I jumped in at the free fly last month and have been flying it pretty heavily since. Already invested in a pretty healthy fleet. Connie, Freelancer, and Prospector. Can pretty much print money/aUEC with those three ships. Interesting thing is they threw in a Hornet, Mantis, and Aurora as a consolation for spending a bunch of money. I didn't really need those ships but they're in my hangar. Anyone need a wing man in the verse, look me up.
What is average UEC per hour you can make in Connie and Freelancer?
Best I can manage through... ways, is about 120k/hour and I think that's tops unless you have a Cat.
That's better than myself if your doing trading hauls. I made a ton of money using the connies weapons for bounty hunting. Too bad the connies 52 missiles are bugged and won't fire or it'd do more damage.
Most I can make bounty hunting is 55 - 80k tops because the game seems to have an artificial limit built in where it ceases spawning bounty contracts often after you make 55k fast. My method of making 120k an hour is very boring and I spend most of that time sitting on the couch watching television.
How do pull 120K per hour sitting on your couch, inquiring minds want to know ? Is there a secret NPC crew you can hire to run your trade routes while you watch T.V. ?
#4498572 - 11/28/1904:32 AMRe: Current State of Game plus referal codes
[Re: Master]
Generally you stock up on drugs at the drug labs (like fill a freelancer) then fly it out and sell it. If it doesnt glitch you can make like 30k and you can do it 3-4 times an hour if you are quick and dont run into anyone. It's not real balanced yet (have not played 3.7 so it might be different.)
This citizen con has got me excited for this upcoming year. 3.8 just went to evocati for testing so it is on track for a mid december release. 3.8 contains SSOCS (server side object container streaming) which means multiple systems will be possible as the server streams in and out content. Right now they are at the limit for planets / bases. To add anything new they have to remove something. But once they get SSOCS they can just add and add and add. Going to be a good year if they can get it running properly.
Logged into the game and tried out one of those 890 jump ships. Completely useless as far as doing missions but it was so much fun to play around in. Had several people just hanging out in the ship as we flew planet to planet. Was very cool to stand in the observation deck and watch the ship flying about. Not sure I would ever buy one as there are probably other more useful ships with the same features but it was still pretty cool. It's finally starting to feel like a game.
I bought a CCU to a Polaris and a CCU to a Hercules and a CCU from a Cutlass to a Nova tank (that ccu was 5 bucks, figure it's worth it if the tank turns out good else ill melt it for 5 dollars credit.)
Need to at some point update that SC ship spreadsheet. Im sure a lot of people's ships have changed over the years.
Yep, kind of a cool ship. The original concept for the Avenger was an "a-10" type ship with a single big gun center mounted but they gave up on it when they changed the weapon sizes in the game engine. I guess this ship is designed to take the place that the avenger had before the resize changes.
A size 7 ballistic or size 7 laser is pretty nice for a fighter the size of other medium fighters. I have my doubts about how useful the ship will be though and like you said its not going to be in game for a while so the ship might change. I wouldnt risk the buy on this one but I am sure many people will.
Well, bounty hunting is impossible now against AI. Even 2500 UEC bounties spawn 4 - 5 cutlasses fully upgraded with max shield gens, power plants, quad predator scatterguns and a mass driver mix. Basically in a stock 300i with fixed weapons... you're screwed.
That they warp around makes fixed weapons impossible to use. I've seen ships dead in my reticle vanish and reappear 300 meters away, wasting my ammo.
And my multitool stopped working so I can't mine rocks.
Haven't made it to Microtech yet. I'd like to figure out a very fast route to 200k in UEC.
#4501591 - 12/25/1911:35 PMRe: Current State of Game plus referal codes
[Re: Master]
Joined: Jun 2017 Posts: 3,859RedOneAlpha
Senior Member
RedOneAlpha
Senior Member
Joined: Jun 2017
Posts: 3,859
LEGE
Red
Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0. AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4502974 - 01/07/2006:38 PMRe: Current State of Game plus referal codes
[Re: Master]
I tried 3.8 this weekend. Just flying around and exploring was fun. Many of the atmospheric and weather effects look fantastic. And it seemed really stable and I was able to mess around for a couple of hours without crashing or having any bugs. Until I started doing trade runs. It seems the more valuable the cargo, the worse everything gets. Either the game crashes, pirates jump you, the controls lock up and you crash, or invisible insta death walls destroy you while trying to land.
A friend of mine loaned me an Argo Mole and mining seems fun and is currently a quick way of making cash. The Mole does have some problems. It has 3 mining lasers in different stations, but only one seems to work at a time. It also doesn't have much fuel, so you're limited on where you can mine and can't really explore much with it to find the really good mining locations. I guess that's what the explorer ships are for.
#4504425 - 01/21/2002:39 PMRe: Current State of Game plus referal codes
[Re: Master]
You currently keep ship upgrades until the next wipe. This includes if your ship is stolen, you crash it, or it gets destroyed for any other reason. Next time you spawn the ship, it'll have all the components on it at the time it was lost. On the ship upgrades, the power plant produces a ton of heat, so you should improve the coolers first. But, so long as you're power plant can run your current ship and components, there's currently no benefit from having a larger power plant. You're probably better off not upgrading it.
#4504430 - 01/21/2002:53 PMRe: Current State of Game plus referal codes
[Re: Master]
Joined: Jun 2017 Posts: 3,859RedOneAlpha
Senior Member
RedOneAlpha
Senior Member
Joined: Jun 2017
Posts: 3,859
LEGE
Thanks for the tip Wormfood
Havent been playing it much lately. Due to that I have to revise all my controls which got wiped when I deleted my user file for the recent update. It´s a pain in the a** because there´s a certain way to do it if you want to use your rudder pedals for yaw, and axis get all messed up if you don´t do it right. The UI dosent tell you what surface you are using when keybidding either which also sucks!
Red
Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0. AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
#4504441 - 01/21/2004:03 PMRe: Current State of Game plus referal codes
[Re: Master]
How do rudders as yaw work for you in Star Citizen for combat? I've debated trying this but aiming was so yaw dependent in the past. In Elite this was fine because the combat flowed differently but I wonder in Star Citizen. Planetary flight would likely be a lot easier, though. I've always used rudders for roll in space combat games, aside from Elite.
Last edited by Mr_Blastman; 01/21/2004:04 PM.
#4504444 - 01/21/2004:55 PMRe: Current State of Game plus referal codes
[Re: Master]