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#4496311 - 11/07/19 11:04 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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High over the Front
cheers

#4496332 - 11/07/19 01:04 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Good stuff mate!

#4496383 - 11/07/19 08:26 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Is anyone still using Olham's Albatros mod? Does it work?


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4496387 - 11/07/19 08:45 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Wow @Aris!

Nice info and thanks!

#4496390 - 11/07/19 08:56 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Feel free to create a JSGME package. I have never managed to understand that software.

#4496409 - 11/07/19 11:29 PM Re: MOD compatibility for PE (Updated) [Re: AceMedic88]  
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Originally Posted by AceMedic88
Is anyone still using Olham's Albatros mod? Does it work?


Yes, it's working.
I'm working on a revised version (testing now).

Last edited by elephant; 11/07/19 11:30 PM.

WOFF UE, BOC member, Albatros pilot.

#4496414 - 11/08/19 12:28 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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orbyxP Offline
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All MODs will work with PE if they worked in UE. However, you'll be overwriting the PE improvements. Here is an example of what you'll miss in WOFF PE if you use Olham's MOD:

[Linked Image]


However, I am glad to see the improvements to this MOD to make it compatible with PE.

Attached Files olham MOD.jpg
Last edited by orbyxP; 11/08/19 12:29 AM.
#4496415 - 11/08/19 12:32 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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original post has been updated to include MODs that were tested.

#4496416 - 11/08/19 12:36 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Thanks for explaining that, Orbyx


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4496434 - 11/08/19 06:55 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65 Online cool
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@orbyxP - you are wrong. Olham's mod replaces only Pilotface01.dds to Pilotface10.dds. Slumped Pilot faces remain unchanged (although without mask).

#4496442 - 11/08/19 10:19 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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It also changes the textures of radiators and other parts gauges, propeler, machine guns...
I checked them out as I wanted to revise the mod and found that the recent PE textures are more accurate.


WOFF UE, BOC member, Albatros pilot.

#4496446 - 11/08/19 10:41 AM Re: MOD compatibility for PE (Updated) [Re: JJJ65]  
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Originally Posted by JJJ65
@orbyxP - you are wrong. Olham's mod replaces only Pilotface01.dds to Pilotface10.dds. Slumped Pilot faces remain unchanged (although without mask).


Yes, that is obvious because it only overwrites the files that have the same file names. I already knew that. I wanted to show that you'll see a different face without the mask when the pilot is slumped. As well as the variety and more detail in the PE faces.


Originally Posted by elephant
It also changes the textures of radiators and other parts gauges, propeler, machine guns...
I checked them out as I wanted to revise the mod and found that the recent PE textures are more accurate.


+1 Agree. I guess JJJ didn't know that.

Last edited by orbyxP; 11/08/19 11:00 AM.
#4496453 - 11/08/19 11:28 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Can´t avoid to change some splash screens, if only some of them weren´t embedded in the exe ....

[Linked Image]

#4496455 - 11/08/19 11:34 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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AceMedic88 Offline
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Oooooooooooo, that's nice, Aris


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4496457 - 11/08/19 11:38 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65 Online cool
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Originally Posted by orbyxP

Originally Posted by elephant
It also changes the textures of radiators and other parts gauges, propeler, machine guns...
I checked them out as I wanted to revise the mod and found that the recent PE textures are more accurate.

+1 Agree. I guess JJJ didn't know that.

I do know that, but that is another mod - "Albatros factory fresh cockpit mod".

#4496458 - 11/08/19 11:42 AM Re: MOD compatibility for PE (Updated) [Re: JJJ65]  
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Originally Posted by JJJ65

I do know that, but that is another mod - "Albatros factory fresh cockpit mod".


No, you are wrong. It is part of Olham's mod.

Last edited by orbyxP; 11/08/19 11:43 AM.
#4496459 - 11/08/19 11:47 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65 Online cool
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Originally Posted by orbyxP
Originally Posted by JJJ65

I do know that, but that is another mod - "Albatros factory fresh cockpit mod".


No, you are wrong. It is part of Olham's mod.

: biggrin Of course, there are two mods in one package. Is it OK for you, or should I have to change the wording?
[Linked Image]

Attached Files mods.jpg
#4496483 - 11/08/19 01:45 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65;

I heard you say you ae on UE and not on PE at the moment so I I have taken a moment to look at your "WOFF UE Realistically Populated Airfields Mod by JJJ65" and I can see what needs to be done to correct it. I can do that for you if you like but I would prefer to have a PM with you regarding more details. I will send you a PM soon.

Best Regards


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#4496485 - 11/08/19 01:49 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65 Online cool
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Thank you, Robert, I would very appreciate your effort and I am ready to discuss the details via PM.

#4496488 - 11/08/19 02:02 PM Re: MOD compatibility for PE (Updated) [Re: JJJ65]  
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Originally Posted by JJJ65
@orbyxP - you are wrong. Olham's mod replaces only Pilotface01.dds to Pilotface10.dds. Slumped Pilot faces remain unchanged (although without mask).


There are some other textures for Albatros parts (machine guns propeler ect) included in Olham's mod that have been revised in PE the radiators for example.
This mod was created back in OFF days (if my memory serves right).
I'm working on a revised version of this mod for alternative Albatros cockpits (PE compatible).


WOFF UE, BOC member, Albatros pilot.

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