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#4496498 - 11/08/19 02:56 PM Re: MOD compatibility for PE (Updated) [Re: elephant]  
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JJJ65 Offline
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Originally Posted by elephant
Originally Posted by JJJ65
@orbyxP - you are wrong. Olham's mod replaces only Pilotface01.dds to Pilotface10.dds. Slumped Pilot faces remain unchanged (although without mask).


There are some other textures for Albatros parts (machine guns propeler ect) included in Olham's mod that have been revised in PE the radiators for example.
This mod was created back in OFF days (if my memory serves right).
I'm working on a revised version of this mod for alternative Albatros cockpits (PE compatible).


Yes, but again - you're talking about Albatros Cockpit Skins Mod v1.0b by Olham (ref.to my post and screenshot above), while I talk about Face Mask Mod v1.0b by Olham.

#4496499 - 11/08/19 02:58 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
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I sent you a PM JJJ65


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4496503 - 11/08/19 03:24 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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elephant Offline
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Patras-Greece
Here is a preview of the cockpit for the D.III (Johannisthal)
Uses the same primer colour for the metallic parts as the skin outside (engine hood, struts. ect)
It's not so worn out as the default which is too much IMO and still blends nicely with the plane skin from the external view also
(Olham's was way too clean and bright)

Attached Files Shot11-08-19-16-45-08.jpgShot11-08-19-16-45-28.jpgShot11-08-19-16-52-23.jpgShot11-08-19-16-55-00.jpg

WOFF UE, BOC member, Albatros pilot.

#4496504 - 11/08/19 03:32 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65 Offline
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Nice job, elephant thumbsup.

#4496565 - 11/08/19 08:30 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Elephant that looks nice indeed.


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4496575 - 11/08/19 09:51 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Posts: 7,263
Trooper117 Online smile
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Excellent stuff!

#4496612 - 11/09/19 12:36 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Polovski Offline
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Great, personally it's way too clean. How can a war machine be too much worn out? Going up in rain and wind, day after day being shot at, people climbing in and out with muddy boots etc. Oil leaking or spraying and so on...


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4496622 - 11/09/19 01:37 PM Re: MOD compatibility for PE (Updated) [Re: Polovski]  
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High over the Front
Originally Posted by Polovski
Great, personally it's way too clean. How can a war machine be too much worn out? Going up in rain and wind, day after day being shot at, people climbing in and out with muddy boots etc. Oil leaking or spraying and so on...


Great points but I suppose every plane is new once.
But as I don’t fly German it’s a moot point for me.
And very nice screen Aris. Can we get something for the “good guys?”

#4496638 - 11/09/19 04:11 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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[Linked Image]

[Linked Image]

Last edited by ArisFuser; 11/09/19 04:17 PM.
#4496646 - 11/09/19 05:20 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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High over the Front
Beautiful!

#4496654 - 11/09/19 06:51 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Trooper117 Online smile
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Very nice!!!

#4496656 - 11/09/19 07:00 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Aris, those are fantastic!


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4507859 - 02/19/20 12:42 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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@Aris,

What's become of your loading screens above? These are excellent eye candy!

Are these still a WIP?

#4512328 - 03/23/20 09:25 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Dirk98 Offline
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BT MOD - stands for Blue Triangles Mod?
I still see those very occasionally in WoFF PE.
Thanks!

#4512414 - 03/23/20 05:44 PM Re: MOD compatibility for PE (Updated) [Re: Dirk98]  
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VonS Offline
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Originally Posted by Dirk98
BT MOD - stands for Blue Triangles Mod?
I still see those very occasionally in WoFF PE.
Thanks!


I recommend my WOFF GPU Tuner patch for your blue triangle troubles - should get rid of them completely and improves fps too (see my sig. file below my post for a link to the WOFF GPU Tuner).

Von S smile


// FE2 on a Mac (https://tinyurl.com/FE2onMac) // WOFF on a Mac (https://tinyurl.com/WOFFonMac) // FE2 FMs (https://tinyurl.com/FE2fms) // WOFF FMs (https://tinyurl.com/WOFFfms) // WOTR FMs (https://tinyurl.com/WOTRfms) // WOFF GPU Tuner (https://tinyurl.com/WOFFgputuner) // WOTR GPU Tuner (https://tinyurl.com/WOTRgputuner) // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4514628 - 04/04/20 04:17 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Becker01 Offline
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Hallo @JJJ65:

I have used your excellent Realistic Tracers Effects MOD V1.2 in UE, but for PE it is not compatible.
Do you plan an update for PE?

Thanks for answer and greetings!

#4514634 - 04/04/20 04:35 PM Re: My testing of MODs for PE [Re: orbyxP]  
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orbyxP Offline
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Please note, that this is an old list which I have not had time to make adjustments or corrections. So, I recommend that folks contact the MOD authors for comparability until I get some free time to go through the list again.

#4514637 - 04/04/20 04:39 PM Re: My testing of MODs for PE [Re: VonS]  
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Dirk98 Offline
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Originally Posted by VonS
I recommend my WOFF GPU Tuner patch for your blue triangle troubles - should get rid of them completely and improves fps too (see my sig. file below my post for a link to the WOFF GPU Tuner).

Von S smile


Very much appreciated.

Thanks!

#4514652 - 04/04/20 05:57 PM Re: My testing of MODs for PE [Re: Becker01]  
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JJJ65 Offline
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JJJ65  Offline
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Originally Posted by Becker01
Hallo @JJJ65:

I have used your excellent Realistic Tracers Effects MOD V1.2 in UE, but for PE it is not compatible.
Do you plan an update for PE?

Thanks for answer and greetings!

I did not planned to do that, but I can change my mind. However, I still fly WOFF UE, so I do not have the PE version of effects.xml file yet to modify/make changes.

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