I think the code itself is still a problem in DCS because have you guys noticed long stutters and pauses whenever an event is triggered in a mission like a new group of planes coming in or some ground battle starting? It seems to be even more severe in multiplayer missions.
So near TWENTY YEARS after CFS3 this still happens? With computers 10 times more powerful, and internet connections 100x more fast?
Glad I stopped paying money for BS...