#4497831 - 11/21/19 11:42 AM
Re: New Half Life game.... but VR only?
[Re: Crane Hunter]
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PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
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Conventional First Person games have evolved about as far as they can go as far as play mechanics go IMO, however I wonder if even upcoming VR tech is up to the task of carrying a AAA flagship franchise title?
Agree with you about the conventional first person shooters. There's really only so many ways you can reinvent the wheel. As for VR tech, only a small percentage of the overall gamer market right now owns VR and right now I'm not convinced that it will ever go mainstream.
Last edited by PanzerMeyer; 11/21/19 11:43 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4497845 - 11/21/19 03:16 PM
Re: New Half Life game.... but VR only?
[Re: PanzerMeyer]
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DM
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Agree with you about the conventional first person shooters. There's really only so many ways you can reinvent the wheel. As for VR tech, only a small percentage of the overall gamer market right now owns VR and right now I'm not convinced that it will ever go mainstream. Pretty much. It won't overtake the mainstream paradigm of a guy on a couch with a controller. With VR you need more equipment, more space, and more activity for your body. However, if & when the tech gets to a state where the equipment is not much more invasive than a pair of wireless sunglasses, two wireless self-calibrating base stations and two controllers (in whatever form they eventually evolve into) at a cheap price then maybe it'll become very close to it. I have to say though the other thing that'll need to change is the whole 1st person aspect of it, some new way of dealing with it that doesn't try to just copy the controller version of the game, and that killer app doesn't exist yet. I had thought, before I had tried it, that Skyrim VR would be the game I'd always wanted, but in practice I hated it. Movement was like standing on rollerskates and controlling tiny motors on it, but without the inner ear feedback. Wielding weapons was just dumb, massive dual-wielded battleaxes that I was flapping about like table-tennis bats. Like F4, I found myself sticking to what I regard as VR's natural home so far - the cockpit. Whether it be piloting, driving, flying or racing. Even there it's not entirely clear-cut, anything you're flying is basically a 3D cockpit game only, everything outside is too far to be meaningfully rendered in 3D. Driving & racing though, that's the golden spot for me. Nice 3D cockpit, and everything outside is within sensible 3D rendering distances. With a wheel the illusion is very convincing.
"They might look the same, but they don't taste the same."
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#4497850 - 11/21/19 04:13 PM
Re: New Half Life game.... but VR only?
[Re: Khai]
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F4UDash4
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I can see myself in the future investing in a wheel setup to get further usage out of my Oculus Rift, driving sims like flying sims are perfect for VR.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4497858 - 11/21/19 07:09 PM
Re: New Half Life game.... but VR only?
[Re: Khai]
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F4UDash4
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VR Imax exists, but the resolution is too low to make it a viable movie viewing opt in IMO
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4497859 - 11/21/19 07:29 PM
Re: New Half Life game.... but VR only?
[Re: Khai]
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Chaz
For Whom the Bell Tolls
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For Whom the Bell Tolls
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#4497864 - 11/21/19 07:44 PM
Re: New Half Life game.... but VR only?
[Re: Crane Hunter]
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PanzerMeyer
Pro-Consul of Florida
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At that point VR should start becoming popular in venues other than gaming or movies; training, demos and virtual vacations come readily to mind.
I"m sure **ahem** the porn web industry will be revolutionized too.
Last edited by PanzerMeyer; 11/21/19 07:45 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4497875 - 11/21/19 10:58 PM
Re: New Half Life game.... but VR only?
[Re: F4UDash4]
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Zamzow
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VR Imax exists, but the resolution is too low to make it a viable movie viewing opt in IMO
One of the many reasons I haven't taken the VR plunge yet. I'm thinking 2020 might be the year I do though - there's newer gear out even now that looks tempting...
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#4497905 - 11/22/19 09:10 AM
Re: New Half Life game.... but VR only?
[Re: Khai]
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DM
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Looks good I know from experience though, that when something that's not-quite-human gets close to me, I freak out. Creatures & aliens - OK. Just that caricature - uncanny valley range. That Kiwi voice actor - he sounds like the agent for the Conchords in the TV series.
Last edited by DM; 11/22/19 09:14 AM.
"They might look the same, but they don't taste the same."
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#4498169 - 11/24/19 03:29 PM
Re: New Half Life game.... but VR only?
[Re: PanzerMeyer]
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DM
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If and when I do get VR, I will most definitely be replaying "Alien Isolation" and I'll be using it extensively for Elite Dangerous and Project Cars 2. Alien Isolation is a good VR experience actually, once you get over the idea that you still control yourself via the game controller and not the VR controllers. Almost perfect for VR actually, everything in the game is within a human range of 3D vision. Same with Project Cars 2, but in this case the wheel as controller positively reinforces the experience. I also own Assetto Corsa, and though the 2 games are approximately similar during driving, I found PC2 to be the better VR experience over all because of its total integration across the whole game. In AC you need to constantly take off & on the headset because only the actual driving is VR-friendly, any time you're doing anything else it's the monitor. Elite Dangerous is a great experience also, the sense of volume & solidity of the cockpit is the best so far I reckon. And when you're on a planet surface in the SRV, it's even better because then the outside gameworld is within human 3D range, I only wish there were more to do in that particular environment other than wander around marveling at the experience itself.Which I'm OK with to a certain extent of course, but still.
Last edited by DM; 11/24/19 03:30 PM.
"They might look the same, but they don't taste the same."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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