#4499866 - 12/10/19 05:53 PM
Abbaye de Mont Saint Eloi, another WOFF WIP
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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. Greetings All, Over the last couple of weeks I have taken a break from my airfield PE updates to return to a joint project that was started some time back by one of our resident 3D model artisans, Fullofit. He's had a passion for some time to see one of the most famous WWI Western Front landmarks in the WOFF landscape and took it upon himself to craft the needed item - the Abbey at Mont St Eloi. After he'd knocked together the undamaged visage he asked if I would take a crack at creating textures for it, which I did. And, as is often the case with these sorts of projects, one thing has led to another and I ended up building an entire facility for it with custom landscape tiles. Along the way Fullofit has built additional models that were needed for the facility that include the Abbey gate house, gate house keeper's residence, and wall sections. Also used in this, and also crafted by Fullofit for an earlier WOFF project, are the graves for the cemetery. He and I have things far enough along that it seems a good time to post a few teasers for you all to take a look at. Both Fullofit and Robert Wiggins now have a beta of the mod that they will be testing and if that goes well Fullofit will build the damaged version of the Abbey for a second facility file so that the look will change after the shelling of the facade by the Germans later on in 1915. While he is doing that I will be finishing up the needed landscape tiles for autumn and winter after which we hope to make the mod available to you all. So, without further ado... (right-click on an image and open in a new window to view it full size) So many projects, so little time. Cheer! Lou .
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4499922 - 12/11/19 01:34 PM
Re: Abbaye de Mont Saint Eloi, another WOFF WIP
[Re: RAF_Louvert]
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Joined: May 2012
Posts: 770
gaw1
Member
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Member
Joined: May 2012
Posts: 770
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#4500843 - 12/18/19 05:37 PM
Re: Abbaye de Mont Saint Eloi, another WOFF WIP
[Re: RAF_Louvert]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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. Thanks for the accolades and encouragement folks, it is appreciated, and after the last week on this project, much needed. Fullofit and I had a fairly large curve ball thrown at us when it was discovered that there are landscape tile issues during the summer months with the in-sim town of Mont Saint Eloi. From the looks of things two of the main landscape tiles meet right where the town sits and neither one of them wishes to play nice with the other nor with the town mask itself. The following is how things look in the stock town when the many wheat fields turn to gold: (right-click on an image and open in a new window to view it full size) After putting so much time and effort into actually having the abbey in the sim we did not want it perched on the edge of a town that looked so mismatched, with houses sitting in the middle of fields and numerous dead-end streets going nowhere. Soooooo, while Fullofit created eight new generic, low-poly houses that I could texture and use in the town, I took on the project of building two additional facilities with custom landscape tiles that would mask over the offending fields and allow me to redo portions of the town to get it all looking a bit more proper and to better tie it into the surrounding landscape. Keep in mind, when you drop a new facility into the WOFF landscape the tile for that facility wipes out any buildings and/or trees it covers, which means you have to repopulate the area you mask over, (thus the need for additional generic houses for the town). After a week this is where we are now at: Take note of the damaged abbey towers now completed by Fullofit, which is what you will see from 1916 onward once we have this one wrapped up. Props yet again to the devs for this fantastic sim and the unimaginable hours they must have put into it over the years, which every one of us who builds mods for it is painfully reminded of every time we take on the task. Later all, Lou
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#4502719 - 01/05/20 12:30 PM
Re: Abbaye de Mont Saint Eloi, another WOFF WIP
[Re: gaw1]
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Joined: Dec 2013
Posts: 428
loftyc
Member
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Member
Joined: Dec 2013
Posts: 428
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awesome....have you left enough room to fly between the towers? oh, I'm sure we'll find out...!
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#4502722 - 01/05/20 12:55 PM
Re: Abbaye de Mont Saint Eloi, another WOFF WIP
[Re: RAF_Louvert]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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It looks pretty tight, but if it is possible, it will give a whole new level of meaning to "thread the needle"!!
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