#4497226 - 11/15/19 07:03 AM
Re: Historical Flight times
[Re: DukeIronHand]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Posts: 2,079
Czech Rep.
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The difference is very significant in several cases then being spot on in some. And the fuel consumption frac is the current game setting? No, the current game consumption fraction is set to 1.0 for all planes. @orbyxP - good job
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#4497656 - 11/19/19 12:16 PM
Re: Historical Flight times
[Re: orbyxP]
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Joined: Oct 2019
Posts: 398
orbyxP
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Member
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Posts: 398
Washington State
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@JJJ. Thanks for implementing so quick! Downloaded and installed. @Polovski. Hopefully there will be enough of the folks here to use the multimod to test like in an open beta. I believe that my values are closer to historical flight times than the default WOFF. I will search for references, but if you take just an example that the Bristol Scout had either 100% throttle or engine off (like in FAQ & Reference section): Unmodded WOFF is 6 hrs 17 minutes flight time on 100% throttle, while the mod reduces it to 2 hours. I have a feeling that I will find a flight time of 2 hours closer to being historically accurate in the references. Also, cruise speed will extend the flight time just like in default WOFF due to less fuel consumption, but again, I believe the extended flight times in the MOD will be closer to history.
Last edited by orbyxP; 11/19/19 12:25 PM.
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#4497698 - 11/19/19 06:34 PM
Re: Historical Flight times
[Re: orbyxP]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
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Joined: Mar 2011
Posts: 938
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Thank you for these excellent tweaks Orbyx. Quick question regarding the inclusion of fuel consumption rate into JJJ's multimod ver. 2.0: does it override custom FM tweaks to the xfm files (if custom FMs are installed in JSGME) or only change the fuel consumption rate entry? If necessary, I wlll include Orbyx's fuel consumption numbers in all of my previously tweaked FM files, in a future update (ver. 5.0) of the FM pack. In the meantime, running with a total fuel load of about 70-80% in the main menu in WOFFue/pe, and my FM tweaks, should provide an approximation of Orbyx's fuel consumption tweaks. Great work all round gents' - looking forward to more fuel consumption discoveries. Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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#4497700 - 11/19/19 06:47 PM
Re: Historical Flight times
[Re: orbyxP]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Oh great! It’s not enough getting shot at, or bleeding out. Now you also have to worry about running out of fuel even without the tanks being punctured. What’s next? Not being able to do barrel rolls with a full load of bombs? My pilot hates you.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4497702 - 11/19/19 06:57 PM
Re: Historical Flight times
[Re: VonS]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Member
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Posts: 2,079
Czech Rep.
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Thank you for these excellent tweaks Orbyx.
Quick question regarding the inclusion of fuel consumption rate into JJJ's multimod ver. 2.0: does it override custom FM tweaks to the xfm files (if custom FMs are installed in JSGME) or only change the fuel consumption rate entry? Multimod changes only fuel consumption rate values and does not replace/modify /override custom xfm files. That is the main advantage of Multimod over JSGME mod that replaces entire files..
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#4497751 - 11/20/19 01:02 PM
Re: Historical Flight times
[Re: orbyxP]
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Joined: Feb 2010
Posts: 890
Creaghorn
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Posts: 890
N�rnberg Frankonia
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Usually changing such things takes long and good testing and mostly there is a reason why some things are as they are, even though they might be historically not correct. Flying under heavy load, no load etc. As Pol said, I believe, longer flights make up for less traffic. If historically there should be 80 squadrons flying for each side, you might only have 10 or so ingame, depending of your setting. And with some of those 10 you still want the chance to meet them. If they are out on patrol, recon etc. only half the time before returning home, chances to meet them might be much less. But as you said, it is like an open beta.
Maybe you should take a look at the Gotha though how that works out for them. Before that it was calculated for them to make London and coming back just with the last drop of fuel. Reducing that might end up with them crashlanding anywhere during their mission, or simply returning back to base halfway, without even coming close to London.
Cheers
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#4497755 - 11/20/19 01:40 PM
Re: Historical Flight times
[Re: DukeIronHand]
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Joined: Mar 2011
Posts: 3,732
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,732
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Has anyone ever ran out of fuel in this game or even come close?
Sorry, I haven't been paying as much attention as I should and wanted to address this: I have been dropping fuel levels for my whole flight to 70-80% for ages ( seems strange they give me that much power but.. ) I have gotten the low fuel warning from time to time on long escort recon missions...
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4497758 - 11/20/19 01:58 PM
Re: Historical Flight times
[Re: Creaghorn]
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Joined: Oct 2019
Posts: 398
orbyxP
Member
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Member
Joined: Oct 2019
Posts: 398
Washington State
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So maybe worth to make it 0.50 or something. But it was just one test though. Thank you for your input. I can certainly test 0.50 on my end and let you know how that turned out. JJJ made it super simple to try out this historical flight MOD by incorporating it into his multimod. I'm hoping that more pilots try out JJJ's multimod and report back their suggestions like you did. Tweaks can always be done to achieve a good balance between historical flight times and the game's mission objectives.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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