Yo-Yo" and "High Yo-Yo" maneuvers better;
5. Detailed AI tanks engage the nearest targets by default like simple AI tanks do;
6. AI drivers of self-propelled artillery and other ground equipment with a fixed main weapon now face the target to aim if the priority of the mission command being executed is LOW;
7. Ground vehicles won't 'jump' on steep slopes;
8. Ground vehicle AIs won't turn their engines off immediately after stopping;
9. AI ground vehicles have a variable exhaust effect when moving;
10. The steam locomotives won't turn on the lights during the day;
11. AA guns and machine guns mounted on trains follow mission command priority;

Aircraft improvements
12. The game won't crash when repairing a dirty airplane canopy;
13. Fixed excess clicks of triggers in the cockpit for missing weapon groups;

Player controlled tanks improvements
14. There is a turret ventilation sound in Pz.III Ausf.M, Pz.IV Ausf.G, Pz.VI Ausf.H1 and T-34-76UVZ-43;
15. The master switch is turned on not only when the engine is turned on, but also when the headlights, lighting, signal, tower control with electric trigger or fan are turned on;
16. Fixed the "loss" of the camera when switching from a gunsight to the normal view;
17. Detailed tanks gunsight adjustments are displayed in technochat;
18. Opening and closing of various hatches is displayed in technochat;
19. Startup procedures, the operation of turret and gun systems of the Tank Crew tanks are displayed in technochat;
20. Sub-caliber armor-piercing rounds now lose their stability and ability to penetrate further armor barriers after breaking through the first one;
21. On SU-122, the problem with displaying the commander’s sight in VR was fixed (the second eye was not deactivated);
22. On SU-122, when choosing the DG-460A HEAT shells, the slider of the scope scale is now correctly set to the third scale;
23. Added gunsight settings for firing using a gunner’s sight to the description of SU-122;

Career mode improvements
24. Awards in career mode adjusted to better reflect the historical reality for all nations;
25. Awards text descriptions updated;
26. US careers: medals are awarded according to the criteria set forth by the US 9th Air Force in 1944;
27. German careers: new AI pilots in the squadron with previous flight time now have the possibility to have campaign awards from earlier battles (Eastern Front Medal and Kuban Shield);
28. Soviet careers: new AI pilots in the squadron with previous flight time now have the possibility to have the Medal 'For the Defense of Stalingrad' from December 22, 1942;
29. Soviet careers: Order of the Patriotic War 2nd Class, Order of the Patriotic War 1st Class, Red Wound Stripe, and Yellow Wound Stripe no longer erroneously awarded during the Battle of Moscow;
30. British careers: Mentioned in Despatches can now be awarded multiple times;
31. More stock aircraft skins added to all phases of career mode;
32. German fighter and attack pilots will now fly an airfield attack strafing mission on January 1, 1945, in career mode;
33. Aircraft weapon loadouts and modification restrictions updated for all phases of career mode;

Other improvements
34. Loaders in player controllable tanks, Ju-52 Co-Pilot and A-20 Navigator are invulnerable if Invulnerability difficulty option is turned on;
35. All aircraft GUI previews updated to have a similar style;
36. Simple AI vehicle sounds completely overhauled (all large artillery guns, tanks and assault guns, GMC-CCKW, WillysMB, M16-AA, 72K).

Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4500776 - 12/18/19 03:59 AM Re: 4.003 is out [Re: Redwolf]  
Joined: Apr 2015
Posts: 8,529
F4UDash4 Offline
F4UDash4  Offline

Joined: Apr 2015
Posts: 8,529
I wish they would do something about the weird negative G maneuvers AI pilots pull. An I the only one who sees this: Guy banks right then pushes over into neg G downward turn opposite to the direction he banked. I saw an AI guy recently turn ~180 degrees in a neg G turn.

I've read a lot of WWII pilot bios and I've never read of such a move. Push over negative into a dive sure, but a sustained neg G turn? Nope.

“If my people, which are called by my name, shall humble themselves, and pray, and seek my face, and turn from their wicked ways; then will I hear from heaven, and will forgive their sin, and will heal their land.” - 2 Chronicles 7:14
#4500833 - 12/18/19 04:26 PM Re: 4.003 is out [Re: Redwolf]  
Joined: Oct 2018
Posts: 140
Redwolf Offline
Redwolf  Offline

Joined: Oct 2018
Posts: 140
Maple Ridge, B.C., Canada
1. Fixed the lack of ammo in some Career mission types;
2. AI pilots perform maneuvers at low altitudes better;
3. Albatros D.Va won't erroneously overheat in a climb*;
4. P.u.W. bombs look correctly from afar;
5. S.E.5a compass corrected;
6. Bristol Firghter side-slip indicator made visible;
7. Halberstadt CL.II gunner animation corrected;
8. 13-pdr and 77 mm AA guns firing range corrected;
9. Sturmoviks correctly open fire at the ships in the 3rd mission of the Sea Dragons campaign;
10. Hitting Blip Switch button won't show a wrong message about an engine failure;

11. Static aircraft in the Bodenplatte career can be destroyed by guns and MGs.

- Albatros D.Va overheats and engine seizes at normal coolant temperature were fixed (the reason was overheating of the oil). You can still get a message about engine overheating in the GUI due to overheating of the cylinders when the coolant temperature is below the boiling point, but still high. Just keep the coolant temperature within the normal range.

Win10/ i5-7600/ 16GB RAM/ GTX1660 Super

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